Too many HR's?

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  • bkrich83
    Has Been
    • Jul 2002
    • 71579

    #211
    Re: Too many HR's?

    Originally posted by NEOPARADIGM
    I wouldn't be too quick to blame the wind. The game I referenced earlier where I allowed six homeruns in basically three innings, was after I had reduced the wind slider to 1. However, I can report that moving up to Hall of Fame hitting (default) has produced four straight games where I've scored two or less runs, and not a single homerun to speak of, let alone monster bombs. Could just be a simple matter where All-Star is the new Veteran for this year.
    Right but we don't want to completely eliminate games like that either. They do happen, they just shouldn't be the norm. At least that's how I see it.
    Tracking my NCAA Coach Career

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42515

      #212
      Re: Too many HR's?

      I just don't know how/why we're blaming the wind at all. You know games where the wind is strongly blowing out and can assist its carry? It can also blow in and destroy its carry.

      I suppose if you want to reduce home runs, look at the wind's direction in every game. Lower it if it's blowing out, and raise it if it's blowing in. Boom.
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

      Comment

      • NEOPARADIGM
        Banned
        • Jul 2009
        • 2788

        #213
        Re: Too many HR's?

        Originally posted by bkrich83
        Right but we don't want to completely eliminate games like that either. They do happen, they just shouldn't be the norm. At least that's how I see it.
        completely agree. i want the random 15-run, 5-hr outburst at least twice a month, no doubt. but i was hitting over .400 as a team with like 3hr a game for a while there, and ive never been a particularly good hitter.

        Comment

        • Will I Am
          Pro
          • Nov 2013
          • 928

          #214
          Re: Too many HR's?

          I'm too poor of a hitter to try this but someone should jack the wind up all the way and see how it goes. Might show if its playing a part in this or not.

          Comment

          • Blzer
            Resident film pundit
            • Mar 2004
            • 42515

            #215
            Re: Too many HR's?

            Originally posted by Will I Am
            I'm too poor of a hitter to try this but someone should jack the wind up all the way and see how it goes. Might show if its playing a part in this or not.
            Of course wind assists in balls being taken out, so long as it blows in the same direction as the hit and/or it blows to walls closer to home plate than farther from home plate (provided that it doesn't blow it foul).

            The wind slider used to not affect a game once it has started; it would only affect how fast it could potentially blow. This year, it varies directly with the slider set.

            In other mathematical terms...

            y = kx
            • y represents the wind speed (MPH)
            • x represents the slider setting
            • k is the constant of variation that is predetermined before the game begins


            So if k is 1.5, then if you have your wind slider at default it would blow at 7.5 MPH (1.5 times 5), whereas at 10 it would be blowing 15 MPH, and at 0 it wouldn't blow at all.

            The wind wasn't directly affected like this in previous years, at least not mid-game.

            Anyway, my point remains... of course wind plays a factor, but it always has. The fact that the ball can hang up more with back spin might promote carry when the wind is blowing out, but if the wind is blowing in, then if you want to reduce home runs you would crank that slider up to 10.
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            • timmg
              MVP
              • Jun 2003
              • 1381

              #216
              Re: Too many HR's?

              I have power at 2 for me & the cpu, only played 3 full game so far, but im nt seeing the HR derby anymore

              Comment

              • underdog13
                MVP
                • Apr 2012
                • 3222

                #217
                Re: Too many HR's?

                Originally posted by Blzer
                Of course wind assists in balls being taken out, so long as it blows in the same direction as the hit and/or it blows to walls closer to home plate than farther from home plate (provided that it doesn't blow it foul).

                The wind slider used to not affect a game once it has started; it would only affect how fast it could potentially blow. This year, it varies directly with the slider set.

                In other mathematical terms...

                y = kx
                • y represents the wind speed (MPH)
                • x represents the slider setting
                • k is the constant of variation that is predetermined before the game begins


                So if k is 1.5, then if you have your wind slider at default it would blow at 7.5 MPH (1.5 times 5), whereas at 10 it would be blowing 15 MPH, and at 0 it wouldn't blow at all.

                The wind wasn't directly affected like this in previous years, at least not mid-game.

                Anyway, my point remains... of course wind plays a factor, but it always has. The fact that the ball can hang up more with back spin might promote carry when the wind is blowing out, but if the wind is blowing in, then if you want to reduce home runs you would crank that slider up to 10.
                The wind adjusted mid game last year for what it's worth.

