JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #1

    JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

    Final Update

    I have this problem. I lose interest if I get any hint that player ratings aren't mattering as much as they should. As a consequence, I GREATLY prefer operating with zero slider adjustments (to maximize the player rating influence); but MLB The Show always seems to need a little tuning. So, we need to do this very carefully...

    Understand, this is a very niche setup with a very explicit design in mind. I'm not interested in a slider setup that makes the game look/play a particular way or that yields certain statistical outcomes. I just want the player ratings to be reflected in a believable manner in their on-the-field actions. If every player kinda feels the same, well...why bother building a team?

    So, let's get to it....

    What is the goal?
    The goal is the same this year: to maximize the impact of player ratings. If ratings don't matter, then it is pointless to play franchise mode.

    What does this mean?
    Well...let me give you an example. Playing every game in my Reds franchise, I had a player with 99 contact/78 power (vs righties) and 60 contact/42 power (vs lefties) and with mid-60s vision hit .402 with 40 HRs vs righties and around .280 with 1 HR vs lefties. Think about that for a second...a 99 contact hitter (which is essentially HOF-level for that season)...he should be pretty darn good at hitting, right? A max-rated contact hitter with a lot of power in a small home ballpark hit just over .400 vs that handedness. That's not unreasonable, right? Does it change your opinion that the player in question was Scooter Gennett? If it does, than this is the wrong thread for you.

    Many people will say, "That isn't realistic!! Scooter isn't that good!!!!" That's a biased assessment based on real life; not an assessment of what could happen based on that player's ratings. But many folks will look at that and adjust things because it is "too easy"...but if one biases the game/sliders to the point where that can't ever happen to a player with those ratings, that is NOT believable either!


    How do we get there?
    1. We use Classic Pitching and Directional Hitting with auto-fielding. These two interfaces (plus auto-fielding) minimize the risk that user stick-skill ability (e.g. aiming a PCI or hitting the sweet spot on a meter) can override ratings. If you use other interfaces, you should use sliders dedicated for them.

    2. No Quick Counts. The more pitches you face/throw, the more in-game sample size you gain. The more sample size, the more likely outcomes are being driven by ratings more than randomness. I understand QCs are convenient, but you lose something with them and I highly discourage their use.

    3. Use of All Star difficulty. I personally believe that All Star provides for the widest range of ratings to be properly represented.

    4. Minimizing slider adjustments. This will, again, allow for the widest range of ratings to be represented. With MLB, the default values are not always ideal...but adjustments in the range of 4 to 6 are usually more than adequate to address any imbalances. Don't be shocked if we wind up at (or very near to) default. This also minimizes potential side effects (like how raising the stolen base sliders nerfs solid contact - something we learned last year).

    5. Clean Screen and no vibration. This is not just a preference, this is a significant key to how this set works and a way of life. Many people are FAR too reliant on the stuff on the screen to play the game. Using things like pitch markers, PCIs, meters, strike zone/hot zone markers, catch indicators, swing feedback, etc. is like beating on a trashcan.

    Remember, we're not here to play a video game, we're here to play baseball...

    Central Tenants of this thread:

    NOTE: We're going to do a lot of things that go against the grain of what most guys do. I'm going to ask you all to take a leap of faith and trust me.

    1. Sample size, sample size, sample size. Some individual player rate stats (like BABIP) don't stabilize in even one SEASON of at bats. Think about that, you need multiple seasons of data. Fortunately, other stats stabilize over smaller samplings (like 60-80 games). Posting things like, "I played 3 games and here are my thoughts/stats" is cute and all...but it doesn't help us (and often, can de-rail things).
    2. We will focus any adjustments heavily on "how do we make the CPU SMARTER?" vs handicapping the user. Lowering sliders often leads to more "random outcomes" vs "ratings-driven outcomes" and that is NOT what we want here.
    3. Initial efforts will be focused on "does what we see make sense?". I can't jam out 80 games in a week to get sample size. So, we will always look at things from a "does the behavior make sense?" perspective. A CPU pitcher throwing meatball after meatball makes no sense; I don't need 80 games to tell you that. A user pitcher with a good control rating constantly throwing pitches 2 quadrants off his target makes no sense; I don't need 80 games to tell you that. We'll make adjustments off of those initial assessments and build sample size from there.
    4. Finally, sliders are like an old-school scale (where you have the lady holding the two pans that balance off of each other). When you add or subtract in one pan, it causes the other one to move....sliders are the same, everything you change will be compensated for in another area of the game. So, it isn't enough to say, "I want more stolen base attempts, so I will increase those sliders". You have to look at how the game compensates for that (in this example for MLB 19, the game re-balanced itself by decreasing power output).

