Yea which sucks lol. I have 77 speed with ball and i'm still a Point Guard. They should at least make all point guards speed with ball match up with their speed. No point guard moves that much slower with the ball in their hand.
3pt Shooting has been Tweaked(Feedback Thread)
Collapse
Recommended Videos
Collapse
X
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
Yea which sucks lol. I have 77 speed with ball and i'm still a Point Guard. They should at least make all point guards speed with ball match up with their speed. No point guard moves that much slower with the ball in their hand. -
3pt Shooting has been Tweaked(Feedback Thread)
The reason I disagree w/ this is (let's say your percentages was accurate) why should I be punished for knowing my release and taking a open smart shot and hitting it at a 20% rate with a 80 open 3? That's like around Kyrie rating and I am sure he'd be splashing wide open 3s way above 20%.
If things are going to be unbalanced which is what it is this year, I would much rather have the opposite where if they are open they are being rewarded and hitting at a 50% clip in the 70s. At least I could do something to stop it which is play good D and it's 50/50 if left open. If you're playing good D rather the sliders are like they are now or yesterday, they missing that shot for the most part.
Sent from my iPhone using TapatalkLast edited by Jrocc23; 04-09-2017, 12:37 PM.HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
So why not just change it for 2k18 to where green lights are still there, and light up at the frequency they do this year, except they don't= automatic makes?
Similar to 2k16 in a sense. What would be wrong with that. The users would still get that pleasant visual feedback of seeing the green light, and reinforcing that you had a "perfect release"; only now shots could go in at a slightly more realistic rate."I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael JordanComment
-
Comment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
So why not just change it for 2k18 to where green lights are still there, and light up at the frequency they do this year, except they don't= automatic makes?
Similar to 2k16 in a sense. What would be wrong with that. The users would still get that pleasant visual feedback of seeing the green light, and reinforcing that you had a "perfect release"; only now shots could go in at a slightly more realistic rate.Comment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
Sent from my SM-G900V using TapatalkFemale Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
Comment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
The reason I disagree w/ this is (let's say your percentages was accurate) why should I be punished for knowing my release and taking a open smart shot and hitting it at a 20% rate with a 80 open 3? That's like around Kyrie rating and I am sure he'd be splashing wide open 3s way above 20%.
If things are going to be unbalanced which is what it is this year, I would much rather have the opposite where if they are open they are being rewarded and hitting at a 50% clip in the 70s. At least I could do something to stop it which is play good D and it's 50/50 if left open. If you're playing good D rather the sliders are like they are now or yesterday, they missing that shot for the most part.
Sent from my iPhone using TapatalkPsn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
3pt Shooting has been Tweaked(Feedback Thread)
Thats a hard decision. I still would go with shooting being unrealistically low as opposed to every game revolving around who contests the best as opposed to the ratings having some effect on the game. I play HOF with real NBA teams so its nothing worst then shooting 60 percent from the field with Kris Humphries. But i get your point.
I know what you're saying too. And it sucks what's mainly being tuned for unrealistic myplayers is affecting guys that's playing w/ regular NBA teams.
They really have to do a lot of things differently next year man. Sliders definitely can't be global for one.
So why not just change it for 2k18 to where green lights are still there, and light up at the frequency they do this year, except they don't= automatic makes?
Similar to 2k16 in a sense. What would be wrong with that. The users would still get that pleasant visual feedback of seeing the green light, and reinforcing that you had a "perfect release"; only now shots could go in at a slightly more realistic rate.
Basically 2K11. I wouldn't mind that. But the thing is Mike making it greens=automatic, when it used to mean perfect release, opened a wound where people think they should be automatic now.
So people will complain heavily about it if you keep it in and go back to how it was 2K11. But I wouldn't mind it being the 2K11 way, he just will have to ignore the crying.
Sent from my iPhone using TapatalkLast edited by Jrocc23; 04-09-2017, 02:15 PM.HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
I know what you're saying too. And it sucks what's mainly being tuned for unrealistic myplayers is affecting guys that's playing w/ regular NBA teams.
They really have to do a lot of things differently next year man. Sliders definitely can't be global for one.
Basically 2K11. I wouldn't mind that. But the thing is Mike making it greens=automatic, when it used to mean perfect release, opened a wound where people think they should be automatic now.
