Post patch sliders and shooting %
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PSN: Dreamchaser_865
MLB- Milwaukee Brewers
NFL- Green Bay Packers
NBA- Milwaukee BucksComment
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Re: Post patch sliders and shooting %
Hey Mike, curious what difficulty do you play on personally? And which one would you recommend to yield the most realistic results gameplay wise and stat wise? Also do you have your own personal adjustments when you play? Thanks!2018-2019 NBA Champions!Comment
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Re: Post patch sliders and shooting %
Yay !!!!!! My next PNO game is a trophy game ! Yay !!!!
Mike your really have to check my schedule before you drop these shooting updates.
(ie I'm going to lose the trophy game).Last edited by Mintsa; 09-30-2016, 11:17 AM.Comment
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Re: Post patch sliders and shooting %
Straight up all star. Ace on. Feels amazing. I'm loving this. I played 30 full 48 minute games trying to perfect sliders. Couldn't get a good gameplay. This has been a godsend. I'm in love with this game nowComment
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Re: Post patch sliders and shooting %
With the Warriors I play HoF.
Usually leave all the sliders at default but I turn full playvision on. I also have a dev hack that allows me to see the actual shooting %'s and a bunch of other shot heuristic information.Comment
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2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: Post patch sliders and shooting %
I usually run with the Bulls, Kings, T-Wolves or Warriors. With the 1st 3 teams, I usually play on All-Star or Superstar depending on how focused I can be on the game.
With the Warriors I play HoF.
Usually leave all the sliders at default but I turn full playvision on. I also have a dev hack that allows me to see the actual shooting %'s and a bunch of other shot heuristic information.Comment
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Re: Post patch sliders and shooting %
I usually run with the Bulls, Kings, T-Wolves or Warriors. With the 1st 3 teams, I usually play on All-Star or Superstar depending on how focused I can be on the game.
With the Warriors I play HoF.
Usually leave all the sliders at default but I turn full playvision on. I also have a dev hack that allows me to see the actual shooting %'s and a bunch of other shot heuristic information.PSN: PrettyToneyComment
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Re: Post patch sliders and shooting %
The main change was re-defining what the game considers open vs. covered vs. crowded. Sometimes when users think they play pretty good defense against a shooter, the game actually thinks he's wide open. So this tweak will basically knock down covered jump shot %'s across the board.
I also flattened out the RS Aiming bonuses and penalties. Perfect Aim was giving too big of a boost if you were good, and too big of a penalty if you didn't use the feature.
The Limitless Range Badge was nerfed a little bit. Still a useful badge but people were cheesing it more than we anticipated.
Offensive Awareness was reduced for CPU on the higher levels while Defensive Awareness was increased for User teammates.
Offensive Consistency was reduced for CPU to match the User on Superstar and HoF. Defensive Consistency was increased slightly for both CPU and User.
Last thing, OG made a change to fix the excessive perimeter double teaming.
I liked the attempt to separate the skilled players from the casuals, but I felt that RS movements wasn't consistent. I made a post in the PNO thread where the shot feedback showed me wide right or left, but I was merely taking a jumper by pressing down (XB1 - using absolute setting).Last edited by ksuttonjr76; 09-30-2016, 12:12 PM.Comment
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Re: Post patch sliders and shooting %
To simplify this statement...shooting percentages with the right stick is closer to last year, correct? The bonus and penalties are still there, but it's not a huge advantage or disadvantage over a button user.
I liked the attempt to separate the skilled players from the casuals, but I felt that RS movements wasn't consistent. I made a post in the PNO thread where the shot feedback showed me wide right or left, but I was merely taking a jumper by pressing down (XB1 - using absolute setting).Comment
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