    The Settings

    NOTE: Before we begin, I do ask that if you plan on posting feedback that you please follow all of these settings to the letter except where designated as "personal preference". If you feel there is a setting here that should be a preference but are unsure, please ask.

    Batting and Baserunning:
    Hitting Difficulty: All-Star or All Star+ (I recommend you match your pitching difficulty)
    Hitting Interface Directional
    Input Type - Buttons
    Plate Coverage Indicator - Off
    Camera Shift - Off
    In-Play View Offense - Broadcast (personal preference)

    Hitting View: Personal Preference - but no strike zone cams
    The camera angle you hit with. Majorly important!! Retro works really well for me but it may not for you. I do know for a fact that one's perception of the pitch speed will vary depending on your camera (fish eye is an example of a camera where pitch speed will seem faster). That said, I HIGHLY discourage the use of the 'strike zone' cameras for hitting or pitching. We're not playing online - we don't need to take the easy way out here. If you use one of these and find things are "too easy" for you, please change them immediately.

    Ball Trail - Off
    Button Interface: Classic

    Guess Pitch: Off
    There are horror stories about people who think this will make the game a bit easier. The reality is that the game arbitrarily punishes you for guessing wrong. Anticipating the pitch and location is already part of the game - guess pitch is an redundant and unnecessary setting. I implore everyone to not use it.

    Baserunner Interface: Default
    Baserunning Decisions: Assist
    Sliding Decisions: Assist
    Runner Window: Off (Much more challenging and rewarding plus cleaner screen)

    Pitching:
    Pitching Difficulty: All Star or All-Star+ (I recommend you match your hitting difficulty)
    Pitching Interface: Classic

    Pitching View: Broadcast (recommended not required) but do not pitch from a hitting view
    Broadcast adds a little variety as the angle changes for each stadium (and it will change how much you need to move the stick to move the ball marker as well...so it is an adjustment for road games...like real life). If you're not a fan of that (or if you get a bad angle that doesn't show the catcher's sign), the Outfield camera is a nice option.

    Pitching Ball Marker: Off ("On" for those that struggle with it off)
    Pitch Callout: Off (cleaner screen but turn it on if you like)
    Pitch Confidence: On
    Pitch Delay: Normal
    API: Default

    Fielding:
    Throwing Interface: Buttons

    Throwing Meter: Off
    Throwing Difficulty: NA
    Throwing Decision: Off
    Throw Canceling: On

    Fielding Decision: Auto
    Auto fielding is awesome because it maximizes player ratings and it looks beautiful.

    Defensive Shift: Manual
    Auto-shift has cost more players games (both offline and online) than any other thing. If you use auto-shift, be very conscious of extreme shifts...an oppo hit away from the shift can change the outcome of a game.

    All Indicators - off
    Fielding View Offense: Broadcast
    Fielding View Defense: Broadcast

    General
    Strike Zone: Off
    Hot Zones: Off
    Warm Up Relievers - On
    Balks: Off
    Tutorial Tips - Off
    Post Game Auto Save - On
    Umpire Balls and Strikes: Personalized
    Umpire Close Plays: On
    Check Swing Appeals: On
    Injuries: On
    Ejections: On
    Scorebar Display - On
    Pitch Select Display - Off
    Swing/Pitch Info - Off

    Vibration - Off
    I cannot state how important this setting is. When turned on, the vibration will start rumbling as you near the edge of the strike zone. This induces some really bad habits, like keeping you right on the edge of the plate because the game is telling you exactly where it is. By turning it off, and with clean screen, you have to rely on your feel and knowledge of how much your pitcher's stuff breaks.

