Post patch sliders and shooting %

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  • aspeheat
    Rookie
    • Feb 2015
    • 184

    #361
    Re: Post patch sliders and shooting %

    Originally posted by Leasim96
    Saw that coming - have you tried again? Maybe it's situational. I wanted them to nerf range mostly - Contested also was broken at times. But wide open makes I don't mind even if it's 100% honestly. Maybe around 70% when open would be legit. Others would be around 40s etc depending on stats.

    Sent from my SKY 5.0W using Tapatalk
    I haven't tried again. To be honest, we care about our record and I can't really do much on offense as a sharpshooter if my shot is broken. It's easy if we play against a bad team, but good team require a complete team effort.

    Comment

    • HPShizzle
      Rookie
      • Nov 2015
      • 21

      #362
      Re: Post patch sliders and shooting %

      Originally posted by abuC
      NBA players do not shoot 70% on open threes, shooting 65% over 50 games shows there was a problem with the shooting prior to today. Just because you're open doesn't mean the shot should go in, you didn't even green the shot.

      Great shooters have bad nights.
      A bad shooting night? This is a video game that has been hyped up to be all about user skill and he's playing Pro-Am where there is a big motive to play eSports and play at the highest level possible. I've been having the exact same struggles as a sharpshooter since the nerf and it's unbelievable. I have been playing all day too so it's not a small sample size.

      Wide open shots that are being assisted by HOF dimer and all my HOF shooting badges shouldn't be bricking so much. A 50/50 chance of our open shots going is very frustrating when that's all we sharpshooters can rely on. My friend who is a playmaker with a 70 is hitting as many 3's as me. I should be shooting a higher percentage than him.

      Comment

      • jxelite2430
        Rookie
        • Sep 2016
        • 159

        #363
        Re: Post patch sliders and shooting %

        Originally posted by aspeheat
        Top NBA shooters don't shoot this bad when left all alone.
        Well top NBA shooter also don't shoot 62% from the field and 65% from 3 (which is ridiculous)

        This is what ruins 2k's realism when people who don't realize how low % shooting actually is in the NBA

        According to NBA.com/stats, a "wide open" 3-pointer happens with six or more feet of room between the shooter and the defender. An "open" 3-pointer happens with 4-6 feet of room.

        To put it into perspective, according to SportsVu tracking Kevin Durant shot 32.6 percent on wide open 3's and Kyle Korver only shot 36.8 percent on wide open 3's

        Stephen Curry was 46.2 percent of 212 attempts. Klay Thompson was 45.5 percent of his 191 attempts. Those are the two best shooters in the league and arguably of all time and they only hit around 45% of wide open 3's And the warriors who ranked number one in the league at hitting wide open 3's only shot 43.7 percent on wide-open 3-pointers

        Play a big sample size of games and see how your % matches up to those I just listed. If it is anything higher than theirs than your complaints aren't warranted.

        Comment

        • aspeheat
          Rookie
          • Feb 2015
          • 184

          #364
          Re: Post patch sliders and shooting %

          Originally posted by jxelite2430
          Well top NBA shooter also don't shoot 62% from the field and 65% from 3 (which is ridiculous)

          This is what ruins 2k's realism when people who don't realize how low % shooting actually is in the NBA

          According to NBA.com/stats, a "wide open" 3-pointer happens with six or more feet of room between the shooter and the defender. An "open" 3-pointer happens with 4-6 feet of room.

          To put it into perspective, according to SportsVu tracking Kevin Durant shot 32.6 percent on wide open 3's and Kyle Korver only shot 36.8 percent on wide open 3's

          Stephen Curry was 46.2 percent of 212 attempts. Klay Thompson was 45.5 percent of his 191 attempts. Those are the two best shooters in the league and arguably of all time and they only hit around 45% of wide open 3's And the warriors who ranked number one in the league at hitting wide open 3's only shot 43.7 percent on wide-open 3-pointers

          Play a big sample size of games and see how your % matches up to those I just listed. If it is anything higher than theirs than your complaints aren't warranted.
          You just can't compare 2K to the real NBA though. My team averages 60 PPG while playing 5-minute quarters. If you adjust it to the NBA, scoring average would be ridiculous, as well as individual player stats.

