The singles up the middle is an inherent problem with the game that hopefully will be corrected for 08. At default on HOF the show plays decent game of baseball but not where I want it to be. These sliders are slanted against the human player to up the challenge so to speak. They may not work for everyone. In order to evaluate things properly you need to play many games to see the true value of the sliders. The game of baseball is so dynamic that games that fall out of the norm with the regards to stats are to be expected.
HOF Sliders (Project Nemesis)
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Re: HOF Sliders (Project Nemesis)
The singles up the middle is an inherent problem with the game that hopefully will be corrected for 08. At default on HOF the show plays decent game of baseball but not where I want it to be. These sliders are slanted against the human player to up the challenge so to speak. They may not work for everyone. In order to evaluate things properly you need to play many games to see the true value of the sliders. The game of baseball is so dynamic that games that fall out of the norm with the regards to stats are to be expected.“The saddest part of life is when someone who gave you your best memories becomes a memory” -
Re: HOF Sliders (Project Nemesis)
API on default determines how the feature is shown on the different levels. On HOF you have to call for the pitch by pressing R2, I believe. It will not compromise the sliders at all but in general you can call a better game. The cpu harps on your highest rated pitch too much when calling the game and also with it off I found that the cpu pitcher pitch variety was better.
Yes I notice that so I might call my own game .
I do notice alot of singles but im probably not working the counts , as I struck out 7 times with papi and Manny lol.
Online when downloading sliders how can you determine what difficulty a gamer is playing other than how yours say HOF.
Cant thank you enough for all your help sorry about may poor grammer lolLast edited by abcd; 01-24-2008, 02:50 PM.Comment
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Re: HOF Sliders (Project Nemesis)
Hi Nemesis
Yes I notice that so I might call my own game .
I do notice alot of singles but im probably not working the counts , as I struck out 7 times with papi and Manny lol.
Online when downloading sliders how can you determine was difficulty a gamer is playing other than how yours say HOF.
Cant thank you enough for all your help sorry about may poor grammer lol“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
Hey,
I've been playing this game quite a bit lately (probably about 30-35 games in the past 3 weeks or so), and the one thing I can't do for the life of me is get the CPU to score runs. I think there's been three times out of the 35 games where they've scored 7+, and probably only 5-7 where they've scored more than 5. I currently have CPU contact at 5 and CPU power at 12, and they still don't score. Also when they do, its usually on the HR. Do you have any advice on other adjustments I can make? I play on classic pitching and have the sliders on a generally challenging level.
I must say my offensive stats are almost perfect though. I play with contact on 0 and power on 12 and its awesome. Thanks!
Oh, I should also note that when I bump those CPU sliders any higher they hit 3/4 HR's a game, which is unrealistic as well.
Edit #2: Here's the boxscore from my last game which is more or less a prime example of what I'm talking about.
TOR: 5-6-0
MIN: 1-10-0
2B: Tor - None, Min - Span, Mauer
3B: Tor - Rios, Min - None
HR: Tor - Rolen, Min - Mauer
BB: Tor - 4, Min - 0
K: Tor - 6, Min - 4
So really, the stats look OK (except I didn't walk anyone, but I had Litsch on the mound who generally doesn't walk many at all). But they just can't score. Are there any secondary things I need to raise maybe?Last edited by theaub; 01-25-2008, 07:09 PM.Blue Jays, Blackhawks, AuburnComment
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Re: HOF Sliders (Project Nemesis)
Hey,
I've been playing this game quite a bit lately (probably about 30-35 games in the past 3 weeks or so), and the one thing I can't do for the life of me is get the CPU to score runs. I think there's been three times out of the 35 games where they've scored 7+, and probably only 5-7 where they've scored more than 5. I currently have CPU contact at 5 and CPU power at 12, and they still don't score. Also when they do, its usually on the HR. Do you have any advice on other adjustments I can make? I play on classic pitching and have the sliders on a generally challenging level.
I must say my offensive stats are almost perfect though. I play with contact on 0 and power on 12 and its awesome. Thanks!
