I've always noticed that players seemed to have decent stats, but that was from games simmed by the computer. My guys had more realistic stats, but a lot of that was my use of them. I wasn't going out and trying to score with my 4th liners, though I feel pretty confident that I could have easily rotated my 4th line in the 1st lines place and done just as well.
Where I noticed it most was goalies. It didn't matter who I threw in net. Brian Elliott, Jake Allen, Hell, Binnington could come up, and my gameplay and settings didn't seem to matter much. They gave up equally easy saves, and made the same types of absurd ones. My PS3 died before I could test it out, but I was hoping to try and edit some rosters and change ratings to see if maybe there was a good way to figure out how the ratings affected the outcome of games.
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Originally Posted by jyoung |
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The snipes I posted aren't rare goals, though. They are the kinds of goals that you can repeat and score multiple times a game, using any player in your lineup.
Skaters with accuracy ratings in the 60s and 70s shouldn't be able to consistently snipe the top corner of the net against the best goalies in the game, on the hardest difficulty settings in the game. But that is how EA has chosen to make their NHL games for the past two generations of consoles.
If I'm controlling a third or fourth line player, and I'm facing Price, Quick, Schneider, et al., the game should be forcing me to at least aim for the five hole, or more realistically, shoot for a rebound/redirect if I want to consistently score with less-skilled players. The very thing that makes elite goal scorers like Ovechkin, Stamkos, et al. elite in real life is that they are able to consistently hit the top corners of the net against the world's best goaltenders. That is a rare talent in the NHL, not something that every single skater on a team's roster is capable of doing game in, game out.
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It would be great to see a visual representation of the player's accuracy. Say someone like Ryan Reaves would have a larger "cone" projecting from the stick. Kind of like an aiming crosshair in a FPS. The accuracy of the cone would change based on a number of things. His movement, pressure, balance, and his skills would all make the cone of accuracy expand. So, you could assume that the puck was going to go anywhere within that cone, with no certainty of where. If the cone when it got to the aimed part of the net (say he's aiming top-left) only covered maybe 1/4 of the net, while the other 3/4 were outside of the net, he would have a roughly 25% chance of putting the shot on net. He could still hit the crossbar, or the puck could get saved, but he would have a 75% chance of completely missing.
Conversely, someone like Ovechkin would have a much narrower cone. The cone would likely not spread as much over distance, and would be more centered on where the player was actually aiming. I just wish EA would break down
how they work things behind the scenes. It's hard to want to suggest new idea or improvements for current ideas when we have no idea how it actually works. We don't even really know if the players shot is affected by defensive pressure, how quickly a player takes a shot (say someone getting a puck right off of a pass with a low one-timer rating, or someone who's been carrying the puck and had time to setup for the shot) or anything else.
I think more variables and attribute ratings could do a lot to make players play more like themselves. Someone like Backes is great on the powerplay in the sense that he's great at screening, deflecting, and occasionally ripping a clean shot past the goalie, but he's nowhere near someone like Stamkos in terms of being able to setup for one-timers. Having that difference in the way their attributes are handled would force you to change how you use those players to get the most out of them.