So how long will 2K continue to deny 3rd quarter momentum shifts?

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  • nova91
    MVP
    • Oct 2009
    • 2074

    #271
    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

    Originally posted by LorenzoDC
    As has been said a bajillion times, MC is not a sim mode.

    Where does this happen in quick matches, or in MyGM or MyLeague? Show us the Sasquatch comeback rubber band AI in action.
    Do I believe there is comeback code or comeback logic in 2k? No. But just because someone is playing MC shouldn't matter. A person playing on SS/Sim in MC should be playing the against the same CPU that a person playing MyLeague or MyGM on SS/Sim is.

    As I've said before, I don't have any problems with the CPU AI in MyGM, but I have had problems with CPU AI in MC. I've learned to deal with it because as people say, MC is a different animal than other user v cpu modes but it shouldn't be that way.

    Sent from my Samsung Galaxy S5 using tapatalk
    Say "No" to railroaded MC modes.

    Comment

    • ForeverVersatile
      Pro
      • Jan 2011
      • 3498

      #272
      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

      Originally posted by LorenzoDC
      Ok, I just wasn't sure we were starting from the same understanding of the tools available.

      Well, then you just failed completely for a whole quarter to adapt to the changes in the way your opponent was playing in the fourth quarter. You intentionally kept your defensive game plan the same as it was when you were beating him through three quarters. He adapted, you rigidly didn't, and then you blamed the game for using imaginary hidden juju to engineer a comeback.
      I understand what you're saying but why should I change my game plan when he really didn't do too much of 1 thing that quarter. Had he only been trying to go for 3 then maybe i would've played a little tighter.

      I defended his dunk attempts well in the first three quarters so I can't help that he got the ones he did get.

      If I'm taking away drives then I can't take away 3's, you can take away everything. There is no defensive POE for everything.

      If a player hits a 3 because he was able to get me stuck, or hit a fading 3 that's not my fault. If I was playing overly tight defense on him he would have tried drive around me.
      Last edited by ForeverVersatile; 03-29-2015, 04:07 PM.
      PSN: ForeverVersatile
      Xbox Live: TheBluprint09

      Comment

      • LorenzoDC
        MVP
        • Sep 2010
        • 1857

        #273
        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

        Originally posted by ForeverVersatile
        I understand what your saying you're saying but why should I change my game plan when he really did not do too much of 1 thing that quarter.

        I defended his dunk attempts well in the first three quarters so I can't help that he got the ones he did get.

        If I'm taking away drives then I can't take away 3's, you can take away everything. There is no defensive POE for everything.

        If a player hits a 3 because he was able to get me stuck, or hit a fading 3 that's not my fault. If I was playing overly tight defense on him he would have tried drive around me or at least tried.
        You're right, you can't defend everything. But the thing that killed you was not inside versus outside, it was Rudy Gay getting hot. So you have to change your game plan to cool him off and contain him. Your priority is no longer to prevent the dunk. It's to bring Gay back to earth and force another player to beat you. If you're worried about him driving then make sure you have your defensive settings and POE's set right to give you help.

        So, off the top of my head:
        1. Go to defensive setting for Gay. On ball set to tight or maybe even smother, off ball to tight or maybe even deny, set to double on drive - make him pass off if he gets that far. When he gets the ball your AI teammate will already be on him tight so if you switch to him you can contest and defend tight as you want. The way you had it, your teammate was not tight so a quick pass and a quick shot meant you could not contest in time.
        2. Pick the weakest offensive threat on the Kings and set off ball and on ball to moderate. Let him be open. Force the ball that way. Let him shoot. If he beats you, so be it, but you can always adjust back later. Right now your priority is Gay. Plus, his defender is now available for more help in the event Gay cuts open back door with all the tight defense you're playing on him.
        3. Set defensive POE to physical and neither contest perimeter nor protect the paint if you want to hedge against getting beat one way or the other. You can always adjust back. Playing physical will help you contest shots more by your teammates. If you're really worried about the paint then protect the paint so help really comes if Gay penetrates, and play on ball with any other perimeter shooters who get the ball. But with the lead as it was, there came a point in the last minute at least where it would have made sense to contest the perimeter, as you had time and a good lead. With a 5 or 6 point lead in the last minute or more, you can decide to play neutral instead of physical to keep from losing the game at the line.
        4. Set POE to limit transition. I saw you set your offense to spread the floor which is good. Maybe couple that with a POE of PnR to help get around that pass denying double teaming defense he was playing, or even Get to the Basket. That could get you some cutters behind the double team for a layup or maybe a foul in the paint. That gives you short rebounds (limiting transition) and maybe foul shots to slow the game - which can help cool Gay off. Also set POE to crash defensive boards to prevent second chances and take back control of the clock as soon as possible.

        The thing to do was to make some of these adjustments by the time a minute of the quarter was gone. If you had done that, the whole quarter has a very good chance to play out differently, because now after forcing the ball to Gay a couple of times your opponent has to adjust to your adjustments. Cut Gay's momentum mid way through the quarter and you win by 6-10 points.

