I'm currently using the MLB 14 CPU SLIDERS for my current franchise until you get this years sliders out
Stats-Based CPU Sliders [MLB 15 Version]
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I'm currently using the MLB 14 CPU SLIDERS for my current franchise until you get this years sliders outPSN ID: MikeyBoy02NY02
http://www.twitch.tv/nyrangers241
https://youtube.com/@console-gamer2418?si=4yyqMrmTkW9fh84d
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Re: Stats-Based CPU Sliders [MLB 15 Version]
In regards to ninja catchers, it's bit disappointing when it's still an issue when I heard devs worked on this issue during post release stream on twitch.
Title of this thread is "STATS" Based..... guys...
Personally, I'm non QC MoMer and it takes about 60-90 mins to complete one game since I enjoy the visual aspect of game also and I do tweak Nomo's sliders if it bothers me visually..... But I do keep in mind it probably will effect my stats in the long run.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I write to express my views, what I see as truth. I notice you didn't answer my question how you "watch" the games. Hey, if I didn't watch, I would not know. I'm not writing about you! I was writing about what I observe in the game. Sorry if you took that so personal. Try being a little more relaxed.I mean..... if you don't like what you are seeing here, why do you bother posting? Could you just simply go to other parts of site and move on?
I have already mentioned a few times that unfortunately I have never enjoyed interacting with you in this forum, because there simply is no communications between us. You only write what you want to write, and have no desire to understand what I am trying to express.
Please do not bother posting in this thread, if all you bring in is negativity.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I got you. One of the suggestions I made in the MLB 16 thread was to have catcher fielding ratings matter more. They all play the same regardless of speed or fielding rating.Yes I do notice these things, but it comes down to what you value more. I want a certain level of consistency in my approach for slider adjustments, and what I do for this thread is basically I try to go by in-game statistics, and then aesthetics (which means authentic visuals).
I have not adjusted the Throwing Error slider for outfielders simply because any obvious anomaly has not shown up in outfield throwing error statistics. It's actually rare enough that it probably is not very accurate anyways.
Having said it, I honestly think if that animation bothers you so much, there is no harm in increasing that slider to reduce the number of lunging animations you see. Only side effect I might expect are (1) you will see substantially lower outfielder throwing errors (which is rare already so this may not bother you) and (2) you will see more outfielder assists, which might bother you given that CPU runners are a bit aggressive this year.
Choppers around the plate has always been a nagging issue... and this again comes down to what you value more. There are plays you feel that the catcher is reacting too fast like PUMA going at game, and other times catchers and pitchers look like they are yielding to each other a moment and not making the play as quickly as they should... (the latter I see quite a bit more in this year's game... probably some logic has changed with the new fielder paradigm).
Since the over-arching goal of this slider set is to base things on stats first and foremost, if I have to make a tradeoff then I tend to choose the option that leaves the overall game balance closer to the MLB averages.
Always appreciate your work you add so much value to this game and for a perfectionist like me I always look for the most realistic settings in sports game. Other sports games in the past I have had trouble enjoying because I just tune obsessively but with the standards you set I find I am able to relax and play the game and not worry about sliders.
I play with auto fielding/throwing, classic pitching, timing hitting so I feel I can use your sliders and get away with it. I am going to track games with your spreadsheet once a solid roster for franchise and the draft bug is fixed. Playing MLB Live games it all feels pretty good but without tracking the stats yet are there any sliders you think need special attention in Human vs CPU games compared to CPU v CPU.
Like do you think 5 control/5 consistency using classic pitching for a human is a good idea?Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I have to call you out on this one as major BS. The next time you try to invent something because you are out trolling, at least invent something plausible because there is no way this happened in MLB 15, not unless you have some special build the rest of us don't have.
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Re: Stats-Based CPU Sliders [MLB 15 Version]
The game is fairly stable from one year to another but it is actually different enough that the sliders from MLB 14 would not work as well for this years game. I'd say the default sliders would work better than using MLB 14...
In regards to ninja catchers, it's bit disappointing when it's still an issue when I heard devs worked on this issue during post release stream on twitch.
Title of this thread is "STATS" Based..... guys...
Personally, I'm non QC MoMer and it takes about 60-90 mins to complete one game since I enjoy the visual aspect of game also and I do tweak Nomo's sliders if it bothers me visually..... But I do keep in mind it probably will effect my stats in the long run.
