FenwayMac 2018 Legend Sliders
Collapse
Recommended Videos
Collapse
X
-
Re: FenwayMac 2018 Legend Sliders
Yankees 11 13 0 2 2B, 4 HR, 4 BB, 11 K
Twins 10 15 1 4 2B, 3 HR, 1 BB, 8 KComment
-
Re: FenwayMac 2018 Legend Sliders
I haven't been able to play much lately, but i got a game in last night. Lost that game to the Jays 3-1. Lost the series to the Jays too unfortunately, i had two 5-3 double plays within 2 innings of each other lol. Both innings started out with runners on first and second, nobody out. I had grounders hit right at Beltre, so i stepped on third and went to first. Would have preferred to get the runner at second, but the play would have been too close to risk only getting one out. So went 5-3 Double Play twice. I have not had those all year until then.Comment
-
Re: FenwayMac 2018 Legend Sliders
Fenway great slider set. I really like some of the philosophies explored and how the sliders affect the game play. I also agree that there is no going back lol. I am an analog guy (hitting/pitching/and fielding) this is the least amount of tweaks I have had to make to a slider set to date (save for my own personal slider theory adjustments for hitting and pitching to work realistically on analog controls). Well done!Comment
-
Re: FenwayMac 2018 Legend Sliders
Fenway great slider set. I really like some of the philosophies explored and how the sliders affect the game play. I also agree that there is no going back lol. I am an analog guy (hitting/pitching/and fielding) this is the least amount of tweaks I have had to make to a slider set to date (save for my own personal slider theory adjustments for hitting and pitching to work realistically on analog controls). Well done!)
Have fun.Comment
-
Re: FenwayMac 2018 Legend Sliders
Will do! If you have any analog users interested, I started experimenting on 17 the show with moving Solid hits all the way to 10 and Human Timing all the way to 0 with amazing results. The same goes for Analog pitching with Human Control to 10 and Human Consistency to 0 (yes I tried those flip flopped and that didn't yield the desired results). I know those changes sound crazy but when paired together into these max/min sets they brought a balance I felt Analog lacked. After experimenting with other values in between it still felt like too much of a dice roll even when I had perfect timing. No, not every perfectly timed hit or pitch is automatic it feels inline with a players stats which is what I was going for.
For hitting the AI places the PCI similarly to the CPU hitting mechanic and it's placed based on the player contact stats (higher contact = more accurate PCI placement), so higher contact hitters will enjoy more contact even with the values are set as I described above. When the PCI is on location then good timing should produce good contact every time. I hated having the PCI land on the pitch with good timing and the game produces week contact. Instead weak contact should be produced when the PCI is around the ball resulting in the bat toping/chopping the pitch for weak grounders and when the PCI is under the ball producing bloops and pop ups. Also noting not all solid contact is not always in the gaps or over the fence. Good contact with the above values gives plenty of line drive outs and deep fly balls that fall inline with the stats of the hitter in that at bat.
With pitching if you get the downward pull (timing) and the up ward push (location) timed perfect the pitch is more around the location you placed your pre pitch cursor with the degree of variance being based on that pitchers control stat for the selected pitch. I hated landing both mechanics in analog pitching and still have so many pitches being way off target. The idea with both of these changes being what A player is doing with the stick along with the players own stats to give a realistic feel to playing analog pitching.
Now with both pitching and hitting it feels like my input with the controller along with a players stats govern how successful I am. If my timing is on point my success seems to mirror the players stats and produces realistic exciting games from start to finish. It doesn't overpower or make it easy like some may think, in fact its much harder cause timing/consistency being at 0 eliminate any covering up for the controller input being even the slightest bit off and the Solid Hits/Control being at 10 give a realistic percentage of success based on player stats. Any of those four sliders isolated would throw everything out of wack. Ever since analog was introduced I began to notice a relationship between Timing/Solid Hits and Control/Consistency. I say all of this to say now I'm curious what assigning those four sliders the same values on the CPU end and bringing contact and power back to what the values are for the human mirrored sliders would play like. I'm going to try it out and post some game stats here if that's ok, sound good Fenway?Comment
-
Re: FenwayMac 2018 Legend Sliders
Will do! If you have any analog users interested, I started experimenting on 17 the show with moving Solid hits all the way to 10 and Human Timing all the way to 0 with amazing results. The same goes for Analog pitching with Human Control to 10 and Human Consistency to 0 (yes I tried those flip flopped and that didn't yield the desired results). I know those changes sound crazy but when paired together into these max/min sets they brought a balance I felt Analog lacked. After experimenting with other values in between it still felt like too much of a dice roll even when I had perfect timing. No, not every perfectly timed hit or pitch is automatic it feels inline with a players stats which is what I was going for.
