BYU 14's "Old Guy" quick count sliders for The Show 17

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  • BYU 14
    Rookie
    • Jul 2007
    • 413

    #196
    Re: BYU 14's "Old Guy" quick count sliders for The Show 17

    Originally posted by bryanm1982
    So I played a exhibition game with the Yankees and played the Royals. Montgomery against Hammels. I turned power down to 4 and bumped up solid hitting to 5 for both human and CPU.

    Royals 0 7 0
    Yankees 1 1 0

    Royals: 6 singles, 1 triple, 2 BB, 4 K's
    Yankees: 1 HR, 1 BB, 4 K's

    My lone hit was a HR as you can see. I might lower human pitching control to 4 and bump up human solid hits to 6 to see if that changed anything. And it just might be the way I'm playing right now.

    I tested a different approach, put wind back to 5, dropped power to 4 and kept solid hits at 4. I think this might be the way to go as distance on long balls has dropped, seeing a more hit the fence now and only an occasional no doubter. When I put solid hits at 5 I didn't see much of a decrease and not as much hit variety. Tested 3 games each way and would do more but have to workout and get some errands done


    CPU Hook I upped to 4 and seeing good decisions by the CPU at that level.

    Comment

    • The Kid 24
      It's Show Time!
      • Jan 2007
      • 14762

      #197
      Re: BYU 14's "Old Guy" quick count sliders for The Show 17

      Fellas... Do you know if combining sliders hurts anything?

      Asking because right now I'm using:

      BYU's hitting sliders (I use Vet for hitting)
      Stealyerface's pitching sliders (Human at 1/1)
      Mike Lowe's fielding sliders (INF/OF errors raised high to actually get errors).
      Last edited by The Kid 24; 05-05-2017, 03:37 PM.
      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

      Comment

      • bryanm1982
        MVP
        • Nov 2016
        • 3785

        #198
        Re: BYU 14's "Old Guy" quick count sliders for The Show 17

        Originally posted by The Kid 24
        Fellas... Do you know if combining sliders hurts anything?

        Asking because right now I'm using:

        BYU's hitting sliders (I use Vet for hitting)
        Stealyerface's pitching sliders (Human at 1/1)
        Mike Lowe's fielding sliders (INF/OF errors raised high to actually get errors).
        Nope not at all. Everyone plays different this sliders might work better for you. As long as your happy with the results you are getting. I am thinking about raising errors to 6 cause I'm not seeing as many.
        Follow me on Twitch

        https://twitch.tv/bryanm1982

        Dodgers Franchise

        https://docs.google.com/spreadsheets...it?usp=sharing

        Comment

        • The Kid 24
          It's Show Time!
          • Jan 2007
          • 14762

          #199
          Re: BYU 14's "Old Guy" quick count sliders for The Show 17

          Originally posted by bryanm1982
          Nope not at all. Everyone plays different this sliders might work better for you. As long as your happy with the results you are getting. I am thinking about raising errors to 6 cause I'm not seeing as many.
          Awesome, thanks for the info!

          Mike's sliders has INF fielding & throwing errors at 10, OF fielding & throwing errors at 7,9.

          Really liking these and not seeing insane amount of errors like you would think at 10!
          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14762

            #200
            Re: BYU 14's "Old Guy" quick count sliders for The Show 17

            Originally posted by BYU 14
            I tested a different approach, put wind back to 5, dropped power to 4 and kept solid hits at 4. I think this might be the way to go as distance on long balls has dropped, seeing a more hit the fence now and only an occasional no doubter. When I put solid hits at 5 I didn't see much of a decrease and not as much hit variety. Tested 3 games each way and would do more but have to workout and get some errands done


            CPU Hook I upped to 4 and seeing good decisions by the CPU at that level.
            Dropped power to 4 for both Human & CPU?

            Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • BYU 14
              Rookie
              • Jul 2007
              • 413

              #201
              Re: BYU 14's "Old Guy" quick count sliders for The Show 17

              Originally posted by The Kid 24
              Dropped power to 4 for both Human & CPU?

              Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app


              Correct, both Hum and CPU solid hits and power at 4, with wind at 5. I agree with Bryan on combining sliders, whatever gives you a good experience and I am continuing to look at errors as well, with an eye on testing 7 for fielding and 6 for throwing. Overall in my franchise HR numbers are good, with me averaging 1.3 a game and CPU 1.1, but that is over two different sets of sliders with the patch. Just want to keep it there or a bit lower.

              Comment

              • BYU 14
                Rookie
                • Jul 2007
                • 413

                #202
                Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                78 games into my Yankee Franchise now. 39-39 and in 5th place in a very loaded AL east, but only 7 games out of 1st.

                Team rankings
                Hitting:

                Average .254 (17th)
                Runs 327 (14th)
                2B 112 (28th) - These have increased since I started using 1.04 sliders
                3B 11 (23rd)
                HR 105 (4th) 1.3 per game
                SB 23 (24th)
                BB 186 (30th)
                K 486 (2nd)

                Pitching:
                ERA 3.85 (14)
                Shutouts 5 (16th)
                Hits allowed 588 (1st)
                Runs allowed 318 (13th)
                HR allowed 86 (16th) 1.1 per game
                BB allowed 282 (24th) this is killing me
                K 663 (7th)

                Lineup

                1B - Bird .307-16-39
                2B - Castro .267-9-28
                3B - Headley .213-8-26
                SS - Gregorious .269-3-26
                C - Romine .214-3-13 (Sanchez is on the DL .323-14-37 in 51 games before he got hurt)
                RF - Judge .226-13-33
                CF - Ellsbury .286-13-32
                LF - Gardner .247-6-26
                DH - Holliday .257-11-35

                Pitching
                Tanaka 6-7, 4.40
                Pineda 5-5, 3.42
                Sabathia 3-8, 6.01
                Kaprielian 1-0, 4.58 (Severino on the DL 6-3, 2.92)
                Otani 2-1, 3.79 (Mitchell also on the DL)
                Last edited by BYU 14; 05-05-2017, 04:11 PM.

                Comment

                • CoachModer
                  Rookie
                  • Jul 2013
                  • 253

                  #203
                  Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                  Originally posted by BYU 14
                  I tested a different approach, put wind back to 5, dropped power to 4 and kept solid hits at 4. I think this might be the way to go as distance on long balls has dropped, seeing a more hit the fence now and only an occasional no doubter. When I put solid hits at 5 I didn't see much of a decrease and not as much hit variety. Tested 3 games each way and would do more but have to workout and get some errands done


                  CPU Hook I upped to 4 and seeing good decisions by the CPU at that level.
                  I will give this a try later. So Power of 4 and SH of 4. I wonder what the difference would be if we just left the wind off all together. I would rather get realistic games than worrying about just how much the wind plays a role. It's bad enough we have fine tune the power and SH, so maybe just eliminate the other factor (wind) and see what happens as far as hit distribution?????

                  Are we thinking that the CPU and Human Pitch Control and Consist. are good? Also what pitch view are you guys using, because it appears I am not judging right from behind the pitcher and am dropping balls right down the middle. I am going to try to use a view from behind the catcher so I can have a better view of where I am aiming at. I used meter last year, but you have me hooked on Classic now and I went to use meter two games ago and didn't like it as much so I immediately went back to Classic. I just don't like how pitchers can be so erratic at times and it doesn't help when I send the batter meat balls based on my aim point. I think one of you said it before, you have to know your pitcher, which is true. I do notice when the CPU control and consistency are raised they send more meatballs, so I believe they are good or could even go lower, not sure, so for now I am leaving it where it is at. I just found it harder to hit them when they had higher sliders than lower, maybe because they were pitching more out of the strike zone at times and able to paint the corner more as a results. Thoughts??????

