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Old 03-05-2018, 06:03 AM   #17
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Re: FIFA 18 Nintendo Switch users

Happy to hear as much feedback as possible! I agree, it's a shame as despite it being the same game by name, realistically the OS Community Sliders thread is completely irrelevant for us Switch users as we don't get the same monthly patches that other consoles seem to (which I'm incredibly grateful for!). But if we could get a similar level of testing/experimenting going on here that'd be fantastic.

I've actually been trying something a little more drastic this morning and it seems like it might have some promise so I'm going to stick with it for a bit. I realised that my fundamental problems with FIFA almost entirely stem from defending and the defensive line in particular. I found that even with Line Height at 65, both sets of defenders would still just consistently sit overly deep and be nowhere near the rest of the team, even when there wasn't any particular danger.

With that frustration in mind, I've briefly tried this:

Marking - 50/50
Run Frequency - 55/55
Line Height - 99/99
Line Length - 50/50
Line Width - 50/50
Fullback Position - 30/30


I think I've realised that all of the other sliders essentially come down to personal preference and how fast or difficult you want your games to be, but it's here where the core elements of the game come from.

I thought I'd try an extreme Line Height setting to see how the defenders react at both ends of the spectrum and it's actually not as ridiculous as I thought. It seems to be closer to real football than at default if anything. The defenders push up to try and prevent the CPU attackers from having too much space (without risking being offside) behind the midfield just like in real-life and as a result all 4 are actually actively marking space and being useful instead of just wandering around outside your box and waiting for something to do.

This being rectified seems to allow most other settings to work okay at default or close to it. I am of the opinion that the more sliders you can keep at default or close to it, the better the game will perform as it's obviously been designed in this way, so changing too many too drastically can have unwanted side-effects. The only tweak I felt necessary so far was lowering Fullback Position slightly as they were getting forward enough as it is with height at 50-65, so at 99 they're pushed even further forward by default and need nerfing slightly so as to not be caught out of position too often. Line Width seems like it might actually now be okay at default too as with the defenders in better positions closer to the action, they aren't inclined to sit as overly narrowly as they did before.

I'll do some more experimenting on this, but it looks like a high Line Height might be the way to go. Not sure yet if I'll leave it as high as 99 as there were one or two occasions when my team were left completely on the back foot, but at the same time I did like how CPU attacks felt genuinely threatening and I really had to focus on my defensive positioning to try and quell any quick breaks. Maybe this way the game might stop being a case of just who can attack the best and defensive solidity might gain more importance (which would be a good thing too). Watch this space!

Last edited by Bixer; 03-05-2018 at 07:56 AM.
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Old 03-05-2018, 12:00 PM   #18
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Re: FIFA 18 Nintendo Switch users

Quote:
Originally Posted by Bixer
Happy to hear as much feedback as possible! I agree, it's a shame as despite it being the same game by name, realistically the OS Community Sliders thread is completely irrelevant for us Switch users as we don't get the same monthly patches that other consoles seem to (which I'm incredibly grateful for!). But if we could get a similar level of testing/experimenting going on here that'd be fantastic.

I've actually been trying something a little more drastic this morning and it seems like it might have some promise so I'm going to stick with it for a bit. I realised that my fundamental problems with FIFA almost entirely stem from defending and the defensive line in particular. I found that even with Line Height at 65, both sets of defenders would still just consistently sit overly deep and be nowhere near the rest of the team, even when there wasn't any particular danger.

With that frustration in mind, I've briefly tried this:

Marking - 50/50
Run Frequency - 55/55
Line Height - 99/99
Line Length - 50/50
Line Width - 50/50
Fullback Position - 30/30


I think I've realised that all of the other sliders essentially come down to personal preference and how fast or difficult you want your games to be, but it's here where the core elements of the game come from.

I thought I'd try an extreme Line Height setting to see how the defenders react at both ends of the spectrum and it's actually not as ridiculous as I thought. It seems to be closer to real football than at default if anything. The defenders push up to try and prevent the CPU attackers from having too much space (without risking being offside) behind the midfield just like in real-life and as a result all 4 are actually actively marking space and being useful instead of just wandering around outside your box and waiting for something to do.

