Player Archetypes NBA 2k17
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Re: Player Archetypes NBA 2k17
Where are we even starting at to reach a max of 55 in anything? I'm not going to berate the numbers until I see how the attribute system works with my own burden off proof.
If it's a fixed 55 regardless of player model proportions... eek (but 55 is maybe the new 35% 3pt shooter lol on the optimistic side)
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Player Archetypes NBA 2k17
Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.
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Re: Player Archetypes NBA 2k17
Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.
https://www.youtube.com/watch?v=CsIj_Hzr3KsComment
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Re: Player Archetypes NBA 2k17
Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.
https://www.youtube.com/watch?v=CsIj_Hzr3Ks
I wonder what height he is because I've seen a sharpshooter attributes with a 80 lateral quickness and 94 steal
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Re: Player Archetypes NBA 2k17
I'm taking these numbers with a very small grain of measure
Where are we even starting at to reach a max of 55 in anything? I'm not going to berate the numbers until I see how the attribute system works with my own burden off proof.
If it's a fixed 55 regardless of player model proportions... eek (but 55 is maybe the new 35% 3pt shooter lol on the optimistic side)
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Yeah, well just have to see lol.
After going through 7' PGs and things like that in 2K10 and 11. And also demigods in '15. Caps always been welcomed but they are getting stricter every year. I believe SFs took the biggest hit in 15? Now it seems to be very strict IMO. I didn't think the caps in 2K15 year was bad. Just could've made outside bigs less dominant inside the paint on both ends. Or even '11 if I can remember correctly.
Even when people could do almost everything in 2K10-11, skills and bball IQ, and just simply how they played still separated players ALOT IMO. Me and you both could have a 85 3 ball, but people could've looked at you as more of a shooter than me because just how you play and because you just simply can shoot better than me for whatever the reason maybe. Same can go for defense and some other ratings.
But I can't wait till the game comes out. We definitely need to see how the game plays and using what you said maybe a 65 could be consistent from 3 now if open lol. We'll get a good test how the game plays this week but wouldn't really be sure until we played ProAm and Park which is why I might wait on putting heavy VC into my first player. Also I am curious about being able to have more attributes or something like that which hasn't been talked about. So we'll see. I'll hit you up when it comes out most likely.
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Re: Player Archetypes NBA 2k17
you guys are just looing at the bars on the screenshots.. wingspan, Height and weight all comes into play. Paint protector could possibly be one of the scariest positions in the game.
you have 25/25 Agility, 25/25 defense, 24/25 strength with a decent rebound of 17/25
you can increase your height/wingspan/weight while gaining in other categories you lack while losing stats in categories you wouldn't care about (such as your shooting)while also taking hits in categories you can afford to take the hit in because you already have high defense/agility and strength.
The taller, the more weight, and the longer of wingspan you have... the better your rebounding, dunking, contact dunks,and boxout becomes but your shooting & speed decreases.
paint protectors.. can be 7'3 and have a good chunk of weight..and gain from it while taking blows in their speed stats. They have the highest agility out of all the center playstyles so how much are they actually losing? they can take that blow. and they dont shoot anyway so that doesn't even matter for them if those stats decrease
building a stretch big you have to take into consideration alot more things than a paint protector. Paint protector along with glass cleaner are probably the easiest positions to build.Last edited by nyk_fatboy; 09-05-2016, 08:00 PM.Comment
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Re: Player Archetypes NBA 2k17
Found a video with the attribute caps for a sharpshooting PG; he doesn't mention his player's build though.
