Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Sliders

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  • BlueJays09
    MVP
    • Jul 2011
    • 2553

    #931
    Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

    Going to stick with 1.75 except made changes with fielding and pitcher stamina for V2. I found there was too much user offence and was considering decreasing contact to 5 before the changes. Also my pitching wasn’t giving up enough runs and I played a very tough first month schedule.

    Trying to decide if I keep it as above, or make the full changes and just increase pitch speed to 6/6.


    Sent from my iPhone using Tapatalk

    Comment

    • DavisAC12
      Pro
      • Nov 2015
      • 532

      #932
      Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

      Originally posted by BlueJays09
      Going to stick with 1.75 except made changes with fielding and pitcher stamina for V2. I found there was too much user offence and was considering decreasing contact to 5 before the changes. Also my pitching wasn’t giving up enough runs and I played a very tough first month schedule.

      Trying to decide if I keep it as above, or make the full changes and just increase pitch speed to 6/6.


      Sent from my iPhone using Tapatalk


      I’m using a mix of the two slider sets. User contact up 1, CPU contact down 1, changed all the other stuff though.

      Not settled all the way yet but my feeling is a mix of the two are good. CPU hitting def needed to be toned down from previous.

      I play on a high pitch speed so my offense always struggles it seems lol


      Sent from my iPhone using Operation Sports

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21793

        #933
        Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

        Between V1.75 and V2.0 you have two base sets to mix and match to your preferred play style, skill level etc.

        My advice.....is do not get caught up with 2,3 or even 10 game sample sizes.

        I had 60 plus game sample sizes for both sets.....I easily came to the conclusion after 60 plus games on each set that V2 was my preferred set.

        Again.....up to each person....I don’t get slideritis because I just play and allow the slider adjustments to experience the ebbs and flows of a large sample size of hot streaks, cold streaks, playing strong teams, weak teams, average teams etc.

        In either case......we are set for MLB 22 and I hope everyone enjoys the game as much as I am.
        Now Playing on PS5:
        CFB 26 Hurricanes/Fresno State Year 2
        MLB The Show 25 - 2025 Yankees Year 1
        MLB The Show 25 1985 Yankees Year 1
        Oblivion Remaster



        Follow me on Twitch
        https://www.twitch.tv/armorandsword

        Comment

        • adamj2281
          Pro
          • Mar 2008
          • 814

          #934
          Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

          Originally posted by Armor and Sword
          Between V1.75 and V2.0 you have two base sets to mix and match to your preferred play style, skill level etc.

          My advice.....is do not get caught up with 2,3 or even 10 game sample sizes.

          I had 60 plus game sample sizes for both sets.....I easily came to the conclusion after 60 plus games on each set that V2 was my preferred set.

          Again.....up to each person....I don’t get slideritis because I just play and allow the slider adjustments to experience the ebbs and flows of a large sample size of hot streaks, cold streaks, playing strong teams, weak teams, average teams etc.

          In either case......we are set for MLB 22 and I hope everyone enjoys the game as much as I am.
          I'm using V2 and played roughly 10 games this weekend with different settings (Pinpoint, Zone hitting, Quick Counts), so completely different setup. Still seeing really nice hit variety, variety in games, etc. I've had 1-0 games, 7-6, blowouts, etc. Started with +1 on pitch speed, dropped it back as I was late on everything.

          Comment

          • Mikeyo918
            Pro
            • Oct 2010
            • 530

            #935
            Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

            this game is absolutely beautiful in every way. the cut scenes, sounds, broadcasting, I love it.
            Finally started my franchise after ridinrosters came out, using Oakland. Not a great team at all so this should be fun.
            These sliders are great, very well played and challenging. Pitching is tough, the CPU battles on 2 strike counts.
            One change i made was base running to auto and sliding decisions to auto, it takes away me being a bit aggressive while running the bases, as the cpu doesn't have the mindset like we would playing.

            Armor hats off again my friend, year after year you come through, can't say thank you enough. Been using your sliders since MLBTS 14, its been fun and continues to be!
            Miami Heat
            Miami Marlins
            Miami Dolphins
            Florida Panthers
            Miami Hurricanes
            Chelsea Blues
            InterMiami
            MLBTS ‘23 (PS5)


            https://www.twitch.tv/coastiemike918

            Comment

            • daytime10
              Rookie
              • Apr 2021
              • 14

              #936
              Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

              I have a bad habit of restarting with new rosters over and over…

              I finally started last week with the SDS base that was modified by Dowie

              Now I see ridin released the full minors….

