Just an update--I started a new Reds franchise with the classic pitching sliders. I am 0-2 with two great games played. The Cubs hit 3 homers (Lee twice, Murton once) and I hit 2 homers (Griffey and Kearns). The Cubs made 2 errors in game two (Murton dropped a flyball and Ramirez BOOTED a groundball). I made 1 error in each game (both Encanarcion BOOTED groundballs). All seems good so far.
Favre4vr's HOF slider tweaks
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Re: Favre4vr's HOF slider tweaks
Originally posted by cowboype2000
Just an update--I started a new Reds franchise with the classic pitching sliders. I am 0-2 with two great games played. The Cubs hit 3 homers (Lee twice, Murton once) and I hit 2 homers (Griffey and Kearns). The Cubs made 2 errors in game two (Murton dropped a flyball and Ramirez BOOTED a groundball). I made 1 error in each game (both Encanarcion BOOTED groundballs). All seems good so far.Formerly Favre4vr -
Re: Favre4vr's HOF slider tweaks
Hey Favre, I just had an awesome game against the Red Sox using my Orioles, lost on a suicide squeeze play. It was unreal. But anyways, I see you raised the errors for the CPU on the classic pitching, does that go for the meter pitching as well?Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: Favre4vr's HOF slider tweaks
Originally posted by highheatkingsbHey Favre, I just had an awesome game against the Red Sox using my Orioles, lost on a suicide squeeze play. It was unreal. But anyways, I see you raised the errors for the CPU on the classic pitching, does that go for the meter pitching as well?Formerly Favre4vrComment
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Re: Favre4vr's HOF slider tweaks
Originally posted by slthreewhich post number is the latest update?Formerly Favre4vrComment
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Re: Favre4vr's HOF slider tweaks
Originally posted by cowboype2000Ok, this is going to sound very extreme; I lowered Arm Strength to 0 and Arm Accuracy to 2 and the game is playing very well
I've played 12 games with both CPU strength and accuracy at zero. It is much better. I was compelled to do this when Juan Pierre gunned 3 Braves runners at the plate in 1 game. All were trying to score from 2nd on singles. Renteria and Giles should never be thrown out at the plate from 2nd as they have above average speed. I didn't balk at Laroche being gunned though.
Then Taveras (cf for Astros) did the same to A Jones. I had enough.
You will be pleasantly surprised that even at zero the CPU will gun you if you get a bad break or if your runner is slow.
No probs at all with infield hits or stealing.Comment
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Re: Favre4vr's HOF slider tweaks
Originally posted by sooner1Hey bro do guys use guess pitch with these sliders?Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: Favre4vr's HOF slider tweaks
Originally posted by slthreeThis is ABSOLUTELY the right setting. In fact, you may well drop arm accuracy to zero as I have.
I've played 12 games with both CPU strength and accuracy at zero. It is much better. I was compelled to do this when Juan Pierre gunned 3 Braves runners at the plate in 1 game. All were trying to score from 2nd on singles. Renteria and Giles should never be thrown out at the plate from 2nd as they have above average speed. I didn't balk at Laroche being gunned though.
Then Taveras (cf for Astros) did the same to A Jones. I had enough.
You will be pleasantly surprised that even at zero the CPU will gun you if you get a bad break or if your runner is slow.
No probs at all with infield hits or stealing.Comment
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Re: Favre4vr's HOF slider tweaks
Originally posted by drglfrWow arm strength at ZERO.. That seems way too extreme.. I had to increase arm strength from 4 to 6 and even thinking about moving it up a little more.. I was seeing way too many infield hits.. How can you make a diving play at SS and still throw out a average runner at 1st with arm strength at 0?
Even at Zero I think the CPU arm strength is a tad bit too good.Comment
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Re: Favre4vr's HOF slider tweaks
Originally posted by drglfrWow arm strength at ZERO.. That seems way too extreme.. I had to increase arm strength from 4 to 6 and even thinking about moving it up a little more.. I was seeing way too many infield hits.. How can you make a diving play at SS and still throw out a average runner at 1st with arm strength at 0?
IF singles will happen occassionally when a ball is hit deep in the hole and the shortstop double pumps, and a runner will also be occassionally thrown out when he shouldn't have been. It's an animation thing and a give and take thing (it does boil down to personal preference). I feel throwing strength at 0 evens out the the infielders animations while allowing runners to go 1st to 3rd/2nd to home as much as possible. What do I mean by evening out the animations? Some animations occur too quickly (like the 2B going up the middle, quickly throwing, and throwing the runner out a first too easy because he get too much on the ball) and too slowly (like the previously mentioned SS double pump). With throwing strength at 0, it evens out the infield game. If you set the throwing strength to where runners will get thrown out when the animation is too slow, then runners have no chance at beating out the times when infielders perform the quicker animations. It just allows the fast runners (like Pierre) to beat out grounders at a more realistic pace. Also, double plays will occur more realistically.Comment
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Re: Favre4vr's HOF slider tweaks
Originally posted by sooner1Hey bro do guys use guess pitch with these sliders?Formerly Favre4vrComment
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Re: Favre4vr's HOF slider tweaks
what is more realistic...classic pitching or meter pitching...XBOX LIVE Mnofsteel34
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Re: Favre4vr's HOF slider tweaks
Originally posted by shaq34what is more realistic...classic pitching or meter pitching...
I hope I answered your question somewhere in that rant.Formerly Favre4vrComment
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