        Comment

        • Real2KInsider
          MVP
          • Dec 2003
          • 4658

          #274
          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

          Originally posted by ForeverVersatile
          Poor defense isn't getting dunked on twice while contesting. If I had got an animation to play you wouldn't have said that.
          GOLD POSTERIZER

          Gay is one of a handful of players capable of making plays like that. Getting hot only makes it more viable.



          The first 3 he made is because he did the old left, right shoot which I couldn't get close enough to contest because I was stuck.
          That's fine, but the point remains that he was wide open due to user variance, not because the game was screwing you.


          Just because the player was hot doesn't mean they should make terrible fade away 3's. In real life Rudy Gay wouldn't have attempted that wide open. Even if the game made him shoot that, a bad shot is a bad shot.
          It wasn't a terrible shot given the circumstances. It didn't have a 100% chance of going in but it certainly wasn't less than 50.
          Last edited by Real2KInsider; 03-30-2015, 06:30 AM.
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          Comment

          • Real2KInsider
            MVP
            • Dec 2003
            • 4658

            #275
            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

            Originally posted by ForeverVersatile
            Then why did I win and not lose like you said I should've. Yes this was not the best game I've played. Why was I up to begin with though. Oh yeah because my stick skill are weak because missed some open jumpers and tried to play conservative with a team I hardly ever use.
            Based on the video you posted it is not clear how you were able to get the lead in the first place. Many poor decisions were made which goes beyond stick skill. Your opponent also must have played exceptionally bad over the first 3 quarters, because based on the provided material he played you as close to perfect as one could hope (though you also made it easy on him).


            @Rashdi have you even played any credible users in this game? Your a cheese head who does rosters. You only know numbers.
            Scott OG, Nelson, Coach2K as far as this year.
            I doubt you have ever seen me play to ascertain my play style.
            Nor do you know me well enough to say what I do or don't know. What I am is smart enough not to post a video of myself scrubbing the floor and attempt to pass it off like there is something wrong with the game, when it is crystal clear from a breakdown that was not the case.

            The "numbers" are an important part of the game mechanics and influence in-game decision making. Even if I have sub-par stick skills and a limited feel for basketball, I will always be a solid player due my understanding of how the game and numbers have evolved over the past 12 years. Much like a Street Figher player who knows the framerate and angle of every move can have terrible stick skills and timing but would still be an above average player. You can't ignore one area and hope to be great.

            If you're butt-hurt and searching for a reason to disagree with my analysis of your play (which I would be THRILLED if someone took their time to do for me), feel free to disregard it. I have no stake in whether you continue to throw games away. There are areas of the game where a user has limited control (offensive rebounding, for example), but in the video you provided an an "example" the truth is YOU are the one that almost blew this game.

            You can BS yourself but I won't stand idly by while you inadvertently BS others in the process (including devs, who can't improve the game without HONEST feedback). You can either learn from this game, or continue to pout and find reasons to hate me.
            Last edited by Real2KInsider; 03-30-2015, 06:06 AM.
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            Comment

            • Real2KInsider
              MVP
              • Dec 2003
              • 4658

              #276
              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

              Originally posted by ForeverVersatile
              Buddy I'm not being rude but if you want to say someone sucks from a small sample expect some reaction.

              If anyone is being rude it's @Rashidi. Everyone knows this guy is obnoxious.
              I'm not the one who said that your stick skills sucked. But yeah, woe is me, that obnoxious guy who's never interacted with me before is picking on me.

              Originally posted by ForeverVersatile
              I didn't want to put emphasis on stopping the outside shot because that's not what his game plain was through 3 quaters. He literally tried to dunk all game.
              Translation: He adjusted; you did not.

              If a player hits a 3 because he was able to get me stuck, or hit a fading 3 that's not my fault. If I was playing overly tight defense on him he would have tried drive around me.
              There is a difference between not playing tight defense and not playing defense at all. Most of what you did that quarter was the latter. Gay had way too much space on each shot. It was the exact amount needed for the game to consider the shot "wide-open", which drastically increases it's odds of going in irrespective of his release point.

              You allowed him to drive around you early in the quarter, which likely influenced you into playing too far off of him, and he made you pay.
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              Comment

              • ForeverVersatile
                Pro
                • Jan 2011
                • 3498

                #277
                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                Originally posted by Rashidi
                I'm not the one who said that your stick skills sucked. But yeah, woe is me, that obnoxious guy who's never interacted with me before is picking on me.



                Translation: He adjusted; you did not.



                There is a difference between not playing tight defense and not playing defense at all. Most of what you did that quarter was the latter. Gay had way too much space on each shot. It was the exact amount needed for the game to consider the shot "wide-open", which drastically increases it's odds of going in irrespective of his release point.

                You allowed him to drive around you early in the quarter, which likely influenced you into playing too far off of him, and he made you pay.
                What looked like me not playing defense was not the case, as I said I had a game plan and I stuck to it.

                My defense is pretty good and I'm able to frustrate the hell out people and they rage quit. I never play over tight defense on the perimeter.
                PSN: ForeverVersatile
                Xbox Live: TheBluprint09

                Comment

                • xghxfgh
                  Just started!
                  • Mar 2015
                  • 4

                  #278
                  Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                  basketball is a game of runs. i enjoy the fact that no lead is comfortable, as is so in real life.

