Nomo, I've noticed players tag up at second and run home on deep sac flies. Now I will admit, that all I watch in real life is Indians games and some Braves games. But I have never seen this happen. Should I lower base speed to counter it? I've already lowered it to 4 because I feel 5 is just unrealistic in MoM. Ive just never really heard this happen.
Stats-Based CPU Sliders [MLB 15 Version]
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Nomo, I've noticed players tag up at second and run home on deep sac flies. Now I will admit, that all I watch in real life is Indians games and some Braves games. But I have never seen this happen. Should I lower base speed to counter it? I've already lowered it to 4 because I feel 5 is just unrealistic in MoM. Ive just never really heard this happen.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably. -
Re: Stats-Based CPU Sliders [MLB 15 Version]
Nomo, I've noticed players tag up at second and run home on deep sac flies. Now I will admit, that all I watch in real life is Indians games and some Braves games. But I have never seen this happen. Should I lower base speed to counter it? I've already lowered it to 4 because I feel 5 is just unrealistic in MoM. Ive just never really heard this happen.
I think what you described is one of those situations where a CPU runner goes for the next base aggressively, while CPU fielders are not particularly making plays urgently:
<iframe width="560" height="315" src="https://www.youtube.com/embed/AxVpe7ixGyg" frameborder="0" allowfullscreen></iframe>
It could be said this is a "new" issue with MLB 15 in that I have found (1) CPU base runners to be a bit more aggressive in taking an extra base than I have felt in the past and (2) with the new fielding paradigm there are a lot more situations where CPU fielders are not making or positioning for potential plays as urgently as it used to.
I'm not saying these have been made worse in MLB 15, but given that in real life, we don't see a play like what you described and the video I cited above as often, I think there should be some mechanism to make this happen less often, e.g., making base runners more tentative on this kind of play (which would mostly be successful in real life if done rarely on surprise), and making fielders aware of the fact that base runners *can* go for an extra base in situation like this with a couple long throws.
I don't think any slider would affect the aggressiveness in taking extra base (the BR Aggressiveness appears to only control steal frequency), I don't think there is one simple solution just to solve this specific issue.
But I also felt BR speed might have been a tad overpowering (you'd see this in steal success, though I like the fact that very speedy guys now can go for infield hits), so I don't see anything wrong with lowring the BR Speed slider one or two clicks down. I'm not sure that would solve the issue though.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I agree with Nomo that you probably can't solve the issue with one or two clicks. Plus you are more likely to cause issues in other areas if you do.
The baserunners are too aggressive in this version for my taste. Due to some of the gameplay pieces I don't like, I've played more cpu vs. cpu games this year than pure Manage only Mode. I'm considering myself in more of a GM role than the true manager. When I see instances where the I know the cpu is going to take an extra base, I sometimes pause the game and control the runner myself. I know it seems strange but once you've watched a lot of games, you sort of get the hang of it. I've been able to get to doubles and triples more in line with real life totals by taking control of a batter and stopping him at 2nd base.
One of the animations that I hope gets some work is that slow jog that an outfielder gets into when he's chasing down a ball over his head. It just doesn't look right, plus it takes a long time for him to get out of that animation and send the ball back to the infield. Those animations are many times the one you see when the runner is tagging up from 2nd and goes all the way home.
I've always felt outfielders in the Show play too shallow as well. This might be another reason why you see outfielders catching balls with their back to the infield many times.Last edited by ralphieboy11; 01-11-2016, 02:05 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Sorry guys, thought I explained it well. Getting a video is hard or I would have just done that. I know about the aggressive base running. What I am referring to is:
Base runner on second. Player at bat hits a deep fly (sac). Base runner on second tags up and goes from second to home, instead of stopping at 3rd. Now granted they have made it by a step or two. Is that base speed and the base aggressiveness both coming into play? If I lower base speed, it should stop him at 3rd.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I understood what you meant. Sorry if I went off on any tangents. All of this sort of lumps together with speed and aggressiveness. If you lower base speed I think you would see this slightly less often. I would imagine the cpu runner has to reach a certain point before that extra aggressiveness kicks in. With less speed, he might not reach that breaking point as often.
The question is, is lowering basespeed for this one thing worth it when it could affect other things like infield hits, double plays, turning doubles into singles, limiting base runner advance on hits. For me, I prefer to keep runner speed at default.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Im going to leave it at 4. I really dont want to go any lower. My only other option would be to lower it to 3 and lower Field Speed and Field Reaction also to compensate. Now you get into slideritis....... best to leave it be.
