Too many HR's?
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Re: Too many HR's?
I just don't know how/why we're blaming the wind at all. You know games where the wind is strongly blowing out and can assist its carry? It can also blow in and destroy its carry.
I suppose if you want to reduce home runs, look at the wind's direction in every game. Lower it if it's blowing out, and raise it if it's blowing in. Boom.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Too many HR's?
completely agree. i want the random 15-run, 5-hr outburst at least twice a month, no doubt. but i was hitting over .400 as a team with like 3hr a game for a while there, and ive never been a particularly good hitter.Comment
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Re: Too many HR's?
The wind slider used to not affect a game once it has started; it would only affect how fast it could potentially blow. This year, it varies directly with the slider set.
In other mathematical terms...
y = kx
- y represents the wind speed (MPH)
- x represents the slider setting
- k is the constant of variation that is predetermined before the game begins
So if k is 1.5, then if you have your wind slider at default it would blow at 7.5 MPH (1.5 times 5), whereas at 10 it would be blowing 15 MPH, and at 0 it wouldn't blow at all.
The wind wasn't directly affected like this in previous years, at least not mid-game.
Anyway, my point remains... of course wind plays a factor, but it always has. The fact that the ball can hang up more with back spin might promote carry when the wind is blowing out, but if the wind is blowing in, then if you want to reduce home runs you would crank that slider up to 10.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Too many HR's?
Of course wind assists in balls being taken out, so long as it blows in the same direction as the hit and/or it blows to walls closer to home plate than farther from home plate (provided that it doesn't blow it foul).
The wind slider used to not affect a game once it has started; it would only affect how fast it could potentially blow. This year, it varies directly with the slider set.
In other mathematical terms...
y = kx
- y represents the wind speed (MPH)
- x represents the slider setting
- k is the constant of variation that is predetermined before the game begins
So if k is 1.5, then if you have your wind slider at default it would blow at 7.5 MPH (1.5 times 5), whereas at 10 it would be blowing 15 MPH, and at 0 it wouldn't blow at all.
The wind wasn't directly affected like this in previous years, at least not mid-game.
Anyway, my point remains... of course wind plays a factor, but it always has. The fact that the ball can hang up more with back spin might promote carry when the wind is blowing out, but if the wind is blowing in, then if you want to reduce home runs you would crank that slider up to 10.
I completely agree that the wind probably isn't the culprit because it is also blows in.
Sent from my XT1585 using TapatalkPSN: Dalton1985
Steam: Failure To CommunicateComment
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Re: Too many HR's?
However, there was a time when it wasn't like this haha. I believe it was MLB '12: The Show that was the last year they really nerfed the wind's ability to potentially blow very strongly. I once had 40 MPH winds in that game, and it was incredible how much it would blow. True HRD if it was blowing out, but no HR's whatsoever if it was blowing in. I kind of admired that ability for it to be that varied.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Too many HR's?
Just finished my RTTS rookie season as the starting RF for the Yankees. I no longer anticipate fielding any more. When I'm fielding it's 70% chance it's a homerun. I know Yankee Stadium has a short porch, but it's pretty ridiculous.
Sent from my SM-G920P using Operation Sports mobile appLast edited by kilmar1; 04-02-2017, 01:31 PM.Comment
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Re: Too many HR's?
I want a sim baseball experience as well, but I clearly disagree with the prevailing thought about how to achieve that.
Offense is clearly up, but I believe it to be a good thing. For me personally and what I've seen in online streams over the last couple years, most individuals mastery of hitting far exceeds their mastery of pitching. Pitching has been so overpowered in this game that mastery of the art or input mechanisms hasn't been remotely necessary for success. Hitting on the other hand has required significant effort/practice/reps to be competitive.
If you can find them, look at archived streams from some of the top performers in this game. You'll see they tend to be very precise and consistent with the PCI, but have had nowhere near the same precision with pitching. This hitting/pitching discrepancy is further evidenced with the number of threads popping up on this forum over the years inquiring into help with hitting.
I'm hoping the offense isn't patched/changed and individuals are forced to level up their pitching skills. Bad pitching should not beat good hitting, but it has been for at least the last couple years.
