Stats-Based CPU Sliders [MLB 15 Version]

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  • My993C2
    MVP
    • Sep 2012
    • 1588

    #91
    Re: Stats-Based CPU Sliders [MLB 15 Version]

    So you are upset that Kershaw did not slide step? How many CPU games are you basing this opinion on. Not sure how many CPU games Nomo has under his belt this year, but we know he has thousands of them logged over the years. I too when time permits get a lot of CPU games in (though I have different motivations) and one thing we learn about this game is you can not base an opinion on how the CPU plays based on only a small "one or two game" sample size. You need hundreds if not thousands of games played.

    Does this game play true to life? No it doesn't. You may be upset that Kershaw did or did not do things in this game that he would or would not do in the real world and well I can believe that. I play with the Rockies and in the real world their 3B Nolan Arenado is sick. He does defensively plays in the real world that shocks you. Not saying he is the best, but there is a reason why he has won the gold glove in 2 of his 3 years playing in the MLB. Does he make the same sick plays in this game? No he doesn't. Just last night in my MoM game he let an easy ground ball by him that he would have easily handled in the real world. Then on top of that he aired a ball for a throwing error to 1B later in the game despite my infield throw error slider being set to 2. This is a game, it's not real. The players have some ratings that the game uses, but I'd also say the game treats everyone fairly generically. If you want to join us in the call for SCEA to make CPU play more true to life, then heck yeah we need more people. But just remember what this thread is about. Nomo is doing his annual statistical analysis of CPU games to come up with slider recommendations. I am interested in this thread because I am curious to see what Nomo's sliders are like compared to what I presently use. But if you are not interested in this, why are you here?

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #92
      Re: Stats-Based CPU Sliders [MLB 15 Version]

      Guys, please take your discussion elsewhere. What's happening doesn't help us develop better sliders.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • My993C2
        MVP
        • Sep 2012
        • 1588

        #93
        Re: Stats-Based CPU Sliders [MLB 15 Version]

        Originally posted by nomo17k
        Guys, please take your discussion elsewhere. What's happening doesn't help us develop better sliders.
        Sorry I am done. Carry on ...

        Comment

        • rangersfan0928
          Rookie
          • Apr 2015
          • 19

          #94
          Re: Stats-Based CPU Sliders [MLB 15 Version]

          Nomo do I need to apply these sliders to both the human and cpu or just the cpu?

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #95
            Re: Stats-Based CPU Sliders [MLB 15 Version]

            Originally posted by rangersfan0928
            Nomo do I need to apply these sliders to both the human and cpu or just the cpu?
            It really depends on what you are trying to do. The goal of CPU sliders is to provide a decent sliders for CPU vs. CPU games (hence also MoM to an extent), so this doesn't really anything about the human side of sliders.

            If your skills as well as your tendencies are similar to those of CPU, then copying the CPU sliders to the human side should provide a decent set. But that's never really warranted. If you are looking for sliders for your own playing, you have to know your own tendencies first.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #96
              Re: Stats-Based CPU Sliders [MLB 15 Version]

              Originally posted by BrianU
              Yeah it's always a struggle in every baseball game every year to get human pitching stats to match up with real life. I think the biggest complaint you see is users not giving up enough walks.

              Before I had a Playstation and was an Xbox guy I played MLB2k. Mkharsh is a big slider guru who put together a great set for us unfortunate one's who were not able to play The Show. That game had a very interesting method of pitching using the analog stick. Every pitch had a different motion. Curveball = 360, Changeup = up then down, Fastball = up, etc.. It had various factors like stick accuracy, speed, and others. Despite that it was still more than easy to 'master' the controls and be in control of the game without things going awry.

              The idea that Mkharsh had which I still found interesting was to jack the CPU's power up so that you would actually FEAR the power hitters in the game. In real life the reason top sluggers have such high walks and OBP is because pitchers pitch around them more often than your average player. If lowering user control and consistency is not enough I think this is the only other way to force the user to stop nibbling at the plate and be more thoughtful with the pitches including trying to get guys to chase. Not because you think they will swing, but because it's too risky to get too much of the plate.

