HOF Sliders/Statistics Disscussion

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  • Jgainsey
    I can't feel it
    • Mar 2007
    • 3362

    #16
    Re: HOF Sliders/Statistics Disscussion

    I'll go ahead and post an update now that I'm an even 5 games in with these. I've decided to go with Toronto and Atlanta for my testing, and I'm seeing some pretty varied results... to say the least. I'll go ahead and use the same format as you heroes, except I forgot all about fouls and misses..

    Hitting (5 games)
    AVG .256
    Runs 5.2
    Hits 9.0
    2B 1.8
    3B 0.0
    HR 2.6 (Yikes..)
    BB 3.6
    SO 7.6
    CPU Strike Percentage 63%

    Pitching (5 Games)
    ERA 5.59 (1.67 for ATL, 9.50 for TOR)
    AVG .275
    2B 2.0
    3B 0.2
    HR 1.8
    BB 1.8
    SO 6.8
    User Strike Percentage 64.4%

    Errors - 1.2 per game (combined)

    ==============================

    Kind of hard to gauge where I'm at after such an up and down first 5 games. Plenty of HR's to go around for both of my teams. My first game as Toronto had a combined 10 long balls.. The wind was blowing out at 12mph, so I suspect that had something to do with it. And I'm sure the HR numbers from real life last year in the Rogers Centre have something to do with those as well. Though I hit 9 HR's with Atlanta in Washington, so it wasn't just a Rogers Centre thing. Aside from the homers, the only other thing that really worries me was the lack of walks by the CPU.

    On the plus side, I was able to work out a good number of walks against the CPU, and I even saw a couple of 4 pitch walks as well. Also, errors just happen to be perfect after 5 games with 6 errors total. I think it broke down to be 4 fielding errors, and two throwing errors.


    Here are the box scores from my first five games. Two with Toronto, and three with Atlanta.

    Spoiler
    Now, more than ever

    Comment

    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #17
      Re: HOF Sliders/Statistics Disscussion

      Could you do me a favor, if you're not already, and do all further testing within franchise mode? Even if you need to sim in order to see specific matchups, etc.

      Some have said...though you hear a lot of nonsense on OS...that exhibition plays a little differently than Franchise mode. "Franchise is harder!" (paraphrasing).

      Also, fatigue will impact stats too.

      Like I said, you may already be in Franchise mode, but for consistency amoungst testing, we both should test in there.

      Other than the HR, good stats! Liking the User BB and errors!!!

      Comment

      • Jgainsey
        I can't feel it
        • Mar 2007
        • 3362

        #18
        Re: HOF Sliders/Statistics Disscussion

        Oh, all of those games have been in a new franchise mode I started a couple of days ago, with the sliders that I posted in the first post. I just have 30 team control on, so I'm playing as both the Braves and the Blue Jays.
        Now, more than ever

        Comment

        • Heroesandvillains
          MVP
          • May 2009
          • 5974

          #19
          Re: HOF Sliders/Statistics Disscussion

          Originally posted by Jgainsey
          Oh, all of those games have been in a new franchise mode I started a couple of days ago, with the sliders that I posted in the first post. I just have 30 team control on, so I'm playing as both the Braves and the Blue Jays.
          Cool.

          Once you get to the four and five Jays starters (assuming Drabek is three), you will have a better gauge on you pitcher's walks. I guess Marrow included.

          No shocker if the Braves staff isn't giving em' up. They're all pretty much money.

          When you feel comfortable, let's 'debate' out slider differences. Maybe we can start with reliever stamina. Our differences are listed in a separate post one pg 1.

          Comment

          • Jgainsey
            I can't feel it
            • Mar 2007
            • 3362

            #20
            Re: HOF Sliders/Statistics Disscussion

            Originally posted by heroesandvillians
            Cool.

            Once you get to the four and five Jays starters (assuming Drabek is three), you will have a better gauge on you pitcher's walks. I guess Marrow included.

            No shocker if the Braves staff isn't giving em' up. They're all pretty much money.

            When you feel comfortable, let's 'debate' out slider differences. Maybe we can start with reliever stamina. Our differences are listed in a separate post one pg 1.
            Sorry, I meant to hang around a little bit longer earlier, but I got busy after I posted my recent stats. Anyways...

            I think Drabek is actually 5th, with Cecil and Litsch coming before him. For some reason that's what they're going with IRL.. But yeah, I'm sure more walks are to come.