I've given up my share of HR's this year, but I can't say a single one wasn't a result of my botching the input mechanism or making a bad pitch/location choice.
In '16 it seemed link you had to be "good" at the game just to be an "average" hitter. But you could actually be a "bad" pitcher and still get by. And that doesn't really make sense.
In real baseball it's the bad pitchers that get shelled. Hang just ONE pitch and you're likely to pay, even if it's to a guy who can only hit .230.
I think the 2017 ball physics have achieved this balance. Sure they are a bit over the top and need some adjusting, but we were expecting that right? I mean this is basically a new game... Ball physics changes EVERYTHING!
This year an average player (wife, kids, job, a life, etc) can be an average hitter at the all star level. This is important to me because it feels like this is the level the game is meant to be played at.
I don't think the pitching on veteran is realistic enough. It's close, but they throw a few too many meat balls and don't mix locations enough. Otherwise I'd say leave the hitting alone and let people play on Veteran.
So everyone just take a freakin' breath, be thankful that we have such an awesome game and such an awesome community full of people who like to make slider sets so we can all play as close to real baseball as possible!!
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Re: Too many HR's?
Wind at default is absolutely the play guys.
I believe I found the right slider cocktail for AS Classic pitching Directional hitting users.
I am getting amazing variety after 25 test franchise games. Been pounding this game and I am solid till we get our first gameplay patch. Then we re-evaluate.
This game is amazing.
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This is the new Show norm, and although I'm enjoying myself and the game is awesome (qualifying "apologist" comment so I can discuss game opportunities w/o flaming) I'm still trying to crack the code to the slider/setting fix to normalize while bringing attention to a key game opportunity from my personal experience.
I like to stick close to default, and or keystone slider makers sets so I can compare results with far larger sample sizes than just myself testing, so if anyone is using A&S sliders with additinal power dampening adjustments that seem to be clicking, please share.
Btw the wind is on default and blowing out to RF 11.4 mph, so there is that but I have no idea what to make of it.
Update: Another Brandon "Bonds" Moss moonshot home run to dead center 511' same game next at batLast edited by kiddlex; 04-02-2017, 04:16 PM.Comment
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Re: Too many HR's?
However, if you set the wind slider to 1, it will likely be blowing at 2.3 MPH, because that number is 1/5th of the default value (slightly rounded). Crank it up to 10? It will be at 22.8 MPH.Last edited by Blzer; 04-02-2017, 04:02 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Too many HR's?
It means the wind is blowing the ball out to RF at 11.4 MPH. Nothing cryptic about it.
However, w=if you set the wind slider to 1, it will likely be blowing at 2.3 MPH, because that number is 1/5th of the default value (slightly rounded). Crank it up to 10? It will be at 22.8 MPH.Comment
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Re: Too many HR's?
Playing with everything 100% per your sliders and settings and the moon shots continue. I've played 15+ games the last few days, and I'm enjoying the game but it's an immersion killer at times. Just hit the ball out of Kauffman stadium with Brandon Moss, a 565 foot bomb. Wouldn't be an issue, but it's the 3rd moon shot of the game, and it's a 2-2 tie with the Angels and the game just began. Cowart hit a 465 bomb to dead center, and Gordon hit a 458 homer to lead the game off.
This is the new Show norm, and although I'm enjoying myself and the game is awesome (qualifying "apologist" comment so I can discuss game opportunities w/o flaming) I'm still trying to crack the code to the slider/setting fix to normalize while bringing attention to a key game opportunity from my personal experience.
I like to stick close to default, and or keystone slider makers sets so I can compare results with far larger sample sizes than just myself testing, so if anyone is using A&S sliders with additinal power dampening adjustments that seem to be clicking, please share.
Btw the wind is on default and blowing out to RF 11.4 mph, so there is that but I have no idea what to make of it.
Update: Another Brandon "Bonds" Moss moonshot home run to dead center 511' same game next at bat
Meatball pitches?
With the updates I'm playing with I've now played 2 games and had 2 home runs. Both under 400 feet. . Runs are still coming just not on home runs.
Not sure wind is the sole culprit but I think it's a factor.
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