              It is very interesting and what Mkharsh is actually similar to how B. Ma seems to interpret the dynamics involving walks (I've quoted his post several times on this). I think with The Show increasing the difficulty level for pitching effectively does the same thing... that hitters punish you more, so you have a choice of making a trade-off between being hit hard (throwing strikes) and giving up a walk (by nibbling).

              But in the past I felt that CPU hitters get a bit too good on or above HoF, and I often felt that I'm unreasonably punished pitching on these levels. When I use pitching interfaces that are less accurate like Classic and Pulse and decrease pitcher command a bit, then I end up throwing more deep strikes than I intend by aiming on the black... so even when I nibble, my high WHIP tends to come from solid hits than from walks.

              So I have not found the balance I really like personally, for my own games controlling players anyways. In recent years I have preferred staying on All-star and lower my pitcher command.

              But personally I think The Show is still miles ahead over other baseball games in how it can naturally cause walks.


              I believe I read somewhere that is was estimated that 70% of a MLB pitcher's pitches are intended to be a strike. In The Show I feel if you aim for a ball and miss it results in a ball and if you miss a strike and it misses it usually ends up a strike. I'd like to see more missed strikes result in balls.

              I think it is very difficult to estimate someone's intention... even when a pitcher throws a pitch somewhere outside the strike zone to induce chase, his intention may still be to get a strike by getting the batter to chase, you know what I mean?

              But kind of agree that in The Show we are still more likely to be around the plate, and we don't miss the strike zone as widely, as much as real-life pitchers do.

              That might actually be a limitation of the current system, that CPU still doesn't go after pitches outside the strike zone as much as real-life hitters do (chase % in The Show is about 26% whereas in MLB it's 31%), so the game has to make things happen around the strike zone.

              Say, if CPU starts chasing a bit more, closer to real-life MLB players... that would make them go after pitches outside the strike zone more, but they would also turn quite a few of such pitches into base hits... some gamers might start complaining that CPU cheats... you know what I mean? And even with Zone hitting, you cannot move PCI too far from the black, so we are also limited from hitting pitches well outside the strike zone ourselves.

              I think there are limitations like that.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • alumnistage
                Just started!
                • Oct 2012
                • 3

                #97
                Re: Stats-Based CPU Sliders [MLB 15 Version]

                It may be just me, but I find that in manager mode (CPU vs CPU) that closers have a VERY difficult time closing games out. They blow a lot of saves, and the ones they don't blow are almost always nail biters.

                I understand this may be intentional on the devs part, as they want games to be exciting, but it really makes the game less enjoyable, because I feel as if the first eight innings almost don't matter. If the game is close going into the 9th, the losing team is likely to come back.

                Anyone else experiencing this? (btw I felt this has been an issue in all mlb the show years, not just this one)

                Comment

                • rangersfan0928
                  Rookie
                  • Apr 2015
                  • 19

                  #98
                  Re: Stats-Based CPU Sliders [MLB 15 Version]

                  Originally posted by nomo17k
                  It really depends on what you are trying to do. The goal of CPU sliders is to provide a decent sliders for CPU vs. CPU games (hence also MoM to an extent), so this doesn't really anything about the human side of sliders.

                  If your skills as well as your tendencies are similar to those of CPU, then copying the CPU sliders to the human side should provide a decent set. But that's never really warranted. If you are looking for sliders for your own playing, you have to know your own tendencies first.
                  I play MoM exclusively

                  Comment

                  • Ranger Fan
                    Rookie
                    • Dec 2005
                    • 478

                    #99
                    Re: Stats-Based CPU Sliders [MLB 15 Version]

                    The betta sliders posted to me are spot on. People need to play a large sum of games before passing judgement. I agree that the game plays well on default but the few adjustments made make the game almost perfect. I am using these on MOM and am happy with them as a whole. Great Job. I do wonder how many injuries you guys are seeing in MOM games with default slider of 5

                    Comment

                    • Aensland
                      Rookie
                      • May 2014
                      • 246

                      #100
                      Re: Stats-Based CPU Sliders [MLB 15 Version]

                      Beta slider are very close to what I've been using lately; only difference is I had OF arm strength on 4 to cut down on OF assists. Otherwise, the game numbers look really good.