    Now, some people might think it sounds "too hard". It really isn't; I've seen people adjust pretty quickly. Your initial instinct will be to either move the stick too little (resulting in getting hit hard) or too much (resulting in poor control). You'll hone-in on it quicker than you think but without some game mechanic giving you artificial feedback. Combined with our control slider settings, it makes for a beautiful combination that makes pitching frustrating and rewarding.

    Game Log Order - Default (personal preference)

    Presentation Options (all of these are personal preference)
    Presentation Mode - Broadcast
    Pre Pitch Cameras - Your choice
    Frequency - Your choice
    Batter Walkup - On
    In-game Ticker - On
    Closed Captioning - Off

    Quick Counts - Off (strongly recommended)

    The Sliders

    Dynamic Difficulty Sensitivity (See below)
    This should be set to 0 UNLESS you are in the process of moving up to AS+. See post number 2 for a description of how to get to AS+.

    User/CPU Contact 6
    This has been the key to the entire game. Tremendous variety in hit types, better CPU ABs and the best part, strikeouts are still very much there. If you've played past versions of the game, this will look 'odd' when assessed with the other sliders; but remember, this game is offensively-deprived. Rule of thumb: this must be a notch above pitch control.

    User/CPU Power 5
    This is another one that is critical to game balancing, changes will quickly alter the CPU's approach (whether hitting or pitching...depending on the value adjusted).

    User/CPU Timing 5
    The impact of this with one point bumps is just not enough and I will not go wider off of default.

    User/CPU Foul Frequency 5
    We tried bumping this up. Bad idea as it just lead to weak contact. Default it stays.

    User/CPU Solid Hits 5
    The higher contact slider allows for a much better overall hit distribution, and honestly, in a more organic manner than lowering solid hits. Lowering solid hits is not a great idea in a near default setup this year.

    User/CPU Starter Stamina 5
    This will be controversial, but I honestly feel adjusting this upwards compounds everything. I've seen 100 pitch outings with this at default (for myself and CPU). I do believe that changing this slider setting greatly impacts the AI in both phases of the game and may very well be a culprit for the depressed offense.

    User/CPU Reliever Stamina 5

    User/CPU Pitch Control 5
    As stated above, this needs to be one below the contact settings.

    User/CPU Pitcher Consistency 5

    Strike Frequency 5

    Manager Hook 4
    The one other major flaw we often see with default settings is that CPU starters don't throw quite enough pitches (even when factoring-in their stamina ratings). The issue, they get pulled just a tad too early. Many people make the horrific mistake of changing the stamina sliders, but it isn't necessary. We just need them to have a chance to work out of jams mid-game...sometimes they do, sometimes they don't. Lowering manager hook 1 click takes care of this issue - allowing the greatly improved bullpen management logic in MLB21 to take hold.

    Pickoffs 5

    Fastball Pitch Speed 6 (personal preference)
    Off speed Pitch Speed 6 (personal preference)

    Pitch speed is VITAL to your performance. Yes, the value you select is a personal preference, but it still comes down to one thing. How comfortable are you at the plate? If you're comfortable with the pitch speed, it's too slow for you...bump it up a notch and find a place where it's hard for you to catch up to high velo unless you're sitting on it but not so hard that you can't pull anything.

    Fielding Errors Infield 5
    Fielding Errors Outfield 5
    Throwing Errors Infield 5
    Throwing Errors Outfield 5

    Fielder Run Speed 5
    Fielder Reaction 5
    Fielder Arm Strength Infield 5
    Fielder Arm Strength Outfield 5
    Baserunner Speed 5
    Baserunner Steal Ability 5
    Baserunner Steal Frequency 5
    Wind 5

    Injuries 7

    Trades
    All-star break to trade deadline: 4
    All other times: 3

    I'll be honest, this is more of a band-aid for the wonky trade logic. But it will tone-down the number of oddball trades early in the season and give teams a chance to rebound if they start slow (before they start just unloading pieces).
    Last edited by JoshC1977; 10-04-2021, 03:20 PM.
    Play the games you love, not the games you want to love.
  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #2
    Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