This being rectified seems to allow most other settings to work okay at default or close to it. I am of the opinion that the more sliders you can keep at default or close to it, the better the game will perform as it's obviously been designed in this way, so changing too many too drastically can have unwanted side-effects. The only tweak I felt necessary so far was lowering Fullback Position slightly as they were getting forward enough as it is with height at 50-65, so at 99 they're pushed even further forward by default and need nerfing slightly so as to not be caught out of position too often. Line Width seems like it might actually now be okay at default too as with the defenders in better positions closer to the action, they aren't inclined to sit as overly narrowly as they did before.

I'll do some more experimenting on this, but it looks like a high Line Height might be the way to go. Not sure yet if I'll leave it as high as 99 as there were one or two occasions when my team were left completely on the back foot, but at the same time I did like how CPU attacks felt genuinely threatening and I really had to focus on my defensive positioning to try and quell any quick breaks. Maybe this way the game might stop being a case of just who can attack the best and defensive solidity might gain more importance (which would be a good thing too). Watch this space!
I'm excited to try this out tonight. I've been getting into the Switch version more and more but have yet to find sliders to fix a few issues.

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Old 03-05-2018, 10:37 PM   #19
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Re: FIFA 18 Nintendo Switch users

First off, I really like what you've done, sorta what I was trying to attempt, but working the hours I do, and with my health, I can usually get time to play but the amout of testing for sliders not too much.

Two suggestions though, one I know you bumped the game speed up for the sake of animations I'm guessing but one thing I've found in playing, I've come across instances when the speed causes the AI to switch feet so to speak and gain the ability to sidestep much faster than you can switch ball foot to get it swept through, if that makes since. I slowed the game back to slow and tried your set again, and it opens up the chances and allows that chance of a random score due to being caught out of position.
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Old 03-05-2018, 11:19 PM   #20
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Re: FIFA 18 Nintendo Switch users

Quote:
Originally Posted by Bixer
Happy to hear as much feedback as possible! I agree, it's a shame as despite it being the same game by name, realistically the OS Community Sliders thread is completely irrelevant for us Switch users as we don't get the same monthly patches that other consoles seem to (which I'm incredibly grateful for!). But if we could get a similar level of testing/experimenting going on here that'd be fantastic.

I've actually been trying something a little more drastic this morning and it seems like it might have some promise so I'm going to stick with it for a bit. I realised that my fundamental problems with FIFA almost entirely stem from defending and the defensive line in particular. I found that even with Line Height at 65, both sets of defenders would still just consistently sit overly deep and be nowhere near the rest of the team, even when there wasn't any particular danger.

With that frustration in mind, I've briefly tried this:

Marking - 50/50
Run Frequency - 55/55
Line Height - 99/99
Line Length - 50/50
Line Width - 50/50
Fullback Position - 30/30


I think I've realised that all of the other sliders essentially come down to personal preference and how fast or difficult you want your games to be, but it's here where the core elements of the game come from.

I thought I'd try an extreme Line Height setting to see how the defenders react at both ends of the spectrum and it's actually not as ridiculous as I thought. It seems to be closer to real football than at default if anything. The defenders push up to try and prevent the CPU attackers from having too much space (without risking being offside) behind the midfield just like in real-life and as a result all 4 are actually actively marking space and being useful instead of just wandering around outside your box and waiting for something to do.

This being rectified seems to allow most other settings to work okay at default or close to it. I am of the opinion that the more sliders you can keep at default or close to it, the better the game will perform as it's obviously been designed in this way, so changing too many too drastically can have unwanted side-effects. The only tweak I felt necessary so far was lowering Fullback Position slightly as they were getting forward enough as it is with height at 50-65, so at 99 they're pushed even further forward by default and need nerfing slightly so as to not be caught out of position too often. Line Width seems like it might actually now be okay at default too as with the defenders in better positions closer to the action, they aren't inclined to sit as overly narrowly as they did before.

