Manage only Mode Thread

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  • dce1228
    MVP
    • Mar 2003
    • 1016

    #241
    Re: Manage only Mode Thread

    Bah... lost two consecutive games 1 to 0 to the Twins and Phillies. I don't have anything resembling a juggernaut offense, but come on...

    I think I might edit the defense of the players as one person suggested. And their range, too. There were a lot of balls hit well and grounders that should've been beat out made outs by rediculous speed of light throws.

    Comment

    • snate
      Rookie
      • Oct 2002
      • 195

      #242
      Re: Manage only Mode Thread

      Do you manage only guys choose the pitch type or just put the pitcher on cpu control?

      I find that choosing pitch type without location to be pretty pointless so I just set the pitcher to cpu control.

      Comment

      • snate
        Rookie
        • Oct 2002
        • 195

        #243
        Re: Manage only Mode Thread

        Do you manage only guys choose the pitch type or just put the pitcher on cpu control?

        I find that choosing pitch type without location to be pretty pointless so I just set the pitcher to cpu control.

        Comment

        • snate
          Rookie
          • Oct 2002
          • 195

          #244
          Re: Manage only Mode Thread

          Do you manage only guys choose the pitch type or just put the pitcher on cpu control?

          I find that choosing pitch type without location to be pretty pointless so I just set the pitcher to cpu control.

          Comment

          • The_Beastmaster
            Rookie
            • Mar 2003
            • 370

            #245
            Re: Manage only Mode Thread

            I got the game, and will start to post notes, as I play the games...

            Played my first game in MOM...
            Twins (me) vs. Indians
            Played with set generated pitch count of: 1 ball 0 strikes
            Radke vs. Sabathia
            Final Score: Twins 2 Indians 1
            Indians had 3 hits, 1 homer, 5 K's, 0 BB, 1 error
            Twins had 10 hits, 4 doubles, 4 K's, 0 BB

            MOM game note: (and to me, this is huge) Having your base runner attempt to steal in MOM this year is as futile as it was last year. Tried 3 times with my fast baserunners, and all 3 times the base runner was gunned out before he even got to the brown sand part of heading into the 2B bag.
            It was just like this last year... "A" rated speed runners only had about a 30 percent chance of stealing, at best... anyone else, forget about it.

            Other notes:
            + There were more foul balls hit this year than I remember there being in last year's game.
            - A lot of the music/atmosphere of the game has just plain gone bad.
            - No field of dreams music in the background of the game engine.
            + Actual game physics, do look very good, in the game play.
            + With Generated Pitch count of 1-0, while neither pitcher had any walks, they DID BOTH PITCH A COMPLETE GAME. Something worth noting... Last year I recall getting a starter a complete game before he became exhausted was very very rare. To try and get more walks and such, I'll experiment with a couple other pitch counts and see how they do for fatigue and BB's and K's.
            And yes, the generated pitch count has many options... variable, smart, and you Can set it to any predetermined count such as 1-0, 2-0, 3-2 etc. whatever you want for every batter to face. A very nice touch.

            I haven't gotten into the franchise yet... but as I experience things, I'll post them from time to time here. I know I wanted tons of this info before I got the game, but since the info so far has been somewhat slow and scarce... I'll try and fill in things/info that I was hoping to see posted here.

            One Instant Action type of game isn't enough to judge anything by... so, I'll test more, etc.

            Comment

            • The_Beastmaster
              Rookie
              • Mar 2003
              • 370

              #246
              Re: Manage only Mode Thread

              I got the game, and will start to post notes, as I play the games...

              Played my first game in MOM...
              Twins (me) vs. Indians
              Played with set generated pitch count of: 1 ball 0 strikes
              Radke vs. Sabathia
              Final Score: Twins 2 Indians 1
              Indians had 3 hits, 1 homer, 5 K's, 0 BB, 1 error
              Twins had 10 hits, 4 doubles, 4 K's, 0 BB

              MOM game note: (and to me, this is huge) Having your base runner attempt to steal in MOM this year is as futile as it was last year. Tried 3 times with my fast baserunners, and all 3 times the base runner was gunned out before he even got to the brown sand part of heading into the 2B bag.
              It was just like this last year... "A" rated speed runners only had about a 30 percent chance of stealing, at best... anyone else, forget about it.

