HOF Sliders (Project Nemesis)

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  • PhantomPain
    MVP
    • Jan 2003
    • 3512

    #811
    Re: HOF Sliders (Project Nemesis)

    Originally posted by nemesis04
    Making progress on that part BUT I did find a way so that the outfielder does not use the cut off man every time!

    That's Great news! Can't wait!
    #WeAreUK

    Comment

    • PsychoBulk
      Hoping for change...
      • May 2006
      • 4191

      #812
      Re: HOF Sliders (Project Nemesis)

      Still think you might get an initial set out this weekend Nem?

      No worries if not, i know theres a lot of work involved.

      Comment

      • RAZRr1275
        All Star
        • Sep 2007
        • 9918

        #813
        Re: HOF Sliders (Project Nemesis)

        Could you possibly get a set up today? I would love to test these.
        My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5286

          #814
          Re: HOF Sliders (Project Nemesis)

          Big Nemesis slider fan here, even though I had trouble hitting, but on All-Star I'm having some good games.

          I'm putting up realistic #'s but perhaps on the high side. I won my last game 8-0, Washington over Atlanta. I had 2 HRs, 2 2Bs, 3 BBs, and struck out 7 times. Not bad as long as it doesn't happen EVERY game. The problem lies in the pitching on All-Star.

          I am DOMINANT at pitching just as I was with Nemesis sliders last year but it's worse now because of being only on All-Star. I 2-hit the Braves in a 8-0 shutout.

          As others have asked, will the new sliders make pitching more of a challenge?

          Comment

          • PhantomPain
            MVP
            • Jan 2003
            • 3512

            #815
            Re: HOF Sliders (Project Nemesis)

            Originally posted by Mike Lowe
            Big Nemesis slider fan here, even though I had trouble hitting, but on All-Star I'm having some good games.

            I'm putting up realistic #'s but perhaps on the high side. I won my last game 8-0, Washington over Atlanta. I had 2 HRs, 2 2Bs, 3 BBs, and struck out 7 times. Not bad as long as it doesn't happen EVERY game. The problem lies in the pitching on All-Star.

            I am DOMINANT at pitching just as I was with Nemesis sliders last year but it's worse now because of being only on All-Star. I 2-hit the Braves in a 8-0 shutout.

            As others have asked, will the new sliders make pitching more of a challenge?
            I hope that Nemesis sliders are exactly what I am looking for in a challenging offense from the CPU. With that said, try using Skyboxer's All Star sliders for now but try upping the CPU contact slider (the hit quality one, not sure of exact name at the moment) to about 3 over default. Should give the CPU some boost in offense without making it a cheat.

            At least until Nemesis gets his sliders down.
            Last edited by PhantomPain; 03-10-2008, 09:48 AM.
            #WeAreUK

            Comment

            • chuckm1961
              MVP
              • Mar 2005
              • 1429

              #816
              Re: HOF Sliders (Project Nemesis)

              As some of us are discussing in other threads, there is a small but convinced group (including me!) that feel that slider adjustments will not solve the CPU hitting problem in this game.

              Only editing the player attributes will fix the lack of CPU Hitting. Specifically, I'm now experimenting with Phillyfan23's suggestion to turn my pitcher's (only my own team's pitchers, so these adjusments can be done in about 30 minutes) attributes for h/9, hr/9, k/9 and bb/9 down about 75%, turn their confidence/clutch bar down to zero, and reduce all their pitch control numbers by 75%.

              Even on HOF, even with all aids off, even with classic pitching, even with all sliders for the CPU hitting maxed out .... I am getting outs WAY, WAY too easily in this game.

              But with the above adjustments, it starts to feel like the challenge it should be on HallofFame level.

              Again, these attribute adjusments are IN ADDITION to maxing out the sliders for the CPU to hit (for example, CPU Hit Quality at +10, human Pitch Control at -10, Pitch Movement at +10, etc.).

              I guess the typical response to this theory is "then I can't make trades in my season." Well, yes you can. If your team makes a trade involving a pitcher, adjust the attributes for the pitchers that were traded. I'm not the type player who "keeps up with the actual season" in this regard, so it's not a big issue for me. Maybe there's some other problem I'm missing.

              Bottom line, after a week of playing constantly, I don't see how the game is playable (you know, realistically, so the good teams win 90-100 games, and the bad teams lose that many, and yada yada) unless you reduce the pitching attributes for only your team. The sliders simply don't allow the needed adjustments.
              [Insert clever, personally-relevant, or cutting-edge remark, data, link, or picture]

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #817
                Re: HOF Sliders (Project Nemesis)

                Originally posted by chuckm1961
                As some of us are discussing in other threads, there is a small but convinced group (including me!) that feel that slider adjustments will not solve the CPU hitting problem in this game.

                Only editing the player attributes will fix the lack of CPU Hitting. Specifically, I'm now experimenting with Phillyfan23's suggestion to turn my pitcher's (only my own team's pitchers, so these adjusments can be done in about 30 minutes) attributes for h/9, hr/9, k/9 and bb/9 down about 75%, turn their confidence/clutch bar down to zero, and reduce all their pitch control numbers by 75%.

