So how long will 2K continue to deny 3rd quarter momentum shifts?

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  • madmax52277
    Banned
    • Nov 2014
    • 435

    #286
    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

    Originally posted by RodionMaZ
    In real life runs happen because of people. No hidden code should force that in-game, real opponent on the other side of the wire should make the run when I'm playing against him.

    Same goes with CPU: the game must not dumb down my players in order to make room for AI run.

    Disclaimer: After Beluba's posts I'm convinced that there's no "momentum" code in 2k15 but I reserve the right to believe that artificial runs may have place as side effects of some in-game mechanics.
    You ever watch matrix trilogy...the cpu will pull off things that leaves me rubbing my eyes. no game plans are setting's can help you when the physics kick's in. (PHYSICS) is the word that explain strange things happening during game play.

    Comment

    • xghxjh
      Banned
      • Apr 2015
      • 4

      #287
      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

      basketball is a game of runs. i enjoy the fact that no lead is comfortable, as is so in real life.

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #288
        So how long will 2K continue to deny 3rd quarter momentum shifts?

        Originally posted by xghxjh
        basketball is a game of runs. i enjoy the fact that no lead is comfortable, as is so in real life.

        This bot can't make up its mind! I am amazed at how many Bigfoot threads we have going at one time.
        Last edited by Boilerbuzz; 04-03-2015, 08:55 AM.

        Comment

        • Nevertheles109
          Pro
          • Nov 2012
          • 643

          #289
          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

          Originally posted by ForeverVersatile
          There are bugs in the game as stated by the devs so yeah, mix that with lag and overpowered badges and there you go. The same BS fadeaway 3's go in when players aren't even hot, so it's whatever. A win is a win is a win.

          End of discussion.
          So why bring it up, then? I don't mean to rehash a discussion that's concluded but you contradicted yourself. You posted the video and asked for someone to break it down as to how it wasn't a scripted comeback.

          Several people provide sound explanations to practically each and every possession and then you retort back to a win is a win is a win and end of discussion? Regardless, your mind was made man. But don't rebut like you are in the right; if anything say thank you to a few of the people that did exactly what you desired/requested.

          With all due respect, take your L like a man

          Comment

          • ForeverVersatile
            Pro
            • Jan 2011
            • 3498

            #290
            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

            Originally posted by Nevertheles109
            So why bring it up, then? I don't mean to rehash a discussion that's concluded but you contradicted yourself. You posted the video and asked for someone to break it down as to how it wasn't a scripted comeback.

            Several people provide sound explanations to practically each and every possession and then you retort back to a win is a win is a win and end of discussion? Regardless, your mind was made man. But don't rebut like you are in the right; if anything say thank you to a few of the people that did exactly what you desired/requested.

            With all due respect, take your L like a man
            What are to you even talking about because I won the game. I only said what I said because the devs said what they said, so I'm not contradicting myself.

            Why else would I say a win is a win is a win? obviously because I won.

            I really don't care who says what because what I see with my own eyes is what I see.

            Just today I made a user miss 3 straight dunks without even making contact with the ball. I call that BS and I have proof as well.
            Last edited by ForeverVersatile; 04-04-2015, 06:41 PM.
            PSN: ForeverVersatile
            Xbox Live: TheBluprint09

            Comment

            • Boilerbuzz
              D* B**rs!
              • Jul 2002
              • 5154

              #291
              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

              Originally posted by ForeverVersatile
              Just today I made a user miss 3 straight dunks without even making contact with the ball. I call that BS and I have proof as well.
              And hundreds of people have photos of Bigfoot as well...

              Just saying.

              BTW, it's well established that if you are in the path of a player that isn't an elite dunker, he can blow the dunk trying to force it in traffic in the game. So, "making contact with the ball" isn't even necessary. Your "proof" doesn't prove anything, especially the alleged Sasquatch logic.

              As for Nevertheles109's post: he has a point. I'm amazed that the biggest complainers about this logic are all these self-anointed "uber" players that never lose. It's as if they are just SO good, that any attempt by their opponent to be within 20 points MUST be assisted by game in some way. It's like the perfect marriage of paranoia and arrogance.

              Comment

              • ForeverVersatile
                Pro
                • Jan 2011
                • 3498

                #292
                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                Originally posted by Boilerbuzz
                And hundreds of people have photos of Bigfoot as well...

                Just saying.

                BTW, it's well established that if you are in the path of a player that isn't an elite dunker, he can blow the dunk trying to force it in traffic in the game. So, "making contact with the ball" isn't even necessary. Your "proof" doesn't prove anything, especially the alleged Sasquatch logic.