              Other notes:
              + There were more foul balls hit this year than I remember there being in last year's game.
              - A lot of the music/atmosphere of the game has just plain gone bad.
              - No field of dreams music in the background of the game engine.
              + Actual game physics, do look very good, in the game play.
              + With Generated Pitch count of 1-0, while neither pitcher had any walks, they DID BOTH PITCH A COMPLETE GAME. Something worth noting... Last year I recall getting a starter a complete game before he became exhausted was very very rare. To try and get more walks and such, I'll experiment with a couple other pitch counts and see how they do for fatigue and BB's and K's.
              And yes, the generated pitch count has many options... variable, smart, and you Can set it to any predetermined count such as 1-0, 2-0, 3-2 etc. whatever you want for every batter to face. A very nice touch.

              I haven't gotten into the franchise yet... but as I experience things, I'll post them from time to time here. I know I wanted tons of this info before I got the game, but since the info so far has been somewhat slow and scarce... I'll try and fill in things/info that I was hoping to see posted here.

              One Instant Action type of game isn't enough to judge anything by... so, I'll test more, etc.

              Comment

              • The_Beastmaster
                Rookie
                • Mar 2003
                • 370

                #247
                Re: Manage only Mode Thread

                I got the game, and will start to post notes, as I play the games...

                Played my first game in MOM...
                Twins (me) vs. Indians
                Played with set generated pitch count of: 1 ball 0 strikes
                Radke vs. Sabathia
                Final Score: Twins 2 Indians 1
                Indians had 3 hits, 1 homer, 5 K's, 0 BB, 1 error
                Twins had 10 hits, 4 doubles, 4 K's, 0 BB

                MOM game note: (and to me, this is huge) Having your base runner attempt to steal in MOM this year is as futile as it was last year. Tried 3 times with my fast baserunners, and all 3 times the base runner was gunned out before he even got to the brown sand part of heading into the 2B bag.
                It was just like this last year... "A" rated speed runners only had about a 30 percent chance of stealing, at best... anyone else, forget about it.

                Other notes:
                + There were more foul balls hit this year than I remember there being in last year's game.
                - A lot of the music/atmosphere of the game has just plain gone bad.
                - No field of dreams music in the background of the game engine.
                + Actual game physics, do look very good, in the game play.
                + With Generated Pitch count of 1-0, while neither pitcher had any walks, they DID BOTH PITCH A COMPLETE GAME. Something worth noting... Last year I recall getting a starter a complete game before he became exhausted was very very rare. To try and get more walks and such, I'll experiment with a couple other pitch counts and see how they do for fatigue and BB's and K's.
                And yes, the generated pitch count has many options... variable, smart, and you Can set it to any predetermined count such as 1-0, 2-0, 3-2 etc. whatever you want for every batter to face. A very nice touch.

                I haven't gotten into the franchise yet... but as I experience things, I'll post them from time to time here. I know I wanted tons of this info before I got the game, but since the info so far has been somewhat slow and scarce... I'll try and fill in things/info that I was hoping to see posted here.

                One Instant Action type of game isn't enough to judge anything by... so, I'll test more, etc.

                Comment

                • The_Beastmaster
                  Rookie
                  • Mar 2003
                  • 370

                  #248
                  Re: Manage only Mode Thread

                  Game 2, MOM, not in franchise, yet...
                  White Sox (AI) at Twins (me)
                  11 innings Twins 2, White Sox 1
                  used 2 balls, 0 strikes generated pitch count
                  Radke vs. Buerhle (spelling?)

                  White Sox: 6 hits, 0 homers, 3 Walks, 5 K's
                  Twins: 11 hits, 1 homer, 4 Walks, 7 K's, 1 Stolen Base (1 attempt)



                  Notes: +'s and -'s

                  + Yes, I stole a base in MOM... in one try. With slow running 1B Doug Mientciewz, no less.
                  The SB came with a semi-fatigued pitcher and a 0 out, 3-2 count with the hit and run on. The batter struck out, but my runner actually stole 2nd. I darn near jumped out of my seat in excitement.

                  + With 2-0 count, (using staff aces) I did get some Walks and did get a fair amount of K's considering the pitchers ratings. But this time, but starters were out of gas by the end of the 7th inning. Somewhere around the 100 pitch count, slightly above if I remember right. This is a plus in my book. 2-0 seemed to work well in MOM, and I'm gonna hang on to that count for the next couple of games to test it some more for Walks and K's and Pitcher fatigue.

                  - I need to spend some time loading up songs, etc. for the effects and such for players. Some of the sound atmosphere of last year is a bit off. Songs "in game" for the hitters, etc. are just plain uneven. By uneven, I mean the volume is loud at times, and just too low at others. For the life of me, I can't see why there is such inconsistency, as I don't remember last year's version being nearly this off.

