1. Lag. Even when I have a smooth connection it seems like nearly any of my transition denials work even when I time them perfectly even with equal or better stamina. Same for takedowns. And this is when the connection is good, when it's bad the game is almost unplayable.
2. Clinch and ground damage compared to stand up. I hardly even try to clinch or grapple, so I understand I'm bad in these positions, but it makes zero sense to land so many hard unblocked shots standing to be put away by 2 or 3 ground or clinch shots. Very unbalanced.
3. Frozen in place from weak strikes. Why do weak leg kicks glue you to the floor? I had a fight earlier where I was the aggressor and my opponent just retreated and threw jab then leg kicks sometimes 3 or 4 times in a row and for some reason I'm just stuck in place, my only option is to time my low high blocks until my feet are unglued from the floor.
4. Head movement. Well I guess there are too many inputs to expect everything, but this game's head movement seems so far behind the Fight Night series it's ridiculous. You can't pull back counter straight seamlessly because you have to wait until your body is back to center and stationary.
That's my biggest gripes with the game, hopefully these will be addressed for the next game.
2. Clinch and ground damage compared to stand up. I hardly even try to clinch or grapple, so I understand I'm bad in these positions, but it makes zero sense to land so many hard unblocked shots standing to be put away by 2 or 3 ground or clinch shots. Very unbalanced.
3. Frozen in place from weak strikes. Why do weak leg kicks glue you to the floor? I had a fight earlier where I was the aggressor and my opponent just retreated and threw jab then leg kicks sometimes 3 or 4 times in a row and for some reason I'm just stuck in place, my only option is to time my low high blocks until my feet are unglued from the floor.
4. Head movement. Well I guess there are too many inputs to expect everything, but this game's head movement seems so far behind the Fight Night series it's ridiculous. You can't pull back counter straight seamlessly because you have to wait until your body is back to center and stationary.
That's my biggest gripes with the game, hopefully these will be addressed for the next game.
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