OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • vermont1998
    Rookie
    • Mar 2010
    • 62

    #316
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    BFJ have you tried to move the Pitch Break Influence Slider (human) to 100%??

    In my opinion this slider affects the sensibility of your stick movements while you´re pitching.. more especifically the sensibility for the first movement of your stick while pitching, affecting final position of your pitch

    This should make pitching harder (which is good for me)
    Last edited by vermont1998; 03-30-2010, 01:32 AM.

    Comment

    • vermont1998
      Rookie
      • Mar 2010
      • 62

      #317
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      Originally posted by bigfnjoe96
      OS & BFJ PRO REALISM SLIDERS


      BATTING: (HUM/CPU)

      Contact: 35/50
      Power: 50/100
      Bunt Contact: 50/50
      Bunt Success: 50/50

      PITCHING: (HUM)

      Pitch Meter Speed: 100
      Pitch Speed: 65-75
      Pitch Break Influence: 50
      Pitcher Composure Influence: 75

      PITCHING: (CPU)

      Pitch Success: 70
      Strike Zone Tendency: 45
      Pitcher Composure Influence: 50

      FIELDING: (HUM/CPU)

      Throw Meter Influence: 0
      Fielder Speed: 35

      RUNNING: (HUM)

      Base Runner Speed: 55
      Pickoff Success: 40
      Catcher Throw-Out Success: 60

      RUNNING: (CPU)

      Hit 'N Run Tendency: 80
      Sac Bunt Tendency: 65
      Squeeze Bunt Tendency: 30
      Base Running Aggression: 75
      Steal Aggression: 65
      Steal Success: 50

      Have @ it everyone...

      I´m using exactly all this sliders (all great) except that i have human power set at 40, and even that way i keep batting at 2 or 3 HR´s per game (somethimes more) with both of my teams (two franchises, 1.- Yankees 2 .- Phillies). Even n first inning i hit them

      Is anyone else???

      Im moving human power to 35 and i´ll tell you later what happens

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14815

        #318
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        Originally posted by vermont1998
        I´m using exactly all this sliders (all great) except that i have human power set at 40, and even that way i keep batting at 2 or 3 HR´s per game (somethimes more) with both of my teams (two franchises, 1.- Yankees 2 .- Phillies). Even n first inning i hit them

        Im moving human power to 35 and i´ll tell you later what happens
        How are your overall hit totals? Do you find yourself getting too many hits as well as too many HRs? If so you could always drop human contact.





        Originally posted by vermont1998
        BFJ have you tried to move the Pitch Break Influence Slider (human) to 100%??

        In my opinion this slider affects the sensibility of your stick movements while you´re pitching.. more especifically the sensibility for the first movement of your stick while pitching, affecting final position of your pitch

        This should make pitching harder (which is good for me)
        I don't think the slider does much at all from my limited time playing with it. Put it at 0 or put it at 100, it just doesn't do enough. I wish they just renamed it in the patch "accuracy slider" and then we could use it as a way to weight the gestures vs. pitcher ratings so we would have less control.

        Comment

        • bigfnjoe96
          Hall Of Fame
          • Feb 2004
          • 11410

          #319
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          Originally posted by vermont1998
          BFJ have you tried to move the Pitch Break Influence Slider (human) to 100%??

          In my opinion this slider affects the sensibility of your stick movements while you´re pitching.. more especifically the sensibility for the first movement of your stick while pitching, affecting final position of your pitch

          This should make pitching harder (which is good for me)
          This is interesting. I will give this a try tonight & see what happens. I was always under the assumption that this slider was more for how much break a pitch has (Batter being able to read a Breaking Ball V Fastball)

          Comment

          • vermont1998
            Rookie
            • Mar 2010
            • 62

            #320
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Originally posted by bigfnjoe96
            This is interesting. I will give this a try tonight & see what happens. I was always under the assumption that this slider was more for how much break a pitch has (Batter being able to read a Breaking Ball V Fastball)
            ehhh

            Im not that sure anymore

            First time i tryed with "0" and "100" i do feel a difference.

            But i did "0" a few minutes ago and it was the same that "100" i feel.

            Maybe first time i was just too rookie, hehe

            Anyway you could give it a try if you want.

