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Originally Posted by GROGtheNailer |
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"I find opening packs hoping for a good pull to be dangerously addictive."
That's where EA wants people to be. People are naturally competitive and EA is giving people that competitive advantage that also happens to line their pockets. It is a unfair practice and a breeding ground for EA to take advantage of gamers.
If you get down to the root of it, here is the philosophy:
"the one with more disposable income will be set up to succeed"
,People with low disposable income will clearly have a disadvantage, it is unfair to gamers, it is pure greed on EA's part and they count on a percentage of gamers to fall for this. The only way this could be legitimate is if players could not buy packs but have to earn them.
Pay to win is horrible game design. Yes you do not have to buy packs but from what I see, many do. How many of these people can afford it? EA already has 70 bucks of yours and is trying to squeeze out all they can by setting up this scheme.
This a scheme, I am surprised people try to slide this off the table. It goes against fairness and it irks me that people support it. I can point the finger at myself too if I am being honest, I support this by buying NHL 15, and though I have bought this years mode-less mess I have bought versions in the past.
I guess what I would offer is this, do not spend money on HUT, you are supporting an unfair practice and I hate seeing people suckered.
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Whilst I respect where you are coming from I don't think the practice is 'unfair'. Is it a money spinner? Absolutely. It is an in game monetization scheme and whilst I personally don't like its inclusion in the game (and aren't interested in the whole HUT concept, never play it), I don't think you can tell people who do play it that it is unfair because the ones who do play it I am certain already know what the scheme does and whom it favours. There is no smoke and mirrors about it.
But it is no different to paying for boosts in EASHL.
I don't like its inclusion because I don't like the direction in-game monetization schemes can potentially lead gaming to. I'd hate to see it become the norm that buying the disk or the digital content is only half of the equation, to access game features we have to pay for them. Imagine if in the future, say NHL 22 comes out and by that time it has all the features it has ever had and more but to play any of them you have to unlock them via a fee??!! Imagine having to pay to unlock the 'Play Now' feature??!! Imagine threads on OS that go like this 'So what modes will you unlock first?' It is for the potentially scary future in gaming that I detest in game monetization.
Apart from everything I just said...carry on old Charles.