The game is complex enough that we should just expect incremental improvements... I think catchers don't act like ninja as much as it used to. All I meant was that there are still some moments they seem to do so.
And by all means people should make changes that they want. All I'm providing is one of quite a few ways that we could tweak sliders to yield in-game stats within a realistic range, and I don't even claim it is even the best way. In fact, I trust the game enough at the moment that I actually don't think the changes I make are even necessary.
Sliders in this game are not a magic, you know.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
There are just note to myself, in case a bug report is filed:
Sometimes, fielders seem to become unaware of situation and do not seem to make appropriate plays:
<iframe width="560" height="315" src="https://www.youtube.com/embed/t5TIt12bZew" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/8ig53tEd4eE" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/hllrGJgKwKU" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/qy5NZQBxAgY" frameborder="0" allowfullscreen></iframe>Last edited by nomo17k; 05-02-2015, 02:35 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
The last issue I (No throw home w/bases loaded) have reported, it'll occur anytime you have a chopper hit in no mans land.
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My MLB 15 The Show Launch Day No-Hitter - https://youtu.be/4mQX-_GAc3QComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
You really don't deserve a reply for that garbage, but calling it BS requires a response. Yes, the other pitcher controlled by AI did that and Kershaw controlled by AI did not. My first post in this thread gives the details.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Dude you must have a different build than everyone else because you said slide steps do not occur in CPU vs CPU games, but they do. They also occur in MoM games. You also said that a CPU pitcher picked off a base runner at 1B, except of course for Kershaw? But CPU pick offs in CPU vs CPU games as well as MoM games have been removed from the game. Not sure what you are seeing, but it sure is not the same as those of us who play tons and tons of MoM as well as CPU games.
Is there problems with the CPU game play this year? Absolutely. This game has plenty of warts. But Nomo is just coming up with slider recommendations based on his statistical analysis of CPU vs CPU games. If you don't want to play these sorts of games because you feel the game play is not up to your standards, then fine. But to come here and criticize his work saying things happened which nobody else has seen in hundreds of games, well I am afraid you will get called out on it.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
...
I play with auto fielding/throwing, classic pitching, timing hitting so I feel I can use your sliders and get away with it. I am going to track games with your spreadsheet once a solid roster for franchise and the draft bug is fixed. Playing MLB Live games it all feels pretty good but without tracking the stats yet are there any sliders you think need special attention in Human vs CPU games compared to CPU v CPU.
Like do you think 5 control/5 consistency using classic pitching for a human is a good idea?
See, I still have a mixed feeling about making pitch command poorer...
The reason is that something in The Show tips more toward CPU batters putting balls in play than taking for walks, so unless I have to force myself to be a nibbler (and have a strategy where I am *willing* to walk the particular batter), I seem to just get away just fine with being a strike thrower and hope CPU doesn't square up or even when he squares up it goes directly to a fielder.
So when I control pitchers myself, I tend to lower the control-related sliders down a lot in hope of making pitchers intrinsically wild, but that doesn't necessarily translate to more walks.
I think that's partly because CPU batters don't go into "take" mode as much as real-life batters would, as in if a pitcher seems unable to find the strike zone by perception, real-life batters really take a lot of pitches until he sees a good strike. But CPU (I feel) seems to have more of a mindset that he should put in play whenever he sees a good pitches to hit, so they don't take as much when a very wild pitcher is on the mound.
That's not to say in CPU vs. CPU games we do not see walks... in fact we do see plenty of them (especially this year), but I think this is not because CPU is as wild as real-life pitchers are, but because CPU tends to nibble when he thinks the situation is okay for walking certain batters.
And of course making the pitch command poor overall makes it harder for pitchers, both HUM and CPU, to execute pitches... which basically removes a certain strategic element from pitching... (how can you have an effective pitch sequence when you cannot command your pitch?)... so you don't necessarily want to make every pitcher too wild.
All this doesn't really answer your question, but that's precisely because that's the sort of things that you need to kinda think about when you adjust sliders to "neutralize" your tendencies/skill level, so that overall playing the game feels more like playing baseball in MLB.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Yeah it's always a struggle in every baseball game every year to get human pitching stats to match up with real life. I think the biggest complaint you see is users not giving up enough walks.