Question: If I wanted to CPU vs CPU instead of MoM, How do I do that? I still want to control lineups and stuff for 1 team. Is there a way I can do it and just watch the game from the GM box so to say? Do I play game, but leave the controller in the center? I have two profiles, mine and cpu.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
For a CPU vs CPU game, just start a game as you would for a regular non-MoM game. On the match-up screen you can assign controller to each team, and all you need is to set both teams to CPU. If you want to set your line-ups for teams, you can change the team control to CPU in the pause game once the game starts.Im going to leave it at 4. I really dont want to go any lower. My only other option would be to lower it to 3 and lower Field Speed and Field Reaction also to compensate. Now you get into slideritis....... best to leave it be.
Question: If I wanted to CPU vs CPU instead of MoM, How do I do that? I still want to control lineups and stuff for 1 team. Is there a way I can do it and just watch the game from the GM box so to say? Do I play game, but leave the controller in the center? I have two profiles, mine and cpu.
As for not adjusting a slider just to solve a single issue, it's what ralphieboy11 said. It's all about balance and compromise, and it's usually not a good idea to make a change just to solve one issue, when doing so could cause other multiple issues. You cannot really change baserunner aggressiveness or fielder urgency either way, so I personally don't think we should try too hard adjusting sliders for things that they are not designed for.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Nomo, these sliders are fantastic. I've been seeing a good mix of low and high scoring games. If there's one thing I've noticed, though, it seems there are a tad too many triples. Would you suggest lowering the baserunner speed found in your final slider set from 5 to 4 or raising either the outfielder or infielder running speed or throwing speed a notch?
Beyond this small concern, these are great and nearly mirror real life baseball. Thank you for the hard work.Last edited by BigOrangeVol4Life; 02-10-2016, 10:58 AM.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I am actually neutral about lowering BR Speed, as I think the base runner speed (including for stealing) was a bit overpowered in MLB 15, so I think results would still be fine if you go with BR Speed 4.Nomo, these sliders are fantastic. I've been seeing a good mix of low and high scoring games. If there's one thing I've noticed, though, it seems there are a tad too many triples. Would you suggest lowering the baserunner speed found in your final slider set from 5 to 4 or raising either the outfielder or infielder running speed or throwing speed a notch?
Beyond this small concern, these are great and nearly mirror real life baseball. Thank you for the hard work.
Regarding the fielder speed, I think you are concerned about the relative lack of doubles but inflated triples, and I think it is correct that the game tends to produce a little more triples than desired. While increasing the Fielder Running Speed might help reducing triples a tiny bit, you will be giving up a few doubles by doing so. I feel the biggest reason why triples are a bit inflated is the base runner aggressiveness, which we cannot control with sliders.
In the end, it's all about compromise, so if you want your games to tip toward one way over another, I should adjust things to your liking.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I just stumbled on this, and was about to say I'll anxiously be waiting for the same slider set for MLB '16, but...he's permanently banned...? Damn...
Well, I'll at least use these from '15 as a starting point for '16. Thanks Nomo!
Edit: Wait, he just posted an hour ago. Is that just a joke title?
Edit 2: Can someone clear this up for me? Does "Contact: 5" mean 5 ticks to the right from nothing, or 5 ticks to the right from the default position?Last edited by Kalkano; 02-20-2016, 09:24 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Contact 5 is the default, middle.I just stumbled on this, and was about to say I'll anxiously be waiting for the same slider set for MLB '16, but...he's permanently banned...? Damn...
Well, I'll at least use these from '15 as a starting point for '16. Thanks Nomo!
Edit: Wait, he just posted an hour ago. Is that just a joke title?
Edit 2: Can someone clear this up for me? Does "Contact: 5" mean 5 ticks to the right from nothing, or 5 ticks to the right from the default position?Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I am not banned yet... People rarely survive more than a few years here on OS, it's like outdoor cats. I suppose playing The Show too much at home keeps me indoor.I just stumbled on this, and was about to say I'll anxiously be waiting for the same slider set for MLB '16, but...he's permanently banned...? Damn...
Well, I'll at least use these from '15 as a starting point for '16. Thanks Nomo!
Edit: Wait, he just posted an hour ago. Is that just a joke title?
Yes, this is correct.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
<iframe width="560" height="315" src="https://www.youtube.com/embed/5gMd74G6meE" frameborder="0" allowfullscreen></iframe>
Call me crazy... but I finally finished playing all 2,430 games in a season... all CPU vs. CPU games!
I have always been curious how good a simulation the gameplay engine does without skipping games using the simulation engine... I think the results are quite interesting.
Now I think I deserve "2,430" inscribed on my tombstone when I die... for all the people who left me in disgust while I abused my PS4 till it overheated for running days and nights for several months...Comment

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