                I completely agree that the wind probably isn't the culprit because it is also blows in.

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                Comment

                • Blzer
                  Resident film pundit
                  • Mar 2004
                  • 42515

                  #218
                  Re: Too many HR's?

                  Originally posted by underdog13
                  The wind adjusted mid game last year for what it's worth.

                  I completely agree that the wind probably isn't the culprit because it is also blows in.

                  Sent from my XT1585 using Tapatalk
                  I'll be honest, I didn't play '16 very much. I assumed it was as it always had been. My bad on that end.

                  However, there was a time when it wasn't like this haha. I believe it was MLB '12: The Show that was the last year they really nerfed the wind's ability to potentially blow very strongly. I once had 40 MPH winds in that game, and it was incredible how much it would blow. True HRD if it was blowing out, but no HR's whatsoever if it was blowing in. I kind of admired that ability for it to be that varied.
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                  Comment

                  • Will I Am
                    Pro
                    • Nov 2013
                    • 928

                    #219
                    Re: Too many HR's?

                    On the other hand I suppose people are seeing this high hr. total in domes as well.

                    Comment

                    • kilmar1
                      Pro
                      • Jul 2006
                      • 737

                      #220
                      Re: Too many HR's?

                      Just finished my RTTS rookie season as the starting RF for the Yankees. I no longer anticipate fielding any more. When I'm fielding it's 70% chance it's a homerun. I know Yankee Stadium has a short porch, but it's pretty ridiculous.

                      Sent from my SM-G920P using Operation Sports mobile app
                      Last edited by kilmar1; 04-02-2017, 01:31 PM.

                      Comment

                      • rtwilli4
                        Banned
                        • Nov 2016
                        • 226

                        #221
                        Re: Too many HR's?

                        Originally posted by fanofbaseball
                        I want a sim baseball experience as well, but I clearly disagree with the prevailing thought about how to achieve that.

                        Offense is clearly up, but I believe it to be a good thing. For me personally and what I've seen in online streams over the last couple years, most individuals mastery of hitting far exceeds their mastery of pitching. Pitching has been so overpowered in this game that mastery of the art or input mechanisms hasn't been remotely necessary for success. Hitting on the other hand has required significant effort/practice/reps to be competitive.

                        If you can find them, look at archived streams from some of the top performers in this game. You'll see they tend to be very precise and consistent with the PCI, but have had nowhere near the same precision with pitching. This hitting/pitching discrepancy is further evidenced with the number of threads popping up on this forum over the years inquiring into help with hitting.

                        I'm hoping the offense isn't patched/changed and individuals are forced to level up their pitching skills. Bad pitching should not beat good hitting, but it has been for at least the last couple years.

                        I've given up my share of HR's this year, but I can't say a single one wasn't a result of my botching the input mechanism or making a bad pitch/location choice.


                        In '16 it seemed link you had to be "good" at the game just to be an "average" hitter. But you could actually be a "bad" pitcher and still get by. And that doesn't really make sense.

                        In real baseball it's the bad pitchers that get shelled. Hang just ONE pitch and you're likely to pay, even if it's to a guy who can only hit .230.

                        I think the 2017 ball physics have achieved this balance. Sure they are a bit over the top and need some adjusting, but we were expecting that right? I mean this is basically a new game... Ball physics changes EVERYTHING!

                        This year an average player (wife, kids, job, a life, etc) can be an average hitter at the all star level. This is important to me because it feels like this is the level the game is meant to be played at.

                        I don't think the pitching on veteran is realistic enough. It's close, but they throw a few too many meat balls and don't mix locations enough. Otherwise I'd say leave the hitting alone and let people play on Veteran.

                        So everyone just take a freakin' breath, be thankful that we have such an awesome game and such an awesome community full of people who like to make slider sets so we can all play as close to real baseball as possible!!










                        Sent from my iPhone using Operation Sports

                        Comment

                        • kiddlex
                          Pro
                          • Apr 2003
                          • 628

                          #222
                          Re: Too many HR's?

                          Originally posted by Armor and Sword
                          Wind at default is absolutely the play guys.

                          I believe I found the right slider cocktail for AS Classic pitching Directional hitting users.