              Should I restart or is the SDS base good enough for franchise? Just looking for opinions!

              Comment

              • BV28
                MVP
                • Aug 2009
                • 1125

                #937
                Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                Originally posted by daytime10
                I have a bad habit of restarting with new rosters over and over…

                I finally started last week with the SDS base that was modified by Dowie

                Now I see ridin released the full minors….

                Should I restart or is the SDS base good enough for franchise? Just looking for opinions!

                I think a lot of people have this issue, including myself. I loaded up Ridin's rosters and started a fresh franchise and I am done restarting. I'd like to get through a couple of seasons (I don't play all 162) and Ridin has a great roster to start.

                Comment

                • minges
                  Banned
                  • Dec 2006
                  • 176

                  #938
                  Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                  Trying these out…any reason why the pitching stamina is so high?

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21793

                    #939
                    Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                    Originally posted by minges
                    Trying these out…any reason why the pitching stamina is so high?

                    I am happy to update the OP this morning to Version 2 and this will be our last update (barring anything whacky due to a patch but I don’t anticipate that) for this cycle.


                    We got in over 55 plus test games with this update between myself and RaiderRen and we really are pleased with how the game has “opened” up in terms of a truly wide variety of human hitting outcomes vs far too many "three outcome" results.

                    Something I want to really stress. Do not get hung up with what the “values” are and really allow yourself to trust the settings and simply play the game and I can promise you over the course of 162 you will see, feel and experience a much better all around game of baseball.

                    The changes were very subtle.....but highly effective and for myself and Raider truly “unlocked” the human hitting variety (and CPU for that matter) we felt was lacking. Not that V1.75 was not good.....it is a very good base set and by all means you can stick with it. But this last round of testing really unveiled what I really look for with baseball.

                    More bloopers, bleeders, fly ball singles, more down the line doubles, more gap to gap singles and doubles, more manufactured run innings vs big fly innings, better CPU hitting variety as well.

                    Make no mistake....the CPU is formidable and they will punish you for mistakes.

                    So let’s go over what has changed:


                    Human Contact from 6 to 7 - Ok so let’s get the one out of the way.....it is fantastic. This really opened up the hitting variety. It just needed a one click push and after 60 plus games it is apparent it is working and working brilliantly. Don’t worry about the “number” just trust it in combination with power at 5 solid hits and foul frequency at 4

                    Human/CPU starter stamina from 7 to 8 - I simply was seeing too many high stamina horses gassed too soon. Plain and simple. This also harkens the game back to a premium and having a high value on high stamina starters. Trust it. It is great.

                    Human/CPU reliever stamina from 6 to 7 - Here we had been seeing over the course of 100 plus games tested on 1.75 between myself and RaiderRen too many instances of bullpen arms gassed after 15-16 pitches....unacceptable. That is not Major League pitching. Trust this.

                    Human Pitch Consistency from 4 to 5 - back to default! Yes way too many pitches that miss and we can’t have that on HOF. We need the ratings to be far truer and the attempt to ratings stretch pitchers failed. Too many top 2 rotation guys not hitting their spots more consistently.....you will still get mistake pitches....beleive me plenty of em. And lower rated starters and relievers will get hit more often than higher rated. It feels right at default.

                    CPU Contact from 6 to 5 - Yes you read that right. And the reason is far too many line drives and blasts vs bleeders, bloops, choppers, down the line and gaps....again too much 3 outcome baseball for "my taste”. This setting in combination with the other adjustment listed below is money. And the CPU is able to rally, have manufactured innings but can also be tamed by a great pitcher with great stuff or even a 5th starter on that rare night. Remember we play all 162....critical to get that variable outcome experience. If your not playing every game every pitch you are not going to experience the statistical and performance variety....we are very specific in how we approach this game.

                    CPU Solid Hits from 4 to 3 - huge one click adjustment here that unleashed CPU hit variety. Try to keep in mind the CPU is not the Human......they simply are not. As a human you have so many “human factors” going into your hitting performance where the CPU is coded and programed and this one small click to 3 and turning down contact to 5.....wow. So much better. Again....trust it.


                    Infield Throwing Errors from 6 to 5 - Yep....we were seeing too many wonky throws and throwing errors in general. At default 5 you will absolutely get them at a more realistic clip than forcing the issue with turning up this slider. Believe on this one....we were seeing just too many.