            Comment

            • JHedges2
              MVP
              • Jan 2007
              • 4651

              #321
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              Originally posted by bigfnjoe96
              This is interesting. I will give this a try tonight & see what happens. I was always under the assumption that this slider was more for how much break a pitch has (Batter being able to read a Breaking Ball V Fastball)

              Joe I think you are correct with your assumption...
              Arsenal | New York Yankees

              Comment

              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12771

                #322
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                i have this set at 90 in mine already, so i think i'll bump it to 100 and see, but i'm guessing it won't make much of a difference...
                STEELERS INDIANS CELTICS

                Comment

                • Pmogs10
                  Banned
                  • Mar 2005
                  • 468

                  #323
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  So wait were trying to say that the higher we put our human pitch break influence the harder it is to pitch for us? It seems like the higher we put it the harder it is for the cpu to hit

                  Comment

                  • mkharsh33
                    Hall Of Fame
                    • Nov 2006
                    • 12771

                    #324
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    Originally posted by Pmogs10
                    So wait were trying to say that the higher we put our human pitch break influence the harder it is to pitch for us? It seems like the higher we put it the harder it is for the cpu to hit
                    that appears to be the fifty-nine million dollar question at the moment...
                    STEELERS INDIANS CELTICS

                    Comment

                    • nld230
                      Rookie
                      • Apr 2009
                      • 292

                      #325
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      Just curious as to what kind of results you guys were getting with CPU power maxed out. At 90, I was getting a homer every 5 games or so (and only on REALLY bad gestures) from the CPU, and only about 1 double per game...

                      Also, how aggressive is the CPU with contact at 50? I had my set at 60 for a while, and they seemed almost too passive.

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12771

                        #326
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        I put the human pitch break influence at "0" - honestly, I can't really tell much difference between 100 or 0...

                        I might just leave it at 0 because it "might" (repeat: "might") flatten out the pitches some, but I'm having a hard time seeing it. Would be nice if someone "in the know" had any thoughts on what this slider is supposed to do.
                        STEELERS INDIANS CELTICS

                        Comment

                        • jb12780
                          Hall of Fame
                          • Oct 2008
                          • 10665

                          #327
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          Originally posted by mkharsh33
                          I put the human pitch break influence at "0" - honestly, I can't really tell much difference between 100 or 0...

                          I might just leave it at 0 because it "might" (repeat: "might") flatten out the pitches some, but I'm having a hard time seeing it. Would be nice if someone "in the know" had any thoughts on what this slider is supposed to do.
                          I have played a few games with this at 100 and I like it. It makes human pitching more difficult IMO. You really have to work to hit your spots.
                          GT:jb12780
                          PSN:jb12780

                          Comment

                          • mkharsh33
                            Hall Of Fame
                            • Nov 2006
                            • 12771

                            #328
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            personally, i found it harder to strike guys out with this at 0 than at 100... at 100 the ball moves around, so yes you have to hit your spots. but also bear in mind, that the hitters are fooled (so it seems) more easily too. I think once you get the pitching mechanics down, it seems wiser to put it at 0 because that would appear to give the batter the advantage...

                            but who knows, right?
                            STEELERS INDIANS CELTICS

                            Comment

                            • jb12780
                              Hall of Fame
                              • Oct 2008
                              • 10665

                              #329
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              Originally posted by mkharsh33
                              personally, i found it harder to strike guys out with this at 0 than at 100... at 100 the ball moves around, so yes you have to hit your spots. but also bear in mind, that the hitters are fooled (so it seems) more easily too. I think once you get the pitching mechanics down, it seems wiser to put it at 0 because that would appear to give the batter the advantage...

                              but who knows, right?
                              I guess I will have to try a game at 0 and make a conclusion...nothing like slider tweaking.
                              GT:jb12780
                              PSN:jb12780

                              Comment

                              • nld230
                                Rookie
                                • Apr 2009
                                • 292

                                #330
                                RE: Pitch break influence

                                Something I've been wondering about as well, the pitch break slider.

                                I tried a few play now games with it at 0, with it at 100, and with it at 50.....

                                I noticed, on 100 that your two seamers and cutters broke MORE from where they started. At 0, they seemed to hardly move at all.

                                Curveballs, however, didn't seem to be affected.

                                I didn't do many games, so don't take my word for it. I could just be seeing things.

                                Also, the game thinks that a higher break influence makes it a higher difficulty. At legend, the slider is very high. On pro, it is at 50. I'm going to leave mine around 65 because I'm still not sure about it.

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