                As for Nevertheles109's post: he has a point. I'm amazed that the biggest complainers about this logic are all these self-anointed "uber" players that never lose. It's as if they are just SO good, that any attempt by their opponent to be within 20 points MUST be assisted by game in some way. It's like the perfect marriage of paranoia and arrogance.
                I don't think I'm some Uber player or whatever the hell you're talking about.

                If you think an NBA player capable of dunking the ball is gotta rim out a dunk 3 times in a row, then you need help or need to stop playing NBA2K.
                PSN: ForeverVersatile
                Xbox Live: TheBluprint09

                Comment

                • sfhsh
                  Banned
                  • Apr 2015
                  • 4

                  #293
                  Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                  basketball is a game of runs. i enjoy the fact that no lead is comfortable, as is so in real life.

                  Comment

                  • LorenzoDC
                    MVP
                    • Sep 2010
                    • 1857

                    #294
                    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                    People who think these momentum runs come randomly or from "nowhere" don't understand how many events can cause momentum and get opposing player hot, and they don't know how to see the game.

                    Making baskets, yes, that helps momentum. But so do steals, blocks, defensive stops, assists and just passing around so players touch the ball. As the CPU does those things, which are all simple, normal basketball evnts, the CPU will build momentum. Likewise, as your AI teammates get scored on, they can cool off on defense and that's when you see brain dead rotations and bad defensive awareness.

                    By the time you see three dunks against you in a row, as a player, you have let the momentum ramp up so far away from you that you have a long way to climb down. And it's your fault because you failed to make the adjustments necessary or call time out before all those little events built up crazy momentum for your opponent.

                    If you say it comes from nowhere or from some hidden comeback logic, it's because you don't know how to look at the game and see what's happening. You may have stick skills, but you need coach's eyes to play this game at higher levels. 2k is making a game that requires brains, strategy and basketball understanding, not just stick skills, and we're seeing more and more how that is upsetting and challenging some long time players.

                    The CPU will adjust to your defense. Just one example of making adjustments: I've gotten to the point where I can see the CPU getting comfortable with my defense and rotation scheme, and I'll switch to a zone for 4-5 possessions until I can see the CPU adjust to that. During those possessions though I have a pretty good chance of getting a steal and some stops, and that cools off CPU momentum without burning a time out.

                    But I have to see it to make the adjustment. It only takes maybe 3 opponent possessions where they score easy baskets cutting through my defense, but they all look like "reasonable" baskets. The commentary may say something like the defense needs to show some more effort. If I don't see the need to adjust, then the CPU starts to build momentum and the game can slip out of hand.

                    The same things that help the CPU build momentum help you build momentum. If you find yourself getting stopped and have trouble getting good looks, you have to change your attack. Maybe speed up your pace, maybe change your freelance settings, make a bunch of passes swinging the ball around to find an open guy, or maybe slow things down if you've been running fast and furious before. The key is to see and adjust, before you're getting consistently stuffed.

                    If you're turning the ball over or failing at dunks you are being too aggressive to try to make, you're handing momentum to the opponent. That's your fault. You're not playing smart and you're shooting yourself in the foot.
                    Last edited by LorenzoDC; 04-06-2015, 09:04 AM.

                    Comment

                    • Boilerbuzz
                      D* B**rs!
                      • Jul 2002
                      • 5154

                      #295
                      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                      Originally posted by ForeverVersatile
                      If you think an NBA player capable of dunking the ball is gotta rim out a dunk 3 times in a row, then you need help or need to stop playing NBA2K.

                      If you think NBA players try to dunk in a crowd three times in a row, then you need help or need to stop playing NBA2K. I think you should see the pattern here. If you see a sequence of odd results, have you ever thought to go back and really look at the events that led up to those results?. If you folks were truly keen eyed observers, you would actually have seen more than the Bigfoot logic. It's exactly what happens when people post videos, but you guys don't want to hear it. You've found a narrative and you are going to use whatever it takes to support it. Post your proof. I'm willing to bet those misses were in traffic.

                      Comment

                      • madmax52277
                        Banned
                        • Nov 2014
                        • 435

                        #296
                        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                        Originally posted by LorenzoDC
                        People who think these momentum runs come randomly or from "nowhere" don't understand how many events can cause momentum and get opposing player hot, and they don't know how to see the game.

                        Making baskets, yes, that helps momentum. But so do steals, blocks, defensive stops, assists and just passing around so players touch the ball. As the CPU does those things, which are all simple, normal basketball evnts, the CPU will build momentum. Likewise, as your AI teammates get scored on, they can cool off on defense and that's when you see brain dead rotations and bad defensive awareness.