          I understand that this game is meant to be a simulation, but it's crazy that I miss wide open shots after a perfect play, just because "it needs to be real".

          Comment

          • jxelite2430
            Rookie
            • Sep 2016
            • 159

            #365
            Re: Post patch sliders and shooting %

            Originally posted by HPShizzle
            A bad shooting night? This is a video game that has been hyped up to be all about user skill and he's playing Pro-Am where there is a big motive to play eSports and play at the highest level possible. I've been having the exact same struggles as a sharpshooter since the nerf and it's unbelievable. I have been playing all day too so it's not a small sample size.

            Wide open shots that are being assisted by HOF dimer and all my HOF shooting badges shouldn't be bricking so much. A 50/50 chance of our open shots going is very frustrating when that's all we sharpshooters can rely on. My friend who is a playmaker with a 70 is hitting as many 3's as me. I should be shooting a higher percentage than him.
            This sentence is exactly what is wrong with prolly around 90% of people who play this game. You are talking about HOF badges for shooting? Well let's look at 2 future Hall of famers and prolly the 2 best shooters of all time Curry and Thompson

            Both shoot around 45% on wide open 3's (meaning no defender within 6 feet). As the defenders get closer their % drop . You expect to make at least 50% of your 3 pointers when the 2 greatest shooters of all time can't even hit 50% on wide open 3's?

            "That's all we sharp shooters can rely on"
            Hint the name sharpshooter, if you wanted a more complete player you should of chose an archetype that wouldn't let you be so one dimensional. Even when great shooters are having off nights they find a way to contribute in other ways, or find easy baskets to get themselves into rhythm before attempting a bunch of 3's again. I suggest you do the same

            Comment

            • abuC
              Banned
              • Oct 2003
              • 1123

              #366
              Re: Post patch sliders and shooting %

              Originally posted by HPShizzle
              A bad shooting night? This is a video game that has been hyped up to be all about user skill and he's playing Pro-Am where there is a big motive to play eSports and play at the highest level possible. I've been having the exact same struggles as a sharpshooter since the nerf and it's unbelievable. I have been playing all day too so it's not a small sample size.

              Wide open shots that are being assisted by HOF dimer and all my HOF shooting badges shouldn't be bricking so much. A 50/50 chance of our open shots going is very frustrating when that's all we sharpshooters can rely on. My friend who is a playmaker with a 70 is hitting as many 3's as me. I should be shooting a higher percentage than him.
              It's a video game trying to replicate a real sport. The equivalent of sharpshooters in other games would have been like every forward in Fifa scoring 40 yard bombs every time down the pitch.

              How is 50/50 chance of a shot going in so bad? I can't believe what I'm reading lol. The lowest percentage shot in basketball is something you want to go in at greater than a 50 percent chance?

              Comment

              • jxelite2430
                Rookie
                • Sep 2016
                • 159

                #367
                Re: Post patch sliders and shooting %

                Originally posted by aspeheat
                You just can't compare 2K to the real NBA though. My team averages 60 PPG while playing 5-minute quarters. If you adjust it to the NBA, scoring average would be ridiculous, as well as individual player stats.

                I understand that this game is meant to be a simulation, but it's crazy that I miss wide open shots after a perfect play, just because "it needs to be real".
                This is why I requested 2k having "normal" servers vs "realistic" servers because they can't please people who are on opposite sides of the spectrum but they try to and that's where the inconsistency and loss of identity happens in this game at times.

                Comment

                • jxelite2430
                  Rookie
                  • Sep 2016
                  • 159

                  #368
                  Re: Post patch sliders and shooting %

                  Originally posted by abuC
                  It's a video game trying to replicate a real sport. The equivalent of sharpshooters in other games would have been like every forward in Fifa scoring 40 yard bombs every time down the pitch.

