Nomo, you have such a great understanding of the game and sliders. I really value your knowledge. If I want to tone done HR's a bit without effecting the rest of game play, what do you suggest? Should I lower Power -1 or lower solid hit -1? TIA
Stats-Based CPU Sliders [MLB 15 Version]
Collapse
Recommended Videos
Collapse
X
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
Nomo, you have such a great understanding of the game and sliders. I really value your knowledge. If I want to tone done HR's a bit without effecting the rest of game play, what do you suggest? Should I lower Power -1 or lower solid hit -1? TIAReally wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably. -
Re: Stats-Based CPU Sliders [MLB 15 Version]
The most obvious adjustment is to lower Power slider. That slider is basically for adjusting the exit speed of the batted ball, so that's the best way if that alone gets you the desired effect.
Wind does have some significant effect on HRs. In the past I observed that HRs tend to become inflated when you increase Wind slider. Stronger winds help producing more wall scraping HRs by turning warning-track shots into HRs when blowing out, while turning wall scrapers into warning-track fly balls when blowing in. In general, though, there are more of warning-track fly balls than wall scrapers (i.e., there is a smaller number of powerful hitters), so it appears strong winds helps turning a little more batted balls into HRs.
Solid Hit slider seems to have a slightly nuanced effect on HRs. My understanding of that slider is that by increasing it the slider shifts the launch angles of batted balls to concentrate more around the optimal angle for producing line drives. You will noticeable increase/decrease the line drive fraction by increasing/lowering Solid Hit slider.
By increasing the line drive fraction, you might actually observe smaller fly ball as well as the ground ball fractions. Therefore, you might actually decrease HRs by increasing Solid Hit too much (because the vast majority of HRs are fly balls). But I think that effect is relatively small that you probably won't see this effect unless you set Solid Hit slider significantly away from the default.
There may be some combinations of simultaneous adjustments of multiple sliders that might achieve something similar, but unless your enjoyment of the game lies in suffering slideritis, I don't see the point of investigating.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
I really dont want to get into slideritis. Thank you for the input. It is very helpful. I'll think about which way I want to run with this. I currently have wind at default (5). I'll let you know what I end up with. Thank you again for your input.The most obvious adjustment is to lower Power slider. That slider is basically for adjusting the exit speed of the batted ball, so that's the best way if that alone gets you the desired effect.
Wind does have some significant effect on HRs. In the past I observed that HRs tend to become inflated when you increase Wind slider. Stronger winds help producing more wall scraping HRs by turning warning-track shots into HRs when blowing out, while turning wall scrapers into warning-track fly balls when blowing in. In general, though, there are more of warning-track fly balls than wall scrapers (i.e., there is a smaller number of powerful hitters), so it appears strong winds helps turning a little more batted balls into HRs.
Solid Hit slider seems to have a slightly nuanced effect on HRs. My understanding of that slider is that by increasing it the slider shifts the launch angles of batted balls to concentrate more around the optimal angle for producing line drives. You will noticeable increase/decrease the line drive fraction by increasing/lowering Solid Hit slider.
By increasing the line drive fraction, you might actually observe smaller fly ball as well as the ground ball fractions. Therefore, you might actually decrease HRs by increasing Solid Hit too much (because the vast majority of HRs are fly balls). But I think that effect is relatively small that you probably won't see this effect unless you set Solid Hit slider significantly away from the default.
There may be some combinations of simultaneous adjustments of multiple sliders that might achieve something similar, but unless your enjoyment of the game lies in suffering slideritis, I don't see the point of investigating.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
SMH!!! I started to get into slideritis last night. Then I went to start a franchise going back to your 0524 set, and I only played one game (it was 1am) and eureka, it was the perfect MoM game........ sat and scratched my head....... everything, I MEAN EVERY ASPECT OF THE GAME was PERFECT!! Like I was watching it on tv. WTH, I thought..... then I realized I did (well didnt do) something I havent done in any other of the franchises I started. THE SPONSORSHIPS..... I did not attach the sponsorships to the franchise. So that may have been my problem all along. Im not going to go there yet, as it was only the first game. It does however fuel my "Why do they have to add this stupid $#*t to games" things though.