                        By the time you see three dunks against you in a row, as a player, you have let the momentum ramp up so far away from you that you have a long way to climb down. And it's your fault because you failed to make the adjustments necessary or call time out before all those little events built up crazy momentum for your opponent.

                        If you say it comes from nowhere or from some hidden comeback logic, it's because you don't know how to look at the game and see what's happening. You may have stick skills, but you need coach's eyes to play this game at higher levels. 2k is making a game that requires brains, strategy and basketball understanding, not just stick skills, and we're seeing more and more how that is upsetting and challenging some long time players.

                        The CPU will adjust to your defense. Just one example of making adjustments: I've gotten to the point where I can see the CPU getting comfortable with my defense and rotation scheme, and I'll switch to a zone for 4-5 possessions until I can see the CPU adjust to that. During those possessions though I have a pretty good chance of getting a steal and some stops, and that cools off CPU momentum without burning a time out.

                        But I have to see it to make the adjustment. It only takes maybe 3 opponent possessions where they score easy baskets cutting through my defense, but they all look like "reasonable" baskets. The commentary may say something like the defense needs to show some more effort. If I don't see the need to adjust, then the CPU starts to build momentum and the game can slip out of hand.

                        The same things that help the CPU build momentum help you build momentum. If you find yourself getting stopped and have trouble getting good looks, you have to change your attack. Maybe speed up your pace, maybe change your freelance settings, make a bunch of passes swinging the ball around to find an open guy, or maybe slow things down if you've been running fast and furious before. The key is to see and adjust, before you're getting consistently stuffed.

                        If you're turning the ball over or failing at dunks you are being too aggressive to try to make, you're handing momentum to the opponent. That's your fault. You're not playing smart and you're shooting yourself in the foot.
                        Momentum is the thing that change this game from simulation to arcade game playing style. when MOMENTUM takes place it brings speed burst and automatic execution play style for the cpu, leading to artificial cpu runs that doesn't look real. that's what posters are saying..not because they lost or won the game, just how the game was played.

                        Does anyone knows simulation basketball anymore. your telling us to accept the cpu runs that look totally fake, especially after patch #4. I'm not trying to be funny, but this game is turning into NBA jam. all I care is about my franchise, and I can't really get into it...what a dam shame.

                        Comment

                        • LorenzoDC
                          MVP
                          • Sep 2010
                          • 1857

                          #297
                          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                          Originally posted by madmax52277
                          Momentum is the thing that change this game from simulation to arcade game playing style. when MOMENTUM takes place it brings speed burst and automatic execution play style for the cpu, leading to artificial cpu runs that doesn't look real. that's what posters are saying..not because they lost or won the game, just how the game was played.

                          Does anyone knows simulation basketball anymore. your telling us to accept the cpu runs that look totally fake, especially after patch #4. I'm not trying to be funny, but this game is turning into NBA jam. all I care is about my franchise, and I can't really get into it...what a dam shame.
                          No, rhythm and momentum are real things on a basketball court. That is sim. If there was no rhythm in the game it would be much less sim. While there are broken animations and bugs, those happen with or without momentum and rhythm, so that's a completely separate issue.

                          It is really important to find a slider level and difficulty combination that works for you. I'm working on my sliders post patch 4 and I think I'm close. Start with some on this site and try them on.

                          I've seen your posts, and here's the thing: you're not playing the game at the difficulty/slider level that is right for your skill. I believe you when you say the game is sometimes doing things that make you feel lke you have no control. It's not because the game is broken. It's because you're not at the right skill level settings for your gameplay.

                          Just once (once!) I'd like to see someone who complains about CPU or opponent runs talk about changing difficulty settings and sliders to better balance their own play style. Start asking questions about how to do that, and people can help you. It's not a thing to be ashamed of. It's not like OS posters will laugh at you. They'll respect you.

                          Here's the rule: if the game makes you feel powerless to influence the outcome or compete (and I have been there plenty), use the tools the game gives you to take your power back. Then, read and watch videos and ask questions on OS to help you improve your game. Over time, you can increase your skill level and then bump up the difficulty again.

                          It's a game. If you play it at the level right for you it can be fun. Games are for fun. If you're not having fun, with all the tools the game gives you, if you like sim basketball gaming at all, this can be a very fun game. Not perfect by any means.

                          So, do you want to have fun? The choice is yours.

