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Why can people play like terminators

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Old 01-09-2019, 11:00 PM   #73
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Re: Why can people play like terminators

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Originally Posted by Reinfarcements
I still think the solution is having blocked strikes cost the attacker more long-term stamina. This way you still have to be good enough to escape a couple of "Terminator" attacks to survive, but said attacker will quickly tire himself out allowing you to have your way with them.

This phone-booth crap going on for 5 rounds is ridiculous. If thats how you choose to fight in the game, you should either be the winner in the first round, or exhausted half-way through the second. The output is simply not realistic. And I'm not even asking for 1:1 ratio with real life output numbers, just something a little more......believable.
exactly.. after 1 round of all out spamming their stamina should be done

i make guys go literally 30/130 on their strikes and they can still go into the next rd with high stamina
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Old 01-09-2019, 11:03 PM   #74
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Re: Why can people play like terminators

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Originally Posted by aholbert32
That doesnt seem to be the game that everyone wants though. Ranked comp fighters are against stamina increases tied strictly to output. The devs are also concerned that new and casual players (who typically have high output) will be discouraged if they are gassing in the 2nd round simply because they threw alot of strikes.

The solution is to add a sim stamina mode online for people like the folks here at OS who want more realistic stamina but there are also concerns that adding that to ranked online will split the user base and make it harder to find fights.
and this is exactly what i’ve been saying.. ea has to/wants to make a game that caters to casuals and the sock em rock em robot spammers.

so unfortunately with ea’s mindset we’ll probably never get a ufc game that doesn’t reward ridiculous output
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Old 01-09-2019, 11:05 PM   #75
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Re: Why can people play like terminators

it’s okay to add a ton of unexplained advanced mechanics and difficult button inputs.. but it’s not okay to add a better slightly more realistic stamina system?

it’s just makes absolutely no sense. no one is saying we want everyone to be gassed after the first rd, but guys shouldnt be consistently throwing over 100 strikes per round
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Old 01-09-2019, 11:07 PM   #76
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Re: Why can people play like terminators

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Originally Posted by aholbert32
So making them harder will make people more likely to use them? Sorry I'm confused because I thought the complaint we were talking about was people was ways to decrease the connect %.
Simple answer is. Make defense options more viable and reliable. Add new defensive tools that are relatively easy but have some complexity. Make block less reliable and encourage a mix of different defenses rather than just blocking.
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Old 01-09-2019, 11:16 PM   #77
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Re: Why can people play like terminators

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Originally Posted by aholbert32
So lets say in the average UFC 3 fight, a fighter lands 60% of their strikes. You would be satisfied with 58%? I'm sorry if I'm misunderstanding you.
I mean the accuracy fighters stats, for example a fighter witch 90 would have 88. I don,t know how that stat works exactily, but less accuracy and a little more stamina cost for blocked strikes is nedeed imo.

Last edited by The meticulous Esp; 01-09-2019 at 11:27 PM.
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Old 01-09-2019, 11:21 PM   #78
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Re: Why can people play like terminators

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Originally Posted by johnmangala
But they do run into them, they may be discouraged when they are stifled. They may be discouraged by complex controls. They may be discouraged by constantly being stunned, or what is admitted to be a high learning curve game.

They may be discouraged by the limited tutorials which hampers their enjoyment of the game since casuals and new players are less likely to seek forums to actually learn the meta.

There are sacrifices that have to be made for the greater good, there were already sacrifices made which make up for a more authentic and immersive game- which helps gain more goodwill, which by word of mouth gives the game a better public perception. There could be an arcade setting as well.
I'm just telling you what I've discovered from conversations with the devs. I have no input on what they choose to be concerned about and what dont. I know that what I described is what ive been told when discussing things like increasing stamina loss on block and increasing stamina anymore.

I do think there is a pretty big difference though. Increasing the stamina loss based on output affects every new player in every game. A new player doesnt run into a skilled or even moderately skilled grappler everytime they play. The complex controls could be a concern but plenty of fights on a lower level can be won simply by using basic strikes and an occasional overhand or high kick. New fans arent all that interested in "learning the meta" and the ones are can find Youtube and forums like this to help with that.

I know the game you want. I'm not that confident you are ever going to get it because EA isnt just concerned about players like you and I dont think they are convinced that all of your suggested changes will benefit the large number of players.

I hope I'm wrong but I dont think I am.
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Old 01-09-2019, 11:22 PM   #79
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Re: Why can people play like terminators

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Originally Posted by The meticulous Esp
I mean the accuracy fighters stats, i don,t know how that stat works exactily, but less accuracy and a little more stamina cost for blocked strikes is nedeed imo.
A 2% decrease in stats would do practically nothing when it comes to accuracy. That would result in a minscule change in the actual stat and I dont think it would be that noticeable to you or anyone.
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Old 01-09-2019, 11:26 PM   #80
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Re: Why can people play like terminators

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Originally Posted by micmuted
it’s okay to add a ton of unexplained advanced mechanics and difficult button inputs.. but it’s not okay to add a better slightly more realistic stamina system?

it’s just makes absolutely no sense. no one is saying we want everyone to be gassed after the first rd, but guys shouldnt be consistently throwing over 100 strikes per round
No one is saying that is what you want. That is what it would result in. You want a taste of what the game would be like on lower levels when it comes to stamina with that change? Play offline pro or legendary with the stamina slider up 3 or 4 clicks and use a fighter with a stamina of 93 or below. Throw a hundred strikes that round and I guarantee the gassed animation would happen around the end of the first or early in the second....

....or it would result in quicker finishes because stamina is tied so closely to getting rocked/TKO/KOd
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