03-21-2014, 11:28 AM
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#1083
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Welcome Back
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Join Date: Sep 2005
Posts: 17,588
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Re: How's Your FIFA 14 Career Mode Going?
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Originally Posted by indiblue |
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Hey pal, I wrote this 4-3-2-1 guide for a fan site after some tweaking. I think it should explain everything!
*****
I happened to read an Ultimate Team guide on Zlatan Ibrahimovic, which stated that the 4-3-2-1 is the best way to get the most out of him. It got me thinking that the 4-3-2-1 is often overlooked because of its nature as a 'too-narrow' formation. But with a few minor tweaks, you can get plenty of width. The key is good players and good work rates; the latter, especially, is much easier to achieve in career mode than in FUT thanks to custom formations.
In reality, the best football teams always play with balance. For example, one will play slightly more infield than the other. A team with two attack-minded full backs will have them take turns bombing down the wing. When this balance is tipped, such as when Dani Alves and Jordi Alba simultaneously support the Barcelona attackers, it can leave other parts of the system (in this case, the central defence and midfield) open and prone to counter-attacks.
What I like about the 4-3-2-1 is that it offers the two things on which I base my play: four at the back and three in midfield. I also like having three attack-minded players up front, but I find the RW and LW in a 4-3-3 to be too wide to be of use in front of goal. Having two forwards playing off the striker instead gives me more options, and I can tweak their behaviour even further.
Let's have a look at the players, work rates and movement that makes my custom 4-3-2-1 tick.
Positions
GK: It doesn't make much of a difference who your goalkeeper is as long as he's tall, and has good reflexes and diving. Of course, you should ultimately use whoever is best for you.
RB/LB: You need one to be cautious; look for good tackling and interceptions, as well as a bit of pace and decent crossing if you need to manually take him forward. The other should be far more adventurous, so he's got to have pace, tackling and crossing above all else.
CB: The right and left CB positions offer a lot of freedom in any formation. For this system, you're going to want to pair a ball winner with a ball player; the former can afford to be short on pace, while the latter absolutely needs to be a good passer of the ball.
CDM: First of all, you'll want to move the CM back to the base of the centre circle and covert him to CDM. You could play a destroyer with much better defensive attributes, or a well-rounded anchor who's more of a passer. Pace isn't vital for either, but because of the CDM’s role, you'll need someone with a moderate amount of pace.
RCM/LCM: Midfield play in this system requires two central midfielders in top physical shape. One should have an attacking slant (and plenty of stamina), while the other should be slightly more defensive. Both should excel in passing and dribbling, be able to win headers in the middle of the park, and have good weak feet (4/5-star). I personally also like a right-left combination.
RF/LF: This is where we make this system go bonkers. One forward will be more of a goalscorer, while the other will drift out to offer width in the final third. I use a striker for the first role, and a winger/wide midfielder for the latter. Again, avoid fragile players without enough strength or balance. A strong weak foot is vital on both of these guys.
ST: This is your main guy. The formation is built around him. He's going to score (and possibly make) more goals than anyone else on the pitch. Because of the other players' work rates and movement, he's going to receive service from as many as eight different angles and positions (CB, RB, LB, CDM, RCM, LCM, RF, LF). Prioritise all physical traits, as well as dribbling, passing, finishing, long shots and heading. Spend the bulk of your transfer money here, on as good a complete striker as you can get.
Work rates and movement
Because career mode allows you to modify work rates for a position, you have a lot more freedom to focus on player attributes and choose the right men for the job. In this 4-3-2-1, the work rates keep everyone linked together. The movement arrows, which dictate runs in attack and defence, ensure that everything flows as required and offers you a number of attacking options.
RB/LB: The defensive full back should have M/M, while the attacking side should be H/M (H/H if the player is blessed with 80 or more stamina). In addition, give this guy an attacking run pointing forward. Avoid two attacking full backs as it might leave you prone to counter-attacks.
CB: The centre back adjacent to your attacking full back should have a high defensive work rate, with his attacking work rate dictated by his pace (medium for 70+ sprint speed, otherwise low). The CB adjacent to the M/M full back can be anything except H/L or H/M.
CDM: If your CDM is going to be a destroyer, set this to L/H. If he'll be an anchor, go with M/H.
RCM/LCM: The attacking role gets H/H, while M/M is ideal for the defensive side. You can try M/M on both if you want to be cautious, but it would kill the dynamism that makes this system work so well. The key is to place the attack-oriented CM on the same side as the defensive full back, and give him a forward attacking run (it should point directly at the forward ahead of him). The other midfielder gets M/M work rates.
You can handle defensive runs here two ways. First, you can have your M/M midfielder move directly into the space vacated by your attacking full back. Alternately, you can have him move to base of midfield while the CDM moves to the full back’s spot. M/M midfielders closer to the halfway line mean the first option is best. If you play your CM further up the pitch, or if you want to give him H/M or H/H work rates, go with the second option.
Either way, defensive transitions should resemble a 4-1-4-1 shape. And we all know how resilient that formation is while defending.
RF/LF: Your crossing forward goes on the same side as your defensive full back, ahead of your H/H midfielder. Give this position M/M work rates and an attacking run pointing towards the touch line closest to him, i.e. pointing left for LF and right for RF. This way, you create width as well as space for the H/H midfielder to occupy. The ‘second striker’ goes on the other side, with an attacking run towards the opposition goal. Give him H/M work rates so that he tracks back into his base position, giving you a true 4-1-4-1 shape in defence.
ST: The key here is M/L work rates, so that he can stay involved in the build-up play while still finding himself in space to shoot or pass. This guy is going to have a free role, so don’t give him any movement customisation.
Remember, if you switch up the work rates, do so across the board.
Image links:
Movement, with CM further back: http://postimg.org/image/5qshl0315/
Movement, with CM higher up: http://postimg.org/image/d20cmf7bj/
Ideal team (ignore work rates): http://www.futwiz.com/images/shared-...tch-852298.jpg
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Great write-up and add-ons by Q and moose. In my Athletic Bilbao CM I'm running a 4-3-2-1 with one of the midfielders tucked in behind the ST as a CAM. We're well suited for the counter with quick wingers in Susaeta/Munian/Ibai Gomez and pace/drive in the middle from Ander Herrera/De Marcos. De Marcos is very much a Ramires clone. Incredible stamina and good at a lot of things but not great at anything. However, our ST Aduriz isn't suited for this. He's more of a hold-up/aerial threat compared to someone who will run the channels and get in behind the defense with his pace. We have a young ST who will eventually do this for us but he's not quite ready for prime-time. Our wingers/fullbacks are great at sending in crosses so I've modified my approach, especially considering the lack of aerial CB's in La Liga. We rarely win the possession battle but we create enough chances because of the creativity of our wingers, especially the versatility of Munian. He's great on the wing for the counter or in 1v1 situations but he can also slot in behind the ST and create havoc with agility and dribbling (he ain't dubbed the Spanish Messi for nothing). I think the key to my team are the CDM's, Iturasspe/Mikel Rico/De Marcos. They all offer something unique that the other doesn't have. Iturasspe is tall, decent pace, and can play passes (think Javi Martinez). Mikel Riko is a destroyer, bad at going forward but ruthless in the tackle (De Jong). De Marcos can run ALL DAY and is more creative on the ball, can pass with both feet, and will get into good positions at times (Ramires). I love the versatility of my team but wouldn't mind adding a pacy ST to scare defenses.
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