Player Archetypes NBA 2k17

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  • 19LloydBanks82
    Banned
    • Aug 2013
    • 610

    #466
    Re: Player Archetypes NBA 2k17

    Originally posted by KingKoopaKnicca
    Great POINT. *sarcasm* - If you trying to shoot threes with your lockdown defender. Your honestly dumb. Sorry. Your whole argument is dumb. lol im sorry LOL.... Why would I focus on MY WORST STAT and try to excel there. LOL. smh. - You've got to be kidding. They got a 5/25 three bro. a 5 out of 25 it is LITERALLY their worst stats. You think shooting threes is the most important thing in 2k. Yea bro watching too much steph curry, your exposing how much you know about basketball. DEFENSE WINS CHAMPIONSHIPS. NUFF SAID.
    You obviously didnt get the point. Too bad

    Comment

    • hanzsomehanz
      MVP
      • Oct 2009
      • 3275

      #467
      Re: Player Archetypes NBA 2k17

      Originally posted by Jrocc23
      That's what the dude w/ the game told me that was showing all the caps. Now 70 at least but 55? That's like a big man. I believe even rondo 3 is better than that lol.


      Sent from my iPhone using Tapatalk
      I'm taking these numbers with a very small grain of measure

      Where are we even starting at to reach a max of 55 in anything? I'm not going to berate the numbers until I see how the attribute system works with my own burden off proof.

      If it's a fixed 55 regardless of player model proportions... eek (but 55 is maybe the new 35% 3pt shooter lol on the optimistic side)

      Sent from my SM-T330NU using Tapatalk
      how could I lose? im playing by my own rules..

      Comment

      • MaskedPhenom
        Pro
        • Mar 2013
        • 102

        #468
        Re: Player Archetypes NBA 2k17

        Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.


        Comment

        • 19LloydBanks82
          Banned
          • Aug 2013
          • 610

          #469
          Re: Player Archetypes NBA 2k17

          Originally posted by ZBoo50
          Man we both played 2k15, defense wasnt even existed there. And about 16 everybody maxed their defence. This year we will see the real skilled defenders..
          I didnt have my defense maxed out on every player. U seen me play tho

          Comment

          • Caelumfang
            MVP
            • Oct 2012
            • 1218

            #470
            Re: Player Archetypes NBA 2k17

            Originally posted by MaskedPhenom
            Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.

            https://www.youtube.com/watch?v=CsIj_Hzr3Ks
            Soooo....basically nobody can truly play defense on the perimeter other than a Lockdown Defender. Great. And those wonderful Bronze Defensive Stopper badges are going to do 'wonders' against Gold/HoF level badges.

            Comment

            • KoolAidNoSugar
              Rookie
              • Sep 2014
              • 217

              #471
              Re: Player Archetypes NBA 2k17

              Originally posted by MaskedPhenom
              Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.

              https://www.youtube.com/watch?v=CsIj_Hzr3Ks


              I wonder what height he is because I've seen a sharpshooter attributes with a 80 lateral quickness and 94 steal


              Sent from my iPhone using Tapatalk

              Comment

              • Jrocc23
                MVP
                • May 2010
                • 3206

                #472
                Re: Player Archetypes NBA 2k17

                Originally posted by hanzsomehanz
                I'm taking these numbers with a very small grain of measure

                Where are we even starting at to reach a max of 55 in anything? I'm not going to berate the numbers until I see how the attribute system works with my own burden off proof.

                If it's a fixed 55 regardless of player model proportions... eek (but 55 is maybe the new 35% 3pt shooter lol on the optimistic side)

                Sent from my SM-T330NU using Tapatalk


                Yeah, well just have to see lol.

                After going through 7' PGs and things like that in 2K10 and 11. And also demigods in '15. Caps always been welcomed but they are getting stricter every year. I believe SFs took the biggest hit in 15? Now it seems to be very strict IMO. I didn't think the caps in 2K15 year was bad. Just could've made outside bigs less dominant inside the paint on both ends. Or even '11 if I can remember correctly.

                Even when people could do almost everything in 2K10-11, skills and bball IQ, and just simply how they played still separated players ALOT IMO. Me and you both could have a 85 3 ball, but people could've looked at you as more of a shooter than me because just how you play and because you just simply can shoot better than me for whatever the reason maybe. Same can go for defense and some other ratings.