                  + Still plenty of foul balls. And yes, the fielders do run after them, despite what I've read someone else post about this to the contrary.

                  + I had an in game injury... SS Guzman had to be taken out due to a bruise and the game told me that he would be day-to-day. Not a plus because of Guzman getting hurt, but, a plus because a injury did happen.

                  + (Big plus) While it was a low scoring game again... unfatigued by season play staff aces are going to cause this somewhat... none the less, in the bottom of the 11th, my catcher hit a walk off home run. In last years game, I hit about 15 homers in 80-some regular season games and Spring Training games combined, while giving up close to 30 (almost half of those were given up by Rick Helling last year, and he's on the Twins this year. ) Anyways... two homers in 2 games isn't too bad. Time will tell if having a 2-0 starting pitch count affects this much, which creates much more frequent power hitting situations.



                  I'll keep giving info for those who are interested, as I play games.

                  Comment

                  • The_Beastmaster
                    Rookie
                    • Mar 2003
                    • 370

                    #249
                    Re: Manage only Mode Thread

                    Game 2, MOM, not in franchise, yet...
                    White Sox (AI) at Twins (me)
                    11 innings Twins 2, White Sox 1
                    used 2 balls, 0 strikes generated pitch count
                    Radke vs. Buerhle (spelling?)

                    White Sox: 6 hits, 0 homers, 3 Walks, 5 K's
                    Twins: 11 hits, 1 homer, 4 Walks, 7 K's, 1 Stolen Base (1 attempt)



                    Notes: +'s and -'s

                    + Yes, I stole a base in MOM... in one try. With slow running 1B Doug Mientciewz, no less.
                    The SB came with a semi-fatigued pitcher and a 0 out, 3-2 count with the hit and run on. The batter struck out, but my runner actually stole 2nd. I darn near jumped out of my seat in excitement.

                    + With 2-0 count, (using staff aces) I did get some Walks and did get a fair amount of K's considering the pitchers ratings. But this time, but starters were out of gas by the end of the 7th inning. Somewhere around the 100 pitch count, slightly above if I remember right. This is a plus in my book. 2-0 seemed to work well in MOM, and I'm gonna hang on to that count for the next couple of games to test it some more for Walks and K's and Pitcher fatigue.

                    - I need to spend some time loading up songs, etc. for the effects and such for players. Some of the sound atmosphere of last year is a bit off. Songs "in game" for the hitters, etc. are just plain uneven. By uneven, I mean the volume is loud at times, and just too low at others. For the life of me, I can't see why there is such inconsistency, as I don't remember last year's version being nearly this off.

                    + Still plenty of foul balls. And yes, the fielders do run after them, despite what I've read someone else post about this to the contrary.

                    + I had an in game injury... SS Guzman had to be taken out due to a bruise and the game told me that he would be day-to-day. Not a plus because of Guzman getting hurt, but, a plus because a injury did happen.

                    + (Big plus) While it was a low scoring game again... unfatigued by season play staff aces are going to cause this somewhat... none the less, in the bottom of the 11th, my catcher hit a walk off home run. In last years game, I hit about 15 homers in 80-some regular season games and Spring Training games combined, while giving up close to 30 (almost half of those were given up by Rick Helling last year, and he's on the Twins this year. ) Anyways... two homers in 2 games isn't too bad. Time will tell if having a 2-0 starting pitch count affects this much, which creates much more frequent power hitting situations.



                    I'll keep giving info for those who are interested, as I play games.

                    Comment

                    • The_Beastmaster
                      Rookie
                      • Mar 2003
                      • 370

                      #250
                      Re: Manage only Mode Thread

                      Game 2, MOM, not in franchise, yet...
                      White Sox (AI) at Twins (me)
                      11 innings Twins 2, White Sox 1
                      used 2 balls, 0 strikes generated pitch count
                      Radke vs. Buerhle (spelling?)

                      White Sox: 6 hits, 0 homers, 3 Walks, 5 K's
                      Twins: 11 hits, 1 homer, 4 Walks, 7 K's, 1 Stolen Base (1 attempt)



                      Notes: +'s and -'s

                      + Yes, I stole a base in MOM... in one try. With slow running 1B Doug Mientciewz, no less.
                      The SB came with a semi-fatigued pitcher and a 0 out, 3-2 count with the hit and run on. The batter struck out, but my runner actually stole 2nd. I darn near jumped out of my seat in excitement.

