Let me try again.
Why does the AI need this mechanism? They'll never not block, which means if I'm on top I'll always have a clock on how long I'll be postured up.
Now for when I'm on the bottom. When I say I suck at getting up, that's relative to people who are good at the game.
I dont enjoy that it's as easy as holding block and knowing that I will eventually get to pull them down. It's too simple.
While it might be more challenging for me to maneuver off the ground than others, the challenge is why it should be fun. If I know that all I've got to do is hold block, what incentive do I have to try anything else?
Thats a legit question. Are there other ways to do it? I haven't even attempted to seek them out knowing this way is so easy to pull off. If there is more depth to being on the bottom while someone is postured up and punching me, I haven't even thought to look for it because of this mechanic.
I imagine most competitive gamers, if given the option, would turn off the auto pull down. If I had a friend over and his struggle with getting pummeled on was influencing the fun he was having, I'd say let's turn it on.
It should be a setting that can be turned on and off, no different than some other sliders.
Is it frustrating to not be as good at a game as others? Yeah, sometimes I look at some YouTubers and for the life of me can't figure out how they have the reflexes to block stuff, or stuff a takedown or do the things they do.
But the balancing act is that having the game pacified to a guy like me isn't that much fun either. Sometimes I feel like this game is either too easy or too hard.
The striking game is challenging to me, in a fun way. The takedown are infuriating to me. I cant stop them no matter what. I'm not saying change anything, but I swear I'm not that bad at timing a denial, but all evidence says I am.
The ground game? Too easy. It feels like if all else fails I can just take it to the ground and win every time. That's not fun cause it's too easy.
I know that sounds like I'm going in all sorts of directions, but that's my experience with the game. One moment I love it. The next minute I'm kind of bored and ready to move onto a different game.
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