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Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

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Old 01-06-2025, 12:13 PM   #1785
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

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Originally Posted by Bostonfan249
I have a question I’ve always been curious about. Why does everyone use accelerated clock ? The reason why I don’t understand it is because it makes every game the same tempo. If you are locked in to when you have to snap the ball with a smaller window it prevents variations of game tempos. If you watch any college or nfl game you’ll see teams have a game plan on tempo where maybe a run heavy defense oriented team will drain clock and make it a slower paced game. Acc clock prevents anything like this from happening.
Because once I know my playbook finding the play I want takes no time at all. Without accelerated clock I could easily run 125 offensive plays. Without acceleration I could easily be behind center with 30-35 seconds still on the clock, a no huddle offense without ever going no huddle. Hell, even with acceleration at 26 seconds I could still run a 100 plays if I wanted to.

My clock setting has had no effect on what the AI teams are doing that I have noticed. No huddle teams have run 90-ish plays against me. As for "clock draining teams"? I've never played an AI team that has "gone slow" (with the exception of 4th qtr lead), or if they did it was unnoticeable.

My accelerated clock takes it down to 26 seconds, hardly a small window when considering how quickly a user of the AI can or does call a play. IE neither team is running "up against the clock". If I'm nursing a lead and running clock in the 4th qtr it's not unusual to be at the LOS with all 26 seconds still on the play clock and then having to wait to snap the ball. Turning off accelerated clock would probably add at least 30 minutes of me just "waiting at the LOS" to the time it takes me to play a game.
All the while having no affect on the AI.
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Old 01-06-2025, 02:12 PM   #1786
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

Quote:
Originally Posted by Sweed
Because once I know my playbook finding the play I want takes no time at all. Without accelerated clock I could easily run 125 offensive plays. Without acceleration I could easily be behind center with 30-35 seconds still on the clock, a no huddle offense without ever going no huddle. Hell, even with acceleration at 26 seconds I could still run a 100 plays if I wanted to.

My clock setting has had no effect on what the AI teams are doing that I have noticed. No huddle teams have run 90-ish plays against me. As for "clock draining teams"? I've never played an AI team that has "gone slow" (with the exception of 4th qtr lead), or if they did it was unnoticeable.

My accelerated clock takes it down to 26 seconds, hardly a small window when considering how quickly a user of the AI can or does call a play. IE neither team is running "up against the clock". If I'm nursing a lead and running clock in the 4th qtr it's not unusual to be at the LOS with all 26 seconds still on the play clock and then having to wait to snap the ball. Turning off accelerated clock would probably add at least 30 minutes of me just "waiting at the LOS" to the time it takes me to play a game.
All the while having no affect on the AI.

Appreciate the response. Hopefully someday they can get the cpu down to more realistic feel in tempo. They’ve done a better job with no huddle but they lack the ability to have any team feel like more of slow well thought out offense
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