I'll do some more experimenting on this, but it looks like a high Line Height might be the way to go. Not sure yet if I'll leave it as high as 99 as there were one or two occasions when my team were left completely on the back foot, but at the same time I did like how CPU attacks felt genuinely threatening and I really had to focus on my defensive positioning to try and quell any quick breaks. Maybe this way the game might stop being a case of just who can attack the best and defensive solidity might gain more importance (which would be a good thing too). Watch this space!
Man, I just played half with the adjustments you made and it is about as PERFECT as I can dream of. I've played Fifa on PS3,XB360, XB1. I was honestly kind of ready to give up, not having the amount of time to test and just want to play FIFA as realistic as possible, at the end of the day it's a game.

That being said, I knew that if the balance could be found, gameplay could get realistic, players would react as they should, you would either get an match that would play out as it should or an underdog shocker match. I played with the original set and really liked it, for myself at least, I slowed it back down, loved it. Then made the adjustments above, you Sir, are either a genius or you've put an insane amount of testing in because it plays real footie now! It plays and mimics weekend footie!

Stoked right now and if I didn't have to work 14 hours tomorrow, I'd be back at it.

I can't imagine what "tweaks" could possibly make it better!

Thank you for all your hard work, it shows!
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Old 03-06-2018, 06:01 AM   #21
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Re: FIFA 18 Nintendo Switch users

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Originally Posted by Switched_17
Man, I just played half with the adjustments you made and it is about as PERFECT as I can dream of. I've played Fifa on PS3,XB360, XB1. I was honestly kind of ready to give up, not having the amount of time to test and just want to play FIFA as realistic as possible, at the end of the day it's a game.

That being said, I knew that if the balance could be found, gameplay could get realistic, players would react as they should, you would either get an match that would play out as it should or an underdog shocker match. I played with the original set and really liked it, for myself at least, I slowed it back down, loved it. Then made the adjustments above, you Sir, are either a genius or you've put an insane amount of testing in because it plays real footie now! It plays and mimics weekend footie!

Stoked right now and if I didn't have to work 14 hours tomorrow, I'd be back at it.

I can't imagine what "tweaks" could possibly make it better!

Thank you for all your hard work, it shows!
That's very kind of you to say! You're very welcome, glad to hear someone else is enjoying these settings too.

Yeah you're right, these recent settings basically just came from frustration after testing loads of other things that just weren't working - I thought screw it, this passive defending is infuriating, let's whack it up to 99 and amazingly that looks like it might've done the trick.

I've actually had a bit of joy increasing the Run Frequency very slightly up to 57 too as this seems to help the CPU strikers and wingers press your back line whenever they've got the ball which in turn seems to keep your own defenders in place better too, as your fullbacks now actually have something to do. Still toying with what the best Fullback Position setting is, but I suppose that can also partially come down to personal preference and how much you like yours to bomb forward. For that reason I'm wondering if I'm maybe better off just leaving that back at default too as it seems like quite a sensitive one.

Good idea about changing the Game Speed too, I'd actually left it at Normal from my previous set as things were feeling a touch sluggish, but with the lines working a bit better now putting it back to Slow might work again. I had actually lowered Sprint Speed and Acceleration to 48 to counter some of this twitchy-ness, but at Slow perhaps I can just leave them back at default again. I'll definitely give that a go this afternoon.
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Old 03-06-2018, 07:40 AM   #22
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Re: FIFA 18 Nintendo Switch users

Quote:
Originally Posted by Bixer
That's very kind of you to say! You're very welcome, glad to hear someone else is enjoying these settings too.

Yeah you're right, these recent settings basically just came from frustration after testing loads of other things that just weren't working - I thought screw it, this passive defending is infuriating, let's whack it up to 99 and amazingly that looks like it might've done the trick.

I've actually had a bit of joy increasing the Run Frequency very slightly up to 57 too as this seems to help the CPU strikers and wingers press your back line whenever they've got the ball which in turn seems to keep your own defenders in place better too, as your fullbacks now actually have something to do. Still toying with what the best Fullback Position setting is, but I suppose that can also partially come down to personal preference and how much you like yours to bomb forward. For that reason I'm wondering if I'm maybe better off just leaving that back at default too as it seems like quite a sensitive one.