So people will complain heavily about it if you keep it in and go back to how it was 2K11. But I wouldn't mind it being the 2K11 way, he just will have to ignore the crying.
Sent from my iPhone using Tapatalk"I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael JordanComment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
2K15 introduced automatic perfect releases, right? Then they brought them out for 16 and reintroduced it this year? I think with how shooting has become this year, they need to stick to their guns if they take it out.
I remember hitting a game winning 3 on 2K14 in an elimination game in the Finals and I felt so nervous when it left my hands I paused my game. Now I'd know it was in, it's just not as fun hitting jumpers anymore.
Sent from my iPad using TapatalkComment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
2K15 introduced automatic perfect releases, right? Then they brought them out for 16 and reintroduced it this year? I think with how shooting has become this year, they need to stick to their guns if they take it out.
I remember hitting a game winning 3 on 2K14 in an elimination game in the Finals and I felt so nervous when it left my hands I paused my game. Now I'd know it was in, it's just not as fun hitting jumpers anymore.
Sent from my iPad using Tapatalk
They literally killed that aspect with their own bare hands. Green!! Shot Meter!! Are we playing FPS ?
Man i hope they just get back to 2k14 shooting...Comment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
Time for you guys to apologize to your big men lol
"Hey bro sorry for using you as my personal screen machine and totally ignoring you offensively but ummmm can you start using your HOF drop step now and scoring so we can win? Lol
As a post scorer Iv loved this patch so far. Forcing people to not shoot so many 3s and I'm getting more post upsComment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
Views and Experience from Saturday mornings shooting tweak: 6ft6 Playmaker in Park and Pro Am
In Park: the meter on corner 3s and mid ranges felt the same as it did in prior game play but the 3s from the top felt awkwardly different no matter how open or good the look transpired to manifest.
It got to the point that my strategy became to use screens for mid range pulls and to turbo to the corner 3:
》If I was open in transition: instead of pulling from the top: I'd turbo to the corner 3.
》 If I received a kick out to the top: I'd catch and turbo to the corner 3 as my man either remained off giving me the shot or passively closed out knowing the top 3 was not a threat.
Now, the reason for my strategy was simply based off the numbers - I was essentially playing the system. If I'm able to green mids and corner 3s so easily: why not make that my main game until the defense figures out a way to react and contend with it?
This experience reminded me to how 2k16 started to play at one point in the midst of shot tweaks from day to day. Knowledgeable and competitive players simply started to setup their offense for the corner 3. It became the staple for Stage play. Dribble moves and screens were all designed to be able to set you up for the corner 3.
SpoilerSaturday morning's tweak played right into the defense hands and the defense will adjust to the numbers accordingly - nothing mistifying about this. While these Park defenders are playing way off at the top: they are essentially giving the offense more room to navigate. 90% of the population became treated like they had a 20% or less chance of making a 3 from the top. It got to the point I'm even seeing purposely planned out gambles to leave a legit shooter open from the top if they are on limitless.
Saturday morning had some blessings in disguise: I'm sure the same can be said for Sunday mornings experience which I have yet to experience but it's been likened to the prior game play we been accustomed to.
I personally could not honor Saturdays game play for the rest of the 2k17 season. It made games very lame once you understood the exploits available.
In Pro Am: it wouldn't take long for teams to learn how overly weakened a shooting team will become against a 2-3 zone. 2-3 zones that give up the top of the 3 would prevail in cheesy forms. The walk-on lineups barely consisted of shooters because so much of the community lacked the confidence to trust their shot / meter / opportunities.
As a Playmaker, I could still shoot the 3 from the top and the corner 3 was still of course reliable but the spacing was terrible in Walk-on. It would become more and more evident with more game play that Saturday mornings tweak was essentially creating a whole new form of cheese. We essentially swapped 1 slab of processed cheese for another. It wasn't going to take long to see what the new cheese offensive system would be and the new cheese defensive system.
Spoiler
I'm all for challenges. I'm all for adjustments. I would rather have game play that challenges the defense more in the long run. This Saturday morning tweak had me feeling like I was playing under house rules for the weekend. "3pt attempts from the top are now worth 1 pt", "3s from the top now have a 25% less chance of going in." That's how the game play was meshing.