                          Comment

                          • ForeverVersatile
                            Pro
                            • Jan 2011
                            • 3498

                            #298
                            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                            Terrence Jones not this good a defender.
                            <iframe width="640" height="360" src="https://www.youtube.com/embed/gHyNdJbg5SY" frameborder="0" allowfullscreen></iframe>
                            PSN: ForeverVersatile
                            Xbox Live: TheBluprint09

                            Comment

                            • LorenzoDC
                              MVP
                              • Sep 2010
                              • 1857

                              #299
                              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                              Originally posted by ForeverVersatile
                              Terrence Jones not this good a defender.
                              <iframe src="https://www.youtube.com/embed/gHyNdJbg5SY" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
                              This is great, I love this.

                              FIRST ATTEMPT: The commentary on that first dunk attempt talks about the Rockets getting steals and making stops.

                              TRANSLATION: You've been turning the ball over and playing sloppy, giving up the ball, and now the Rockets have momentum.

                              SMART RESPONSE: Call time out or change up your offensive plan and style of attack, preferably both. Maybe make some smart substitutions to support a new approach.

                              YOUR RESPONSE: Nah, I think I'll keep going the same thing and attack the guy who just got another momentum boost by blocking my dunk attempt.

                              SECOND ATTEMPT:
                              What you did before didn't work, and your guys are cold while the defense is hot. Same result from the same offensive approach. More momentum to the defender and the defense as a whole.

                              SMART RESPONSE: Ok, I guess now I really need to do something different because clearly what I am doing is not working and the game has gotten away from me.

                              YOUR RESPONSE: Adjustments are for wimps. I AM POSTERIZER THOR I WILL PREVAIL!

                              THIRD ATTEMPT: Game to user: you are not Thor. Sit down, son.

                              SMART RESPONSE: I really have to try a new approach. And for God's sake, I hope no one ever sees this series of offensive decisions I just made!

                              YOUR RESPONSE: I'll post this to OS to prove how broken the game is with rhythm/momentum, because clearly outlier events do not make the highlights on ESPN every night of the week. Because I AM THOR I DON'T NEED NO BASKETBALL SMART FANCY ADJUSTMENTS!

                              Seriously, this video doesn't show what you think it shows, but it's absolutely great you posted it. It gives the community something concrete to review together. The set up to those events was your sloppy offensive play and turnovers, as the commentary makes perfectly clear.

                              You're not playing smart and you're blaming the game for recognizing and taking advantage of your poor play and decision making. Consider adjusting the difficulty/sliders down to better match your game skill set or learn to play the game smarter.

                              By the way, what difficulty level were you playing on? If you say HOF sim then what you're seeing is exactly what you get on that level when you play badly and make bad decisions. The game level is cheese by admission from the devs.
                              Last edited by LorenzoDC; 04-06-2015, 06:26 PM.

                              Comment

                              • madmax52277
                                Banned
                                • Nov 2014
                                • 435

                                #300
                                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                                Originally posted by LorenzoDC
                                No, rhythm and momentum are real things on a basketball court. That is sim. If there was no rhythm in the game it would be much less sim. While there are broken animations and bugs, those happen with or without momentum and rhythm, so that's a completely separate issue.

                                It is really important to find a slider level and difficulty combination that works for you. I'm working on my sliders post patch 4 and I think I'm close. Start with some on this site and try them on.

                                I've seen your posts, and here's the thing: you're not playing the game at the difficulty/slider level that is right for your skill. I believe you when you say the game is sometimes doing things that make you feel lke you have no control. It's not because the game is broken. It's because you're not at the right skill level settings for your gameplay.

                                Just once (once!) I'd like to see someone who complains about CPU or opponent runs talk about changing difficulty settings and sliders to better balance their own play style. Start asking questions about how to do that, and people can help you. It's not a thing to be ashamed of. It's not like OS posters will laugh at you. They'll respect you.

                                Here's the rule: if the game makes you feel powerless to influence the outcome or compete (and I have been there plenty), use the tools the game gives you to take your power back. Then, read and watch videos and ask questions on OS to help you improve your game. Over time, you can increase your skill level and then bump up the difficulty again.

                                It's a game. If you play it at the level right for you it can be fun. Games are for fun. If you're not having fun, with all the tools the game gives you, if you like sim basketball gaming at all, this can be a very fun game. Not perfect by any means.

                                So, do you want to have fun? The choice is yours.
                                First of all, I could care less of what other poster are thinking...I don't care about getting respect around here..I'm not about how to play the game, its about how the game is playing. I don't want to have fun, i want to be challenge. I was just trying to make a point about momentum.

                                If devs say that their sliders are not recommended for game play, I'll find some nice set's. thanks for the advice.

                                Comment

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