            But you're right about the Braves. They're going to be at the top of the league in most categories with pitching, and pitching with the Jays has let me know that I'm not actually as good as the Braves' pitchers are making me look, lol.

            I didn't realize that the stamina sliders actually affects the sim stats. That might make me feel differently about that slider if it's going to throw off the rest of the league. For me, that slider setting is mostly a hold over from last year. When I started my first test franchise, I was noticing that the cpu was leaving middle relievers and set up guys in for more than the usual 1 inning appearance too much for my liking. Especially when they were down by a decent amount of runs, and their starter had to come out early.

            Though the main reason I like to bump the reliever stamina down a few clicks, is because I can just tell that the guys in my pen have too much stamina day in and day out. Unless a reliever has had a very busy or lengthy work load, their energy bar is usually going to be too high. If I wanted to, I could easily abuse the bullpen and rack up what would be a record breaking amount of appearances in real life. It's not a big deal really, because either way I'm going to pitch the guys in my pen a realistic amount. But that kind of feels house rule-esque, and I'd rather be forced to pitch my guys realistically because they're actually tired, not just because I know how much their real life counterparts pitch.

            I haven't really had an extended opportunity to observe the cpu and their bullpen management. I just noticed right away that my relievers' stamina seemed to be behaving as it has the last few years. So I moved it down right away, and really didn't put that much thought into it. So if it's working fine at default, or it needs to be there for simulation purposes, by all means, that's one of the easy sliders to decide on.


            As far as the other differences go, I'll post again in a few minutes, and lay out my thoughts on those.
            Now, more than ever

            Comment

            • Jgainsey
              I can't feel it
              • Mar 2007
              • 3362

              #21
              Re: HOF Sliders/Statistics Disscussion

              Originally posted by heroesandvillians
              Jgainsey/Heroesandvillians slider differences:

              User Solid Hits 4/5***
              User Reliever Stamina 3/5
              User Control 4/5
              User Consistency 4/5

              CPU Reliever Stamina 3/5
              CPU Control 4/5
              CPU Consistency 4/2

              Fielding Errors 6/7
              Throwing Errors 6/7
              Fielder Run Speed 4/5
              Fielder Arm Strength 4/5
              Steal Ability 4/5
              Steal Frequency 6/7
              Wind 5/3 ***

              ***I think I'll concede my User Solid Hits and Wind to Jgainsey.
              <br>
              User Solid Hits - Ya know it's funny.. as soon as I start really keeping track of my stats, my power numbers start off through the roof in my new franchise. Right now I feel like I could get away with this one at 3, but I have a feeling things will probably even out. For starters, I haven't hit seen nearly this much power until now, and it's comforting to see that you're getting pretty good power numbers on your end. Though even before my power surge I was noticing too many HR's and doubles with solid hits at default. That's why I started off at 4. I'll give 3 a try if it comes to that, but I'm going to stick with 4 for now, or until the my stats force me off of it.

              User Control/Consistency - I just wasn't issuing enough walks out of the box with default HOF analog pitching. Especially once I started really getting the hang of hitting my spot on the meter. And when I did hit my spot, I felt like the pitch was going exactly where I was putting it a little too often.

              CPU Control/Consistency - All I did here was follow suit with the user sliders, and I ended up getting very good walk numbers without messing up the great strike frequency numbers. I felt like I was walking a little too much with anything lower than 4/4. There could easily be a better control/consistency/frequency combo, but 4/4/5 is working great for me. Plus, after going in circles with sliders last year, I really don't want to stray too far from default this year.

              Errors - My overall experience with the game has led me to believe that you're right on with 7. But since I was switching over from analog fielding, I wanted to start my stat tracking a little closer to default. So far my errors have been perfect, but I'm skeptical about these sliders, and I wouldn't be surprised if I'm moving these up to 7 very soon. If anything, I've actually seen more fielding errors than throwing, but I'm sure this one will be pretty easy to finger after a large enough sample size

              Fielder Run Speed/Arm Strength - The main reason I wanted to knock run speed down a tad was because of the decent speed burst outfielders get when certain catching animations kick in. The animations are much better this year, but I still felt like some of the animations are really helping me get to some balls that maybe I shouldn't be getting to. With arm strength, I felt like I was able to throw out the cpu a little to easily going first to third. Also, I felt like I was seeing too many really deep strong throws by third basemen with average arm strength.

