Stats-Based CPU Sliders [MLB 15 Version]
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I've ran 6 games with Nomos sliders and the home team has won 4 of them. Wierd how sliders can favor one side over the other no matter what team is playing.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
It's not sliders. It's really not all that uncommon for a team (or just one side from home/away) to string together winning/losing streaks even purely by luck. You just saw one such streak... there isn't anything more to it.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
[QUOTE=nomo17k;2047323767]It's not sliders. It's really not all that uncommon for a team (or just one side from home/away) to string together winning/losing streaks even purely by luck. You just saw one such streak... there isn't anything more to it.[/QUOTE
I don't think it was a streak. Or dumb luckComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
[QUOTE=orye74;2047324542]It's not sliders. It's really not all that uncommon for a team (or just one side from home/away) to string together winning/losing streaks even purely by luck. You just saw one such streak... there isn't anything more to it.[/QUOTE
I don't think it was a streak. Or dumb luck
You'd be surprised how pure luck alone can generate all these streaks...
(Even though in real-life MLB there seems to be home-field advantage,) I don't think there is any in-game mechanism that would lead the away/home team to have an advantage over another, it's most likely what you saw was due to luck.
I tend to use Broadcast camera... but sometimes mix it up with something customized just for different experiences, I suppose.
I kinda want to use the views only available in MoM, but they aren't available in CPU vs. CPU games.
I wish the game allows more views in general. It's too good-looking a game not to be able to see it from all kinds of different angles. :PComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I don't know if anyone else has noticed this or its just my settings, but pitcher pickoff errors are higher than i have ever seen since '09. It is now happening almost once a game where my pitcher will attempt to pick off the CPU, and he just throws it into the stands! I mean, come on, how often does that happen in the major leagues? Almost never...can anyone please help me adjust the settings to severely reduce this??The king is back!
I did run about 50 total CPU v CPU tests spread over various settings as did other people I spoke with and found the default sliders very solid this year. My biggest issues and findings were:
- Very high GIDP/BIP and GIDP per game despite accurate batted ball profile.
- Slightly lower than average first pitch strike %
- Errors seem to need the same tweaks as last year i.e. fielding errors being lower than normal and throwing errors higher, out of the box.
One area I think may need a look at is base runner speed. Just from the eye test I saw many instances of balls just in front of home plate being turned into hits. Most of the slider makers here have gone ahead and decided to turn it down to 4 for much the same reason. I remember reading your base runner speed test last year I believe showing that 5 was the most realistic speed, I think with the changes to base running animations and speed differentials a new test might be necessary.
Also based on eye test I saw a lot of cases where short throws from the outfield or from the cutoff man would pull the 3rd and 2nd basemen off the bag when I felt they shouldn't have been. I'm talking pulling the 3rd baseman into foul territory. Bobhead mentioned that lowering throwing errors could help and I did see improvement. I made a bug report about this issue because others agreed it didn't look right.
I used Pitch speed 10 for all of my tests and it looks initially the problem of last year where steal % was 45%~ on that setting is resolved. It was back to 70% from what I saw in limited testing.
My testing method was not as extensive as Nomo's and I am not as well read on the sliders on what to change to get the desired effects statistically. I can't wait to read your results and findings.PSN ID: artvandelegheComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
[QUOTE=nomo17k;2047329376]
You'd be surprised how pure luck alone can generate all these streaks...
(Even though in real-life MLB there seems to be home-field advantage,) I don't think there is any in-game mechanism that would lead the away/home team to have an advantage over another, it's most likely what you saw was due to luck.
I've seen it a lot actually. Too much. I also run CPU v CPU in madden and Fifa soccer.
I tend to use Broadcast camera... but sometimes mix it up with something customized just for different experiences, I suppose.
I kinda want to use the views only available in MoM, but they aren't available in CPU vs. CPU games.
I wish the game allows more views in general. It's too good-looking a game not to be able to see it from all kinds of different angles. :PComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I can see that many games adding artificial advantage over another to keep things interesting, but The Show tends not to resort to that kind of mechanism to make things interesting... and that is the correct approach for a simulation game.
Indeed QC is a different beast as far as "necessary" adjustments are concerned. I'm not planning to do QC sliders as I almost never use QC myself... when I tried a set of a dozen games or so last year, things looked different enough that I didn't feel it was promising to do slider adjustments.
Of course things may have been improved this year... the issue is that you cannot really change CPU behaviors (discipline, in particular) that much through sliders, but the kind of adjustments (I think) needed to make CPU vs. CPU play realistically in QC are exactly that kind of thing.
Are you still seeing more Ks and walks? Then how much? If you have collected any stats, I could at least offer my suggestions as to what slider adjustments I would make, etc....Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
hey Nomo the walks to strikeouts is a little better this year if you have strike freq at 6 the biggest problem is offense i tried you're 5/5 set its actually the best results offensively. i think power and solid hits needs to be 6 lowering baserunner speed to 4 and increase steal freq to 6. i like most of you're global settings. still a few too many walks i average lets say Kershaw about 5 per 7. there has been some games with 1 or 2 walks which is amazing with QC. the main thing i ask you Nomo should i try contact at 6 to improve batting average? the strikeouts are better this year with QC as well don't want those to go down too much.
am i the only one who tries to use QC for MOM games?Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
didn't think about increasing timing to 6. that might be the trick. what are you're pitching numbers mine are 5/4/6. should i change consistancy back to 5 if timing is at 6? can you show me you're QC sliders? thanks for respondingComment

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