Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Sliders
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
Classic is only based on the pitchers ability and also his effectiveness on that day. So of you aim slider away and press the button and the slider hangs and gets crushed, that's just how it goes. You're truly acting as the catcher making the calls and have no control of the effectiveness of the pitcher on that day.
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Can I get a little more clarity here? I read a lot about releasing the button at vibration, but that goes against what you are saying in terms of having no control over the situation.
Please excuse my ignorance on this issue.
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
Armor! It's been a while. I've kind of walked the path of DD over the last few years, but I just picked u the Show for both the PS5 and switch and the switch version is giving me that itch for franchise once again. I will probably use timing instead of directional but I remember the great work we once did and can't wait to use these again for me.Comment
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
Quick question Armour,
I’ve tried your sliders/settings a couple years ago so I may have asked back then( sorry can’t remember).
Anyway I’ve never stuck with classic pitching because I feel like I give up too much control.
When using classic do you still have the odd pitchers have breakout seasons?
If using timing and classic plays more to ratings what do you do with prospects? Do you wait until they reach a certain rating before a call up?
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It depends on a few factors for me. And these are not even universal for me as a lot of it comes down to a case by case basis.
I rarely call anyone up before they are a 74-76 overall, depending on position as far as ratings.
Playing time they may get is a huge factor. If I have a 76A potential and rated 2B, but he is going to ride the bench his rookie year, I will go sign a vet to a 1 year contract to hold the spot until I know the rookie will play every day.
A big part of progression is performance based. A player will get better playing every day at AAA versus playing 1-2 days a week in the show.
If a player is not my future of a position and there is a need and they are at that semi magical 75 overall rating, I will bring them up.
My point is that it is all case dependent. I also won't lie, I am a ruthless GM and will manipulate service time. That 76A 2b I referenced earlier will have his time manipulated if he he my true future at the position. I will wait until day 46 of the season, after that super 2 window, and bring him up then getting me an extra year with him. Not always but it is fun being ruthless like that.
Overall, I would just base it on a case by case basis. Low overall players can thrive in the right scenario. And remember that an average rating is around that 74-77 threshold overall.Last edited by Funkycorm; 04-07-2022, 12:53 PM.Funkycorm
Currently Playing:
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
Would love to gage everyone’s thoughts about the PS4 vs PS5 version of the game this year. Being a massive SOTS buff, and spending hours creating the sounds that make each park unique, I’m curious as to if this astute crowd has a grip on if the PS5 version of MLBTS22 is THAT much better than the PS4 version? (I am playing on my PS5 console, to note)
Last year the gap between the two wasn’t huge, in terms of graphics, even though I know this year there’s definitely an upgrade in smoothness and clarity for the next gen version.
***Being a full clean screen A&S follower and following the OP to a tee, I turn off vibration for classic pitching reasons (the amazing haptic feedback while hitting is thrown out the window as a result of this) so that is not a draw for me, if only you could turn it on for one or the other.
Now, I know this is purely contextual and it all depends on what each person looks for in the game and what makes them tick, but if the jump to the PS5 version is THAT much better in your opinions, I’m really considering making the move.
SOTS is the one thing that makes this game so special to me because it’s something that I would die for all other sports games to have, to create the incredible atmosphere that so many sports venues have and truly make them feel different.
Hope you all are well and I would truly love and appreciate some of your informed opinions.
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
If you're trying to blow a fastball by someone, hold the button til vibration and it will be a hard thrown ball, but it may be off the mark.
What I think the original post was going at was that with classic you have to rely on ratings more than any other style of pitching, so if you try to throw a slider and the pitch hangs, that's just a part of letting the ratings dictate the action. With the other pitching method user input matters and usually when you hang a pitch it is because you messed up.
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― PlatoComment
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
Holding the button only increases the effort put into the pitch. The ball will be thrown harder at the cost of a potential accuracy hit on that pitch. If you're trying to be precise and throw a backdoor breaking ball, tapping the button gives you the most potential to nail your spot.
If you're trying to blow a fastball by someone, hold the button til vibration and it will be a hard thrown ball, but it may be off the mark.
What I think the original post was going at was that with classic you have to rely on ratings more than any other style of pitching, so if you try to throw a slider and the pitch hangs, that's just a part of letting the ratings dictate the action. With the other pitching method user input matters and usually when you hang a pitch it is because you messed up.
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
I'm curious as to how most people use classic pitching. I tend to only throw max effort pitches when I'm trying to throw a high FB by someone. Otherwise, I usually go "in between" and hold the button briefly for maybe 1/2 second. I rarely tap. How do y'all pitch with classic?JUUUUUUUST A BIT OUTSIDEComment
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
I'm curious as to how most people use classic pitching. I tend to only throw max effort pitches when I'm trying to throw a high FB by someone. Otherwise, I usually go "in between" and hold the button briefly for maybe 1/2 second. I rarely tap. How do y'all pitch with classic?
I’m with you. I hold the button briefly then let go. Unless I’m throwing a fastball on a strikeout count.
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
Holding the button only increases the effort put into the pitch. The ball will be thrown harder at the cost of a potential accuracy hit on that pitch. If you're trying to be precise and throw a backdoor breaking ball, tapping the button gives you the most potential to nail your spot.
If you're trying to blow a fastball by someone, hold the button til vibration and it will be a hard thrown ball, but it may be off the mark.
