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Old 03-08-2018, 11:27 PM   #49
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Re: FIFA 18 Nintendo Switch users

User/CPU:

Sprint Speed - 50/48
Acceleration - 49/48
Shot Error - 41/41
Pass Error - 57/57
Shot Speed - 56/56
Pass Speed - 54/54
Injury Frequency - 92/92
Injury Severity - 71/71
Goalkeeper Ability - 26/26
Marking - 48/48
Run Frequency - 57/57
Line Height - 99/99
Line Length - 50/50
Line Width - 50/50
Fullback Position - 30/30
First Touch Control Error - 45/45

Sprint and Acc: I knocked this down a tick on both in hopes of trying to combat the superhuman CPU aspect.

So far seems to solve the "superhuman" and "turbo-powered" human speed. Players for the cpu are still fast, can still burn you but it relies more on the cpu player stats than this freakshow speed contest.

I have only tested one game with this since I worked another 14 hour today, will test more tomorrow since I'm off and do an across the board test tomorrow.

Pass Speed: Changed this due to the realistic speed aspect as posted a few pages back.

Injury Freq: I bumped this down to avoid what I now call "insta-cramps", it's still produces injuries and cramps but not a automatic every player cramping.

Marking: I took back up to 48 as a thought of its a sweet spot in my testing that seems to give a good mix of getting punished and finding a hole to get away with a great move.

Run Freq & Line changes were what Bixer posted and I see no reason to change it.

Feel free to criticize and test changes. Just think the more we share and "group think", the more awesome we can make this.

Last edited by Switched_17; 03-08-2018 at 11:42 PM. Reason: Grammer
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Old 03-09-2018, 05:47 AM   #50
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Re: FIFA 18 Nintendo Switch users

Sounds like a great idea! Definitely on board with getting some group testing going on in here. I can potentially edit my initial post to have the current sliders we're testing if people think that'd be helpful?



Another area I was testing last night and trying to eradicate was wingers dropping far too deep when defending. You want them to put a shift in for sure, but the way FIFA seems to set up at default is a little too Mourinho-esque and as I've mentioned elsewhere there are too many occasions where you actually end up with more of a back 6, with your wingers becoming the fullbacks and your actual fullbacks becoming 2 extra CBs. That's the kind of set up you might want when you're defending a 1-0 lead in the final minutes, but not the kind of set up you want right from kick-off.

I'd be curious to know if anyone else notices this or if it's just my wishful thinking, but it looks to me like 50 might be something of a threshold for the Line Length setting, and simply moving that up to 51 for both teams seems to keep your wingers actually playing as wingers even in defensive situations. Does anyone else find that or is it just me? I suppose maybe by having the Line Height at such an extreme setting forces the need to push the rest of the team out somewhat slightly too.

I've also noticed that formation plays a big part in this. Again this will likely come down to an element of personal preference and how defensive or offensive you want to be, but I find only the formations where your wide players are actually listed as LW/RW are useful. So for example if you want to use the somewhat standard 4-2-3-1 formation, you're actually better off using 4-3-3 (holding) as it's essentially the same shape, with 2 CDMs and one midfielder further forward, but the difference is that your wide players' starting positions are naturally higher up the pitch as either LW/RW instead of LM/RM, so they're less inclined to drop overly deep by default. Of course, this is only particularly relevant to formations with 1 striker and 4 defenders.

Last edited by Bixer; 03-09-2018 at 05:58 AM.
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Old 03-09-2018, 07:44 AM   #51
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Re: FIFA 18 Nintendo Switch users

Quote:
Originally Posted by Bixer
Sounds like a great idea! Definitely on board with getting some group testing going on in here. I can potentially edit my initial post to have the current sliders we're testing if people think that'd be helpful?
Definitely, like in the community post having that original post updated makes it easier to reference to sliders and what versions are actually being tested.

Going to try the new line setting when I get home.
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Old 03-09-2018, 01:46 PM   #52
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Re: FIFA 18 Nintendo Switch users

Bixer, what are your thoughts as far as trying to fix your stupid CPU teammates?
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Old 03-09-2018, 02:38 PM   #53
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Re: FIFA 18 Nintendo Switch users

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Originally Posted by Switched_17
Bixer, what are your thoughts as far as trying to fix your stupid CPU teammates?
The less they do, the better..

Are you referring to issues on defense or in attack? The only attacking solution I've found is to always use L1 to ask them to make a run. But even then the wrong player runs at times.

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Old 03-09-2018, 09:22 PM   #54
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Re: FIFA 18 Nintendo Switch users

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Originally Posted by stlducks
The less they do, the better..

Are you referring to issues on defense or in attack? The only attacking solution I've found is to always use L1 to ask them to make a run. But even then the wrong player runs at times.

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Actually both, when on defense just just let the guy fly past if I can't get there. On offense, don't block me when I'm trying to move.

L1??
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Old 03-10-2018, 06:41 AM   #55
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Re: FIFA 18 Nintendo Switch users

Question, I've never played with player lock and only being able to control a single player, so I was curious before I try it, does your other AI teammates attempt to score and/or succeed at said attempt?

Also, how is the defensive aspect only having control of one player?
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Old 03-10-2018, 07:08 AM   #56
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Re: FIFA 18 Nintendo Switch users

Quote:
Originally Posted by Switched_17
Actually both, when on defense just just let the guy fly past if I can't get there. On offense, don't block me when I'm trying to move.

L1??
Sorry, not sure what button it is on the switch yet but I'm pretty sure it was L1 that sent teammates on a run.

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