Good idea about changing the Game Speed too, I'd actually left it at Normal from my previous set as things were feeling a touch sluggish, but with the lines working a bit better now putting it back to Slow might work again. I had actually lowered Sprint Speed and Acceleration to 48 to counter some of this twitchy-ness, but at Slow perhaps I can just leave them back at default again. I'll definitely give that a go this afternoon.
I just played another match a little bit ago while killing some time before my shift started at work. I changed the run frequency to 57 for both and, it's on point to where it needs to be. The run speed and sprint on low game speed are where they need to be in my honest opinion. Having the speed, etc the way it's currently set, allow for that hole in the defense to open up randomly and frankly right now, I played one match before I left and one while I was waiting and the results, realistic scores, realistic on the pitch and it plays like it should! At least from what I've observed.

You have the aspect now of you can get burned and you can burn your opponent but it's work and it's fun again just as it should be!
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Old 03-06-2018, 09:06 AM   #23
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Re: FIFA 18 Nintendo Switch users

I am enjoying the first of sliders that Bixer posted, but I will surely try the new updated line height slider.

Some observations I have on pass speed is if it too high, the corner kicks tend to look unnatural. They come in too low and fast. This is where I agree it is important to keep slider levels close to the default otherwise other issues pop up. I am using pass speed at 54 now, (still zippy but helps with the corner kick issue).

I only play on "player lock" so things I am looking for might differ from you guys, but a big issue I have with this version as opposed to the Xbox one version is the AI players never use their speed against you. They tend to just pass pass pass. So I decided to do something drastic and increase the sprint speed slider up to 75. I keep acceleration at 50. I have found that Bale running down the wings is now a bigger threat with the sprint speed slider cranked up.

That last issue probably doesn't impact you guys but for players who only play on player lock, they might find some usefulness with it.
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Old 03-06-2018, 11:15 AM   #24
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Re: FIFA 18 Nintendo Switch users

Quote:
Originally Posted by Switched_17
I just played another match a little bit ago while killing some time before my shift started at work. I changed the run frequency to 57 for both and, it's on point to where it needs to be. The run speed and sprint on low game speed are where they need to be in my honest opinion. Having the speed, etc the way it's currently set, allow for that hole in the defense to open up randomly and frankly right now, I played one match before I left and one while I was waiting and the results, realistic scores, realistic on the pitch and it plays like it should! At least from what I've observed.

You have the aspect now of you can get burned and you can burn your opponent but it's work and it's fun again just as it should be!
Yep, that's essentially what I've wanted all along - for the CPU to actively want to take advantage of any mistakes I make and punish me for them, just like I do to them. At too many other settings the CPU doesn't do this and instead just pretty much scores when it feels like doing so.

Out of curiosity then so I can give the same settings a try, on Slow game speed do you have Sprint Speed and Acceleration at default for both User and CPU? or are they a variation of the set I posted a few days back?


Quote:
Originally Posted by eagletal88
I am enjoying the first of sliders that Bixer posted, but I will surely try the new updated line height slider.

Some observations I have on pass speed is if it too high, the corner kicks tend to look unnatural. They come in too low and fast. This is where I agree it is important to keep slider levels close to the default otherwise other issues pop up. I am using pass speed at 54 now, (still zippy but helps with the corner kick issue).

I only play on "player lock" so things I am looking for might differ from you guys, but a big issue I have with this version as opposed to the Xbox one version is the AI players never use their speed against you. They tend to just pass pass pass. So I decided to do something drastic and increase the sprint speed slider up to 75. I keep acceleration at 50. I have found that Bale running down the wings is now a bigger threat with the sprint speed slider cranked up.

That last issue probably doesn't impact you guys but for players who only play on player lock, they might find some usefulness with it.
Yep I do agree, I keep switching back and forth between 53, 54 and 55 for Pass Speed. In some games 55 feels okay, but in others it feels a bit too zippy. Similarly in some games 53 or 54 feel okay, but then in others they feel too sluggish and easy to intercept. Maybe 54 is the sweet spot between the two and we could just increase the User Power Bar slider to compensate somewhat.

Interesting idea with Sprint Speed, giving pacey players that genuine threat does seem like something that would improve the game, I'll give that a go when I do some more testing after work. It does get quite annoying when one of my wingers with Sprint Speed in the 90s is easily caught up on the break by your average CB. Are you finding players fatiguing overly quickly with that at all though?

Last edited by Bixer; 03-06-2018 at 11:19 AM.
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