Before I had a Playstation and was an Xbox guy I played MLB2k. Mkharsh is a big slider guru who put together a great set for us unfortunate one's who were not able to play The Show. That game had a very interesting method of pitching using the analog stick. Every pitch had a different motion. Curveball = 360, Changeup = up then down, Fastball = up, etc.. It had various factors like stick accuracy, speed, and others. Despite that it was still more than easy to 'master' the controls and be in control of the game without things going awry.
The idea that Mkharsh had which I still found interesting was to jack the CPU's power up so that you would actually FEAR the power hitters in the game. In real life the reason top sluggers have such high walks and OBP is because pitchers pitch around them more often than your average player. If lowering user control and consistency is not enough I think this is the only other way to force the user to stop nibbling at the plate and be more thoughtful with the pitches including trying to get guys to chase. Not because you think they will swing, but because it's too risky to get too much of the plate.
I believe I read somewhere that is was estimated that 70% of a MLB pitcher's pitches are intended to be a strike. In The Show I feel if you aim for a ball and miss it results in a ball and if you miss a strike and it misses it usually ends up a strike. I'd like to see more missed strikes result in balls.Last edited by BrianU; 04-28-2015, 10:29 AM.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
You obviously have a reading problem. The link to my post is here #67Dude you must have a different build than everyone else because you said slide steps do not occur in CPU vs CPU games, but they do. They also occur in MoM games. You also said that a CPU pitcher picked off a base runner at 1B, except of course for Kershaw? But CPU pick offs in CPU vs CPU games as well as MoM games have been removed from the game. Not sure what you are seeing, but it sure is not the same as those of us who play tons and tons of MoM as well as CPU games.
Is there problems with the CPU game play this year? Absolutely. This game has plenty of warts. But Nomo is just coming up with slider recommendations based on his statistical analysis of CPU vs CPU games. If you don't want to play these sorts of games because you feel the game play is not up to your standards, then fine. But to come here and criticize his work saying things happened which nobody else has seen in hundreds of games, well I am afraid you will get called out on it.
I didn't say anything about anyone being picked off. I didn't say slide steps do not occur. If anyone is trolling here, it is you! My post is in the link but for you I will paste it here--read slowly, very slow....slow.....real slow.
"Inspired by this thread I gave CPU vs CPU a try with Season Mode. First game of regular season and Kershaw goes against Padres. Opening game and announcer does not mention Kershaw winning MVP or Cy Young, just like he wasn't anything special. Well, I'm not sure who that was wearing number 22, probably an imposter.
Getting to the game, Kershaw never throws over to first base, doesn't use the slide step, and this Kershaw imposter let's a catcher with 47 speed steal second base. Later on, the Kershaw imposter let a position player with speed in the 50's steal second base, never throwing over or using slide step. Next we have the other pitcher controlled by AI using slide step. throwing over to first base, looking more like Kershaw than the imposter wearing number 22.
The worst, well, worst or equally worst, came with runners on 2nd and third and score tied 1-1 with one out, AI has squeeze bunt called and of course batter (Dodgers) misses bunt and runner is easy out at home.
I cant...I can't bring myself to watch this sort of gameplay again. I have my Franchise going, and while there are imposters, at least I call the shots."Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Hey let's not beat our heads here.Getting to the game, Kershaw never throws over to first base, doesn't use the slide step, and this Kershaw imposter let's a catcher with 47 speed steal second base. Later on, the Kershaw imposter let a position player with speed in the 50's steal second base, never throwing over or using slide step. Next we have the other pitcher controlled by AI using slide step. throwing over to first base, looking more like Kershaw than the imposter wearing number 22.
The game is far from perfect. It has plenty warts. But it is still fun to play. You are free to play it anyway you want just as others (including CPU and MoM players) are free to play it the way they want.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
You said and I quote "Dude you must have a different build than everyone else because you said slide steps do not occur in CPU vs CPU games, but they do. "
Now you take a piece of what I wrote and try to make it fit your story. Reading slowly can be beneficial for you. See, now you saw it was Kershaw, and if you read it again, you may well see that I said CPU pitcher did use slide step. It really is amazing what can happen when reading slowly.Comment

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