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EA SPORTS FC25 OS Community Sliders

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Old 10-25-2024, 10:46 AM   #593
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Re: EA SPORTS FC25 OS Community Sliders

[quote=Branter;2051004473]
Quote:
Originally Posted by Mister MikTo
Here are my first two matches (Full manual, WC, 10 minutes) with version 3. The set seems very good and enjoyable to me. I ask Matt and the testers for advice on which two settings are better to use:
* Assisted or manual jockey?
* Pass interception help Yes or No?


I'm neither Matt, nor a tester, but in my experience, being a FUMA player, I would recommend manual jockey and have the pass interception ON
Thank you…

Last edited by Mister MikTo; 10-25-2024 at 10:49 AM.
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Old 10-25-2024, 10:48 AM   #594
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Re: EA SPORTS FC25 OS Community Sliders

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Originally Posted by aterry
So my thoughts are this pass block on assistance for sure. Helps AI teammates defend.

I use manual jockey because too often on assisted you get crossed up with the way the game is directing you and it feels clunky. It might be a little to get used to but honestly the control ends up make defending easier while not easy.

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Old 10-25-2024, 12:35 PM   #595
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Re: EA SPORTS FC25 OS Community Sliders

A question for those who play WC, full manual: “Do you prefer Dynamic or Custom 50”?

Last edited by Mister MikTo; 10-25-2024 at 03:50 PM.
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Old 10-25-2024, 12:43 PM   #596
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Re: EA SPORTS FC25 OS Community Sliders

Guys, i have question, because i want understand, maybe something wrong with me)

I can't play fc25, i played 35h and I don't enjoy this game. Sliders little help, but i don't enjoy my games at all and how i play. I don't understand what is the best way to play, I hold the ball - the players don't open up, and when I try to sharpen the player is either offside or can't receive the ball. I try to play quickly - after 1-2 pass i lost the ball. Am I the only one?
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Old 10-25-2024, 03:41 PM   #597
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Re: EA SPORTS FC25 OS Community Sliders

I must admit, when I first saw some of the V3 values I was quite surprised - especially the further reduction in Sprint, increase in Acceleration and reduction in Line Height. I had my doubts before I’d even tried it (which is wrong, I know!).

Having actually now played a handful of games with the V3 values, I have to say I still agree with my initial sentiment. I just can’t get on board with 30 Sprint - playing as Shrewsbury Town vs Leyton Orient, there were two instances in the first 20 mins of a game where the CPU striker ran past my two CBs, and even when fully holding down RT/R2, it looked like they were jogging - and they aren’t even particularly slow for defenders (Feeney & Nsiala with 66 & 62 pace respectively). I got absolutely nowhere near the striker and he ran through for 2 easy goals. For me, Sprint can’t go lower than ~35 if it means certain players don’t actually ‘sprint’ anymore - and I much prefer that paired with a flat 50/50 Acceleration, especially when you factor in the impact on player stamina.

Whilst I felt that Pass Speed at 38 was slightly too slow in V2, the increase to 45 feels a bit drastic, at times it felt like every pass was driven - personally 40-42 is the sweet spot, but appreciate everyone has their individual preferences.

The other major change for me is the Line Height reduction. Previously it felt necessary to keep this value high, especially given a lot of lower league teams seem to have their default tactical line height set to “Deep” (which is around 20 I think) - leaving gigantic gaps in between the midfield and the defensive line. With the slider value set to 58, even using the “High” value of 70 in the tactical setup, I’m still finding my defenders sitting deeper than they should be, which soon becomes a real problem when the CPU start to exploit the gaps.

I understand some of these changes were needed to combat the “bursting” issue on WC (I play on Leg so wasn’t aware of that) - but could those tweaks not have been specific to WC if it was just that difficulty that was impacted? I hadn’t observed any issues with the V2 values on Leg, but as mentioned above I’ve started to now when using the new pace sliders.

Anyway, I know (as always) the values are just a base set for us all to tweak as we see fit - just wanted to provide my personal feedback. Some of the other changes around Marking/RF are great, but I think I’ll be sticking to the V2 values for Sprint, Acc, Pass Speed and Line Height (or similar anyway - I mentioned a few minor tweaks in my last post).

Intrigued to see how everyone else gets on as ever - would be good to get some feedback from others that are playing in lower leagues (League One & Two, 3 Liga etc) as I think that definitely changes your perspective on some of the values compared to using 4 and 5 star teams with 75/80+ rated players.

Cheers to Matt and the testers for their work as always.
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Old 10-25-2024, 04:04 PM   #598
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by Bombik
Guys, i have question, because i want understand, maybe something wrong with me)

I can't play fc25, i played 35h and I don't enjoy this game. Sliders little help, but i don't enjoy my games at all and how i play. I don't understand what is the best way to play, I hold the ball - the players don't open up, and when I try to sharpen the player is either offside or can't receive the ball. I try to play quickly - after 1-2 pass i lost the ball. Am I the only one?
  • try different tactics, what you're describing sounds like this is the root cause.
  • get everyone in your team with a player role+ or ++. you can train your players to new roles to match your tactics. this will raise their attacking intelligence and get them to do smarter runs.
  • fake shots/passes to make the defense hesitate
  • switch the play to the opposite wing to stretch the defense.
  • pass into open space with the precision pass feature and probe the defense patiently
  • if nothing is open you can try dribbling. dribbling was nerfed this year so it is riskier.
  • use the player lock feature to switch to the player you want to pass to and manually open up things yourself on attack.
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Old 10-25-2024, 04:08 PM   #599
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Re: EA SPORTS FC25 OS Community Sliders

I agree with lowering marking and line height from where it was. At times it reminded me of messing with those sliders in FIFA 12, and having your entire midfield lock into place with no awareness or care as far as where the ball was or the situation. The passive nature of certain teams has the opposite effect when it comes to those two setting in particular, it seems like.
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Old 10-25-2024, 04:44 PM   #600
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Re: EA SPORTS FC25 OS Community Sliders

Does anyone here use player based difficulty?
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