                  Comment

                  • Real2KInsider
                    MVP
                    • Dec 2003
                    • 4658

                    #279
                    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                    Originally posted by ForeverVersatile
                    What looked like me not playing defense was not the case, as I said I had a game plan and I stuck to it.
                    There is a difference between sagging off and not being in the play. Your defense on the Gay threes was the latter. You might have been controlling the On-Ball defender, but you weren't even in position for a late contest. They were pure wide-open threes as if he'd created the look via kickout.


                    My defense is pretty good and I'm able to frustrate the hell out people and they rage quit.
                    Not in this instance.
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                    • Pokes404
                      MVP
                      • Jun 2008
                      • 1720

                      #280
                      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                      Originally posted by ForeverVersatile
                      What looked like me not playing defense was not the case, as I said I had a game plan and I stuck to it.

                      My defense is pretty good and I'm able to frustrate the hell out people and they rage quit. I never play over tight defense on the perimeter.
                      He was driving around you and trying to dunk early in the game, so you adjusted to sag off on the perimeter and keep him out of the paint. He then countered that plan by pulling up from the perimeter and was able to knock down the shots.

                      If you made that adjustment, you'd be patting yourself on the back for beating his gameplan (and rightfully so). But since he did it to you, there must be something broken with the game.

                      He made some big shots, you got beat. It's basketball ... it happens. You stuck with your gameplan to keep him out of the paint in the hopes that he couldn't keep up his hot shooting from the perimeter and it didn't work out. Having a plan doesn't guarantee that it's going to work. Move on to the next game.

                      Comment

                      • ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3498

                        #281
                        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                        Originally posted by Pokes404
                        He was driving around you and trying to dunk early in the game, so you adjusted to sag off on the perimeter and keep him out of the paint. He then countered that plan by pulling up from the perimeter and was able to knock down the shots.

                        If you made that adjustment, you'd be patting yourself on the back for beating his gameplan (and rightfully so). But since he did it to you, there must be something broken with the game.

                        He made some big shots, you got beat. It's basketball ... it happens. You stuck with your gameplan to keep him out of the paint in the hopes that he couldn't keep up his hot shooting from the perimeter and it didn't work out. Having a plan doesn't guarantee that it's going to work. Move on to the next game.
                        There are bugs in the game as stated by the devs so yeah, mix that with lag and overpowered badges and there you go. The same BS fadeaway 3's go in when players aren't even hot, so it's whatever. A win is a win is a win.

                        End of discussion.
                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

                        Comment

                        • Shady Mike
                          Banned
                          • Nov 2014
                          • 1218

                          #282
                          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                          And I hope EVERY SINGLE ONE of yall saw the Clippers come back from down 19 in the third to beat Portland tonight! #NotSim

                          Comment

                          • RodionMaZ
                            Rookie
                            • Mar 2015
                            • 95

                            #283
                            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                            Originally posted by Shady Mike
                            And I hope EVERY SINGLE ONE of yall saw the Clippers come back from down 19 in the third to beat Portland tonight! #NotSim
                            Oh, God, why u no stop comparing real life and videogame (which is *programmed*)

                            Comment

                            • TheBallGuru
                              Rookie
                              • Mar 2015
                              • 222

                              #284
                              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                              Originally posted by RodionMaZ
                              Oh, God, why u no stop comparing real life and videogame (which is *programmed*)

                              LOL! You do get that comparing real life to the video game is exactly what "sim" is?

                              So that is the whole point of threads like this to compare to real life. And Mike is saying that LAC just came back in a game that if it happened to certain people in this community (in 2k) they would then come here and cry about how the game is rigged. When in reality runs happen all the time and teams blow leads if the opponent figures out the original game plan and the adjust or if they had an off first half but catch their stride in the second it happens all the time.

                              People on here seem to think that sim means that every game is the exact same basically and that if any team blows a lead or if the user gets blown out then it's not sim. I get there is a lot of cheese in 2k but if you play with good sliders (like Shady Mikes) then there really isn't any of it. And I have played multiple games with them where the opponent had a half lead and put me away early in third and when I had a half lead and put them away early in second. I swear some guys on here think that sim basketball is games going back and forth no one up more then 10 ever and the game ends close, when in reality those games are rare.

                              Comment

                              • RodionMaZ
                                Rookie
                                • Mar 2015
                                • 95

                                #285
                                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                                Originally posted by TheBallGuru
                                LOL! You do get that comparing real life to the video game is exactly what "sim" is?
                                In real life runs happen because of people. No hidden code should force that in-game, real opponent on the other side of the wire should make the run when I'm playing against him.

                                Same goes with CPU: the game must not dumb down my players in order to make room for AI run.

                                Disclaimer: After Beluba's posts I'm convinced that there's no "momentum" code in 2k15 but I reserve the right to believe that artificial runs may have place as side effects of some in-game mechanics.
                                Last edited by RodionMaZ; 04-02-2015, 05:57 AM. Reason: added CPU-related paragraph and disclaimer

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