                          I am getting amazing variety after 25 test franchise games. Been pounding this game and I am solid till we get our first gameplay patch. Then we re-evaluate.

                          This game is amazing.


                          Sent from my iPhone using Operation Sports
                          Playing with everything 100% per your sliders and settings and the moon shots continue. I've played 15+ games the last few days, and I'm enjoying the game but it's an immersion killer at times. Just hit the ball out of Kauffman stadium with Brandon Moss, a 565 foot bomb. Wouldn't be an issue, but it's the 3rd moon shot of the game, and it's a 2-2 tie with the Angels and the game just began. Cowart hit a 465 bomb to dead center, and Gordon hit a 458 homer to lead the game off.

                          This is the new Show norm, and although I'm enjoying myself and the game is awesome (qualifying "apologist" comment so I can discuss game opportunities w/o flaming) I'm still trying to crack the code to the slider/setting fix to normalize while bringing attention to a key game opportunity from my personal experience.

                          I like to stick close to default, and or keystone slider makers sets so I can compare results with far larger sample sizes than just myself testing, so if anyone is using A&S sliders with additinal power dampening adjustments that seem to be clicking, please share.

                          Btw the wind is on default and blowing out to RF 11.4 mph, so there is that but I have no idea what to make of it.

                          Update: Another Brandon "Bonds" Moss moonshot home run to dead center 511' same game next at bat
                          Last edited by kiddlex; 04-02-2017, 04:16 PM.

                          Comment

                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42515

                            #223
                            Re: Too many HR's?

                            Originally posted by kiddlex
                            Btw the wind is on default and blowing out to RF 11.4 mph, so there is that but I have no idea what to make of it.
                            It means the wind is blowing the ball out to RF at 11.4 MPH. Nothing cryptic about it.

                            However, if you set the wind slider to 1, it will likely be blowing at 2.3 MPH, because that number is 1/5th of the default value (slightly rounded). Crank it up to 10? It will be at 22.8 MPH.
                            Last edited by Blzer; 04-02-2017, 04:02 PM.
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                            Comment

                            • kiddlex
                              Pro
                              • Apr 2003
                              • 628

                              #224
                              Re: Too many HR's?

                              Originally posted by Blzer
                              It means the wind is blowing the ball out to RF at 11.4 MPH. Nothing cryptic about it.

                              However, w=if you set the wind slider to 1, it will likely be blowing at 2.3 MPH, because that number is 1/5th of the default value (slightly rounded). Crank it up to 10? It will be at 22.8 MPH.
                              Great information. I have drawn zero correlation between wind and exaggerated ball flight, but I've paid little attention to it. That's why I added it to the observations, not necessarily a statement of sorts, but one more data point to help the discussion.

                              Comment

                              • bkrich83
                                Has Been
                                • Jul 2002
                                • 71579

                                #225
                                Re: Too many HR's?

                                Originally posted by kiddlex
                                Playing with everything 100% per your sliders and settings and the moon shots continue. I've played 15+ games the last few days, and I'm enjoying the game but it's an immersion killer at times. Just hit the ball out of Kauffman stadium with Brandon Moss, a 565 foot bomb. Wouldn't be an issue, but it's the 3rd moon shot of the game, and it's a 2-2 tie with the Angels and the game just began. Cowart hit a 465 bomb to dead center, and Gordon hit a 458 homer to lead the game off.

                                This is the new Show norm, and although I'm enjoying myself and the game is awesome (qualifying "apologist" comment so I can discuss game opportunities w/o flaming) I'm still trying to crack the code to the slider/setting fix to normalize while bringing attention to a key game opportunity from my personal experience.

                                I like to stick close to default, and or keystone slider makers sets so I can compare results with far larger sample sizes than just myself testing, so if anyone is using A&S sliders with additinal power dampening adjustments that seem to be clicking, please share.

                                Btw the wind is on default and blowing out to RF 11.4 mph, so there is that but I have no idea what to make of it.

                                Update: Another Brandon "Bonds" Moss moonshot home run to dead center 511' same game next at bat


                                Meatball pitches?

                                With the updates I'm playing with I've now played 2 games and had 2 home runs. Both under 400 feet. . Runs are still coming just not on home runs.

                                Not sure wind is the sole culprit but I think it's a factor.


                                Sent from my iPhone using Operation Sports
                                Tracking my NCAA Coach Career

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