AI Bullpen usage logic is the worst
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Re: AI Bullpen usage logic is the worst
(before i comment i have to say that after the 1.12 update the first game i played i saw perfect cpu bullpen management for the first time in my chise) i know they didnt fix bp logic but it was just ironic) i saw the cpu bullpen start to warm up in the middle of my at bat and it was after the cpu pitcher threw his first pitch in orange stamina) thought that was cool and every move after made perfect sense and at the right times. only game all year bout 30 games in it was on point) but now i have set the BP's with the suggested fix and will now see how it goes. my games before the switch for the past few years of the show have been that religiously the cpu only uses the closer and set up men when they are winning(almost alawys) what i have seen more than anything is the LR#1 is the first pitcher used when the cpu is losing. in any inning i see this...i have even seen this alot this year in tied games after the 5th inning.. in innings 1-6 the LRP1# seems to be called in first pretty much everytime if the cpu is losing or tied . its very frustrating to see in close games in the 6th 7th or 8th the cpu can be down by only 1 or 2 runs and the Lrp1# will come in.. (not 100% of the time mind you but in so many cases) so where is everyone doing this switch putting the " actual " long relief guy...im putting him in Lrp#2 in hopes the cpu doesnt use him first instead of Lrp#1 who is are "3rd best rp/mrp "Comment
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Re: AI Bullpen usage logic is the worst
I’ve looked after each day. So far there’s 2 to 4 teams that you have to fix each day. I just scroll through the teams each day, it doesn’t take very long.
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Re: AI Bullpen usage logic is the worst
This doesn’t really work for me. It’s like no matter what the ai will bring In the lrp #1 why is he coming in the 6 and 7 inning of a close game?Comment
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Re: AI Bullpen usage logic is the worst
i just posted a couple posts back my experiences with this and the bullpen work around seems to help..but to your point yes its like clockwork if the cpu is losing(no matter what inning it is,or even down by a single run.. its alawys Lrp#1 coming in first almost every single time and ive played bout 40 franchise games now decent sample size of close or tied games now.heck even with the game tied i am seeing this and they will stay in for more than a inning , i will never see the cpu take out whoever is in the Lrp# 1 in the middle of a inning either even with the manager hook set to 9 while they are losing or tied. i just dont ever see it. the cpu will wait for the next inning to bring in someone esle.Comment
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Re: AI Bullpen usage logic is the worst
Real quick b4 my main post i was just curious since it was pointed out by another is there possibly going to be a fix for the player portraits on the in game jumbotrons to show the real photo again? i had several players who started injured in the minors with real photos or went down and up who come back up and it goes to cpu faces. So my AI observation/question today is i just had recent games /teams played against with the BP work around and i noticed something both times i wanted to ask others. so the moves being made by the cpu were actually making sense in both games mind you, but what i saw and are curious about is if this would have happened if they had a guy in the actual setup role slot...what happened both games 2 different teams the Cpu had a lead in the 8th the pitcher the cpu put in Mrp#1 comes in ( basically the setup guy and a Rhp) but they took them out both games after one batter got up and reached base...i did not have a lefty comin up in either game and they brought in another Rhp.) so i dont think i ever saw this with the old B-pen set up. is anyone else seeing this with the new Bp set up?Last edited by tytyboogie; 06-25-2019, 11:50 AM.Comment
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Re: AI Bullpen usage logic is the worst
Originally posted by Lilly Of The Valley2, worst RP in LRP, slots #2 and 3.
Still a good idea to manage cpu team bull pen usage.
Also, reduce LRP slot stamina pitchers to have stamina no higher than 30, 35, or 40.Comment
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Re: AI Bullpen usage logic is the worst
You still should make all RP moves for the Bullpen.
The logic is terrible.
My set-up does remedy it, and helps w/ Simulation Stats.
LRP with Stamina over 40 will eat up too many innings.
They have an unfair advantage, with high stamins.Comment
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Re: AI Bullpen usage logic is the worst
LOL, I'm not complaining at all... loving seeing those pitchers with no energy. keep em coming, I'm hitting a ton off of them..."Baseball is life, without Baseball life itself ceases to exist." - Ken SpragueComment
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Re: AI Bullpen usage logic is the worst
So i have come up with a alternative tweak to try if anyone else has also tried yet. i had been using the suggested Bp set ups untill i came accross the situations of (Finally jumping out to big leads early on and knocking out the SP early) when this happens 3 games i saw whoever the Lrp1# was come in and stay in completley out of energy for several innings no matter what the stamina rating was. and even with mngr hook to 9. they stay in untill the 7th every time.( sp came out in 3rd, 4th, and 3rd in games) So what im trying is a 6 man Bp..nobody at all in Lrp slots...but you do put your actual set up guy in the Su#1 and hope they will be winning and use him. but also since the cpu is one pitcher down and no Lrp slots they may use set up more. so i still keep a Lrp pitcher and put him in Mrp#4. and the other 3 best guys in Mrp1#-3 im hoping to see some better usage now. my first game had decent results but the score was 2-1 lol.Comment
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Re: AI Bullpen usage logic is the worst
So i have come up with a alternative tweak to try if anyone else has also tried yet. i had been using the suggested Bp set ups untill i came accross the situations of (Finally jumping out to big leads early on and knocking out the SP early) when this happens 3 games i saw whoever the Lrp1# was come in and stay in completley out of energy for several innings no matter what the stamina rating was. and even with mngr hook to 9. they stay in untill the 7th every time.( sp came out in 3rd, 4th, and 3rd in games) So what im trying is a 6 man Bp..nobody at all in Lrp slots...but you do put your actual set up guy in the Su#1 and hope they will be winning and use him. but also since the cpu is one pitcher down and no Lrp slots they may use set up more. so i still keep a Lrp pitcher and put him in Mrp#4. and the other 3 best guys in Mrp1#-3 im hoping to see some better usage now. my first game had decent results but the score was 2-1 lol.