                Even on HOF, even with all aids off, even with classic pitching, even with all sliders for the CPU hitting maxed out .... I am getting outs WAY, WAY too easily in this game.

                But with the above adjustments, it starts to feel like the challenge it should be on HallofFame level.

                Again, these attribute adjusments are IN ADDITION to maxing out the sliders for the CPU to hit (for example, CPU Hit Quality at +10, human Pitch Control at -10, Pitch Movement at +10, etc.).

                I guess the typical response to this theory is "then I can't make trades in my season." Well, yes you can. If your team makes a trade involving a pitcher, adjust the attributes for the pitchers that were traded. I'm not the type player who "keeps up with the actual season" in this regard, so it's not a big issue for me. Maybe there's some other problem I'm missing.

                Bottom line, after a week of playing constantly, I don't see how the game is playable (you know, realistically, so the good teams win 90-100 games, and the bad teams lose that many, and yada yada) unless you reduce the pitching attributes for only your team. The sliders simply don't allow the needed adjustments.
                Chuck...
                Try what I did last year in my roster set...

                Leave the H/whatever stuff alone....
                Lower the pitching clutch by 1/4-1/3 of the bar
                Lower the CONTROL for the individual pitches by 1/2 bar
                Lower the MOVEMENT for the individual pitches by 1/4 bar for your pitcher(s)

                Try pitching with him.....and see if you don't have a harder time of it.

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

                • sask3m
                  Banned
                  • Sep 2002
                  • 2352

                  #818
                  Re: HOF Sliders (Project Nemesis)

                  so that will make hitting for the cpu better but what about making hitting for human harder? last nite for fun i edited a couple of my players contact attributes down to 0 and i was still able to make contact and hit the ball fairly hard with those players, is there another attribute that makes hitting harder, the only other ones i see that affect hitting are power and possibly clutch (not sure how that affects hitting) or is it more a case of making the other pitchers better?

                  Comment

                  • brunnoce
                    MVP
                    • Mar 2005
                    • 4133

                    #819
                    Re: HOF Sliders (Project Nemesis)

                    Originally posted by nemesis04
                    Making progress on that part BUT I did find a way so that the outfielder does not use the cut off man every time!
                    can u share this with us?
                    ---------------
                    PSN: brunnoce
                    Thanx Knight165

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #820
                      Re: HOF Sliders (Project Nemesis)

                      Originally posted by brunnoce
                      can u share this with us?
                      I have a feeling it's going to involve rasing the fielder arm strength (slider, I'm guessing) a few ticks....Knight was hinting at it in the bugs thread.

                      You guys need an NDA.

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #821
                        Re: HOF Sliders (Project Nemesis)

                        Originally posted by brunnoce
                        can u share this with us?
                        Throw strength: +5
                        Accuracy: -1/-2
                        Human base runner speed: No lower than default!

                        The cpu outfielders will use the cut off AND will bypass the cut if you push it on the base paths. The increased speed/strength does not ruin the flow of the game so don't worry!
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • Knight165
                          *ll St*r
                          • Feb 2003
                          • 24964

                          #822
                          Re: HOF Sliders (Project Nemesis)

                          Originally posted by bcruise
                          I have a feeling it's going to involve rasing the fielder arm strength (slider, I'm guessing) a few ticks....Knight was hinting at it in the bugs thread.

                          You guys need an NDA.
                          What's an NDA?....I'm missing that one ...


                          M.K.
                          Knight165
                          All gave some. Some gave all. 343

                          Comment

                          • brunnoce
                            MVP
                            • Mar 2005
                            • 4133

                            #823
                            Re: HOF Sliders (Project Nemesis)

                            Originally posted by nemesis04
                            Throw strength: +5
                            Accuracy: -1/-2
                            Human base runner speed: No lower than default!

                            The cpu outfielders will use the cut off AND will bypass the cut if you push it on the base paths. The increased speed/strength does not ruin the flow of the game so don't worry!
                            ok ill try that..
                            but can the accurance be lower than that? like -10?
                            i feel the AI fielders just have way too much accurance , evan when throwing from long range.
                            ---------------
                            PSN: brunnoce
                            Thanx Knight165

                            Comment

                            • nemesis04
                              RIP Ty My Buddy
                              • Feb 2004
                              • 13530

                              #824
                              Re: HOF Sliders (Project Nemesis)

                              Originally posted by brunnoce
                              ok ill try that..
                              but can the accurance be lower than that? like -10?
                              i feel the AI fielders just have way too much accurance , evan when throwing from long range.
                              You can go lower with accuracy if you like, the only thing that initiates is a lot of wild throws to first base. So, just be aware!
                              “The saddest part of life is when someone who gave you your best memories becomes a memory”

                              Comment

                              • brunnoce
                                MVP
                                • Mar 2005
                                • 4133

                                #825
                                Re: HOF Sliders (Project Nemesis)

                                Originally posted by nemesis04
                                You can go lower with accuracy if you like, the only thing that initiates is a lot of wild throws to first base. So, just be aware!
                                ok , ill give -2 a try for some games..
                                but u edited the OF arm strengh ratings?
                                ---------------
                                PSN: brunnoce
                                Thanx Knight165

                                Comment

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