So how long will 2K continue to deny 3rd quarter momentum shifts?

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  • Davon_A_Brown
    Pro
    • May 2013
    • 532

    #316
    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

    And the guy who's shooting 18% from 3 on the season made 3 in a row during a 2nd quarter run.
    When the CPU wants to score, they're automatic with anybody from anywhere!
    #Scripted

    Comment

    • Shady Mike
      Banned
      • Nov 2014
      • 1218

      #317
      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

      Soon as I got home I ran to this thread lol just wanted to make sure SOMEBODY was in here cooking these "comeback a.i." fools lol. 33-8 run? #Scripted

      Comment

      • Taer
        MVP
        • Sep 2011
        • 1432

        #318
        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

        It is obvious the Bulls are a favorite of the dev team. The get script and code no other team does.

        Comment

        • Gosens6
          All Star
          • Oct 2007
          • 6100

          #319
          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

          I'm currently broadcasting a game on twitch, Bucks Vs. Raptors (random teams)

          Default sliders, all star sim, 2k rosters. I'd encourage anyway who believes in this 3rd quarter cheese by the cpu to come watch and point out where they see it happening, and give examples of it.

          None of the people supporting this theory seems to want to broadcast, so I'll do it for them.

          Twitch.tv/gosens6

          Comment

          • JerzeyReign
            MVP
            • Jul 2009
            • 4847

            #320
            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

            Trying to troll these guys isn't really helping anything. After recording and rewatching my games, I'm starting to see what they're talking about on SS/HOF.

            The rhythm factor on these levels are unbalanced. Players seem to get hot/cold at the drop of a dime for no real reason at all. Maybe its the badges causing this but blowing out a team on these levels is pretty rare and that may be the cause. I think thats what us guys who play online ranked are seeing - badges are taking over just because they're there and not because the user did something to make them kick in.

            There needs to be a system in place to balance out the hot/cold streaks because right now it favors the AI and I say that because on the higher levels, the AI is pretty much making every right decision no matter what player is on the floor.

            Combine hot/cold streaks with player badges and you have an AI that seems to get unrealistic. Then you combine that with adjustments the AI made (but your AI should've countered IF you have it on auto, right?) and I can start to see where the 'comeback code' feeling comes from.

            So for the comeback code crowd, yes, I now see what you guys are talking about. For those who don't believe them, attempt to see it from their angle instead of just trolling them. Hopefully I have some time this week once work slows down so I can show video evidence of what I'm talking about. The thought of 'comeback code' actually has some legs with me.
            #WashedGamer

            Comment

            • JerzeyReign
              MVP
              • Jul 2009
              • 4847

              #321
              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

              Originally posted by Gosens6
              I'm currently broadcasting a game on twitch, Bucks Vs. Raptors (random teams)

              Default sliders, all star sim, 2k rosters. I'd encourage anyway who believes in this 3rd quarter cheese by the cpu to come watch and point out where they see it happening, and give examples of it.

              None of the people supporting this theory seems to want to broadcast, so I'll do it for them.

              Twitch.tv/gosens6
              All Star and below has been said to favor/help the user earlier in this thread. Or maybe it was on a Hangout but either way you probably won't see what they are talking about on that level.
              #WashedGamer

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #322
                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                Originally posted by JerzeyReign
                Trying to troll these guys isn't really helping anything. After recording and rewatching my games, I'm starting to see what they're talking about on SS/HOF.

                The rhythm factor on these levels are unbalanced. Players seem to get hot/cold at the drop of a dime for no real reason at all. Maybe its the badges causing this but blowing out a team on these levels is pretty rare and that may be the cause. I think thats what us guys who play online ranked are seeing - badges are taking over just because they're there and not because the user did something to make them kick in.

                There needs to be a system in place to balance out the hot/cold streaks because right now it favors the AI and I say that because on the higher levels, the AI is pretty much making every right decision no matter what player is on the floor.

                Combine hot/cold streaks with player badges and you have an AI that seems to get unrealistic. Then you combine that with adjustments the AI made (but your AI should've countered IF you have it on auto, right?) and I can start to see where the 'comeback code' feeling comes from.

                So for the comeback code crowd, yes, I now see what you guys are talking about. For those who don't believe them, attempt to see it from their angle instead of just trolling them. Hopefully I have some time this week once work slows down so I can show video evidence of what I'm talking about. The thought of 'comeback code' actually has some legs with me.

