BYU 14's "Old Guy" quick count sliders for The Show 17

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  • BYU 14
    Rookie
    • Jul 2007
    • 413

    #151
    Re: BYU 14's "Old Guy" quick count sliders for The Show 17

    Played a game with the OP sliders and the following adjustments


    Solid hits and Power 4 for Hum and CPU
    INF and OF errors 6
    CPU starter stamina 7
    Hook 1


    Lost 8-4 to Baltimore, they got 14 hits, I got 12 but extra base hits were scarce. Baltimore 1 HR, 1 3B, Yanks 3 2B. The CPU also pulled its starter after 2 and I almost lost s***. I checked after the game and they had to start a reliever though due to fatigue. so the AI gets a pass on that. They ended up using 6 pitchers. CC went back to his old ways and got shelled, giving up 5 in 4 1/3, also odd he got tired in the 4th, with "only" 81 pitches thrown.


    Not sure yet about hitting post patch. I like the variety at solid hits on 4 better than on 5, but still not set on the power as it relates to extra base hits in general. I don't want to bump it to 5 and suddenly have a HR derby, so I will test a few more games at 4.

    Comment

    • CoachModer
      Rookie
      • Jul 2013
      • 253

      #152
      Re: BYU 14's "Old Guy" quick count sliders for The Show 17

      Originally posted by BYU 14
      Played a game with the OP sliders and the following adjustments


      Solid hits and Power 4 for Hum and CPU
      INF and OF errors 6
      CPU starter stamina 7
      Hook 1


      Lost 8-4 to Baltimore, they got 14 hits, I got 12 but extra base hits were scarce. Baltimore 1 HR, 1 3B, Yanks 3 2B. The CPU also pulled its starter after 2 and I almost lost s***. I checked after the game and they had to start a reliever though due to fatigue. so the AI gets a pass on that. They ended up using 6 pitchers. CC went back to his old ways and got shelled, giving up 5 in 4 1/3, also odd he got tired in the 4th, with "only" 81 pitches thrown.


      Not sure yet about hitting post patch. I like the variety at solid hits on 4 better than on 5, but still not set on the power as it relates to extra base hits in general. I don't want to bump it to 5 and suddenly have a HR derby, so I will test a few more games at 4.
      I hate to almost say it, but what if we max out the Starter Stamina at 10 and try that out and tweak down from there. If they continue to get pulled early on 10 then we know we have an issue with the settings that is beyond our control?

      Also, how has the power on 4 been so far. I have not played a game since yesterday. I am set the make the change though while in Spring Training. I am hoping to iron out these few things.

      Right now I am not too worried about errors, I agree with you we need to focus on the hitting and pitching and attempt to tune it to as near as possible to a realistic yet competitive game based on how well players are rated. Errors is the last thing on my mind right now. I do agree though that there are far less this year than last year. Like I said before, they have people at MLB who have no clue about game play and just really focus on graphics which I have to say are top notch, but they continue to put little to no effort into getting a real game. I would love to know their thought process on how they come up with their slider sets. If they would hire people from this site we could put together something with all that technology they have at their finger tips and deliver a good product I think. They have an entire year to do this yet they fail each year. We tune sliders in weeks get them half way decent then they deliver a patch and it's back to square one.

      Comment

      • BYU 14
        Rookie
        • Jul 2007
        • 413

        #153
        Re: BYU 14's "Old Guy" quick count sliders for The Show 17

        Originally posted by CoachModer
        I hate to almost say it, but what if we max out the Starter Stamina at 10 and try that out and tweak down from there. If they continue to get pulled early on 10 then we know we have an issue with the settings that is beyond our control?

        Also, how has the power on 4 been so far. I have not played a game since yesterday. I am set the make the change though while in Spring Training. I am hoping to iron out these few things.

