I would love to see some Manage Only impressions from those who have the game. We won't run you down, or make fun of you for playing manage only in this thread. I'll be getting the game in a few days, and would love some input. Thanks in advance.
Manage only Mode Thread
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Re: Manage only Mode Thread
I would love to see some Manage Only impressions from those who have the game. We won't run you down, or make fun of you for playing manage only in this thread. I'll be getting the game in a few days, and would love some input. Thanks in advance. -
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Re: Manage only Mode Thread
I guess no ones going to help you guys out. I don't have an X-Box so I won't be getting the game til next week. Can someone at least watch one CPU vs Cpu game, & see if the results in terms of walks & strikeouts are true to life?Comment
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Re: Manage only Mode Thread
I guess no ones going to help you guys out. I don't have an X-Box so I won't be getting the game til next week. Can someone at least watch one CPU vs Cpu game, & see if the results in terms of walks & strikeouts are true to life?Comment
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Re: Manage only Mode Thread
I guess no ones going to help you guys out. I don't have an X-Box so I won't be getting the game til next week. Can someone at least watch one CPU vs Cpu game, & see if the results in terms of walks & strikeouts are true to life?Comment
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Re: Manage only Mode Thread
I got this game for franchise and manage only, so I'll post my quik impressions. I only played a few games, since the new Splinter Cell was calling my name!
You have some different options as far as pitch count goes. You can select the specific count you want, have no generated count, random, or smart, which was the one I chose. I'm not sure what the difference between random and smart is, I can assume that smart is based on stats and random is just that. (No, I didn't look at the manual yet!) Also, the count generated isn't necessarily the "something has to happen on the next pitch" count. It's hard to explain, but I had counts of 1-1, 2-1, 1-2, etc. I've played other games where the count generated meant either you walked, struck out, or got on base. In this one, after the generated count, you might still have to throw a few pitches to the batter. It's not all decided on the next pitch you throw. That probably made no sense, but you'll know what I mean when you try it.
I did not see the swinging at bad pitches that others have mentioned, at least not as often as I had read about, and most swings did seem to fit the pitch count. I even had a few guys go down looking. I did have a few batters that hit a ton of foul balls, but it wasn't all of the time. I had back to back home runs by the Phillies (Thome and Burrell), and had one hit against me, but that was all in three games.
You have lots of choices on the basepaths, stealing, hit and run, all the standards. Be careful with the hit and run, had a few guys thrown out for stealing when using that one.
Overall it played pretty much like I was expecting and hoping, so thats good. There are some quirks as far as animation and stuff goes, but nothing that bothered me too much. Crowd reactions were spot on and I felt bad for the poor umps with all the heckling they took! I still need to fire up a franchise and give that a whirl, but I wanted to pass on what I picked up from the games I played so far.
Oh, by the way, scores were Phillies 6, Royals 1; Orioles 2, Pirates 0; and Phillies 3, Pirates 1.Comment
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Re: Manage only Mode Thread
I got this game for franchise and manage only, so I'll post my quik impressions. I only played a few games, since the new Splinter Cell was calling my name!
You have some different options as far as pitch count goes. You can select the specific count you want, have no generated count, random, or smart, which was the one I chose. I'm not sure what the difference between random and smart is, I can assume that smart is based on stats and random is just that. (No, I didn't look at the manual yet!) Also, the count generated isn't necessarily the "something has to happen on the next pitch" count. It's hard to explain, but I had counts of 1-1, 2-1, 1-2, etc. I've played other games where the count generated meant either you walked, struck out, or got on base. In this one, after the generated count, you might still have to throw a few pitches to the batter. It's not all decided on the next pitch you throw. That probably made no sense, but you'll know what I mean when you try it.
I did not see the swinging at bad pitches that others have mentioned, at least not as often as I had read about, and most swings did seem to fit the pitch count. I even had a few guys go down looking. I did have a few batters that hit a ton of foul balls, but it wasn't all of the time. I had back to back home runs by the Phillies (Thome and Burrell), and had one hit against me, but that was all in three games.
You have lots of choices on the basepaths, stealing, hit and run, all the standards. Be careful with the hit and run, had a few guys thrown out for stealing when using that one.
Overall it played pretty much like I was expecting and hoping, so thats good. There are some quirks as far as animation and stuff goes, but nothing that bothered me too much. Crowd reactions were spot on and I felt bad for the poor umps with all the heckling they took! I still need to fire up a franchise and give that a whirl, but I wanted to pass on what I picked up from the games I played so far.
Oh, by the way, scores were Phillies 6, Royals 1; Orioles 2, Pirates 0; and Phillies 3, Pirates 1.Comment
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