              Steals - Depending on the team, we should be seeing anywhere from .6 - 1.4 attempts a game. I've yet to see a team attempt more that 1 a game at any kind of regularity, while I've seen a fair share of games with no steal attempts. So I think you're probably right on with attempts at 7. I've had pretty good success with it at 4, but I haven't attempted many steals at all. The Braves are so damn slow that I hardly ever get the chance to steal. So I'll definitely go with ya on 5/7 for ability and frequency.

              Alright man, that's all of the slider talk that I can muster for one night.

              Let me know what you guys think.
              Now, more than ever

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #22
                Re: HOF Sliders/Statistics Disscussion

                First, I'll just start with the reliever stamina.

                At default, the CPU leaves their relievers in WAY too long. Not only that, but I can go 6 1/3 innings against 'starter A,' strike out 3 times, while drawing 3 BB, but 'super reliever' gets the nod and I end the game with 9 strike outs and MAYBE, if I'm lucky, a 4th BB.

                I also find that I need to think a bit less with my relievers. Basically, I'll calculate every location with my starter, utilizing pitch history and such; but when I go to the pen, I really don't seem to need to put that much effort in trying to throw the CPU off balance.

                Are these feelings you have with stamina at 3? If not, I'll gladly switch that slider in my set.

                We could always create two slider save files on our Playstations. Just load set two for simming, and then load set one right before you play. You know what I mean. Sim results shouldn't keep either of us from necessary changes. There's an easy enough 'workaround' available.

                I have some starter/reliever breakdowns from my last 6 games that I may post later....I'm awful against relievers, I'll just say that! LOL!
                Last edited by Heroesandvillains; 03-23-2011, 11:01 AM.

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #23
                  Re: HOF Sliders/Statistics Disscussion

                  Fielder speed and arm strength question:

                  Have you noticed any questionable happenings with infielders as a result of lowering these?

                  Last year, batters would beat out a lot of infield singles when these were lowered (with reaction, by the way, in 10'). Especiallly on choppers to the catcher/pitcher/and 3rd baseman. Does all the infield stuff seem pretty uneffected by these sliders this year?

                  I've been on a doubles drought lately (and am probably throwing out too many guys at 3rd too with these sliders at default), and may like to drop those to match yours too if it seems to only have a minimal impact on infield mechanics.

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #24
                    Re: HOF Sliders/Statistics Disscussion

                    Okay. User Solid Hits.

                    My power numbers are pretty good (minus the recent doubles drought mentioned above).

                    Have you lowered User power at all? I mean, keeping solid hits at 5 for the sake of batting averages, but dropping power a click instead in hopes of turning 'wall scraping' homers into off of the wall doubles.

                    Just a thought.

                    In the CPU threads, dropping power alone seems to tone down the long ball numbers. It may or may not be relevant to us players, but my batting average is already a tad too low (with CPU control at 5).
                    Last edited by Heroesandvillains; 03-23-2011, 12:24 PM.

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #25
                      Re: HOF Sliders/Statistics Disscussion

                      Steals.

                      Did I have our reversed on page 1? LOL! I think I did!!

                      I like what I'm seeing with 4/7. Guys on both sides are actually getting thrown out now! I may end up at 3/8...but that's what Spring Training is for. 4/7 for me, for now.

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #26
                        Re: HOF Sliders/Statistics Disscussion

                        Errors.

                        I like 7 fielding and 7 throwing better than 6/6, but I'm still not positive fielding errors are up high enough. We need a larger sample size I think. Hopefully, errors come in bunches this year....and I just haven't reached one of those 'bunch' periods yet. The lack of throwing errors are kind of concerning however.

                        Again...7/7 for now, unless I see anything pointing me in another direction. In the mean time, I'm going with this and I'll nail them down in ST.

                        Comment

                        • Jgainsey
                          I can't feel it
                          • Mar 2007
                          • 3362

                          #27
                          Re: HOF Sliders/Statistics Disscussion

                          Originally posted by heroesandvillians
                          First, I'll just start with the reliever stamina.

                          At default, the CPU leaves their relievers in WAY too long...

                          I also find that I need to think a bit less with my relievers. Basically, I'll calculate every location with my starter, utilizing pitch history and such; but when I go to the pen, I really don't seem to need to put that much effort in trying to throw the CPU off balance.

                          Are these feelings you have with stamina at 3? If not, I'll gladly switch that slider in my set.

