I watched that first video. And to be honest, I see a comeback, but I don't see comeback logic. What I see is:
- You spread the floor and settled for jump shots. That led to long rebounds and fast breaks for the CPU. That's a no no from a strategy perspective protecting the lead late. It would have been better to use that spread to set up some high PnR iso situations where you could get to the rim or at least get fouled in the paint.
- You kept a time out in your pocket too long while Rudy Gay got hot. He was killing you and obviously on fire, and you didn't do anything about it. So what if Cousins wasn't getting touches? Gay was en fuego. You should have adjusted your defensive settings to tighten up on him with and without the ball, make someone else beat you. But instead you let the game roll while your opponent was hot.
- So, why not call your buzzer beating in bound shot cheese? If the team controls had been reversed, and that was the CPU, a lot of guys would call that shot clock cheese and CPU cheating.
Yes, you missed some shots late. That happens. But you didn't take smart shots and by doing so you didn't let the game slow down enough where your defense could set up before having to work in transition. If you had gotten to the rim and forced short rebounds, taken a higher percentage shot or gotten to the foul line, you could have given your defense more of a chance.
The "momentum" here was whatever momentum you accidentally gave the CPU with how you played your own strategy. Gay as an individual player got hot, and that can happen, but you were late and slow to respond, and you didn't adjust your defensive settings on Gay to take account for what was happening on the floor.
I'm not trying to trash talk you at all. I'm just saying, this is how to deal with that kind of situation. It's not that there's a hidden comeback or momentum system (as I have learned in this thread). And I know a lot of guys don't know how to use defensive settings and so on. But the game does give us the tools to deal with these kinds of situations. They take some time to learn, but if people want to avoid, or at least minimize, situations like that first video, they have to learn to use those tools and adjust their gameplay.
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