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14762

                    #204
                    Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                    Originally posted by CoachModer
                    I will give this a try later. So Power of 4 and SH of 4. I wonder what the difference would be if we just left the wind off all together. I would rather get realistic games than worrying about just how much the wind plays a role. It's bad enough we have fine tune the power and SH, so maybe just eliminate the other factor (wind) and see what happens as far as hit distribution?????

                    Are we thinking that the CPU and Human Pitch Control and Consist. are good? Also what pitch view are you guys using, because it appears I am not judging right from behind the pitcher and am dropping balls right down the middle. I am going to try to use a view from behind the catcher so I can have a better view of where I am aiming at. I used meter last year, but you have me hooked on Classic now and I went to use meter two games ago and didn't like it as much so I immediately went back to Classic. I just don't like how pitchers can be so erratic at times and it doesn't help when I send the batter meat balls based on my aim point. I think one of you said it before, you have to know your pitcher, which is true. I do notice when the CPU control and consistency are raised they send more meatballs, so I believe they are good or could even go lower, not sure, so for now I am leaving it where it is at. I just found it harder to hit them when they had higher sliders than lower, maybe because they were pitching more out of the strike zone at times and able to paint the corner more as a results. Thoughts??????
                    I'm really liking this setup...

                    Human Control/Consist - 1
                    CPU Control - 4
                    CPU Consist - 4
                    CPU Strike Freq - 3
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • BYU 14
                      Rookie
                      • Jul 2007
                      • 413

                      #205
                      Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                      Originally posted by CoachModer
                      I will give this a try later. So Power of 4 and SH of 4. I wonder what the difference would be if we just left the wind off all together. I would rather get realistic games than worrying about just how much the wind plays a role. It's bad enough we have fine tune the power and SH, so maybe just eliminate the other factor (wind) and see what happens as far as hit distribution?????

                      Are we thinking that the CPU and Human Pitch Control and Consist. are good? Also what pitch view are you guys using, because it appears I am not judging right from behind the pitcher and am dropping balls right down the middle. I am going to try to use a view from behind the catcher so I can have a better view of where I am aiming at. I used meter last year, but you have me hooked on Classic now and I went to use meter two games ago and didn't like it as much so I immediately went back to Classic. I just don't like how pitchers can be so erratic at times and it doesn't help when I send the batter meat balls based on my aim point. I think one of you said it before, you have to know your pitcher, which is true. I do notice when the CPU control and consistency are raised they send more meatballs, so I believe they are good or could even go lower, not sure, so for now I am leaving it where it is at. I just found it harder to hit them when they had higher sliders than lower, maybe because they were pitching more out of the strike zone at times and able to paint the corner more as a results. Thoughts??????

                      I like the weather element, but think it is a tad overpowered this version. I think one way to test this without turning it off is play some exhibition games in a domed stadium (Metrodome in classic stadiums)


                      For pitching one suggestion for pitching with the clean screen and classic until you develop "a feel" is to turn vibrations on. This will let you know when you are on the edge of the zone. This will give you a feel on how far to move the left stick and also vibrate as you get to maximum effort on the pitch.


                      A big thing I do is change up my pitch speed by releasing the X button at 4 different increments.
                      1-A quick tap, more accurate on average, but ball has less velocity and drops a bit
                      2-Quick hold about 1/2 a second, good mix of velocity and accuracy, still takes a bit off speed wise
                      3-1 second hold, not as accurate but good movement and velocity
                      4-2 second hold, most velocity, but worst control and tends to be up in the zone more, high risk, high reward.

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14762

                        #206
                        Re: BYU 14's "Old Guy" quick count (and regular) sliders for The Show 17

                        Im gonna post what Im using for everything...