                    Infield Throwing Strength up to 5 from 4 - This was also needed. With infielder reaction at 4....you get the ratings stretch on range and with arm strength at 5 the guys who should have that gun...have them in deep hole or lay out plays. The strength at 4 was causing too many infield singles. You will still get em....make no mistake.


                    And that is what Version 2 is all about folks. I hope you have the same great results I have been getting. Offense feels so much better with these minor adjustments and human pitching is also more realistic and ratings actually come out even more in all facets of the game.

                    We are not looking back.

                    My advice for anyone is if you are loving 1.75 stick with it. If you want to see the human offense open up in a positive way (this is not making hitting any easier folks.....(believe me you will have cold streaks, low hit games etc) CPU offense variability open up, pitching more true to ratings, fielding be more true to ratings....I think V2 delivers on all fronts.
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • Scotters1976
                      Rookie
                      • Nov 2010
                      • 111

                      #940
                      Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                      Love the sliders, but I'm thinking of increasing stamina to 9 for starters and 8 for relievers. Too often CPU starters are gassed after 5 innings, though I do make them work and havem them around the 80 pitch count by then.

                      What do you guys think?

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21793

                        #941
                        Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                        Originally posted by Scotters1976
                        Love the sliders, but I'm thinking of increasing stamina to 9 for starters and 8 for relievers. Too often CPU starters are gassed after 5 innings, though I do make them work and havem them around the 80 pitch count by then.



                        What do you guys think?


                        I think you need to keep playing and playing and playing because you will have plenty of games you won’t be great at the plate and you will have games the opposing pitcher will go 6-7 innings on you like you see in the MLB.

                        And BTW you should want the pitcher leaving like that....is that not the point of working the counts and getting their pitch counts up so much and so early? You want to get to that bullpen and do some damage.

                        8 is the right number.

                        I have a goal to have the opposing pitcher average around 15 pitches per inning and have them reach at least 75 by the 5th inning for that exact reason....to chase them out of the game.
                        Last edited by Armor and Sword; 05-09-2022, 05:39 PM.
                        Now Playing on PS5:
                        CFB 26 Hurricanes/Fresno State Year 2
                        MLB The Show 25 - 2025 Yankees Year 1
                        MLB The Show 25 1985 Yankees Year 1
                        Oblivion Remaster



                        Follow me on Twitch
                        https://www.twitch.tv/armorandsword

                        Comment

                        • Doyoueven85
                          Rookie
                          • Aug 2020
                          • 316

                          #942
                          Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                          Anyone using these with higher pitch speeds? I use retro for a hitting camera which makes the pitch appears slower anyway so just wondering if I should put the speed up a few clicks?

                          Comment

                          • TopSide83
                            MVP
                            • Sep 2016
                            • 1402

                            #943
                            Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                            Originally posted by Doyoueven85
                            Anyone using these with higher pitch speeds? I use retro for a hitting camera which makes the pitch appears slower anyway so just wondering if I should put the speed up a few clicks?
                            I’m at 6/6 because I really enjoy the extra challenge and like the way it looks more

                            Comment

                            • dragster646
                              Rookie
                              • Mar 2012
                              • 412

                              #944
                              Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                              Originally posted by Scotters1976
                              Love the sliders, but I'm thinking of increasing stamina to 9 for starters and 8 for relievers. Too often CPU starters are gassed after 5 innings, though I do make them work and havem them around the 80 pitch count by then.

                              What do you guys think?
                              Seems fine to me, like Armor said, that's what you want to do. Remember, not many pitchers are going to go 7-8 innings or 100+ pitches anymore, not in today's game. Which is what makes the large amount of complete game shutouts in the sim games so annoying, but that's a legacy issue and I digress....
                              Cleveland Guardians - MLB The Show 25
                              Washington Nationals - MLB The Show 22
                              Aston Villa - FC 25

                              Comment

                              • DavisAC12
                                Pro
                                • Nov 2015
                                • 532

                                #945
                                Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                                Originally posted by Doyoueven85
                                Anyone using these with higher pitch speeds? I use retro for a hitting camera which makes the pitch appears slower anyway so just wondering if I should put the speed up a few clicks?


                                I play 9/9 for pitch speed.


                                Sent from my iPhone using Operation Sports

                                Comment

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