                But I can't wait till the game comes out. We definitely need to see how the game plays and using what you said maybe a 65 could be consistent from 3 now if open lol. We'll get a good test how the game plays this week but wouldn't really be sure until we played ProAm and Park which is why I might wait on putting heavy VC into my first player. Also I am curious about being able to have more attributes or something like that which hasn't been talked about. So we'll see. I'll hit you up when it comes out most likely.


                Sent from my iPhone using Tapatalk
                HATE LOSING MORE THAN I LOVE WINNING!

                NBA 2K11
                XtremeXplicit Crew
                Ranked
                35



                Check us out: http://www.youtube.com/jroccdagameboy

                Comment

                • nyk_fatboy
                  Pro
                  • Dec 2013
                  • 708

                  #473
                  Re: Player Archetypes NBA 2k17

                  you guys are just looing at the bars on the screenshots.. wingspan, Height and weight all comes into play. Paint protector could possibly be one of the scariest positions in the game.

                  you have 25/25 Agility, 25/25 defense, 24/25 strength with a decent rebound of 17/25

                  you can increase your height/wingspan/weight while gaining in other categories you lack while losing stats in categories you wouldn't care about (such as your shooting)while also taking hits in categories you can afford to take the hit in because you already have high defense/agility and strength.

                  The taller, the more weight, and the longer of wingspan you have... the better your rebounding, dunking, contact dunks,and boxout becomes but your shooting & speed decreases.

                  paint protectors.. can be 7'3 and have a good chunk of weight..and gain from it while taking blows in their speed stats. They have the highest agility out of all the center playstyles so how much are they actually losing? they can take that blow. and they dont shoot anyway so that doesn't even matter for them if those stats decrease

                  building a stretch big you have to take into consideration alot more things than a paint protector. Paint protector along with glass cleaner are probably the easiest positions to build.
                  Last edited by nyk_fatboy; 09-05-2016, 08:00 PM.

                  Comment

                  • myathebee
                    Rookie
                    • Oct 2014
                    • 256

                    #474
                    Re: Player Archetypes NBA 2k17

                    Originally posted by MaskedPhenom
                    Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.

                    https://www.youtube.com/watch?v=CsIj_Hzr3Ks
                    Read the comments bro.

                    ''The height on this PG WAS 6'3''

                    Not sure how I feel about this....

                    Comment

                    • Leasim96
                      Pro
                      • Oct 2014
                      • 948

                      #475
                      Re: Player Archetypes NBA 2k17

                      I agree with the people that say this 2k will be the same - offense will be more useful than defense - it's pretty obvious that all the blogs we read were full of lies. Lockdown defender build will be trash. Forget that he has the combo of agility - best defense - strength - rebounding. Offense is everything. He will be trash. Ben Wallace was trash - he just wasn't that good on offense. Same goes for any defensive specialist who lacked offense. Trash. This 2k will be the same as previous ones - offense will triumph. People will shoot in everyones face - even though the height was mentioned to be adjusted to take into account actual rebounding stats - forget that. They will still be better at 7,3 raining down from downtown in transition - it will be the same as previous 2ks so he will still be as fast as anyone in transition. He sprinting down that court 24/7 stamina limitations? Non existent for him. He a god. I'm telling yall i know how this runs. It's been the same since 2k10 - forget that till 2k13 it was last gen - doesn't matter. They've had 3 years in next gen to change how it is. 3years is a lot. Every year nothing has improved. Same thing every year. Offense triumphs. It will be the same this year. Trust me i know this stuff. But don't quote me if I'm wrong though. My ego can't take it. Rant over.
                      Last edited by Leasim96; 09-05-2016, 07:53 PM.

                      Comment

                      • Tomb Of God
                        Rookie
                        • Sep 2011
                        • 120

                        #476
                        Re: Player Archetypes NBA 2k17

                        So that 6'3 Sharpshooter PG with unknown weight/wingspan can max out at 74 On-Ball D according to the video...that's a 20 rating drop from where they could be in 2K16 with 20 bars in defense.

