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EA SPORTS FC25 OS Community Sliders

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Old 10-26-2024, 10:27 AM   #617
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Re: EA SPORTS FC25 OS Community Sliders

I agree with a few others regarding Sprint Speed... Maybe it's because we all seem to be using lower division sides, but 30 sprint is producing very odd animations, where they are just running as though their boots are very heavy as opposed to just slowing things down.

It doesn't look natural and it's not usable in my opinion. I've put that back to my previous value of 35.

We want to slow the game down as much as possible, but 30 sprint is breaking the game with lower league teams.
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Old 10-26-2024, 12:46 PM   #618
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Re: EA SPORTS FC25 OS Community Sliders

V3 are great sliders guys - good job! Thx
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Old 10-26-2024, 01:18 PM   #619
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Re: EA SPORTS FC25 OS Community Sliders

Very satisfied with the Sliders V3. I feel like the game was before the update that ruined part of the gameplay, I really like the V3.
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Old 10-26-2024, 03:24 PM   #620
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Re: EA SPORTS FC25 OS Community Sliders

I've only had a match since the new sliders came out but it's still easy to score and high scoring games on world class it seems like. I got bored at 4-0 up and just wasn't enjoying the game.

It still feels fast (though not as fast as v2 sliders on the newest update) and very easy to run rings around the AI which saddens me.
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Old 10-26-2024, 05:45 PM   #621
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Re: EA SPORTS FC25 OS Community Sliders

Hey guys I have a question, Half Length in sliders is 10 minutes right?
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Old 10-26-2024, 08:43 PM   #622
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Re: EA SPORTS FC25 OS Community Sliders

this feels like its going to take awhile. these are a bit of a mess for me. man, i can't score this weekend. last week i felt great, 2 weeks ago i felt it too easy. feel stuck in the mud. i've gone to full manuel ex ground passes. wild.


10 minute halfs for sure.
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Old 10-26-2024, 10:17 PM   #623
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by Matt10
I see what you're saying about Sprint Speed 30, and again, we changed it to this value to compensate for the increase in other areas. We didn't want to post 35 Sprint with 45 pass speed and 51-52 acceleration. I will also say that you're using custom behavior values, so it's not the 30 Sprint that is only causing the CPU issues. They are struggling relative to those values + Sprint perhaps, but it's not the main reason they've struggled.



Watching the pass speed at 33, yeah, this just looks so slow. The ball just dies as it reaches players. The way players dribble with the ball so close to their feet as well, just looks odd. I think there is definitely room for middle ground.







Yeah, I'd say lower length in those instances because they just won't get back as quick or in-time. So 38/40 can work. I know I was testing that at some point, but I got annoyed with seeing the midfielders instantly retreat on 50/50 balls.



Sim mode uses Sprint 32 and 55 acc, right? What's the consensus with that?



The balance of the gradual movement versus all-out-sprint is tough. I am wanting to recapture it because it is so rare for FIFA/FC to have something like that. It's how you change the pace of play. The way players gradually move into position to make a block, etc. You can feel the difference between tall lanky defenders versus the athletic ones. Then from a video game POV, there is strategy that comes into play. If Sprint 30 isn't the value, then I'd rather move to 32 to start rather than go to 35.


Answering your question on Sim mode (32/32 55/55) I actually really like sim mode but I’m not using it because shot speed is on 48 & keepers are on 55 so you get some dodgy save animations & it’s quite hard to score.

As for custom AI sliders, I’ve spent ages down this bloody rabbit hole & lost the flipping rabbit too!!! I’ve got to admit I wasn’t keen on V3 sliders, found it too easy to get past the AI until u realised the custom AI sliders was causing this, went back to tactical & they just clicked.

Eg: ElClassico ended nill nill, however could have easily turned into tonight’s barce score line if I wasn’t switched on. Also Yorkshire derby of Leeds vs Sheff Wed ended with Wednesday winning cos I got a man sent off. Whereas on custom AI setting with tackle way up for fouls made it easy for me to play through balls & score without resistance.

I think custom AI sliders are a good thing but they are certainly adding to getting sliders working or not.


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Old 10-27-2024, 01:48 AM   #624
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Re: EA SPORTS FC25 OS Community Sliders

Have read through a couple of the pages. I got the game this week (xbox) and am curious if this group has a summary opinion of fc 25 vs 24, 23. I am finding it unplayable - I’m ticked that I wasted the money to buy it. The cpu is always out of position and the opponent cpu makes dumb passes with no tactical benefit. Sliding tackles are constant and highly effective. Default opponent shooting is outside the D golazos. Have tried the v3 sliders as well as sim. Am I missing something?
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