Looking forward to your MLB 16 set. I been using the default sliders and so far not to bad as default but I am sure you'll even improve with that
Stats-Based CPU Sliders [MLB 15 Version]
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Looking forward to your MLB 16 set. I been using the default sliders and so far not to bad as default but I am sure you'll even improve with thatPSN ID: MikeyBoy02NY02
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Re: Stats-Based CPU Sliders [MLB 15 Version]
20 games played and this is what I have so far:
3.6 runs per game
7.4 hits per game
1.3 2B per game
1.1 home runs per game
2.4 BB per game
7.9 K per game
.205 BA
I've rotated starters 1 through 5 each game. Offense overall looks quite anemic. Home run totals are slightly above average but they account for the majority of the runs scored. I didn't bother calculating triples because only two were hit in those 20 games. Also didn't track stolen bases but it appears SB ability needs to be bumped because too many were being thrown out. The CPU (especially OF) run speed and arm strength looks to be a bit too high. Errors are on the low side as well.
Keep in mind, it's a small sample and may be quite different than 70+ games but figured I'd share.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Man what sliders is everyone using right now. This is the only mode I play. I have put in last years Nomos sliders but after several games there just isnt any offense. I have read through this forum and it seem everyone is having the same problem. I tried upping CPU Contact to 7 as well as Power. Did the same for human contact. I played a couple of games and got one 5-4 score so maybe I;m on to something. Before that through 20 plus games it was always 2-0 or 3-1 with very few hits. in fact not once did a team even have 10 hits in a gameComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Have to agree, offense is too low no matter what slider combo I've used so far. I'm sure Nomo will have something in the works and look forward to his opinion. If I hit a sweet spot for a starting point I'll report back.Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Not wishing to hijack Nomo's thread at all but try these as a starting point for 16. This is purely an attempt to increase cpu offense and other areas may need tweaking, but it could be a potential starting base. The key change was lowering fielder reaction.
All star, human same as cpu
Dynamic Difficulty Sensitivity - 5
CPU Contact - 6
CPU Power - 5
CPU Timing - 5
CPU Foul Frequency - 1
CPU Solid Hits - 5
CPU Starter Stamina - 6
CPU Reliever Stamina - 3
CPU Pitcher Control - 4
CPU Pitcher Consistency - 5
CPU Strike Frequency - 4
CPU Manager Hook - 4
CPU Pickoffs - 4
Fastball Pitch Speed - 5
Offspeed Pitch Speed - 5
Fielding Errors Infield - 5
Fielding Errors Outfield - 5
Throwing Errors Infield - 4
Throwing Errors Outfield - 4
Fielder Run Speed – 3
Fielder Reaction - 3
Fielder Arm Strength Infield - 2
Fielder Arm Strength Outfield - 2
Baserunner Speed - 4
Baserunner Steal Ability - 5
Baserunner Steal Frequency - 6
Wind - 8
Injury Frequency - 5
I must stress this is a work in progress which may help Nomo and everyone else, but can also be scrapped once Nomo gets going......with these I've had a mix of games, for example, 1-0 one hitter and a 12-4 (14-12 hits), 6-4 (6-9 hits).
I'm sure Nomo will be working on things and I look forward to seeing his views/sliders.Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Is this thread only '15 version? Of have we gong into '16 yearComment
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Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Made a few adjustments then had 15 games played:
CPU Contact 6
CPU Power 4
CPU Foul Frequency 4
CPU Manager Hook 3
Fielding Errors Infield 7
Fielding Errors Outfield 7
Fielder Run Speed 3
Fielder Arm Strength Infield 4
Fielder Arm Strength Outfield 4
Baserunner Steal Ability 9
And the results:
4.8 runs per game
9.5 hits per game
1.8 2B per game
1.1 home runs per game
2.2 BB per game
6.4 K per game
.266 team BA
Offense definitely went up. I liked seeing there were a combination of pitchers duels and slugfests. However, I'd like the strikeouts to be slightly higher without sacrificing too much offense. I may bump CPU timing down to 4 and see how it turns out.Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Sorry for a relatively long silence; I have also been observing similar trends in MLB 16, that offense seems quite a bit down. What I'm seeing is BABIP being low (like it was in MLB 14) and steal success rate seems a bit down as well... but a lot of other stats are actually looking pretty solid so far.
Anyways, I created a new thread for MLB 16 and probably should continue there:
http://www.operationsports.com/forum...6-version.htmlComment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I have a question. When you adjust sliders does it impact simmed games or only games played? If it impacts simmed games I wonder what progression/regression look like in future years now that we seem to have progression based at least partially upon stats.
I'm seeing pretty realistic games on default sliders with the exception of stolen bases but what seems to be wacky is progression/regression.≡Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
I have a question. When you adjust sliders does it impact simmed games or only games played? If it impacts simmed games I wonder what progression/regression look like in future years now that we seem to have progression based at least partially upon stats.
I'm seeing pretty realistic games on default sliders with the exception of stolen bases but what seems to be wacky is progression/regression.
I think player progression/regression is managed by an entirely different engine totally unrelated to the gameplay. (And in my opinion that's one major reason as to why The Show hasn't quite gotten that aspect of franchise mode right...)Comment
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Re: Stats-Based CPU Sliders [MLB 15 Version]
Assuming that things have not changed in this regard, the only sliders that have affected simmed games are pitchers' Stamina, Manager Hook, and Injury Frequency sliders (and now Trade Frequency, but that's outside the gameplay).
I think player progression/regression is managed by an entirely different engine totally unrelated to the gameplay. (And in my opinion that's one major reason as to why The Show hasn't quite gotten that aspect of franchise mode right...)≡Comment
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