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Still NO real STOPPING POWER in EA UFC 2

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Old 05-01-2016, 03:02 PM   #17
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Re: Still NO real STOPPING POWER in EA UFC 2

Quote:
Originally Posted by norml
Many agree it's the combo multiplier that breaks the game.
I dont think it breaks the game. I just think that there should be increased one shot power also.
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Old 05-01-2016, 03:08 PM   #18
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Re: Still NO real STOPPING POWER in EA UFC 2

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Originally Posted by info0
Yes, you see them. In simulation oriented games...

Combo multiplier in UFC is crap idea. It does not belong here. It's not Tekken, DOA, Street Fighter, Mortal Kombat, SkullGirls, etc.

It should be not arcade oriented game catering for casuals who have little knowledge of what real life fighting feels like... How can EA listen to such people?
Yeah, but ea sports isnt a simulation game studio. They dint make those types of games. It would be like asking the devs of call of duty to make call of duty like ARMA...

Ea games have always been games with elements of simulation, as opposed to hardcore simulation. Its not a realistic expectation to ask them to make anything else
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Old 05-01-2016, 03:12 PM   #19
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Re: Still NO real STOPPING POWER in EA UFC 2

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Originally Posted by aholbert32
I dont think it breaks the game. I just think that there should be increased one shot power also.
Being able to do combos is fine. But a strike should not deal out more damage just because it happened to be at the end of a combo. It may not "break" the game, but it does kill any sense of realism in the stand-up part of the game.
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Old 05-01-2016, 03:30 PM   #20
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Re: Still NO real STOPPING POWER in EA UFC 2

Quote:
Originally Posted by norml
Being able to do combos is fine. But a strike should not deal out more damage just because it happened to be at the end of a combo. It may not "break" the game, but it does kill any sense of realism in the stand-up part of the game.
Walk me through this because I may not completely understand the combo multiplier. I thought that the combo multiplier only applied if you landed the strikes. So if I throw jab/jab/hook and the two jabs dont land....i dont get the multiplier.

Am i wrong?
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Old 05-01-2016, 03:40 PM   #21
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Re: Still NO real STOPPING POWER in EA UFC 2

Quote:
Originally Posted by aholbert32
Walk me through this because I may not completely understand the combo multiplier. I thought that the combo multiplier only applied if you landed the strikes. So if I throw jab/jab/hook and the two jabs dont land....i dont get the multiplier.

Am i wrong?
That is correct
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Old 05-01-2016, 03:55 PM   #22
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Re: Still NO real STOPPING POWER in EA UFC 2



Speaking of stopping power and such. Wondering if we will ever get this in any game.
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Old 05-01-2016, 04:33 PM   #23
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Re: Still NO real STOPPING POWER in EA UFC 2

Quote:
Originally Posted by aholbert32
Walk me through this because I may not completely understand the combo multiplier. I thought that the combo multiplier only applied if you landed the strikes. So if I throw jab/jab/hook and the two jabs dont land....i dont get the multiplier.

Am i wrong?
Correct. So why should the leg kick be 2-3 times more powerful just because you landed 2 strikes prior?
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Old 05-01-2016, 05:01 PM   #24
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Re: Still NO real STOPPING POWER in EA UFC 2

Sugata,

Nice job with your posts. You have done your research.
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