First of all, thanks for commenting! Big developments coming soon, which will blow these current sliders out of the water...so stay tuned! But right now, let me respond to your observations...
In general, it's best to make changes after playing a sample size of 3 games (mix of home & away).
One point I don't stress enough in my original post...each game has a unique 'story'. Especially in 'Franchise Mode'. There are many "under the hood" factors that affect the characteristics of a game, like:
- Home vs. Road
- Winning & Losing streaks
- Goalie having off-nights or incredible brick-wall nights.
- In-game, temporary, difficulty adjustments the AI makes (ie. tough early periods, easier 3rd period, etc.)
The danger of making changes after one game, especially to make it "easier", is that most games with "average difficulty" will become blowouts in your favor.
In the next slider release (4.0), we won't have to lopside the penalty sliders by 20 points. It will either be even...or at most, a 10 point spread. Depends on what the current round of tests show.
This achieved by modifying other sliders, which apparently have a great effect on penalties in the game. Very excited, and I hope we can achieve "even" parity...because I personally do not like "ice tilt" of any kind in the human's favor.
Glad to hear this. I notice the same thing as well, in my own play. Though you're right that it's "more often"...because, IMO, it'll never be perfect. It's the nature of joystick play & computer interpretation of our thumb's pressures/directions.
In the newer unreleased set I'm testing...there seems to be 1 injury for every 2 or 3 games played. Remember, we're talking in-game injuries (not simulated). And they vary from playable to unplayable. And this is with Aggression set to 100/100 & Injuries set to 50/100.
So in the next release, you hopefully will not have to adjust the aggression slider...because doing so also affects other aspects of the game (ie. AI opposition competence).