For hitting the AI places the PCI similarly to the CPU hitting mechanic and it's placed based on the player contact stats (higher contact = more accurate PCI placement), so higher contact hitters will enjoy more contact even with the values are set as I described above. When the PCI is on location then good timing should produce good contact every time. I hated having the PCI land on the pitch with good timing and the game produces week contact. Instead weak contact should be produced when the PCI is around the ball resulting in the bat toping/chopping the pitch for weak grounders and when the PCI is under the ball producing bloops and pop ups. Also noting not all solid contact is not always in the gaps or over the fence. Good contact with the above values gives plenty of line drive outs and deep fly balls that fall inline with the stats of the hitter in that at bat.
With pitching if you get the downward pull (timing) and the up ward push (location) timed perfect the pitch is more around the location you placed your pre pitch cursor with the degree of variance being based on that pitchers control stat for the selected pitch. I hated landing both mechanics in analog pitching and still have so many pitches being way off target. The idea with both of these changes being what A player is doing with the stick along with the players own stats to give a realistic feel to playing analog pitching.
Now with both pitching and hitting it feels like my input with the controller along with a players stats govern how successful I am. If my timing is on point my success seems to mirror the players stats and produces realistic exciting games from start to finish. It doesn't overpower or make it easy like some may think, in fact its much harder cause timing/consistency being at 0 eliminate any covering up for the controller input being even the slightest bit off and the Solid Hits/Control being at 10 give a realistic percentage of success based on player stats. Any of those four sliders isolated would throw everything out of wack. Ever since analog was introduced I began to notice a relationship between Timing/Solid Hits and Control/Consistency. I say all of this to say now I'm curious what assigning those four sliders the same values on the CPU end and bringing contact and power back to what the values are for the human mirrored sliders would play like. I'm going to try it out and post some game stats here if that's ok, sound good Fenway?Comment
-
Re: FenwayMac 2018 Legend Sliders
Another classic as Marte finally awoke (at least for one game) to collect 5 RBI’s on a double, two-run single and two-run HR to win 8-7 at PNC against Cincy.
Neither pitcher put up much of a fight, but I worked out of several key jams to hang on for a 2-0 series lead. So far so good.Comment
-
Re: FenwayMac 2018 Legend Sliders
Sounds like a great game Fenway! I just played my first full game on these sliders with the tweaks I shared I wanted to try and man was it a great one down to the last out. Below is the Game Line and below that are the adjustments I made for Analog Controls in parenthases.
Chicago Cubs (Me) @ Houston Astros 7pm
CHC 3 R, 6 H, 1 E
HOU 4 R, 7 H, 1 E
CHC
Russell 1 for 3, HR (108 MPH exit Velocity), R
Heyward 1 for 4, 2B, R
Almora Jr. 1 for 4, 2B, R
Happ 1 for 3, R
Lester 7.0 IP, 7 H, 4 R, 4 ER, 1 BB, 5 SO
HOU
Correa 2 for 4, HR (99 MPH Exit Velocity), 2 RBI, R
Davis 1 for 3, 2B, R
Marisnick 1 for 4, 3B, RBI
Bregman 1 for 4, R
BATTING & BASERUNNING
Hitting Difficulty - Legend
Hitting Interface -Zone (Pure Analog)
- Input Type - Buttons (Analog)
- Analog Type - Flick
- Plate Coverge Indicator - On (Off)
- PCI Appearance - Wedge
Hitting View – The Show 15 (Retro)
In-Play View Offense - Medium (Broadcast)
Ball Trail – Daytime Only
Guess Pitch - Off
Baserunning Decisions - Assist
PITCHING
Pitching Difficulty - Legend
Pitching Interface - Meter (Pure Analog)
Pitch Feedback - On
Pitching View – Broadcast (CHC Broadcast)
Pitching Ball Marker – Classic On (Pitch Trail On)
Pitch Confidence - On
FIELDING
Throwing Interface - Buttons (Pure Analog)
Throwing Meter - On (Off)
Throwing Difficulty - Legend
Fielding Decision - Assist
Throwing Decision - Off
In-Play View - Medium (Broadcast)
Throw Cancelling - Off (On)
One Button Dive/Jump - Off
GENERAL
Strike Zone - On (Off)
Hot Zones – Pitching Preview
Warm Up Relievers - On
Dynamic Difficulty Updates - Progress
Tutorial Tips - Off
SLIDERS
Dynamic Difficulty Sensitivity - 5
Human Contact - 6
Human Power - 5
Human Timing -5 (0)
Human Foul Frequency - 4