Oh, I should also note that when I bump those CPU sliders any higher they hit 3/4 HR's a game, which is unrealistic as well.
Edit #2: Here's the boxscore from my last game which is more or less a prime example of what I'm talking about.
TOR: 5-6-0
MIN: 1-10-0
2B: Tor - None, Min - Span, Mauer
3B: Tor - Rios, Min - None
HR: Tor - Rolen, Min - Mauer
BB: Tor - 4, Min - 0
K: Tor - 6, Min - 4
So really, the stats look OK (except I didn't walk anyone, but I had Litsch on the mound who generally doesn't walk many at all). But they just can't score. Are there any secondary things I need to raise maybe?“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
Heh funny thing, i actually did that after i posted last night. I found that it really increased doubles. I also set fielder speed to 0 which allows for a more realistic total of extra basehits and even bloop singles. Thanks!Blue Jays, Blackhawks, AuburnComment
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Re: HOF Sliders (Project Nemesis)
You will see the hits now! I slowed the cpu runners down because they were running themselves out of innings on some poor decisions.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
Played a game against the Yanks and lost 6-2. They hit three homers, but thats expected when Burnett can't control his curveball. Now I just need to figure out how to get the CPU to strike out more.Blue Jays, Blackhawks, AuburnComment
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Re: HOF Sliders (Project Nemesis)
set whose fielder speed to 0 the humans?Cardinals Nation - For The Lou
Always a Tiger - Bless You Boys
How can you not be romantic about baseball?Comment
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Re: HOF Sliders (Project Nemesis)
Yup. That affects both the human and CPU fielders.
Although I may push it up to 1 or 2...I think I'm seeing a few balls that could be caught in the OF that are dropping. Still you don't see guys running down balls in the gaps and you actually see balls go over fielders heads.
Also Nemesis, does Plate Awareness affect both the CPU and human players, or just human? If so I'll probably lower that a touch to attempt to increase strikeouts on both sides.Blue Jays, Blackhawks, AuburnComment
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Re: HOF Sliders (Project Nemesis)
Yup. That affects both the human and CPU fielders.
Although I may push it up to 1 or 2...I think I'm seeing a few balls that could be caught in the OF that are dropping. Still you don't see guys running down balls in the gaps and you actually see balls go over fielders heads.
Also Nemesis, does Plate Awareness affect both the CPU and human players, or just human? If so I'll probably lower that a touch to attempt to increase strikeouts on both sides.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
Yeah I think it is. Ah well.
Also, does Manager Hook ever even do anything? I've had it set on 0 for awhile and I've still never seen a pitcher go into the 9th. And there's been pitchers who give up no hits through six, allow two runners in the 7th and get pulled. Constantly. Also I think managers pull pitchers about 20 pitches too early lol. I hope that's fixed this year.Blue Jays, Blackhawks, AuburnComment
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Re: HOF Sliders (Project Nemesis)
Yeah I think it is. Ah well.
Also, does Manager Hook ever even do anything? I've had it set on 0 for awhile and I've still never seen a pitcher go into the 9th. And there's been pitchers who give up no hits through six, allow two runners in the 7th and get pulled. Constantly. Also I think managers pull pitchers about 20 pitches too early lol. I hope that's fixed this year.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
Nemesis,
You seem to be mentioning certain sliders that you've moved around that are not listed in your actual slider set. Please clarify!@MikeLowe47 | YouTube | Discord
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Re: HOF Sliders (Project Nemesis)
So Nemesis, are you still running with the Fielder Speed slider at -2? I see that you had Manager Hook at +3 in the set you forwarded for me but then you just mentioned that you have this at +5 now, are there anyother sliders you have since changed that would improve my overall experience with this game? On a side note, you mentioned trying hitting for the user at -10/+3, how did that work out for you? Were there too many homeruns? Lastly, what are you running with at Batter Plate Discipline? I see 2 options from +5 to -1, I want some strikeouts but I dont want good hitters flailing at junk in the dirt constantly so I was curious what you were running with here. Sorry for so many questions, just wanted to avoid spending a ton of time messing with sliders so I figured I would pick your brain a little.Comment
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