    Steps for Using Dynamic Difficulty:

    Lots of new players this year; so let's not assume everyone knows everything. I've referenced "All Star Plus" in my thread and I'm sure many folks don't know what that is. MLB The Show has something called "Dynamic Difficulty". If you set the game difficulty to "Dynamic", the game will adjust what level you're playing on based on your performance. So you can go from Rookie all the way up to Legend. In the slider screen, there is a dynamic difficulty sensitivity slider that allows you to adjust how quickly the level will change based on performance. Set to 0, it won't budge.

    Here's the super-cool thing. There are "plus" levels which are middle-grounds between difficulties and these are often fantastic for many players. So, instead of going from All Star to Hall of Fame, you go from All Star to All Star+ to Hall of Fame. I really love All Star+ because it is still a ratings-based format (unlike the more arcade-like HOF difficulty) but it also provides that little extra edge I want. Here's how you get there.

    1. Go into game settings and change hitting and pitching to dynamic.
    2. Load sliders, make sure the dynamic difficulty sensitivity slider is set to 5. (It can be higher as well while you do your run to boost the difficulty).
    3. Save any changes to the sliders.
    4. Go into a Play Now game and see what level it has you set to (there will be a pop-up).
    5. Play the game and wait for it to go to AS+. (now...if it starts you at a lower level...go ahead and boost the sensitivity slider to 10 and/or bias the sliders completely in your favor - this all will just make it go faster).
    6. Once you hit AS+ on both hitting and pitching, exit the game you're playing. Go and load the OP sliders and then change the dynamic difficulty sensistivity slider to 0. That will lock you into AS+.
    7. Once in franchise, double check your game settings and sliders and make sure they are what you want.

    Nuances of Classic Pitching
    You definitely have some control over pitch outcome. How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".

    When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...

    Max effort pitches (holding the button down till the vibration) result in the following:
    More velocity
    Less control
    A sharper break on breaking pitches
    Pitches tend to rise more

    Minimum effort pitches (tapping the button) results in the following:
    Less velocity
    Better control
    "Loopier" breaking balls (especially curves/sliders
    Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt
    In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.

    For those of you who have pitched IRL, think of the button press duration as your arm velocity. Full duration is you using your max arm velocity, tapping is like you taking a lot off the pitch.

    This is definitely just the tip of the iceberg, but should get folks started.
    Last edited by JoshC1977; 04-23-2021, 01:04 PM.
    Play the games you love, not the games you want to love.

    Comment

    • bryanm1982
      MVP
      • Nov 2016
      • 3782

      #3
      Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

      Thanks for setting these sliders up for us, Josh. Look forward to using them. Going to start playing tonight. Are you going to jump right into All Star + or you going to start at All Star?
      Follow me on Twitch

      https://twitch.tv/bryanm1982

      Dodgers Franchise

      https://docs.google.com/spreadsheets...it?usp=sharing

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      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #4
        Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

        Originally posted by bryanm1982
        Thanks for setting these sliders up for us, Josh. Look forward to using them. Going to start playing tonight. Are you going to jump right into All Star + or you going to start at All Star?
        I'm going to start on dynamic difficulty with low-ish sensitivity and see where I land as I go through test games and so on.

        My guess is I will land on AS+; but I assume nothing
        Play the games you love, not the games you want to love.

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3782

          #5
          Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

          Originally posted by JoshC1977
          I'm going to start on dynamic difficulty with low-ish sensitivity and see where I land as I go through test games and so on.

          My guess is I will land on AS+; but I assume nothing
          Great. One more question...when you do testing, do you test it on a test franchise or just play exhibition?
          Follow me on Twitch

          https://twitch.tv/bryanm1982

          Dodgers Franchise

          https://docs.google.com/spreadsheets...it?usp=sharing

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          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

            Originally posted by bryanm1982
            Great. One more question...when you do testing, do you test it on a test franchise or just play exhibition?
            Mainly in franchise because I like to see how franchise-specific effects (i.e. fatigue, time of year, etc.) impact things.
            Play the games you love, not the games you want to love.