                      + With 2-0 count, (using staff aces) I did get some Walks and did get a fair amount of K's considering the pitchers ratings. But this time, but starters were out of gas by the end of the 7th inning. Somewhere around the 100 pitch count, slightly above if I remember right. This is a plus in my book. 2-0 seemed to work well in MOM, and I'm gonna hang on to that count for the next couple of games to test it some more for Walks and K's and Pitcher fatigue.

                      - I need to spend some time loading up songs, etc. for the effects and such for players. Some of the sound atmosphere of last year is a bit off. Songs "in game" for the hitters, etc. are just plain uneven. By uneven, I mean the volume is loud at times, and just too low at others. For the life of me, I can't see why there is such inconsistency, as I don't remember last year's version being nearly this off.

                      + Still plenty of foul balls. And yes, the fielders do run after them, despite what I've read someone else post about this to the contrary.

                      + I had an in game injury... SS Guzman had to be taken out due to a bruise and the game told me that he would be day-to-day. Not a plus because of Guzman getting hurt, but, a plus because a injury did happen.

                      + (Big plus) While it was a low scoring game again... unfatigued by season play staff aces are going to cause this somewhat... none the less, in the bottom of the 11th, my catcher hit a walk off home run. In last years game, I hit about 15 homers in 80-some regular season games and Spring Training games combined, while giving up close to 30 (almost half of those were given up by Rick Helling last year, and he's on the Twins this year. ) Anyways... two homers in 2 games isn't too bad. Time will tell if having a 2-0 starting pitch count affects this much, which creates much more frequent power hitting situations.



                      I'll keep giving info for those who are interested, as I play games.

                      Comment

                      • dce1228
                        MVP
                        • Mar 2003
                        • 1016

                        #251
                        Re: Manage only Mode Thread

                        So then...

                        I'm now a couple weeks into my Portland Green Sox expansion franchise. I manage one game a series and sim the rest. After witnessing too many low scores in the spring training games, I went through my own roster and the rosters of my opponents and made some changes in their ratings... this is what I changed.. (some if not all of this was proposed by another poster)...

                        I added one letter grade to the stamina of every pitcher.. (ex. from C to C+)
                        I increased a letter grade of every hitter in power, patience and hitting.
                        I decreased each fielder's range 3 letter grades, throw accuracy 2 letter grades. With the outfielders, catchers and first-basemen I decreased their throw power 2 letter grades while decreasing 3B, SS and 2B 3 letter grades. I also decreased the defensive ability of the pitchers.

                        I play the game with a random count.

                        And anyway, I've been experiencing a good degree of variance in the scoring. The fielder changes definitely have made a difference. Slow grounders are often beat out for hits. Rarely is there a force play at second on a solid hit to the outfield.

                        I've played 5 games thus far... I beat both Nomo and Tom Glavine (scored about 5 runs or so in both of those games)... but was shut-down by Randy Keisler?! and Jeff Weaver. My guys did pretty well against Tsao of the Rockies but their hitters kicked my staffs *** that game and I lost. I've only hit one home-run so far-- by Pat Burrell on Nomo. Ironically both homers Burrell has hit for me (he hit another in the spring) were when I chose contact and not power.

                        The farthest I've managed a starting pitcher in a game is the 7th inning and that's with adding some stamina to all of them. I'm considering doing a 2-0 count rather than a random count. I like the idea of the smart count, but it really makes things lop-sided... lots of walks, or lots of Ks...etc.. but maybe that's a good thing.

                        One funny note. My franchise's first win was a no-hitter by Javier Vazquez. It was simmed but pretty hilarious none-the-less. I think both the Mets and Padres have never had a pitcher throw a no-hitter in their history.

                        I had my first huge injury. Jeremy Giambi tore his MCL running the bases and he's out till November. His contract expires this season and I picked up Travis Lee from the free-agent pool, so I think I'll survive.

                        Well, anyway. Sorry for blabbering on. I'd love to hear what others have found.

                        Oh yeah, what do you gotta do to get a sticky for this post?

                        Comment

                        • dce1228
                          MVP
                          • Mar 2003
                          • 1016

                          #252
                          Re: Manage only Mode Thread

                          So then...

                          I'm now a couple weeks into my Portland Green Sox expansion franchise. I manage one game a series and sim the rest. After witnessing too many low scores in the spring training games, I went through my own roster and the rosters of my opponents and made some changes in their ratings... this is what I changed.. (some if not all of this was proposed by another poster)...