                There are so many other factors like fatigue, badges, and the biggest of all SHOT FATIGUE that effect the 2nd half of games...this debate needs to end here now, what you were doing in the first half WILL not work in the second. The goal is just to find a slider set that makes it as organic and realistic as possible...No one ever said the game doesn't change in the second half, no one said you will not have the CPU comeback on you, what we are ALL saying is that this happens EVERY DAY in the league and there is nothing ANYONE can do about it...Here using my slider set I overcome an improbable 10 point deficit with 2 minutes left to go, no Bs, just crazy strong defense and good FT shooting by me to send it to OT and get the W

                <iframe width="560" height="315" src="https://www.youtube.com/embed/LI3kZbvSoO4" frameborder="0" allowfullscreen></iframe>

                Then in the Next breath same slider set I have posted here a video of me going into the 4th up 16 vs the Pacers as the Mavericks...this is the FULL 4th quarter...I got sloppy and they came back and beat me on a RIDICULOUS game-winner...IT HAPPENS.

                <iframe width="560" height="315" src="https://www.youtube.com/embed/BYUvTOZRcTk" frameborder="0" allowfullscreen></iframe>
                Last edited by Shady Mike; 04-10-2015, 08:16 PM.

                Comment

                • Davon_A_Brown
                  Pro
                  • May 2013
                  • 532

                  #323
                  So how long will 2K continue to deny 3rd quarter momentum shifts?

                  Originally posted by JerzeyReign
                  Trying to troll these guys isn't really helping anything. After recording and rewatching my games, I'm starting to see what they're talking about on SS/HOF.

                  The rhythm factor on these levels are unbalanced. Players seem to get hot/cold at the drop of a dime for no real reason at all. Maybe its the badges causing this but blowing out a team on these levels is pretty rare and that may be the cause. I think thats what us guys who play online ranked are seeing - badges are taking over just because they're there and not because the user did something to make them kick in.

                  There needs to be a system in place to balance out the hot/cold streaks because right now it favors the AI and I say that because on the higher levels, the AI is pretty much making every right decision no matter what player is on the floor.

                  Combine hot/cold streaks with player badges and you have an AI that seems to get unrealistic. Then you combine that with adjustments the AI made (but your AI should've countered IF you have it on auto, right?) and I can start to see where the 'comeback code' feeling comes from.

                  So for the comeback code crowd, yes, I now see what you guys are talking about. For those who don't believe them, attempt to see it from their angle instead of just trolling them. Hopefully I have some time this week once work slows down so I can show video evidence of what I'm talking about. The thought of 'comeback code' actually has some legs with me.

                  Just having fun with it, bro. Nothing personal.

                  This morning I played the Pistons vs. Pacers game and was up 37-15 after the first quarter. I had 17 points with KCP and was 3/3 from beyond the arc. Well I ended up losing the game by 3 points and KCP finished the game with only 23.

                  I said that to say this... I never once felt cheated! Of course during the game as my lead was getting cut and eventually taken away I cried about fouls, my players missing decent shots, and their players making tough ones because I'm a competitor in the heat of battle. But after the game when I stepped back and evaluated everything I realized that it was totally my fault. I got comfortable with the big first quarter lead and got outplayed and outsmarted from then on.

                  I was also at peace because that was the third game I played this morning. I played the two games from last night and won by 10 with the Bulls and 25 with the Warriors.
                  I am in no position to tell the next man what he is or isn't seeing, but I can say that I do not see it at all. Players get hot, players get cold, teams go on runs, teams have dry spells, players get tired, players gain/lose confidence and play above/below their ratings just as they do in real life. It's on the coach to adjust.

                  Superstar/Simulation.
                  Last edited by Davon_A_Brown; 04-10-2015, 08:55 PM.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #324
                    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                    Makes me wonder if the simulation setting, or a slider within the simulation setting has something to do with it...

                    I can without question blow the CPU out on SS/HOF/Default....not as often on Simulation....I still don't agree with a auto-comeback code, but a lot more BS seems to take place for me on SS/HOF/Sim....especially the one sided/forced fouls..

                    Comment

                    • Taer
                      MVP
                      • Sep 2011
                      • 1432

                      #325
                      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                      Originally posted by The 24th Letter
                      Makes me wonder if the simulation setting, or a slider within the simulation setting has something to do with it...

                      I can without question blow the CPU out on SS/HOF/Default....not as often on Simulation....I still don't agree with a auto-comeback code, but a lot more BS seems to take place for me on SS/HOF/Sim....especially the one sided/forced fouls..
                      It could be that flaws (such as contact fouls being triggered unrealistic) are cascading more at the higher difficulties.