                  How is 50/50 chance of a shot going in so bad? I can't believe what I'm reading lol. The lowest percentage shot in basketball is something you want to go in at greater than a 50 percent chance?
                  Im laughing because he is shooting at a rate (65%) from three that would make Reggie Miller Ray Allen and Curry look like childs play and he's complaining when he can't do it anymore... unbelievable. Spot on with your last line btw

                  Comment

                  • HPShizzle
                    Rookie
                    • Nov 2015
                    • 21

                    #369
                    Re: Post patch sliders and shooting %

                    Originally posted by jxelite2430
                    This sentence is exactly what is wrong with prolly around 90% of people who play this game. You are talking about HOF badges for shooting? Well let's look at 2 future Hall of famers and prolly the 2 best shooters of all time Curry and Thompson

                    Both shoot around 45% on wide open 3's (meaning no defender within 6 feet). As the defenders get closer their % drop . You expect to make at least 50% of your 3 pointers when the 2 greatest shooters of all time can't even hit 50% on wide open 3's?

                    "That's all we sharp shooters can rely on"
                    Hint the name sharpshooter, if you wanted a more complete player you should of chose an archetype that wouldn't let you be so one dimensional. Even when great shooters are having off nights they find a way to contribute in other ways, or find easy baskets to get themselves into rhythm before attempting a bunch of 3's again. I suggest you do the same
                    You still can't compare 2K to the real NBA though. Stephen Curry and Klay Thompson aren't getting assisted by badges that are increasing shot percentages. They don't have hall of fame badges that are supposed to make them better shooters than other archetypes.

                    And yes, you have valid points. If I did want a more complete player I probably would have made a playmaker/point forward type. But my role on my team has always been to be a lights out shooter. I can't do that throwing up a 50/50 shot everytime. At the moment I don't see any reason to be a sharpshooter, everyone else on my team hits the same amount of shots when left wide open in the corner. I can easily find other ways to contribute but it still wouldn't be as effective as other archetypes. I didn't create a sharpshooter and invest money and time into upgrading him to be the best that he can when a lockdown defender with bronze shooting badges can shoot at the same percentages as me.

                    Comment

                    • HPShizzle
                      Rookie
                      • Nov 2015
                      • 21

                      #370
                      Re: Post patch sliders and shooting %

                      Originally posted by abuC
                      It's a video game trying to replicate a real sport. The equivalent of sharpshooters in other games would have been like every forward in Fifa scoring 40 yard bombs every time down the pitch.

                      How is 50/50 chance of a shot going in so bad? I can't believe what I'm reading lol. The lowest percentage shot in basketball is something you want to go in at greater than a 50 percent chance?
                      It wouldn't be so bad if everyone elses shot percentages were lower than mine. But that isn't the case. At this very moment this game shouldn't have eSports then, because there are way too many inconsistencies with how the archetypes balance eachother and how the game plays overall. The nerf to limitless range was justifiable, but it's absurd that shooting from deep even had a higher shot percentage than an open corner shot in the first place.

                      Comment

                      • themoneyteam1212
                        Pro
                        • Aug 2014
                        • 526

                        #371
                        Re: Post patch sliders and shooting %

                        I was under the impression the tuned the patch to help fg
                        Percentages? I loaded game up and got nothing? Played the game and it was like it was post patch. High 60, early 70s halftime scores. Wtf?

                        Comment

                        • themoneyteam1212
                          Pro
                          • Aug 2014
                          • 526

                          #372
                          Re: Post patch sliders and shooting %

                          Just played a quarter. At the end of one the macs on ss default missed 4 shots the entire quarter. Yes THE ENTIRE QUARTER. This game sucks post patch

                          Comment

                          • themoneyteam1212
                            Pro
                            • Aug 2014
                            • 526

                            #373
                            Re: Post patch sliders and shooting %

                            Mavs*.........

                            Comment

                            • PhillyIMBlog.com
                              Rookie
                              • May 2016
                              • 382

                              #374
                              Re: Post patch sliders and shooting %

                              People wont be satisfied till everyone shooting airballs


                              Sent from my iPhone using Tapatalk

                              Comment

                              • Caelumfang
                                MVP
                                • Oct 2012
                                • 1218

                                #375
                                Re: Post patch sliders and shooting %

                                I still get tickled by the argument of 'real life shooting percentage' in 5 minute quarters. That means full games should only equal real life halftime scores. Like, games ending in the 40s or maybe low 50s.

                                Comment

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