                          We could always create two slider save files on our Playstations. Just load set two for simming, and then load set one right before you play. You know what I mean. Sim results shouldn't keep either of us from necessary changes. There's an easy enough 'workaround' available.
                          Yes, that was the main reason I bumped it down almost very early on in my time with the game. Guys who would usually only ~1 inning in real life would be hanging around for 2 or 3 innings too often. That's fine for the long guy, but I don't wanna see middle relievers in that long with any regularity. 3 seems like it's working pretty good. I'll have to look at my box scores, but I don't think guys are being overused. I might even move it to two if stamina levels are consistently too high... not sure yet.

                          Originally posted by heroesandvillians
                          Fielder speed and arm strength question:

                          Have you noticed any questionable happenings with infielders as a result of lowering these?

                          Last year, batters would beat out a lot of infield singles when these were lowered (with reaction, by the way, in 10'). Especiallly on choppers to the catcher/pitcher/and 3rd baseman. Does all the infield stuff seem pretty uneffected by these sliders this year?

                          I've been on a doubles drought lately (and am probably throwing out too many guys at 3rd too with these sliders at default), and may like to drop those to match yours too if it seems to only have a minimal impact on infield mechanics.
                          Moving these down 1 really feels pretty subtle. So far I haven't seen many infield singles or much of a difference in the OF. I haven't noticed too many borderline doubles (where the OFer just missed) since I've been stat tracking, but it feels about right at 4.

                          Originally posted by heroesandvillians
                          Okay. User Solid Hits.

                          Have you lowered User power at all? I mean, keeping solid hits at 5 for the sake of batting averages, but dropping power a click instead in hopes of turning 'wall scraping' homers into off of the wall doubles.

                          Just a thought.

                          In the CPU threads, dropping power alone seems to tone down the long ball numbers. It may or may not be relevant to us players, but my batting average is already a tad too low (with CPU control at 5).
                          Something is going to have to give here. I'll post my latest box score in a sec... *Spoiler Alert!* lots of power to go around for me and the CPU.. Lowering power will probably be my next step here before I touch solid hits again. If I could just cut down on my border line homers, my HR stats actually wouldn't be too bad right now. But it definitely looks like I'll be turning power down in the very near future.
                          Now, more than ever

                          Comment

                          • Jgainsey
                            I can't feel it
                            • Mar 2007
                            • 3362

                            #28
                            Re: HOF Sliders/Statistics Disscussion

                            Originally posted by heroesandvillians
                            Steals.

                            Did I have our reversed on page 1? LOL! I think I did!!

                            I like what I'm seeing with 4/7. Guys on both sides are actually getting thrown out now! I may end up at 3/8...but that's what Spring Training is for. 4/7 for me, for now.
                            Lol, ok. That makes more sense.

                            I'm still at 4/6, and I've actually been able to pull of some steals with somewhat slower guys. 4/7 or 3/8 is probably heading in the right direction. I'll probably change this one soon.

                            Originally posted by heroesandvillians
                            Errors.

                            I like 7 fielding and 7 throwing better than 6/6, but I'm still not positive fielding errors are up high enough. We need a larger sample size I think. Hopefully, errors come in bunches this year....and I just haven't reached one of those 'bunch' periods yet. The lack of throwing errors are kind of concerning however.

                            Again...7/7 for now, unless I see anything pointing me in another direction. In the mean time, I'm going with this and I'll nail them down in ST.
                            I'm going to stick with 6/6 for the sake of sample size, but yeah, I think you're right about this one too.
                            Now, more than ever

                            Comment

                            • Jgainsey
                              I can't feel it
                              • Mar 2007
                              • 3362

                              #29
                              Re: HOF Sliders/Statistics Disscussion

                              Here's the box score from the last game in my series against the Twins. I think they're putting something in the water up in Canada...

                              Pitching feels good though, I'm just going to have to get used to pitching in such a hitter friendly park. I also might have to do something eventually to get me walking the cpu a little bit more. We'll see..

                              Spoiler

                              <br>

                              EDIT: I'm also probably seeing too much opposite field power. So taking timing and power down a notch may be the route I go eventually.
                              Last edited by Jgainsey; 03-23-2011, 12:59 PM.
                              Now, more than ever

                              Comment

                              • Heroesandvillains
                                MVP
                                • May 2009
                                • 5974

                                #30
                                Re: HOF Sliders/Statistics Disscussion

                                Okay...

                                Looking at your 6 box scores, I see one glaring difference in our games:

                                Reliever walks.

                                Our starter walks look almost identical, but you're getting them from relievers while I'm really not.

                                I'm swayed there. Reliever Stamina 3 for me, at least, from now on.

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