            Comment

            • bryanm1982
              MVP
              • Nov 2016
              • 3782

              #7
              Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

              Thanks. I am trying to decide what NL Central team I want to play with. I'm a Cubs fan but the real life Cubs make me mad so I don't know if they are worth my time lol. I thought about the Pirates, Cardinals, or Reds. The Reds do look good this year with that hitting.
              Follow me on Twitch

              https://twitch.tv/bryanm1982

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              https://docs.google.com/spreadsheets...it?usp=sharing

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              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14762

                #8
                Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                Originally posted by bryanm1982
                Thanks. I am trying to decide what NL Central team I want to play with. I'm a Cubs fan but the real life Cubs make me mad so I don't know if they are worth my time lol. I thought about the Pirates, Cardinals, or Reds. The Reds do look good this year with that hitting.
                You forgot about the best team in the NL Central???? :wink:
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3782

                  #9
                  Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                  LOL I did. But they are good too. Burnes and Woodruff look good so far this year. That is a beautiful park as well.
                  Follow me on Twitch

                  https://twitch.tv/bryanm1982

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                  • DLion
                    Rookie
                    • Feb 2017
                    • 65

                    #10
                    Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                    What happened to CPU logic with rosters (i.e. lineups, rotation and bullpens) though that was one of the things they fixed. Rosters completely change when starting a franchise. Would love not to do 30 team control and fix every roster. How do you guys go about that?

                    Comment

                    • TurtleYOTE
                      Rookie
                      • Jan 2019
                      • 7

                      #11
                      Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                      I was playing a random fantasy draft franchise to test the game out since I have early access and I used your sliders from last year. It says you cant earn XP with custom sliders enabled, meaning if you dont use default sliders your account level stays at 0 with 0 XP all year long. Wtf SDS?!

                      Comment

                      • bryanm1982
                        MVP
                        • Nov 2016
                        • 3782

                        #12
                        Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                        I didn’t go too far into franchise yet. Just played a couple innings in different stadiums to get a feel. I like how you can turn Heidi off. I don’t mind her and I keep her on but I know a lot of people complained about her. And you can also skip her too. The stadiums are crisp. I’m impressed so far. The rosters seem okay on surface.
                        Follow me on Twitch

                        https://twitch.tv/bryanm1982

                        Dodgers Franchise

                        https://docs.google.com/spreadsheets...it?usp=sharing

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                        • FunGaming44
                          Rookie
                          • Aug 2018
                          • 431

                          #13
                          Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                          Originally posted by TurtleYOTE
                          I was playing a random fantasy draft franchise to test the game out since I have early access and I used your sliders from last year. It says you cant earn XP with custom sliders enabled, meaning if you dont use default sliders your account level stays at 0 with 0 XP all year long. Wtf SDS?!


                          Noticed that too and already tweeted Ramone about it and made a post

                          https://forums.operationsports.com/f...post2050358647

                          Its beyond crazy that we are forced basicly to use default sliders just to earn XP

                          Comment

                          • PotterB33
                            Rookie
                            • Jul 2012
                            • 152

                            #14
                            Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                            Josh thanks again for another year!

                            For me pitching and hitting on AS+ is the sweet spot but later on in season I find myself changing Hitting to HOF for more of a challenge. While start on AS based on OP

                            Pissed though because I can’t seem to import my (Bacon fictional roster) franchise


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Sportsfan28
                              Banned
                              • Sep 2020
                              • 365

                              #15
                              Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders

                              Originally posted by PotterB33
                              Josh thanks again for another year!

                              For me pitching and hitting on AS+ is the sweet spot but later on in season I find myself changing Hitting to HOF for more of a challenge. While start on AS based on OP

                              Pissed though because I can’t seem to import my (Bacon fictional roster) franchise


                              Sent from my iPhone using Operation Sports


                              They removed Y2Y saves this year.


                              Sent from my iPhone using Operation Sports

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