There was good from it. It was good to see it become more challenging. It's neither good to see it too easy or too difficult when considering the numbers. I shouldn't be turning down a wide open 3 from the top despite having a hot zone, 70+ rating there, possibly a rhythm boost + badge boosts for catch and shot. I shouldn't be turning this down to instead take a corner 3 lol that's just cheesy.
I understand too that if I'm able to green at the top as easily as I was from the corner and the mids: then we have new challenges. Should we really be crowd / bear hug defending playmaker and shot creators at the top of 3? These are builds who have ankle breaker badges on HOF. The currentl game play compels you to play these guys hug tight so you take away an open 3 from the top. The current game play definitely puts immense pressure on the defense and that's an area that should get treated with close monitoring and care.
What I didn't like about the original game play was how little the meter seem to challenge your ratings or jumpshot. I could green from limitless in Walk On with my playmaker when he didn't even have his grand badge lit. I'd also see the most ridiculously choked releases from 3 end in a make. This makes skill superficial and illegitimate when I experience these bailouts. I'd rather be able to make a 3 from the top knowing it took skill and rating instead of feeling like I made it simply because the shot meter is so friendly for everyone in general and so is the shot tuning that essentially any open look: self-created or teammate-created has a super great (+50%) chance of going in. I don't want to have to respect non shooting bigs and players with base (stock) 3pt ratings becoming threats on every open look from 3.
What I did like exceptionally from Saturday morning's tweak was you couldn't cheese dribble to create a 3 from the top. The 3pt cheese from Sharpshooters was fairly weekend. I would like to see more rewards however for open 3s close to the top line of the 3 that are wide open for 70+ rated 3pt players - this was unfairly harsh on the Sharps. Limitless greens could have taken a hit so that the vast majority of Sharps can no longer all be conditioned to trust a green from the hash mark or deeper out regardless of circumstances and solely because you have an arms reach of open space around you. Leave it friendly enough that it's an option but still a bold option and not one you can be 90% confident in making at a high volume. NBA teams don't organize shooters on limitless every trip. In our current stage: we have stretch bigs lining up so far back they are beyond the view of your defensive camera and sometimes their own teammates camera and they just camp out their.
Camping on limitless greens needed a hit so it was no longer an area for camping unless you feeling reckless. Original tuning makes it look genius and it's fashionable to shoot from limitless at a high volume. I personally enjoy pulling from the hash and beyond but it's definitely cheesy because of how friendly the meter and shot success is.
Question: why make it so friendly to green from the mid range and corner but suddenly so much more difficult from the top? If the player has the hot zone and an above average 3pt rating: why treat him like he's Mutombo from the top of the 3 all of a sudden? I love pulling up in transition from the top of 3 as As a Playmaker. I also enjoy seeing others do it. It's how Sharps roll. It's part of Basketball. I just wish the timing felt skillful for each player. I could legit feel feel a wonky difference shooting from the top that felt like felt like a slap on the wrist, like "no, no, no - not in this house".
My 3pt percentage would have actually climbed in Park just because of how ripe for the picking the corner 3 had become during Saturdays tweak. At least now closer defense will keep me in check because it'll be tougher to get an open dribble into a corner while someone is playing me within an arms reach.
Sent from my SM-T330NU using TapatalkLast edited by hanzsomehanz; 04-09-2017, 04:13 PM.how could I lose? im playing by my own rules..Comment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
If I had to choose between 3-pointer being a bit more difficult to hit on one side and having the likes of David West and Draymond Green shooting 80% from 3 and Paul George, Jimmy Butler and other decent but not great shooters hit every open shot with a green release, I choose the former without any hesitation. I don't understand people who actually think the latter is more realistic or better for the game, it's rubbish.
If Mike Wang or whoever relevant is reading this - you're going in the right direction with making the 3-pointer more difficult. The last week or so was horrendous with everybody hitting 3s.Comment
-
Re: 3pt Shooting has been Tweaked(Feedback Thread)
Not sure if Mike will see this question or not, but:
Did Mike increase the 'fatigue' that hits when moving with the ball with the left analog stick in order to stop people from running around trying to fire up shots? I'm on my Shot Creator, and once I create the space after a couple dribbles, my midrange fadeaway are dropping into the low-B to mid-C grade range, with nobody within 5 feet of me. This hasn't happened all year, but I've been getting a TON of it today.Comment
Comment