                      The devs have acknowledged that bugs and such affect and even pile on at times... and there is fair criticism in pointing out that animations and other glitches can compound momentum.

                      On the other hand, people need to stop questioning the integrity and veracity of the developers.

                      They have acknowledged that there are things to improve to make a better experience. Da_Czar also has stated that even though SS/SIM was focused on for the most realistic experience, there is needed tweaking for next year's game.

                      Comment

                      • Jrocc23
                        MVP
                        • May 2010
                        • 3206

                        #326
                        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                        Yes, I play on HOF/SIM mostly in MyCareer where I am playing with all CPU teammates and I've never believed in this comeback code. Silly shots go in and crazy stuff happens but that can occur when I'm up, down, in any of the quarters and etc. Even then you'll still be able to win the game. It's not like 2K will make you lose like I've seen hinted at.

                        I doubt anyone will even be able to prove it if it did exist.
                        HATE LOSING MORE THAN I LOVE WINNING!

                        NBA 2K11
                        XtremeXplicit Crew
                        Ranked
                        35



                        Check us out: http://www.youtube.com/jroccdagameboy

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #327
                          So how long will 2K continue to deny 3rd quarter momentum shifts?

                          Originally posted by JerzeyReign
                          Trying to troll these guys isn't really helping anything. After recording and rewatching my games, I'm starting to see what they're talking about on SS/HOF.

                          The rhythm factor on these levels are unbalanced. Players seem to get hot/cold at the drop of a dime for no real reason at all. Maybe its the badges causing this but blowing out a team on these levels is pretty rare and that may be the cause. I think thats what us guys who play online ranked are seeing - badges are taking over just because they're there and not because the user did something to make them kick in.

                          There needs to be a system in place to balance out the hot/cold streaks because right now it favors the AI and I say that because on the higher levels, the AI is pretty much making every right decision no matter what player is on the floor.

                          Combine hot/cold streaks with player badges and you have an AI that seems to get unrealistic. Then you combine that with adjustments the AI made (but your AI should've countered IF you have it on auto, right?) and I can start to see where the 'comeback code' feeling comes from.

                          So for the comeback code crowd, yes, I now see what you guys are talking about. For those who don't believe them, attempt to see it from their angle instead of just trolling them. Hopefully I have some time this week once work slows down so I can show video evidence of what I'm talking about. The thought of 'comeback code' actually has some legs with me.

                          Yes , there isn't any artificial comeback code. However, momentum/rhythm had been overpowered for years, and a few bad plays can snowball quickly, especially on higher difficulties. The "cap" for how much the momentum can build up sometimes seems higher than realistic and unlikely results happen with more regularity than in real life.

                          That said, 2K15 on All-Star/Sim this year isn't that bad. I'm regularly blowing out the CPU with the Warriors now, not unlike in the real league. There's no scripted switch where the CPU comes on, unless I let it happen or play poorly for a stretch.

                          On higher difficulties and past games, this might not have been the case. The CPU seemed to feed off mistakes and build rhythm much more quickly, and the higher difficulty made for more unlikely results and combatting it difficult. It's basically a slightly unstable equilibrium that when tuned to be unforgiving, can snowball quickly, especially with certainly elements of "cheese" DaCzar alluded to to keep the game challenging on SS and above.

                          I would really love detailed settings for rhythm/"momentum"/energy shifts from gameplay to be adjustable through sliders on both sides of the ball.
                          Last edited by Sundown; 04-11-2015, 01:10 AM.

                          Comment

                          • Shady Mike
                            Banned
                            • Nov 2014
                            • 1218

                            #328
                            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                            Video evidence of a BS 11-0 3rd quarter run by the CPU, I was playing as the Bucks.

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/WZwbp2nNFhY" frameborder="0" allowfullscreen></iframe>

                            Comment

                            • Vni
                              Hall Of Fame
                              • Sep 2011
                              • 14833

                              #329
                              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                              Originally posted by Shady Mike
                              Video evidence of a BS 11-0 3rd quarter run by the CPU, I was playing as the Bucks.


                              Don't post NBA live footage in the NBA 2K forum.

                              Comment

                              • weezy683
                                Rookie
                                • Aug 2014
                                • 80

                                #330
                                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                                Originally posted by Vni
                                Don't post NBA live footage in the NBA 2K forum.
                                Why notttttt

                                Comment

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