                        Lockdown defenders might actually clamp if they get that 94 defense maxed out this year + certain animations no one else can have.

                        Comment

                        • monegames
                          Rookie
                          • Apr 2014
                          • 58

                          #477
                          Re: Player Archetypes NBA 2k17

                          Originally posted by cdub
                          Anyone know how the height/weight works yet?

                          If I have a 6'10" C, will my speed have a higher starting point than a 7'3" C, therefore allowing my capped speed to be higher?

                          Or is the maximum speed that either guy can have the same, but the 6'10" C starts off with like 3 or 4 upgrades already given to you in that department?
                          https://www.youtube.com/watch?v=erOp6mjfFpg this video shows how what stats height weight and wingspan control. pretty sure its controls the max cap of the stat. so yes a shorter player will be faster.

                          Comment

                          • 24ct
                            Pro
                            • Sep 2012
                            • 884

                            #478
                            Re: Player Archetypes NBA 2k17

                            Originally posted by Leasim96
                            I agree with the people that say this 2k will be the same - offense will be more useful than defense - it's pretty obvious that all the blogs we read were full of lies. Lockdown defender build will be trash. Forget that he has the combo of agility - best defense - strength - rebounding. Offense is everything. He will be trash. Ben Wallace was trash - he just wasn't that good on offense. Same goes for any defensive specialist who lacked offense. Trash. This 2k will be the same as previous ones - offense will triumph. People will shoot in everyones face - even though the height was mentioned to be adjusted to take into account actual rebounding stats - forget that. They will still be better at 7,3 raining down from downtown in transition - it will be the same as previous 2ks so he will still be as fast as anyone in transition. He sprinting down that court 24/7 stamina limitations? Non existent for him. He a god. I'm telling yall i know how this runs. It's been the same since 2k10 - forget that till 2k13 it was last gen - doesn't matter. They've had 3 years in next gen to change how it is. 3years is a lot. Every year nothing has improved. Same thing every year. Offense triumphs. It will be the same this year. Trust me i know this stuff. But don't quote me if I'm wrong though. My ego can't take it. Rant over.
                            You're 100% correct lol. They did make great steps last year with 3 in the key in park and slowing down every position and taking out the speed dribble/explode out of dribble animation. That changed the game. But the shooting is too easy to just be overlooked. I really wanted to make a shot creator or playmaking SG but from the looks of the vids my 3pt shot won't be able to keep up with guys in the park and pro am. Especially if centers and other shooters are gonna be in the 90s. We'll see how it goes tho

                            Comment

                            • Leasim96
                              Pro
                              • Oct 2014
                              • 948

                              #479
                              Re: Player Archetypes NBA 2k17

                              I also want to add. That the epitome of balance between offense and defense would mean that - you would indeed have limitations on defense equal or similar to offensive limitations. I understand why the 3 is made to be as valuable as it is. Sharpshooter has limitations inside etc because of this. In other words. The epitome of balance would mean that just like a defender that is lacking ways to make up for lack of offensive stats. You would have a tough time locking down players - as things like lateral quickness - on ball d - etc would influence your success on the defensive end in the form of limitations. So NO - we cannot assume that just because you know how to play defense - you will easily be able to. Again the epitome of balance would take into account all limitations. Not just offensive ones. Lets hope the lockdown defender build reflects this. The one who will completely outshine weaker defensive builds - just like he is outshined by offensive oriented builds.

                              Comment

                              • Leasim96
                                Pro
                                • Oct 2014
                                • 948

                                #480
                                Re: Player Archetypes NBA 2k17

                                Originally posted by 24ct
                                You're 100% correct lol. They did make great steps last year with 3 in the key in park and slowing down every position and taking out the speed dribble/explode out of dribble animation. That changed the game. But the shooting is too easy to just be overlooked. I really wanted to make a shot creator or playmaking SG but from the looks of the vids my 3pt shot won't be able to keep up with guys in the park and pro am. Especially if centers and other shooters are gonna be in the 90s. We'll see how it goes tho
                                LOL i actually was not completely serious - i was kind of blowing some things out of proportion for laughs aka sarcasm. I think a specific person will identify with the post more. There is truth in there though sadly.

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