I have tried everything, and nothing really works.
Even w/ my proposed set-up, I still control everything. I play the game mainly like a text-sim. Only time I really play the game, is screwing around on "Beginner Level" in Retro Mode.
I Fast Forward every game to the: 4th, 6th, and 8th Innings. If blow-out in 4th Inning, you can then manage the LRP for the team that is losing. This avoids the insane CPU forced over-usage. Really, probably best to manage the losing team the entire game, to avoid issues.
In a regular game, once in 8th Inning, you can control bullpen of winning team. Also, you can make pitching change to Cpu team, so they don't force a 2nd-IP for RP that got thru the 7th Inning.
I edit Starter Stamina as such:
Starters: 99, 90, 80, 70 - Default @ 80.
Relievers: 10 - Lefty Specialist
15 - 1-IP Reliever
30 - 2/3-IP Reliever (LRP)
Closers: Stamina @ 30.
Clutch - 95, 90, 85, 80 - Default @ 80.
Put MRP in-order, of #1 - 4 bases on Overall, I don't think it matters for CPU Logic. With Set-Up men slots, it may matter.Comment
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Re: AI Bullpen usage logic is the worst
Checking in to see if this bullpen issue has been fixed yet before I purchase it. Doesn't apear to be, and probably won't be. Is this something that can even be patched?
All they need to do for a bandaid for now is make energy level matter.
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Re: AI Bullpen usage logic is the worst
I think the problem there, is that all RP's will now pitch more than 1-Inning Pitched per Game Appearance. Plus, your set-up Man will still get cheated of more Innings Pitched.
I have tried everything, and nothing really works.
Even w/ my proposed set-up, I still control everything. I play the game mainly like a text-sim. Only time I really play the game, is screwing around on "Beginner Level" in Retro Mode.
I Fast Forward every game to the: 4th, 6th, and 8th Innings. If blow-out in 4th Inning, you can then manage the LRP for the team that is losing. This avoids the insane CPU forced over-usage. Really, probably best to manage the losing team the entire game, to avoid issues.
In a regular game, once in 8th Inning, you can control bullpen of winning team. Also, you can make pitching change to Cpu team, so they don't force a 2nd-IP for RP that got thru the 7th Inning.
I edit Starter Stamina as such:
Starters: 99, 90, 80, 70 - Default @ 80.
Relievers: 10 - Lefty Specialist
15 - 1-IP Reliever
30 - 2/3-IP Reliever (LRP)
Closers: Stamina @ 30.
Clutch - 95, 90, 85, 80 - Default @ 80.
Put MRP in-order, of #1 - 4 bases on Overall, I don't think it matters for CPU Logic. With Set-Up men slots, it may matter.
In your earlier post about the setup, you said in order of best relievers:
MR 1, MR2, LR1, then the rest in either LR or MR. Do you fill up MR then put the 7th man in LR2? I assume the idea is both MR slots are effectively setup spots and LR 1 is the best non setup guy. Also, I noticed they’ll first put in LR1 and leave him in even if he’s getting shelled. Any way around that?
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Re: AI Bullpen usage logic is the worst
In your earlier post about the setup, you said in order of best relievers:
MR 1, MR2, LR1, then the rest in either LR or MR. Do you fill up MR then put the 7th man in LR2? I assume the idea is both MR slots are effectively setup spots and LR 1 is the best non setup guy. Also, I noticed they’ll first put in LR1 and leave him in even if he’s getting shelled. Any way around that?
Sent from my iPhone using Operation Sports
should go in LR-Slot # 2.
I do not see them fixing anything.
Best thing to do is quick manage
each game you do not play.
Simulate Fwd. to 3rd, 5th, and 7th Inning(s).
This way, you can manage the
LRP usage, in blow-outs. I also manage the 8th Inning, for the winning team if game is close, to get proper L vs R match-ups.
I basically play this game like a text SIM.
I honestly, rarely even play the actual game,
except Retro Mode on Beginner level.Comment
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