        Right now I am not too worried about errors, I agree with you we need to focus on the hitting and pitching and attempt to tune it to as near as possible to a realistic yet competitive game based on how well players are rated. Errors is the last thing on my mind right now. I do agree though that there are far less this year than last year. Like I said before, they have people at MLB who have no clue about game play and just really focus on graphics which I have to say are top notch, but they continue to put little to no effort into getting a real game. I would love to know their thought process on how they come up with their slider sets. If they would hire people from this site we could put together something with all that technology they have at their finger tips and deliver a good product I think. They have an entire year to do this yet they fail each year. We tune sliders in weeks get them half way decent then they deliver a patch and it's back to square one.


        I agree on upping stamina, Severino got tired in the 6th this morning, with 81 pitches and the game tied at 1, so I had to remove him. I am going to test 8 human/9 CPU later.


        Really struggling with the hitting piece right now to try and get extra base hits up.


        Adjustments this morning
        Hook 1
        Contact and power at 5 for both
        Solid hits 4 for both
        Fielder speed 2
        Fielder reaction 5
        Errors 6 (I actually think this might be good)


        The rest I can't say yet. Lost one game 7-0 and Toronto went deep twice, second game mentioned above ended up going 13 innings and I lost 2-1 on a walk off single. I had 5 hits and Toronto had 7, but I also struck them out 20 times over 13 innings. Possible I guess since Sevy was on and had 11 through 6 and Betances and Chapman both went 2 full innings and had 3 apiece. So, hopefully just an outlier. Toronto had 2 doubles, I had no extra base hits.


        The only thing I like is solid at 4 due to variety, so do we look at contact at 6, power at 6 or bump timing up a notch for both? I am going to start with power first and hope the combination of that at 6 and solid hits at 4 solves it.

        Comment

        • CoachModer
          Rookie
          • Jul 2013
          • 253

          #154
          Re: BYU 14's "Old Guy" quick count sliders for The Show 17

          Another Spring Training Game down and what a good one with some adjustments.

          I changed to sliders due to the recent patch change and the lack of offense.

          I played the following settings:

          Contact Human 5 and CPU 6
          Power 4 both
          Solid hits 5 both
          Timing 4 both
          Foul Freq 3 both
          Pitch control 5 human 4 CPU
          Pitch Consis. 4 human 5 CPU
          Base runner SPD 5

          It was a great game between Orioles (me) and Pittsburgh. I lost again in extra innings. 7-6 on a Sac Fly.

          Pitt scored 6 runs in the 4th a total collapse for Tillman who was pitching good up to that point then they hit three straight home runs, which I can say was my fault and any major league player would have done the same because all 3 were right down the middle in the center box after I reviewed it. Not sure why Tillman threw down the middle when I was trying to paint the Corners on some and high and low for the most part. But all three were right there. They also tagged me for some walks and other hits as well that inning.

          I rallied back in the 9th putting up 4 runs with my reserves.

          I ended up with 10 hits and 1 error (errors were on 5) I walked twice and k'd 15 times, not being patient and the timing of the change up is killing me. I was 10 for 39 with 2 HR, 2 doubles, and 1 Triple. Pitt had 9 hits on 35 AB, 5 walks and 8 K's and 3 HR and 2 Doubles. So not bad for extra base hits.

          Brad Brach out of the Pen was great in the 8th as he struck out the side. I did notice as like last season that the pitcher confidence plays a key role in control and consistency and when they lose their confidence the ball is all over the place as with Tillman in the 4th. I am going to run another game tomorrow on these same settings and I am locking in my Dynamic hitting at this point to get a base line, but I like what I am seeing where it is at, which I believe is right around All-Star or Veteran +. Either case I am happy with where it is at. I may put the Human Control and Consistency both on 5 for the next game due to classic pitching on HOF.

          Overall I thought it played well and had a better feeling with bumping things up as we talked about doing. I had the starter stamina on 10 but it doesn't matter in Spring Training because the pitchers get lifted after 3-4 innings.

          More to follow! Thoughts???

