Yeah I was finding that too. In some ways it's good as it's more realistic to have more offsides in a game than you usually get in FIFA, but at the same time it's a bit annoying that the offsides aren't due to any particularly clever defending, it's due to your attackers just being stupid and not being aware of what's around them. It wasn't so much that only 1 player was offside, I was often finding 3 players in an offside position at a time which looked a bit off. It's definitely directly related to the Line Height Slider setting, so I figured I'd do a little bit of testing and just lower it 1 point at a time until the offsides subsided a little. Fortunately it looks like it's only taken until 97 for it to reduce from 6 or 7 offsides a game per team to more like 3 or 4, so I'm tempted to leave it there.
Yep, I've experimented with that slider a lot, it's
very sensitive between 99 and 100. At 100 there's literally an injury almost every 10 seconds, but then at 99 it seems to behave normally.
I was testing all sorts last night, I just set up a 20 minute per half game in kick-off mode so that I had plenty of time to tweak things here and there and see how they worked. I was initially testing lots of extremes to see the difference in ranges of each slider and just to better understand exactly what was increasing/decreasing with each one.
Firstly I actually tried lowering Pass Error back down to default to see if it made crosses more dangerous and both fortunately and unfortunately it does. Fortunately as with it at 50 I now actually feel more inclined to make crosses as I feel they'll actually reach their intended area, whereas unfortunately as of course this means slightly too perfect passing elsewhere. There might be a happy medium in between 50 and 57, or alternatively maybe increasing First Touch Control Error as a result is the happy medium, but I'll keep trying to see which works best.
I'm still playing around with Run Frequency and I'm tempted to increase it even moreso from 57. One thing I find I really don't like is after a corner of yours, if the CPU win the ball then the rest of the team will saunter up field and there's not really any danger of a counter attack. I want those CPU players absolutely busting a gut to take advantage of the extra space they've got. As it stands the two fullbacks you leave up the field are more than enough to completely stop the attack almost instantly. Maybe I'm being too picky and we'll just have to accept this is one of those things that FIFA can't get right, but for now I've got it at 59 and I'll see if that makes much difference over a few games. Run Frequency's a funny one as in some ways the game is perfectly playable with it at 99, but then again it's also perfectly playable with it at 1, so I'm still not even fully sure how it actually works.
Marking's also another headache for me. At the very least, I think lowering it a tiny bit to just 49 is acceptable as I agree with Switch_17, much lower and the CPU are just too easy to exploit, but then at 50 I find players are a bit too keen to press in numbers. I'm wondering if 50 is some kind of threshold, as admittedly I've only tried it in one game so far, but lowering it just to 49 seems to stop your defensive line running out of position quite as much.
I'm curious if we can do even better though. As I mentioned, this was one of the extremes I tried and in some ways I liked how the players reacted with it at 99. Defending seemed a lot more aggressive and there was a real sense that players wanted to win the ball back. In some ways it even improved positioning as as each player was marking someone so tightly, there wasn't any scope for anyone to be left caught out where they shouldn't be. Of course the flipside here is that if you look at the player HUD in the middle of the screen then it just looks ridiculous, but I'm curious if there's almost something of a second threshold when it comes to marking whereby once you get over a certain number again, players track their runner properly and once they've let someone go they don't just hang around wherever they were. This one definitely needs more testing, but I'll see what I can find! As I mentioned, worst case scenario I think 49 might just be acceptable for now.