may i ask if this 3pt shooting was done for online gameplay or myplayer or what? is this actaully going to affect someone like me who just play HOF against AI all day, in quick game and myleague only??? thanks!
3pt Shooting has been Tweaked(Feedback Thread)
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
People crying about sharpshooters and sharp shooters crying about misses. Definitly a family here. LOL
Only thing is everybody here was focused on the Archetypes and the Online gaming modes. Missing open threes in mycareer, and in myleague, ain't fun.
The problem is that, in NBA basketball... People make three's. Lots of them. Especially highly rated shooters like Curry. Going 2 for 10 wide open, unless the player was frozen. is not real basketball. 2K needs to tweak AI and Defense... not our ability to shoot. Especially if you know the release. Thats the point of release points.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
Sent from my SAMSUNG-SM-N920A using TapatalkComment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
To make it simple imagine if the scale was on a 0 to 1 basis. Now, a shift from. 5 to .51 may be the difference between arcade basketball and more realistic shooting percentages. Thats why its hard to tune. Small adjustments are having drastic effects.
Sent from my SM-G930V using TapatalkLast edited by de_jesus; 04-10-2017, 11:11 AM.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
People crying about sharpshooters and sharp shooters crying about misses. Definitly a family here. LOL
Only thing is everybody here was focused on the Archetypes and the Online gaming modes. Missing open threes in mycareer, and in myleague, ain't fun.
The problem is that, in NBA basketball... People make three's. Lots of them. Especially highly rated shooters like Curry. Going 2 for 10 wide open, unless the player was frozen. is not real basketball. 2K needs to tweak AI and Defense... not our ability to shoot. Especially if you know the release. Thats the point of release points.
With the most recent tweak I can shoot from anywhere... and so can HOF CPU
Sent from my SM-G930V using TapatalkLast edited by de_jesus; 04-10-2017, 11:11 AM.Comment
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I like playing with unselfish, High IQ, and competitive people.
72% Team Pro Am| 77% Walk On|76% Park| A Teammate Grade| PS4 Name: JustCallMeSleepy. Pm me on here or add me on PS4 if you wanna run.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
I liked it when it was harder. Went 3/20 from the 3 in the first game with the original tweak due to bad shot selection then went 9/21 after I started setting up my shooters properly. Had almost no green releases so they were good, open shots.
With the most recent tweak I can shoot from anywhere... and so can HOF CPU
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I know how to shoot so i know im shooting a good shot. i don't force jumpers either. I guess its different for everybody. I play on Superstar BTW.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
I first tried practice and I could only many 1 for 10 from the top of the arch. Meter was full white most of them and they would clang off the front of the rim. The corners were better of course. I could get a green there. In some head to head games, I only made 3 three's in like 3 games. 1 from the top. The other 2 from the corners.
I know how to shoot so i know im shooting a good shot. i don't force jumpers either. I guess its different for everybody. I play on Superstar BTW.
The tweak felt fine to me, and they aren't the best shooters in the league. As far as I'm concerned it was a good patch that required players to think about when and where they wanted shots based on their players rating.
I stand by the original tweak.
Also, I play on Hall of Fame.
Last edit: I don't believe badges trigger in training, which could give many people a false impression of the patch if you rely on badges to be effective. I typically play 12 minute quarters on HOF to get a good sense of each patch.Last edited by de_jesus; 04-10-2017, 11:48 AM.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
I first tried practice and I could only many 1 for 10 from the top of the arch. Meter was full white most of them and they would clang off the front of the rim. The corners were better of course. I could get a green there. In some head to head games, I only made 3 three's in like 3 games. 1 from the top. The other 2 from the corners.
I know how to shoot so i know im shooting a good shot. i don't force jumpers either. I guess its different for everybody. I play on Superstar BTW.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
If you guys can get some games in with today's update, I'd like to know how shooting compares for you between today and previous to yesterday. I suspect it's going to feel very similar (i.e. too easy). The tuning is teetering around a breaking point. The slightest nudge makes greens way too easy or way too hard. It's a limitation of the way 2K17 is setup and very frustrating to tune. It may seem like I'm making drastic changes but I'm literally nudging the numbers by minuscule amounts. It's just those minuscule changes yield severe end results.
