Good stuff, I like where this is going now.
First off, can you in fact go 9 innings three straight games with Harvey on 3/4 days rest? I honestly don't know.
And I'm talking sim style, not this 85% strikes, 80 pitch complete game nonsense.
In fact, we can only work through this if we assume that the user has the difficulty and sliders set up to create a realistic simulation. If a guy plays 6 games/month and sims the rest, and his personal winning percentage is .950, and the team goes .500 then he's going to be undefeated in the playoffs and none of this matters.
If it's set up in a balanced way, then the playoff games will be tight, and when the user gives up a hit/walk to the leadoff hitter in the 6th inning with 2,3,4 coming up, with an elevated pitch count due to pitching around some of the best hitters in baseball, my bullpen will be scrambling without a second thought.
So I would say there's nothing to be done here on the user side. For the most part the user creates the reality he wants.
For CPU adjustments, clearly they should be more inclined to play small ball, and they should have less patience in terms of leaving pitchers out there. They should also shorten the rotation, including in season where they never skip the 5th starter no matter how many days off since #1 pitched.
For those interested in pitch counts, the MLB average is always around 145/g with a game to game variance of about 100 bottom end to 200 top.
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