          Comment

          • BYU 14
            Rookie
            • Jul 2007
            • 413

            #155
            Re: BYU 14's "Old Guy" quick count sliders for The Show 17

            Originally posted by CoachModer
            Another Spring Training Game down and what a good one with some adjustments.

            I changed to sliders due to the recent patch change and the lack of offense.

            I played the following settings:

            Contact Human 5 and CPU 6
            Power 4 both
            Solid hits 5 both
            Timing 4 both
            Foul Freq 3 both
            Pitch control 5 human 4 CPU
            Pitch Consis. 4 human 5 CPU
            Base runner SPD 5

            It was a great game between Orioles (me) and Pittsburgh. I lost again in extra innings. 7-6 on a Sac Fly.

            Pitt scored 6 runs in the 4th a total collapse for Tillman who was pitching good up to that point then they hit three straight home runs, which I can say was my fault and any major league player would have done the same because all 3 were right down the middle in the center box after I reviewed it. Not sure why Tillman threw down the middle when I was trying to paint the Corners on some and high and low for the most part. But all three were right there. They also tagged me for some walks and other hits as well that inning.

            I rallied back in the 9th putting up 4 runs with my reserves.

            I ended up with 10 hits and 1 error (errors were on 5) I walked twice and k'd 15 times, not being patient and the timing of the change up is killing me. I was 10 for 39 with 2 HR, 2 doubles, and 1 Triple. Pitt had 9 hits on 35 AB, 5 walks and 8 K's and 3 HR and 2 Doubles. So not bad for extra base hits.

            Brad Brach out of the Pen was great in the 8th as he struck out the side. I did notice as like last season that the pitcher confidence plays a key role in control and consistency and when they lose their confidence the ball is all over the place as with Tillman in the 4th. I am going to run another game tomorrow on these same settings and I am locking in my Dynamic hitting at this point to get a base line, but I like what I am seeing where it is at, which I believe is right around All-Star or Veteran +. Either case I am happy with where it is at. I may put the Human Control and Consistency both on 5 for the next game due to classic pitching on HOF.

            Overall I thought it played well and had a better feeling with bumping things up as we talked about doing. I had the starter stamina on 10 but it doesn't matter in Spring Training because the pitchers get lifted after 3-4 innings.

            More to follow! Thoughts???

            Those are good results and I think we are on the same page in several areas, though big deference is I raised power to 6 and kept solid hits at 3. Reasoning behind this is a saw a few rocket shots go for HR's that just cleared the fence, while reducing solid hits and raising power makes line shots that may have cleared the wall into gappers. I have been testing as much as possible today and have found the two best games with the settings below in terms of hit variety, baseball "feel" and excitement.


            Still HOF pitching and Veteran hitting and all other settings from OP. Not going to update OP yet as I only want to do it one more time and not get slideritis


            Hum/CPU Contact: 5/6
            Hum/CPU Power: 6/6
            Hum/CPU Timing: 2/0
            Hum/CPU Foul Frequency: 2/1
            Hum/CPU Solid Hits: 3/3
            Hum/CPU Starter Stamina: 7/8
            Hum/CPU Reliever Stamina: 1
            Hum/CPU Pitcher Control: 5/3
            Hum/CPU Pitcher Consistency: 4/4
            CPU Strike Frequency: 5
            CPU Manager Hook: 1
            CPU Pickoffs: 5
            Fastball Pitch Speed: 4
            Offspeed Pitch Speed: 6


            Fielding Errors Infield: 6
            Fielding Errors Outfield: 6
            Throwing Errors Infield: 5
            Throwing Errors Outfield: 5
            Fielder Run Speed: 2
            Fielder Reaction: 5
            Fielder Arm Strength Infield: 5
            Fielder Arm Strength Outfield: 4
            Baserunner Speed: 4
            Baserunner Steal Ability: 5
            Baserunner Steal Frequency: 6
            Wind: 5
            Injury Frequency: 6
            Trade Frequency: 5
            Last edited by BYU 14; 04-27-2017, 07:55 PM.