Many of you are absolutely right in that automatic greens are the cause of all the issues. That's one of my biggest regrets and something I will correct in 2K18. But for now, I'm experimenting with a new workaround. Hopefully early this week I can do one last update to mitigate the abundance of greens for the rest of 17's run.
To be honest with you, I really haven't noticed that much change with the shooting since the game was released until now. I know you've spent a bunch of time trying to tweek the shooting/green releases this year, but to date it really hasn't accomplished a whole lot IMO.
You mention the limitations with the shot meter and not being able to find a good middle ground for green releases. Then how about making some small adjustments to improve the defense? which would also lower the amount of green releases.
Slightly increasing things like lateral movement, defensive movements and responsiveness in general. It would be good to also slightly reduce the boosts for limitless range and brick wall. It's just a pain right now trying to keep up in PvP matches on defense. Defensive movements are just extremely sluggish/slow compared to the ball handlers capabilities.
It would not only have the desired affect of lowering green releases, but it would also make playing defense actually fun again and more balanced than it currently is. It just feels like the defensive side of things keeps getting neglected or ignored for whatever reason with all the attention going towards the ball handler and shooting. It would just be nice to see even some very small changes to improve the defensive end, which would also help counter some of the ridiculous shooting that we're seeing.Last edited by lockdownD; 04-10-2017, 03:40 PM.Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
Does these shooting adjustments make any influence on real% shooting type?Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
Judging the color of someone's skin by their post about a basketball game, in a post and thread that has nothing to do with skin color? Yeah, that's not racist at all..Comment
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Re: 3pt Shooting has been Tweaked(Feedback Thread)
Mike, you are correct. The easy shooting and the rate of getting green releases from just about anywhere hasn't changed with your most recent update compared to how it was before.
To be honest with you, I really haven't noticed that much change with the shooting since the game was released until now. I know you've spent a bunch of time trying to tweek the shooting/green releases this year, but to date it really hasn't accomplished a whole lot IMO.
You mention the limitations with the shot meter and not being able to find a good middle ground for green releases. Then how about making some small adjustments to improve the defense? which would also lower the amount of green releases.
Slightly increasing things like lateral movement, defensive movements and responsiveness in general. It would be good to also slightly reduce the boosts for limitless range and brick wall. It's just a pain right now trying to keep up in PvP matches on defense. Defensive movements are just extremely sluggish/slow compared to the ball handlers capabilities.
It would not only have the desired affect of lowering green releases, but it would also make playing defense actually fun again and more balanced than it currently is. It just feels like the defensive side of things keeps getting neglected or ignored for whatever reason with all the attention going towards the ball handler and shooting. It would just be nice to see even some very small changes to improve the defensive end, which would also help counter some of the ridiculous shooting that we're seeing.
One would assume the game can be altered in different ways not just shooting sliders - certain basketball aspects can go together/affect eachother.
If the shooting sliders are too limited to work with - then find a workaround by altering something related to it.
Defense is one of them. There are many aspects that are too arcade - not just shooting.
Movement on defense has been stated to be to slow compared to offense all year.
Heck in general - especially in modes like pro am - i feel like the game moves in slow motion in terms of game speed. And these slow animations make it even worse.
Anyone feel the same? - eitherway - well said.
Please work on the defense - if not for this game - make it a focus for 2k18. In terms of user one would think it's not even that big a deal to fix - just make the movements a bit faster.
It's funny because - we're having problems with people hitting 3pts with very low stats.
Yet when you look at the defensive side - even with high stats in comparison you are much weaker than that 3pt comparison.
AKA - 60 3pt = consistent makes vs 60/70 lateral = slow
Just shows how much 2k favors offense in comparison to defense.Comment
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