Sorry for the somewhat rant, but if that is the case, it has costed me many games and time that I could have been going through a franchise with. More games today.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
Just to update. Ive been able to get 5 games in, and it appears to all be playing well not adding the sponsorship. I have seen/managed some great games and gameplay. I truly believe the hickups in the games I was seeing previously were due to adding the sponsorships. just my 2 cents.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
What were you seeing differently with the sponsorships? And why does using them create differences?Just to update. Ive been able to get 5 games in, and it appears to all be playing well not adding the sponsorship. I have seen/managed some great games and gameplay. I truly believe the hickups in the games I was seeing previously were due to adding the sponsorships. just my 2 cents.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
Nomo, maybe you can help me? Your sliders work great with current rosters. However I've been playing with the 1978 set and my CPU vs CPU games are all slugfests. 12-17 hits/gm. 6-14 runs/gm. I even dropped solid hits back to 4 and there was little to no difference. Any suggestions?Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
The gameplay in general mostly. No matter what you adjusted in the sliders it just seemed to not really take effect so to say. So I was seeing inflated games so to say. To many XBH, HR's, steals, and honestly the gameplay in general didnt seem natural. It didnt seem to matter how you tweaked a slider it just didnt seem to have any effect. A good example was the 5/4/6. I think thats the greatest now. Im seeing a lot better pitch counts, a lot of batters going deeper in counts, pitchers hitting 70 - 80 pitches by the 4th, 5th, and 6th innings. Under the "sponsership way" it seemed with 5/4/6 batters were swinging at anything that was a strike, so pitchers were having constant 6-9 pitch innings. Every game there were double digit hits for both sides, avg in all the games I was playing in sponsorship had at least 4-6 total HR's per game. Just silly arcadish things like that off the top of my head. I just couldnt get the right balance and was going way away from Nomo's base set. Again, this is just my observation.
Now, Im only 10 games into this franchise (using 0524 and no tweaks) but I have had all (imo) great games. Im seeing a lot more realistic things like walks to strikeouts, batting averages, HR's (0 - 3 per game), general gameplay, pitching and so forth.
I unfortuenatly dont know what the sponsorship has to do with it. Im not that tech savy or able to read game code. I just noticed (actually by accident) that when I was doing all this, that I didnt apply the sponsorships and had better gameplay. Maybe everything, maybe nothing. Its just my observation.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
I actually agree with what you said you saw. To be fair, I only got 1 game into my season. But I did apply sponsorships and the game that I did get to, there were 4 HRs, a weird amount of steals. Even a few 2nd to 3rd base steals. The final was 9-4 and lots of extra base hits.The gameplay in general mostly. No matter what you adjusted in the sliders it just seemed to not really take effect so to say. So I was seeing inflated games so to say. To many XBH, HR's, steals, and honestly the gameplay in general didnt seem natural. It didnt seem to matter how you tweaked a slider it just didnt seem to have any effect. A good example was the 5/4/6. I think thats the greatest now. Im seeing a lot better pitch counts, a lot of batters going deeper in counts, pitchers hitting 70 - 80 pitches by the 4th, 5th, and 6th innings. Under the "sponsership way" it seemed with 5/4/6 batters were swinging at anything that was a strike, so pitchers were having constant 6-9 pitch innings. Every game there were double digit hits for both sides, avg in all the games I was playing in sponsorship had at least 4-6 total HR's per game. Just silly arcadish things like that off the top of my head. I just couldnt get the right balance and was going way away from Nomo's base set. Again, this is just my observation.
Now, Im only 10 games into this franchise (using 0524 and no tweaks) but I have had all (imo) great games. Im seeing a lot more realistic things like walks to strikeouts, batting averages, HR's (0 - 3 per game), general gameplay, pitching and so forth.
