You can read the other thread I just posted in on my thoughts for the Consistency and Control sliders. I think I generally know what they do now.
(in case anyone missed that post, it's right here)
As for fielder arm strength, it's simply a visual thing for me. I know how baseball players throw, and the darts they were throwing at 5 just didn't seem correct. In fact, I almost want to raise baserunning speed to 6 for the same reason, but that will make it so I can't get baserunners out on singles with a runner on second.
So far, that's been my biggest problem: finding a way to get the CPU runner out on a single where they stretch it to 3rd or home. I'm personally blaming it on the fielder, because he slows up way to much when getting into a long-winded crow hop. If they had the animation correct, plays would be much closer. I don't know why they chose the slow one that they did, but it makes for trying to throw out runners a complete bitch. Yes, I'm charging and pre-loading my throw. Yes, I'm holding onto the throw button for full effort. So I'm doing what I'm supposed to do for a maximum possibility of getting the throw there in time, but no dice. Sometimes I feel the CPU has no problem with it, but whatever.
So yeah, I'm considering jacking up the baserunning slider to 6, though I may have to find something to complement it.
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