Blzer's All-Star Sliders and Settings

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  • Blzer
    Resident film pundit
    • Mar 2004
    • 42520

    #16
    Re: Blzer's All-Star Sliders and Settings

    You can read the other thread I just posted in on my thoughts for the Consistency and Control sliders. I think I generally know what they do now.

    (in case anyone missed that post, it's right here)

    Originally posted by Blzer
    I'm just reading the post above mine, and I wanted to just clarify how I feel control and consistency run:

    - Consistency seems to be the amount of pitches that are more prone to fall off the corner outside the strike zone, to a possible extent such as throwing a wild pitch or hit batsmen.

    - Control seems to be the amount of pitches that are more prone to miss the corner within the strike zone, to a possible extent such as throwing pitches right down the ****.

    - Lowering these two should show many less corner/borderline pitches, but more of a black & white when seeing balls and strikes. Jacking them up should show many borderline and corner balls and strikes, some barely missing and some barely hitting the strike zone.


    Not sure if that was already explained or if people already knew that, but that's what I've been discovering that it does. Strike Frequency is the only one you really need to be worried about to drop all the way down to zero when it comes to worrying about the ball : strike ratio being thrown.

    As for fielder arm strength, it's simply a visual thing for me. I know how baseball players throw, and the darts they were throwing at 5 just didn't seem correct. In fact, I almost want to raise baserunning speed to 6 for the same reason, but that will make it so I can't get baserunners out on singles with a runner on second.

    So far, that's been my biggest problem: finding a way to get the CPU runner out on a single where they stretch it to 3rd or home. I'm personally blaming it on the fielder, because he slows up way to much when getting into a long-winded crow hop. If they had the animation correct, plays would be much closer. I don't know why they chose the slow one that they did, but it makes for trying to throw out runners a complete bitch. Yes, I'm charging and pre-loading my throw. Yes, I'm holding onto the throw button for full effort. So I'm doing what I'm supposed to do for a maximum possibility of getting the throw there in time, but no dice. Sometimes I feel the CPU has no problem with it, but whatever.

    So yeah, I'm considering jacking up the baserunning slider to 6, though I may have to find something to complement it.
    Last edited by Blzer; 03-07-2009, 09:08 AM.
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    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14815

      #17
      Re: Blzer's All-Star Sliders and Settings

      I personally think outfielders arms are too inaccurate in this game. I'm not expecting every throw to be on the money but it seems like the majority of throws pull the player completely off the bag and allow for no play. I really wish they had field arm accuracy sliders for both infield and outfield.

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      • Blzer
        Resident film pundit
        • Mar 2004
        • 42520

        #18
        Re: Blzer's All-Star Sliders and Settings

        That's partly why I lowered the throwing error slider, but I don't want to lower it to an extent that it doesn't matter.

        BTW, does having the Throw Meter off mean that there is just no visual representation or what? Because I treat it as if it's just invisible, but it may literally be off at the same time and I just don't know it. I may have to turn it back on, but I like as little visual things as possible.
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        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14815

          #19
          Re: Blzer's All-Star Sliders and Settings

          Originally posted by Blzer
          BTW, does having the Throw Meter off mean that there is just no visual representation or what? Because I treat it as if it's just invisible, but it may literally be off at the same time and I just don't know it. I may have to turn it back on, but I like as little visual things as possible.
          I think it means its invisible but still works the same. I usually do the same things (minimize displays) but since the player you control has a red halo around them, the throwing meter doesn't bother me.

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          • BleacherCreature
            MVP
            • Apr 2007
            • 3160

            #20
            Re: Blzer's All-Star Sliders and Settings

            2 things jump out at me with these sliders. Just wondering what your thoughts were on these.....

            1. Human solid hits seems high.
            2. CPU timing also seems high as compared to user which you have all the way left.

            I played a game with these and it seemed like the hits were a little too hard. I lost to the Braves as the Yanks 8-6. Hits were 15 me (7 doubles) and 14 them (6 doubles). No HR's but every hit was solid, nothing squeaked through the infield or dropped in front of the outfield. I think I'm basically looking for more hit variety. I know it was only one game so I may be reacting too quickly on this.

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            • Blzer
              Resident film pundit
              • Mar 2004
              • 42520

              #21
              Re: Blzer's All-Star Sliders and Settings

              Originally posted by BleacherCreature
              2 things jump out at me with these sliders. Just wondering what your thoughts were on these.....

              1. Human solid hits seems high.
              2. CPU timing also seems high as compared to user which you have all the way left.

              I played a game with these and it seemed like the hits were a little too hard. I lost to the Braves as the Yanks 8-6. Hits were 15 me (7 doubles) and 14 them (6 doubles). No HR's but every hit was solid, nothing squeaked through the infield or dropped in front of the outfield. I think I'm basically looking for more hit variety. I know it was only one game so I may be reacting too quickly on this.
              Yeah, my most recent change was lowering the CPU Control slider down another notch, and I myself am considering bringing it back up a notch or two. The solid hits slider was only to compensate for the tremendous amount of corner pitching, because too many hits were too weak at that point.

              I can’t play it now, but I’ll be testing it later today and letting you know what I think of it, because I didn’t do too much testing lowering the Control slider. It’s probably leaving too many fat pitches over the plate.

              I also really don’t know what to do with fielder speed. I’m changing it anywhere from 0 to 3. Same with the throwing slider. I think it just needs more tweaking and testing is all.