            Comment

            • BYU 14
              Rookie
              • Jul 2007
              • 413

              #156
              Re: BYU 14's "Old Guy" quick count sliders for The Show 17

              Will start posting results testing the changes above now that I have a few games in with them, liking what I see for extra base hits thus far.


              Yankees 4-7-0
              Blue Jays 7-13-0
              2B: Yankees 2, Blue Jays 2
              HR: Yankees 2, Blue Jays 1
              BB: Yankees 2, Blue Jays 4
              K: Yankees 8, Blue Jays 5


              AI left the CPU pitcher in through 5, I led 4-1 at the time. Tanaka ran out of gas and I had to pitch a AAA pitcher called up because my pen was exhausted and he got shelled for 4 runs in 2.1 innings.


              What I really like is errors at 6, not because I am getting errors, but have seen a couple of bobbles and the Toronto 1B dropped a soft liner, but picked it up in time to get to the base. Also had the 2B drop the underhand toss from short on a potential double play ball two games earlier.


              My thoughts so far are that timing and solid hits offset the power increase, resulting in a good array of hits types, but not overboard on the power. Will keep monitoring this, but 6 seems like it might be the way to go post patch. Will also keep in eye on CPU contact at 6, but so far I am fine with it. I just don't want constant double figure hits from the CPU game after game.

              Comment

              • bryanm1982
                MVP
                • Nov 2016
                • 3785

                #157
                Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                I tried the new sliders out on a exhibition game. I was the Giants and played the Phillies. I won 3-2. I pitched Moore against Efflin cause I didn't want to have a pitchers duel so I can test out the offense. Moore pitched good he gave up a sac fly and a solo HR. And then I scored single runs in the 6th, 7th, and 8th. Solo HR, 2 RBI doubles.

                Phillies 2 4 0
                Giants 3 7 0

                Giants: 3 2B, 1 HR, 3 BB, 6 K's. 7 for 31
                Phillies: 1 2B, 1 HR, 3 BB, 4 K's. 4 for 31
                Follow me on Twitch

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                Comment

                • BYU 14
                  Rookie
                  • Jul 2007
                  • 413

                  #158
                  Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                  Originally posted by bryanm1982
                  I tried the new sliders out on a exhibition game. I was the Giants and played the Phillies. I won 3-2. I pitched Moore against Efflin cause I didn't want to have a pitchers duel so I can test out the offense. Moore pitched good he gave up a sac fly and a solo HR. And then I scored single runs in the 6th, 7th, and 8th. Solo HR, 2 RBI doubles.

                  Phillies 2 4 0
                  Giants 3 7 0

                  Giants: 3 2B, 1 HR, 3 BB, 6 K's. 7 for 31
                  Phillies: 1 2B, 1 HR, 3 BB, 4 K's. 4 for 31

                  How did you feel about the variety, a good mix of different hit types?

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3785

                    #159
                    Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                    It felt good. I was struggling on offense at first. I was jumping early on everything so I raised the pitch speeds back up to 5 and 7 and I started to hit better.
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                    Comment

                    • BYU 14
                      Rookie
                      • Jul 2007
                      • 413

                      #160
                      Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                      Originally posted by bryanm1982
                      It felt good. I was struggling on offense at first. I was jumping early on everything so I raised the pitch speeds back up to 5 and 7 and I started to hit better.
                      Cool, it is just a shame the patch knocked things out of whack so much!


                      As I test more some thoughts on adjustments
                      • Errors at 6 - Solid will make the final set
                      • Fielder speed 2, fielder reaction 5 - Really liking both as they relate to helping hits in the gaps get down more, as well as infield play. Seeing some nice reaction stops/misses and seeing eye singles are back. These are definite changes as well.
                      • Power at 6 - Not going to do it. I am testing back down at 5, with solid hits raised back to 4. To get the extra base hits right I am focusing on timing now on the premise that being able to expand the sweet spot will result in more extra base hits. Have human at 4 and CPU at 2 and early results are promising.
                      • Last thing I am testing with this setup is CPU contact between 5 and 6. I need a bigger sample size to lock this in, more to come.