                        Human/CPU Contact - 5
                        Human/CPU Power - 4
                        Human/CPU Timing - 3
                        Human/CPU Foul Freq - 2/1
                        Human/CPU Solid Hits - 4
                        Human/CPU Starter Stam - 8
                        Human/CPU Reliever Stam - 1
                        Human/CPU Control - 1/4
                        Human/CPU Consist - 1/4
                        CPU Strike Freq - 3
                        CPU Manager Hook - 2
                        CPU Pickoffs - 8
                        FB Pitch Speed - 8
                        Offspeed Pitch Speed - 10
                        INF Errors - 10
                        OF Errors - 7
                        INF Throwing Errors - 10
                        OF Throwing Errors - 9
                        Fielder Run Speed - 1
                        Fielder React - 2
                        INF Arm Strength - 5
                        OF Arm Strength - 3
                        Baserunner Speed - 3
                        Baserunner Steal Ab - 6
                        Baserunner Steal Freq - 6
                        Wind - 5


                        Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                        Comment

                        • BYU 14
                          Rookie
                          • Jul 2007
                          • 413

                          #207
                          Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                          Really interested in your errors, what are you seeing over a 10 game sample in terms of total errors?

                          Comment

                          • The Kid 24
                            It's Show Time!
                            • Jan 2007
                            • 14762

                            #208
                            Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                            Originally posted by BYU 14
                            Really interested in your errors, what are you seeing over a 10 game sample in terms of total errors?
                            I have played 10 games yet but honestly it's not insane like you think it would be... I've seen booted balls, bobbled balls, etc and definitely unlocked some awesome new animations I've never witnessed before!
                            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3785

                              #209
                              Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                              I played a game in my Pirates franchise. I lost 5-1. It was tied 1-1 in the 8th and I left Sonny Gray in too long as he gave up a RBI single and then a 3 run homer to Stanton to put the game out of reach. I couldn't hit Nicolino.

                              Marlins 5 7 0
                              Pirates 1 4 0

                              Marlins: 5 singles, 2 HR, 1 BB, 11 K's
                              Pirates: 1 single, 3 doubles, 3 BB, 4 K's

                              I'm not liking the 3 out of 4 hits being doubles. But I just might have been getting shut down too.

                              I pitch in broadcast. I like it a lot. I have always used that camera.
                              Follow me on Twitch

                              https://twitch.tv/bryanm1982

                              Dodgers Franchise

                              https://docs.google.com/spreadsheets...it?usp=sharing

                              Comment

                              • BYU 14
                                Rookie
                                • Jul 2007
                                • 413

                                #210
                                Re: BYU 14's "Old Guy" quick count sliders for The Show 17

                                Originally posted by bryanm1982
                                I played a game in my Pirates franchise. I lost 5-1. It was tied 1-1 in the 8th and I left Sonny Gray in too long as he gave up a RBI single and then a 3 run homer to Stanton to put the game out of reach. I couldn't hit Nicolino.

                                Marlins 5 7 0
                                Pirates 1 4 0

                                Marlins: 5 singles, 2 HR, 1 BB, 11 K's
                                Pirates: 1 single, 3 doubles, 3 BB, 4 K's

                                I'm not liking the 3 out of 4 hits being doubles. But I just might have been getting shut down too.

                                I pitch in broadcast. I like it a lot. I have always used that camera.
                                I just had a game very similar, first time all but one of my hits was extra base, but same scenario. BTW, the games below are with the following error adjustments. INF fielding errors - 7, OF and INF throwing errors - 6. Only one error in two games, but saw two animations I have never seen before that made me pop. A bobbled catch on a double play that prevented the turn and the 3B double clutching, then dropping the ball on dribbler as he tried to rush the throw. Always like to see new animations, so if I don't start seeing a rash of errors will update OP with these changes as well. This game never gets old!

                                NY 3-10-0 2B-3, HR-1, BB-3, K-5
                                Chi 0-1-0 BB-5, K-9 (Kaprielian 7 innings of 1 hit ball, 102 pitches

                                NY 3-4-0 2B-2, HR-1, BB-1, K-12
                                Hou 5-12-1 2B-2, HR-2, BB-1, K-6

                                Same as your Pirates game, but McCullers was throwing a no-hitter through 6. I broke it up with a 1 out double in the 7th. In the 8th doubled, drew a walk, then Holliday took a hanging curve out of the entire park! It was amazing, McCullers had me off balance the whole game and literally made that one mistake I was able to time up.

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