Human Solid Hits - 5 (10)
Human Starter Stamina - 6
Human Reliever Stamina -3
Human Pitch Control - 1 (10)
Human Pitcher Consistency - 4 (0)
CPU Contact - 3 (6)
CPU Power - 7 (5)
CPU Timing - 1 (0)
CPU Foul Frequency - 7 (4)
CPU Solid Hits - 3 (10)
CPU Starter Stamina - 6
CPU Reliever Stamina - 2
CPU Pitcher Control - 5
CPU Pitcher Consistency - 4
CPU Strike Frequency - 5
CPU Manager Hook - 7
CPU Pickoffs - 5
Fastball Pitch Speed - 5 (6)
Offspeed Pitch Speed - 6
Fielding Errors Infield - 7
Fielding Errors Outfield - 7
Throwing Errors Infield - 7
Throwing Errors Outfield - 7
Fielder Run Speed – 2 (3)
Fielder Reaction - 2 (3)
Fielder Arm Strength Infield - 5 (6)
Fielder Arm Strength Outfield - 4 (6)
Baserunner Speed - 4
Baserunner Steal Ability - 5
Baserunner Steal Frequency - 5
Wind - 5
Injury Frequency - 6
Trade Frequency - 5 (2)
So I already outlined in my previous reply my reason for the adjustments to Human Hitting and Pitching for analog. After reading some of the theories on this thread about how the AI uses PCI for CPU teams/CPU Players i decided to see what affect my Max/Min theory along with Fenway's Human Hitting Sliders would have when applied to the computer and it performed as I had expected/hoped! (fist pump)
My adjustments to Fielder Run Speed/Reaction as well as Arm Strength for the Infield/Out Field are primarily visual as I felt the fielders looked like they "churned" when they ran rather than move fluidly and the throws just looked to slow. I tested the throwing over several games since I use analog and I do not turn on the throw meter. I prefer to let the players throwing stats govern the performance of the throw. I look forward to more games. Thank you again for this set Fenway, I cant say enough how thrilled I am with the way my games are playing. I also look forward to applying it to my road to the show to see if those games play out more realistically.Comment
-
Re: FenwayMac 2018 Legend Sliders
I have a huge series against the Red Sox at home. I am 2.5 games back with 10 games to go. 6 games left with Boston including the final series. So it might come down to the final game if I can complete the comeback. My goal for this series is to win 2 out of 3 so I can get it down to 1.5 back. And then 4 games in TB and the final 3 in Boston. I started the first game of the series last night but had to save it in the 7th inning so I can go to bed. But will finish it tonight. I am down 6-5 but was down 5-0 after 2 innings. Gray gave up 2 runs in the first two innings but his outs were hard hit so I took him out. And with the expanded rosters I have the pitchers available. That idea didn’t work out so well as German gave up 3 runs in 2 innings of relief. I just love zone now cause I feel like I can control the game and I only can blame myself.
On a side note, I hate when Judge has a hanger coming and I am too early on it. Or I move the PCI up and miss it.Comment
-
Re: FenwayMac 2018 Legend Sliders
I have a huge series against the Red Sox at home. I am 2.5 games back with 10 games to go. 6 games left with Boston including the final series. So it might come down to the final game if I can complete the comeback. My goal for this series is to win 2 out of 3 so I can get it down to 1.5 back. And then 4 games in TB and the final 3 in Boston. I started the first game of the series last night but had to save it in the 7th inning so I can go to bed. But will finish it tonight. I am down 6-5 but was down 5-0 after 2 innings. Gray gave up 2 runs in the first two innings but his outs were hard hit so I took him out. And with the expanded rosters I have the pitchers available. That idea didn’t work out so well as German gave up 3 runs in 2 innings of relief. I just love zone now cause I feel like I can control the game and I only can blame myself.
On a side note, I hate when Judge has a hanger coming and I am too early on it. Or I move the PCI up and miss it.
Zone is it. I have never even considered another interface. I like as much control as possible on the outcome even though I know it won’t determine everything. I may dabble with analog pitching in the off-season. I am curious about it, although I love meter.Comment
-
Re: FenwayMac 2018 Legend Sliders
I completed a sweep of the Reds today. Starling Marte went 4-5 in his continued resurgence. Stuffs getting better.
Overall though I am not thrilled with this game.
Now I know how sensitive people are to the notion of some form of comeback code. They say “how could they possibly?” I am more of the mindset of “how could they not?”