https://www.youtube.com/watch?v=CsIj_Hzr3Ks
''The height on this PG WAS 6'3''
Not sure how I feel about this....Comment
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Re: Player Archetypes NBA 2k17
I agree with the people that say this 2k will be the same - offense will be more useful than defense - it's pretty obvious that all the blogs we read were full of lies. Lockdown defender build will be trash. Forget that he has the combo of agility - best defense - strength - rebounding. Offense is everything. He will be trash. Ben Wallace was trash - he just wasn't that good on offense. Same goes for any defensive specialist who lacked offense. Trash. This 2k will be the same as previous ones - offense will triumph. People will shoot in everyones face - even though the height was mentioned to be adjusted to take into account actual rebounding stats - forget that. They will still be better at 7,3 raining down from downtown in transition - it will be the same as previous 2ks so he will still be as fast as anyone in transition. He sprinting down that court 24/7 stamina limitations? Non existent for him. He a god. I'm telling yall i know how this runs. It's been the same since 2k10 - forget that till 2k13 it was last gen - doesn't matter. They've had 3 years in next gen to change how it is. 3years is a lot. Every year nothing has improved. Same thing every year. Offense triumphs. It will be the same this year. Trust me i know this stuff. But don't quote me if I'm wrong though. My ego can't take it. Rant over.Last edited by Leasim96; 09-05-2016, 07:53 PM.Comment
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Re: Player Archetypes NBA 2k17
So that 6'3 Sharpshooter PG with unknown weight/wingspan can max out at 74 On-Ball D according to the video...that's a 20 rating drop from where they could be in 2K16 with 20 bars in defense.
Lockdown defenders might actually clamp if they get that 94 defense maxed out this year + certain animations no one else can have.Comment
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Re: Player Archetypes NBA 2k17
Originally posted by cdubAnyone know how the height/weight works yet?
If I have a 6'10" C, will my speed have a higher starting point than a 7'3" C, therefore allowing my capped speed to be higher?
Or is the maximum speed that either guy can have the same, but the 6'10" C starts off with like 3 or 4 upgrades already given to you in that department?Comment
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Re: Player Archetypes NBA 2k17
I agree with the people that say this 2k will be the same - offense will be more useful than defense - it's pretty obvious that all the blogs we read were full of lies. Lockdown defender build will be trash. Forget that he has the combo of agility - best defense - strength - rebounding. Offense is everything. He will be trash. Ben Wallace was trash - he just wasn't that good on offense. Same goes for any defensive specialist who lacked offense. Trash. This 2k will be the same as previous ones - offense will triumph. People will shoot in everyones face - even though the height was mentioned to be adjusted to take into account actual rebounding stats - forget that. They will still be better at 7,3 raining down from downtown in transition - it will be the same as previous 2ks so he will still be as fast as anyone in transition. He sprinting down that court 24/7 stamina limitations? Non existent for him. He a god. I'm telling yall i know how this runs. It's been the same since 2k10 - forget that till 2k13 it was last gen - doesn't matter. They've had 3 years in next gen to change how it is. 3years is a lot. Every year nothing has improved. Same thing every year. Offense triumphs. It will be the same this year. Trust me i know this stuff. But don't quote me if I'm wrong though. My ego can't take it. Rant over.Comment
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Re: Player Archetypes NBA 2k17
I also want to add. That the epitome of balance between offense and defense would mean that - you would indeed have limitations on defense equal or similar to offensive limitations. I understand why the 3 is made to be as valuable as it is. Sharpshooter has limitations inside etc because of this. In other words. The epitome of balance would mean that just like a defender that is lacking ways to make up for lack of offensive stats. You would have a tough time locking down players - as things like lateral quickness - on ball d - etc would influence your success on the defensive end in the form of limitations. So NO - we cannot assume that just because you know how to play defense - you will easily be able to. Again the epitome of balance would take into account all limitations. Not just offensive ones. Lets hope the lockdown defender build reflects this. The one who will completely outshine weaker defensive builds - just like he is outshined by offensive oriented builds.Comment
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Re: Player Archetypes NBA 2k17
You're 100% correct lol. They did make great steps last year with 3 in the key in park and slowing down every position and taking out the speed dribble/explode out of dribble animation. That changed the game. But the shooting is too easy to just be overlooked. I really wanted to make a shot creator or playmaking SG but from the looks of the vids my 3pt shot won't be able to keep up with guys in the park and pro am. Especially if centers and other shooters are gonna be in the 90s. We'll see how it goes thoComment
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