              As for CPU timing, it's just what I came up with in the end. They were waiving at way too many offspeed pitches before when they shouldn't have, and raising the contact slider didn't help too much except for their ability to kill fastballs easier.

              Again, that's why I have you guys to help. Thanks for the input.

              I'm considering lowering the Solid Hits slider and maybe raising the Power slider one more. We'll see.
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              • BleacherCreature
                MVP
                • Apr 2007
                • 3160

                #22
                Re: Blzer's All-Star Sliders and Settings

                I lowered solid hits down to where I had it the last few days which was at 3 (-2) for each but saw very little offense. I then moved both back to default and saw an instant difference.
                With it at 3 I held the Mets to 1 hit over 6 innings, while only having 4 hits for myself.
                I then upped solid hits to default and hit a HR in the 7th and 9th and saw the CPU hit a single, a double and then a bloop single for an RBI. Then a deep foul for a SAC Fly to make the game 4-2 which I hung on for the win.
                Nice hit variety after the change too. A few tricklers through the holes in the IF and a half swing by Matsui that dropped into CF for a single.
                Again, this was basically one game with these but the default solid hits seemed right when used with the other sliders.
                Going to go with these for the weekend, hopefully to get around 10+ games in to get a good idea of what's happening. I just need to find a reason to get the wife out of the house for a while :-)

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                • Blzer
                  Resident film pundit
                  • Mar 2004
                  • 42520

                  #23
                  Re: Blzer's All-Star Sliders and Settings

                  Well I keep forgetting in my own mind that when I'm calibrating these, I'm facing the best of the best (and normally lefties to boot). So I'm actually going to lower a few things, only because of the caliber pitching that I've been facing deserves a little more success.

                  I should try facing a #5 starter and see how these sliders fare. Anyway, I'm still tweaking. These are nowhere near final, which is why I'd like everyone's input (and box score reports), positive or negative.
                  Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42520

                    #24
                    Re: Blzer's All-Star Sliders and Settings

                    Many more updates and changes. I made them because I had to keep in mind that my sliders were based on #1 starters. I also turned off Swing Influence. We'll see how this fares for now, I had a realistic three straight games with these.

                    I'm probably going to add a flash file as well.
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                    • mgoblue678
                      MVP
                      • Jul 2008
                      • 3371

                      #25
                      Re: Blzer's All-Star Sliders and Settings

                      I am wondering why I keep on seeing people with fielder reaction lowered. On default I am not really seeing anything that is out of the ordinary in that respect. If anything I am seeing infielders react to slow on some grounders that shouldn't be hits.

                      Just two things thoug that have jumped out at me on default All-Star, the lack of errors and the cpu throwing way too many strikes. Other than those two sliders I am not sure what else I would adjust.
                      Last edited by mgoblue678; 03-07-2009, 05:30 PM.
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                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42520

                        #26
                        Re: Blzer's All-Star Sliders and Settings

                        Originally posted by mgoblue678
                        I am wondering why I keep on seeing people with fielder reaction lowered. On default I am not really seeing anything that is out of the ordinary in that respect. If anything I am seeing infielders react to slow on some grounders that shouldn't be hits.
                        I'm sort of seeing the opposite, but everything is of course a work in progress. I was seeing balls go through holes a few too many times for my liking. But again, all is tentative and I'm open to suggestions.
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                        • mgoblue678
                          MVP
                          • Jul 2008
                          • 3371

                          #27
                          Re: Blzer's All-Star Sliders and Settings

                          ^^^I don't know to me it just seems that on default that hard hit balls up the middle and down the lines are hits. I am seeing some slow hit balls get stabbed up the middle but that is pretty realistic.

                          Also I noticed that on balls that aren't particular hard hit down the lines the infielders aren't getting to them like they should. I haven't seen one web gem kind of play down the line yet. Not to mention it seems the CPU infielders sometimes dive and miss balls when they didn't even need to dive.

                          The problem to me with lowering fielder reaction is that I am not seeing any plays where I am thinking to myself that couldn't happen real life. Also I think lowering may limit those web gem kind of defensive plays which I am not really seeing very often out the box.
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                          College: Michigan Wolverines
                          NHL: Detroit Red Wings
                          NBA:Detroit Pistons
                          MLB: Detroit Tigers

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                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42520

                            #28
                            Re: Blzer's All-Star Sliders and Settings

                            The biggest issues are that the outfielders are getting too quick of jumps and those balls hit in the 3.5 and 5.5 holes. You don't need fielder speed for that, but a quick enough reaction will cut those off too much.

                            Maybe I'll try jumping it up a couple and lowering the fielder speed one or something, see if that will work. I'm not playing now but I may try later (unless someone else wants to try).



                            Anyway, I put a save file up for my sliders and settings in my first post. I don't know how easy it is to put on the PS3 because I haven't tried it, and if it doesn't work let me know.

                            Thanks all!
                            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                            • hawkeyekid
                              MVP
                              • Feb 2003
                              • 1553

                              #29
                              Re: Blzer's All-Star Sliders and Settings

                              I put fielder speed and reaction both at -5 and the Rangers had 3 doubles in the gap. 2 were over the left fielders head.
                              Last edited by hawkeyekid; 03-07-2009, 06:14 PM.
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                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14815

                                #30
                                Re: Blzer's All-Star Sliders and Settings

                                Blzer, you should start a season and play with a team. Even if you delete it after 5 games (one turn through a rotation). That way you can at least get more variety in the pitchers you face and see how everything works for you.

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