                          I added one letter grade to the stamina of every pitcher.. (ex. from C to C+)
                          I increased a letter grade of every hitter in power, patience and hitting.
                          I decreased each fielder's range 3 letter grades, throw accuracy 2 letter grades. With the outfielders, catchers and first-basemen I decreased their throw power 2 letter grades while decreasing 3B, SS and 2B 3 letter grades. I also decreased the defensive ability of the pitchers.

                          I play the game with a random count.

                          And anyway, I've been experiencing a good degree of variance in the scoring. The fielder changes definitely have made a difference. Slow grounders are often beat out for hits. Rarely is there a force play at second on a solid hit to the outfield.

                          I've played 5 games thus far... I beat both Nomo and Tom Glavine (scored about 5 runs or so in both of those games)... but was shut-down by Randy Keisler?! and Jeff Weaver. My guys did pretty well against Tsao of the Rockies but their hitters kicked my staffs *** that game and I lost. I've only hit one home-run so far-- by Pat Burrell on Nomo. Ironically both homers Burrell has hit for me (he hit another in the spring) were when I chose contact and not power.

                          The farthest I've managed a starting pitcher in a game is the 7th inning and that's with adding some stamina to all of them. I'm considering doing a 2-0 count rather than a random count. I like the idea of the smart count, but it really makes things lop-sided... lots of walks, or lots of Ks...etc.. but maybe that's a good thing.

                          One funny note. My franchise's first win was a no-hitter by Javier Vazquez. It was simmed but pretty hilarious none-the-less. I think both the Mets and Padres have never had a pitcher throw a no-hitter in their history.

                          I had my first huge injury. Jeremy Giambi tore his MCL running the bases and he's out till November. His contract expires this season and I picked up Travis Lee from the free-agent pool, so I think I'll survive.

                          Well, anyway. Sorry for blabbering on. I'd love to hear what others have found.

                          Oh yeah, what do you gotta do to get a sticky for this post?

                          Comment

                          • dce1228
                            MVP
                            • Mar 2003
                            • 1016

                            #253
                            Re: Manage only Mode Thread

                            So then...

                            I'm now a couple weeks into my Portland Green Sox expansion franchise. I manage one game a series and sim the rest. After witnessing too many low scores in the spring training games, I went through my own roster and the rosters of my opponents and made some changes in their ratings... this is what I changed.. (some if not all of this was proposed by another poster)...

                            I added one letter grade to the stamina of every pitcher.. (ex. from C to C+)
                            I increased a letter grade of every hitter in power, patience and hitting.
                            I decreased each fielder's range 3 letter grades, throw accuracy 2 letter grades. With the outfielders, catchers and first-basemen I decreased their throw power 2 letter grades while decreasing 3B, SS and 2B 3 letter grades. I also decreased the defensive ability of the pitchers.

                            I play the game with a random count.

                            And anyway, I've been experiencing a good degree of variance in the scoring. The fielder changes definitely have made a difference. Slow grounders are often beat out for hits. Rarely is there a force play at second on a solid hit to the outfield.

                            I've played 5 games thus far... I beat both Nomo and Tom Glavine (scored about 5 runs or so in both of those games)... but was shut-down by Randy Keisler?! and Jeff Weaver. My guys did pretty well against Tsao of the Rockies but their hitters kicked my staffs *** that game and I lost. I've only hit one home-run so far-- by Pat Burrell on Nomo. Ironically both homers Burrell has hit for me (he hit another in the spring) were when I chose contact and not power.

                            The farthest I've managed a starting pitcher in a game is the 7th inning and that's with adding some stamina to all of them. I'm considering doing a 2-0 count rather than a random count. I like the idea of the smart count, but it really makes things lop-sided... lots of walks, or lots of Ks...etc.. but maybe that's a good thing.

                            One funny note. My franchise's first win was a no-hitter by Javier Vazquez. It was simmed but pretty hilarious none-the-less. I think both the Mets and Padres have never had a pitcher throw a no-hitter in their history.

                            I had my first huge injury. Jeremy Giambi tore his MCL running the bases and he's out till November. His contract expires this season and I picked up Travis Lee from the free-agent pool, so I think I'll survive.

                            Well, anyway. Sorry for blabbering on. I'd love to hear what others have found.

                            Oh yeah, what do you gotta do to get a sticky for this post?

                            Comment

                            • The_Beastmaster
                              Rookie
                              • Mar 2003
                              • 370

                              #254
                              Re: Manage only Mode Thread

                              Agreed... this one really needs a sticky.

                              Comment

                              • The_Beastmaster
                                Rookie
                                • Mar 2003
                                • 370

                                #255
                                Re: Manage only Mode Thread

                                Agreed... this one really needs a sticky.

                                Comment

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