I unfortuenatly dont know what the sponsorship has to do with it. Im not that tech savy or able to read game code. I just noticed (actually by accident) that when I was doing all this, that I didnt apply the sponsorships and had better gameplay. Maybe everything, maybe nothing. Its just my observation.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
Ya, the 2nd to third and double steals and the team was up by 4 or 5 runs already. Thanks forgot to add that. It seemed to happen a lot. I always tried to play at least 2 games, but yes, sometimes I was 1 and done, because it just felt so far off.I actually agree with what you said you saw. To be fair, I only got 1 game into my season. But I did apply sponsorships and the game that I did get to, there were 4 HRs, a weird amount of steals. Even a few 2nd to 3rd base steals. The final was 9-4 and lots of extra base hits.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
I actually agree with what you said you saw. To be fair, I only got 1 game into my season. But I did apply sponsorships and the game that I did get to, there were 4 HRs, a weird amount of steals. Even a few 2nd to 3rd base steals. The final was 9-4 and lots of extra base hits.I honest don't think sponsorship has anything to do with gameplay. It only adds flair to presentation here and there, and boosts what you can earn in terms of budget. There is nothing in sponsorship that changes game balance, so I'd say you just saw some variety.
CPU manager really isn't very smart at the current state, and it does make quite a few steal/hit-and-run attempts with a guy on 2B. There isn't any good way of preventing that sort of thing from happening through gameplay settings/sliders.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
... just a pure coincidence but in a CPU vs. CPU game just finished I saw 8 HRs (!!) hit between the Padres (Kemp 2, Quentin 2, Pena) and Mariners (Jackson, Cano, Seager).
I think this is by far the most I've seen this year in a single game. It's a variety like this which makes even just watching CPU vs CPU games quite a bit fun.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
I actually just loaded the roster and playing a few innings of the 1978 Yankees vs. Dodgers right now. Tidrow vs. Sutton and it's actually a 0-0 ball game, just one XHB through the 8th.... so I'd give it more time before panicking.Nomo, maybe you can help me? Your sliders work great with current rosters. However I've been playing with the 1978 set and my CPU vs CPU games are all slugfests. 12-17 hits/gm. 6-14 runs/gm. I even dropped solid hits back to 4 and there was little to no difference. Any suggestions?
In general though, custom rosters tend to use attribute rating scales that are not necessarily well tuned for different era's of MLB, so I'd only consider lucky if stats come out accurate after many CPU vs. CPU games.
Adjusting sliders might help here and there where things deviate, but unless the rating procedure is carefully devised to account for the differences in talent/stats distributions in different eras, there really is no guarantee that the game can generate realistic results after global editing.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
I feel (personally) that applying the sponsorships some how boosts the game. Im not saying having a 8 HR game is unheard of. Im saying having multiple back to back games of countless HR's are lol. JMO. With your set and not using the sponsorship, I am seeing an average (15 games played) of 0 - 2 HR's total a game. Whats really nice to see, is that it isnt just a HR or 2 scoring the runs. Im seeing by both teams the ability to be able to small ball, bunt ppl into scoring position, decent XBH, get defensive catches, pitching duels, really having to think (on the HUM side of course) about bullpens, stradagies, etc.
Since playing without the sponsorship (personally I think it makes a better game), I have had some great games and a slew of different outcomes, but yet still realistic and exciting with the 0524 set in MoM. The last game I finshed, went 15 innings with a walk-off HR (managing the Indians) by Bourne none the less. It was a real nail biter as it was 1 - 1 for the entire game. Price (Detroit) vs Kluber (Indians). Absolutely awesome set Nomo!!!Last edited by forme95; 06-04-2015, 02:18 PM.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Stats-Based CPU Sliders [MLB 15 Version]
I may be really late to the party, but has anyone noticed the lack of pick off attempts, especially to first base? I bet I've watched over 100 games, and have yet to see the pitcher throw to first on a pick off move. Slider at default, 10,3, 7, it doesn't matter. Now, I've yet to try the sliders in this thread yet, so that could be the reason. Please be gentle...
Sent from my SM-N910V using TapatalkComment

Comment