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14762

                        #161
                        Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                        Originally posted by BYU 14
                        • Power at 6 - Not going to do it. I am testing back down at 5, with solid hits raised back to 4. To get the extra base hits right I am focusing on timing now on the premise that being able to expand the sweet spot will result in more extra base hits. Have human at 4 and CPU at 2 and early results are promising.

                        Just want to make sure I enter the correct sliders...


                        Human/CPU Power - 5
                        Human/CPU Solid Hits - 4/2


                        Did I understand you correctly?
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                        Comment

                        • BYU 14
                          Rookie
                          • Jul 2007
                          • 413

                          #162
                          Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                          Originally posted by The Kid 24
                          [/list]
                          Just want to make sure I enter the correct sliders...


                          Human/CPU Power - 5
                          Human/CPU Solid Hits - 4/2


                          Did I understand you correctly?
                          Sorry bout that, I ran everything together


                          Power at 5 for both
                          Solid hits at 4 for both
                          Hum timing 4, CPU timing 2


                          They are continuing to hold up. After a slugfest last game, going into extra innings San Francisco/San Diego tied at 1-1. As the Giants I have 9 hits, (3 doubles) but have been horrendous leaving runners on base. San Diego has 5, 1 double, 1 HR (Poor Cueto gave up 2 hits through 7, then 2 in the 8th, including the HR)


                          Still seeing a good mix of bloops, a couple off the wall, hard grounders, choppers and line drives. Fingers crossed it holds up, let me know what you think.

                          Comment

                          • BYU 14
                            Rookie
                            • Jul 2007
                            • 413

                            #163
                            Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                            Here are the current sliders I am testing, still want to grow the sample size, but so far so good.


                            Hum/CPU Contact: 5/5
                            Hum/CPU Power: 5/5
                            Hum/CPU Timing: 4/3
                            Hum/CPU Foul Frequency: 2/1
                            Hum/CPU Solid Hits: 4/4
                            Hum/CPU Starter Stamina: 7/8
                            Hum/CPU Reliever Stamina: 1
                            Hum/CPU Pitcher Control: 5/3
                            Hum/CPU Pitcher Consistency: 4/4
                            CPU Strike Frequency: 5
                            CPU Manager Hook: 1
                            CPU Pickoffs: 5
                            Fastball Pitch Speed: 4
                            Offspeed Pitch Speed: 6


                            Fielding Errors Infield: 6
                            Fielding Errors Outfield: 6
                            Throwing Errors Infield: 5
                            Throwing Errors Outfield: 5
                            Fielder Run Speed: 2
                            Fielder Reaction: 5
                            Fielder Arm Strength Infield: 5
                            Fielder Arm Strength Outfield: 4
                            Baserunner Speed: 4
                            Baserunner Steal Ability: 5
                            Baserunner Steal Frequency: 6
                            Wind: 5
                            Injury Frequency: 6
                            Trade Frequency: 5
                            Last edited by BYU 14; 04-28-2017, 10:32 PM.

                            Comment

                            • BYU 14
                              Rookie
                              • Jul 2007
                              • 413

                              #164
                              Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                              Finished the extra inning game Parker hit a solo shot in the top of the 11th and we escaped with a 2-1 win.


                              11 innings
                              Giants 2-11-0 5 BB, 11 K, 3 2B, 1 HR
                              Padres 1-7-1 0 BB, 16 K, 2 2B, 1 3B, 1 HR


                              Cueto had 11 K's in 8 innings, was a good game throughout. Giants have Arizona coming in next and they have a couple of big bats that should test the Giants pitching.

                              Comment

                              • BYU 14
                                Rookie
                                • Jul 2007
                                • 413

                                #165
                                Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                                Close to dialed in on testing set, changed CPU contact to 5 and CPU timing to 3 in the post above.

                                Comment

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