                      I do think too many ppl are passing judgement after one or two games where ace pitchers like Kershaw are on the mound, then assume there's not enough offense. Last night, I had two consecutive slugfests between Toronto @ Yankees. Ballpark factors are quite significant as well.

                      The occasional bunting issues are annoying but I think that's something only game engine tuning can fix. It appears to be not only how bunts work, but how the CPU reacts.

                      Comment

                      • rangersfan0928
                        Rookie
                        • Apr 2015
                        • 19

                        #101
                        Re: Stats-Based CPU Sliders [MLB 15 Version]

                        Man what are y'all seeing with these? I'm seeing errors out the wazoo

                        Comment

                        • rangersfan0928
                          Rookie
                          • Apr 2015
                          • 19

                          #102
                          Re: Stats-Based CPU Sliders [MLB 15 Version]

                          The error sliders have got to be reversed or something. Will someone post an exact slider list and game settings If they matter so I can see what you guys are seeing I play MoM only All help Iis greatly apappreciated

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #103
                            Re: Stats-Based CPU Sliders [MLB 15 Version]

                            Nomo, how do I view the sliders for each tab on the Google Doc?

                            I'm using an iPhone if that matters.

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #104
                              Re: Stats-Based CPU Sliders [MLB 15 Version]

                              Originally posted by rangersfan0928
                              I play MoM exclusively
                              In that case, it doesn't really matter what you use for the human sliders. I'd just copy the CPU sliders just in case.


                              Originally posted by rangersfan0928
                              The error sliders have got to be reversed or something. Will someone post an exact slider list and game settings If they matter so I can see what you guys are seeing I play MoM only All help Iis greatly apappreciated
                              Errors only happen about every other game *on average,* but the relative rarity of the event means you tend to see them in a bunch with occasional drought mixed in. Errors are something you have to observe for a long time to evaluate its true frequency.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #105
                                Re: Stats-Based CPU Sliders [MLB 15 Version]

                                Originally posted by alumnistage
                                It may be just me, but I find that in manager mode (CPU vs CPU) that closers have a VERY difficult time closing games out. They blow a lot of saves, and the ones they don't blow are almost always nail biters.

                                I understand this may be intentional on the devs part, as they want games to be exciting, but it really makes the game less enjoyable, because I feel as if the first eight innings almost don't matter. If the game is close going into the 9th, the losing team is likely to come back.

                                Anyone else experiencing this? (btw I felt this has been an issue in all mlb the show years, not just this one)
                                Who is your closer? Of course not all closers are actually closer material... haha.

                                I have computed save % (=save / save opportunities * 100) and so far in this CPU vs. CPU testing it is 66% (=120 / 180). In 2012 - 2013, the MLB average is 69 - 70%, so it's slightly down but not that much. I've done this a couple years ago with the testing as well, and even though I also do *feel* that the closers don't seem to shut guys down as much as I should, the end results are actually fairly close to what happens in MLB.

                                Also, late-inning squeeze might be too effective right now in the game... so the closers might have blown a couple more games due to this.


                                The game doesn't really have any mechanism to give boosts to one side based on situation, so that's not really where that perception comes from.

                                I might try to revisit this some time once I get more games in to see if I observe the same thing, but my current guess is that pitchers in The Show tend to struggle when they just come in the game and fail to establish pitch command (or confidence):

                                http://www.operationsports.com/nomo1...ning-comeback/

                                You see run scoring slightly more exaggerated in The Show when new pitchers often tend to come in (1st, 6th, and 9th innings).

                                Since closers are often wild, they often do even worse in the game when they fail to establish their confidence.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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