What I think the original post was going at was that with classic you have to rely on ratings more than any other style of pitching, so if you try to throw a slider and the pitch hangs, that's just a part of letting the ratings dictate the action. With the other pitching method user input matters and usually when you hang a pitch it is because you messed up.
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I appreciate the response. That makes much more sense, and I’ll definitely give Classic a try. I’ve tried it before, but never quite understood the concept.
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
As far as the prospect calling up.
It depends on a few factors for me. And these are not even universal for me as a lot of it comes down to a case by case basis.
I rarely call anyone up before they are a 74-76 overall, depending on position as far as ratings.
Playing time they may get is a huge factor. If I have a 76A potential and rated 2B, but he is going to ride the bench his rookie year, I will go sign a vet to a 1 year contract to hold the spot until I know the rookie will play every day.
A big part of progression is performance based. A player will get better playing every day at AAA versus playing 1-2 days a week in the show.
If a player is not my future of a position and there is a need and they are at that semi magical 75 overall rating, I will bring them up.
My point is that it is all case dependent. I also won't lie, I am a ruthless GM and will manipulate service time. That 76A 2b I referenced earlier will have his time manipulated if he he my true future at the position. I will wait until day 46 of the season, after that super 2 window, and bring him up then getting me an extra year with him. Not always but it is fun being ruthless like that.
Overall, I would just base it on a case by case basis. Low overall players can thrive in the right scenario. And remember that an average rating is around that 74-77 threshold overall.
Thanks. Appreciate the feedback.[emoji106]
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
I had played 7 games since Friday and just like all of the other Show games, I dominated on the mound using meter pitching. I basically gave up 0, 1, or 2 runs in every game. I know these sliders aren't made for meter pitching so they won't play exactly how I want on that side. I just always like to start by trying them out. In previous years I normally use the hitting, fielding, and running sliders and then get meter pitching sliders elsewhere. Anyway, for the first time I finally tried classic pitching yesterday. It was in my Cubs test franchise where I was playing the Braves. I'm up 3-0 in the 5th inning after making Fried walk 4 guys and get into jams in every inning. I should have scored 6+ but couldn't get a clutch hit. He threw 102 pitches through 4 and got taken out.
Justin Steele started for me and I was just mowing everyone down like typical. So, in the bottom of the 5th I said enough with this and switched to classic for the remainder of the game. Man did that make a difference. I finally had nerves on damn near every pitch. d'Arnaud smacked a solo shot which made it 3-1. Then I get into a massive jam in the 7th with Wick on the mound. I gave up a couple runs which ties it and I put Givens in the game. Sure enough Rosario hits a 3 run homer and I go down 6-3 giving up 5 in the inning.
Fast forward to the 9th and I get Matzek in a jam and end up scoring 3 to tie the game. We end up going scoreless to the 13th with jams happening in a couple innings for both teams. In the 13th I gave up a leadoff double to Acuna who was brought in to pinch hit. I then give up a single to left and the throw to the cutoff man goes over Madrigal's head to the backstop and Acuna scores. So, I lose 7-6.
All of this havoc and fun was definitely due to switching to classic pitching. I have zero doubt about it especially reading all of the feedback in here. It's just amazing how nerve wrecking it actually got. I finally got that feeling I used to have when I wasn't good at meter pitching in The Show 10. Now I have a couple options ha. I either make meter pitching tougher by slimming the meter down further and adjusting the sliders to make it harder, or I go to classic pitching full-time. I'm just so on the fence about whether I still want to have a little more influence on the pitching or go to classic and have ratings factor the most. I'm a big ratings player because realism is what I love which that obviously leans to the classic pitching side of things. I just still want some influence in things I think. I 100% understand why you guys go with classic though.
Holy crap though, this game is fun. Waiting for OSFM to come out in order to start my Twins franchise is going to seem like a long wait. Btw, just looking at the Cubs roster and prospects, they may be a fun rebuild. I know it's the Live roster but they didn't have one A graded prospect. That may change with OSFM but they really could be a challenging rebuild.
I’ve also played meter pitching all of my life with directional hitting. Always used Armour’s sliders for hitting but struggled to find a good slider balance on meter pitching. Would never give up runs, not even on legend.
Just played my first game with classic pitching in ST against the Phillies. Won 15-2 on 16 hits against 5 from the Phillies. Hit 7 homers (Kirk, Bichette, Vlad, Teo x2, jansen and Moreno).
I’m hoping thats just a fluke but mashed all game. Using the exact sliders as the OP on HOF for both. If seeing too many homers I’ll reduce power to 4.
How are you finding fielder runner speed at 3?
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
I’ve also played meter pitching all of my life with directional hitting. Always used Armour’s sliders for hitting but struggled to find a good slider balance on meter pitching. Would never give up runs, not even on legend.
Just played my first game with classic pitching in ST against the Phillies. Won 15-2 on 16 hits against 5 from the Phillies. Hit 7 homers (Kirk, Bichette, Vlad, Teo x2, jansen and Moreno).
I’m hoping thats just a fluke but mashed all game. Using the exact sliders as the OP on HOF for both. If seeing too many homers I’ll reduce power to 4.
How are you finding fielder runner speed at 3?
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Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide
I could ramble for hours on the topic and probably have here somewhere along the way lol.Funkycorm
Currently Playing:
MLB The Show 25 (PS5)
Red Dead Redemption 2 (PS4)
Pokemon Violet (Switch)
Twitch:
Twitch
Dynasties:
None at the momentComment
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