For the most part I try my best to disrupt such computer tendencies. Setting contact to 2 helped that immensely, but it still has its moments.
Tonight I gave up 5 runs in the _th inning. I’ll let you guess but I bet you already know. Trevor Williams came in with a 5-2 lead and immediately walked Joey Votto followed by a first pitch laser single (you know the type) from Duvall. Okay, the game is telling me something. So I bring in Richard Rodriguez who gives up a first pitch ground-rule double...which immediately zaps all of his energy and ALL of his confidence. I have no release line. Next batter doubles to tie the game. I put in Lackey to stop the bleeding. He walks a guy and gives up a double to left where...inexplicably Dickerson is loafing it to the ball, so what do you know, the runner from first decides to round third to put Cincy up 7-5. Two quick outs after that.
The sudden energy and confidence drop really bug me. I don’t feel I was even given a chance. I just had to shake it off and move on, but that blew.
In other news...Archer for Meadows? If I must! Although that pretty much ruins my plans to trade Marte.Last edited by FenwayMac; 07-31-2018, 10:53 PM.Comment
-
Re: FenwayMac 2018 Legend Sliders
I completed a sweep of the Reds today. Starling Marte went 4-5 in his continued resurgence. Stuffs getting better.
Overall though I am not thrilled with this game.
Now I know how sensitive people are to the notion of some form of comeback code. They say “how could they possibly?” I am more of the mindset of “how could they not?”
For the most part I try my best to disrupt such computer tendencies. Setting contact to 2 helped that immensely, but it still has its moments.
Tonight I gave up 5 runs in the _th inning. I’ll let you guess but I bet you already know. Trevor Williams came in with a 5-2 lead and immediately walked Joey Votto followed by a first pitch laser single (you know the type) from Duvall. Okay, the game is telling me something. So I bring in Richard Rodriguez who gives up a first pitch ground-rule double...which immediately zaps all of his energy and ALL of his confidence. I have no release line. Next batter doubles to tie the game. I put in Lackey to stop the bleeding. He walks a guy and gives up a double to left where...inexplicably Dickerson is loafing it to the ball, so what do you know, the runner from first decides to round third to put Cincy up 7-5. Two quick outs after that.
The sudden energy and confidence drop really bug me. I don’t feel I was even given a chance. I just had to shake it off and move on, but that blew.
In other news...Archer for Meadows? If I must! Although that pretty much ruins my plans to trade Marte.
I continued my game tonight and Gregorious hit a go ahead HR in the 7th. We ended up winning 7-6
Red Sox 6 11 0 1 HR, 6 2B, 6 K
Yankees 7 9 0 2 HR, 2 2B, 8 K
The 2nd game I got off to a 5-0 start. Gave up back to back HR in the 3rd to make it 5-3. Trades runs up to the 7th when I was up 7-5 before I had a home run contest and scored 5 runs on 3 HR that inning to make it a 12-5 game. End up winning 12-6.
Red Sox 6 15 0 3 2B, 2 HR, 10 K
Yankees 12 16 1 6 2B, 6 HR, 8 K
So we are 0.5 games back. I started the 3rd and final game of the series with the matchup of Archer and Price. I saved the game in the top of the 4th in a 0-0 game. So after the slugfest the game before I’m in a pitcher’s dual.Comment
-
Re: FenwayMac 2018 Legend Sliders
I completed a sweep of the Reds today. Starling Marte went 4-5 in his continued resurgence. Stuffs getting better.
Overall though I am not thrilled with this game.
Now I know how sensitive people are to the notion of some form of comeback code. They say “how could they possibly?” I am more of the mindset of “how could they not?”
For the most part I try my best to disrupt such computer tendencies. Setting contact to 2 helped that immensely, but it still has its moments.
Tonight I gave up 5 runs in the _th inning. I’ll let you guess but I bet you already know. Trevor Williams came in with a 5-2 lead and immediately walked Joey Votto followed by a first pitch laser single (you know the type) from Duvall. Okay, the game is telling me something. So I bring in Richard Rodriguez who gives up a first pitch ground-rule double...which immediately zaps all of his energy and ALL of his confidence. I have no release line. Next batter doubles to tie the game. I put in Lackey to stop the bleeding. He walks a guy and gives up a double to left where...inexplicably Dickerson is loafing it to the ball, so what do you know, the runner from first decides to round third to put Cincy up 7-5. Two quick outs after that.
The sudden energy and confidence drop really bug me. I don’t feel I was even given a chance. I just had to shake it off and move on, but that blew.
In other news...Archer for Meadows? If I must! Although that pretty much ruins my plans to trade Marte.Comment
Comment