As far as directional hitting mechanic is concerned I thought it was pretty well balanced overall. It is not this super overriding force that defies everything like for example if you push up for a fly ball your result is ALWAYS a fly ball. Timing, pitch type, location and player attributes all play contributing roles in determining the outcome as well. You will still get varying hits no matter where you influence. It can also a double edged sword because if you have a strong pull hitter and you concentrate inside you could end up over compensating and end up pulling the pitch foul where if you played it straight up it could have been fair. Also the system is balanced where if you have a weak opposite field hitter like a Mark Texiera he does not automatically become an opposite field champ.
In regards to the camera, it does not lock in place when the pitcher throws, it can be moved up until the time you swing. The moveable camera basically gives you a better vantage point so to speak when you shift to give the impression of seeing the pitch better if it enters your concentrated area. I actually prefer the locked position. The moving camera concept is a little schizophrenic to me, if I am looking to induce a fly ball I am not necessarily always looking at the top of the zone. Also for me, I felt more compelled to swing if I shifted the camera. So I found myself swinging more then I should have. I can see the camera shift concept more for inside outside pitches.
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