Mike Wang tweets about 2K20
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Re: Mike Wang tweets about 2K20
Use this website https://www.nba2klab.com/#1 Laker fan
First Team Defense !!!Comment
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Re: Mike Wang tweets about 2K20
Bro you’re a SF not a big man - they don’t get that . And gold difficult shots doesn’t help me on standing 3s especially when it’s a 55. I’m a PF and shoot 55% from 3.
Use this website https://www.nba2klab.com/
Then you shouldve specified thatComment
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Re: Mike Wang tweets about 2K20
Well, they do have badges that drops or removes some offensive badges. So yeah...your performance would be impacted if you're near a LD, duh.
If you're playing exponential worse, then that's on YOU. Sounds like you get shook when you see a lockdown defender on the opposite team.NBA: Wizards
WNBA: Mystics
NFL: Ravens
MLB: Nationals
Europe: Barcelona
MLS: DC United
College: Look at my avatarComment
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Re: Mike Wang tweets about 2K20
I couldn't disagree more.
You don't see NBA players forget basic fundamentals just because they're lined up against a team with Kawhi Leonard on it.
The way badges work in 2k19 is ridiculous.
I play as a 6'9 SF and can be matched up against a shot creator, but because the PF and SG are defensive builds, my player cannot dribble without losing the ball, pass the ball without it being errant, or shoot from my favourite spots on the floor. I blow layups with hardly any contest (especially wide open reverse layups) and every other way to get to the rim is blocked.
Its a complete joke.
In games vs no defensive builds I can go 13-17 with a variety of finishes.
vs 1 defensive build (normally a rim protector) i'll go 9-17 with 4 turnovers
vs 2 defensive builds i'll go 5-32 with 11 turnovers, all my teammates have quit in the 2nd quarter.
MyPlayer as a 93 OVR should not become a scrub because Lockdowns are OP.
I have a way of playing that is adaptable to my opponent, but if my opponent has no weaknesses and makes my strengths become weakness, how is this
a) representative of basketball
b) fun
a shot creating slasher who can't create space for a shot, can't get by his man for a finish at the rim, can't get by his man off the ball to stress the D, can't distribute the ball or even feed into the post because passing is pants, can't finish with the SLIGHTEST contest, can't hit jump shots unless wide open or on catch and shoot in the corner is beyond silly.
i have hall of fame difficult shots and can't hit a wide open pull up J coz I have a lockdown running up behind me..
my user skill didn't become worse because i was playing against better players, my player's skill became worse because i was playing against better builds.
that defeats the whole object of MyPlayer and pro-am.
A 6'9 SF should NOT be able to consistently dribble past a lockdown SG or PF, at all. You don't see Brandon Ingram calling iso and consistently blowing by Klay Thompson (Lockdown SG) or Anthony Davis (Lockdown PF). Rather, you see him utilize off ball screens, pick and rolls or catch and shoot scenarios where their defender has to help due to penetration on other players.
If you're build is a shot creating slasher like you referenced above - you shouldn't be driving by really anyone, as their handles are average at best, and speed with ball is most likely average.
While I agree you should be able to pass (assuming you're making a smart pass), make contested layups and hit open jump shots .. I think you're undervaluing a contest from a lockdown player. Tony Allen used to severely hinder Kobe Bryant's game - he wasn't stealing or blocking it from him every possession - but his contests were unbelievably well timed.
For reference, Kobe's stats vs Tony Allen (career)
8.9 FGM 21.2 FGA, 42% shooting with 3.2 TOPG
ALL below his career averages.
I think the problem is you're not scheming correctly - you seem to struggle adjusting against good defenders when you can't perform the same few moves over and over again.
great way to reduce the point to an assumption.
what I'm saying is that my player being a 93 OVR means that he should not become a 65 OVR just because I am sharing the court with 2 lockdowns.
If I am lined up against a lockdown, i shouldn't be able to snap his ankles, blow by him or dunk on his head - but i should be able to still pass the ball to my teammate, or hit open layups and jump shots.
test this and come back to me.
try and do a floater in open space in a game vs a team with no lockdowns
vs a floater in open space in a game vs lockdowns.
my player should not brick shots he normally hits because a LOCKDOWN IS ON THE COURT.
there is a difference between defensive players impacting play through their actions, and being able to impact play simply by walking on the court.
You can guard Durant perfectly and he'll get a couple inches of space due to his length and score, there's really nothing you can do but continue to contest and put a hand in his face. It's the nature of the beast, some players are just too good lol
As a fan of defensive archetypes, I feel that it's pretty indisputable that the effect that LDDs had on the game was overboard, and that's even before you factor in their offensive prowess. It definitely needs some tuning, which actually may come in the form of the defensive badges being split, and hopefully not just shoe-horned into a generic "defensive" archetype.
I never really had an issue against any type of lockdowns playing as a PG playsharp, SF sharpshot or a PF playpost, but maybe it was just my experience.Comment
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Re: Mike Wang tweets about 2K20
Yeah, I actually completely disagree with your assessment lol.
A 6'9 SF should NOT be able to consistently dribble past a lockdown SG or PF, at all. You don't see Brandon Ingram calling iso and consistently blowing by Klay Thompson (Lockdown SG) or Anthony Davis (Lockdown PF). Rather, you see him utilize off ball screens, pick and rolls or catch and shoot scenarios where their defender has to help due to penetration on other players.
If you're build is a shot creating slasher like you referenced above - you shouldn't be driving by really anyone, as their handles are average at best, and speed with ball is most likely average.
While I agree you should be able to pass (assuming you're making a smart pass), make contested layups and hit open jump shots .. I think you're undervaluing a contest from a lockdown player. Tony Allen used to severely hinder Kobe Bryant's game - he wasn't stealing or blocking it from him every possession - but his contests were unbelievably well timed.
For reference, Kobe's stats vs Tony Allen (career)
8.9 FGM 21.2 FGA, 42% shooting with 3.2 TOPG
ALL below his career averages.
I think the problem is you're not scheming correctly - you seem to struggle adjusting against good defenders when you can't perform the same few moves over and over again.
Overall means nothing without context/badges anyway, what if the lockdown is an 90 overall with all HOF badges
Again, if you're being heavily contested by a lockdown .. you should brick shots on the court, that's ya know, their entire purpose in the game lol.
Good offense will beat good defense, it happens all the time. The problem is usually consistently beating good defense - which is nearly impossible.
You can guard Durant perfectly and he'll get a couple inches of space due to his length and score, there's really nothing you can do but continue to contest and put a hand in his face. It's the nature of the beast, some players are just too good lol
Huge fan of defensive archetypes as well, maybe it's just me, but I don't see them as OP at all.
I never really had an issue against any type of lockdowns playing as a PG playsharp, SF sharpshot or a PF playpost, but maybe it was just my experience.
If I'm a lockdown and If I do everything right and have the right badges, I expect that the opponent will have a tough night.
I definitely believe that the masses are not going to like the Intimidator badge. If it improves the impact on shot contests/blocks, people are going to complain when they shoot poorly against elite lockdowns when they get it to HoF. I like the idea of Intimidator. I always felt there wasn't much of a counter to offensive firepowerComment
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Re: Mike Wang tweets about 2K20
Yeah, I actually completely disagree with your assessment lol.
A 6'9 SF should NOT be able to consistently dribble past a lockdown SG or PF, at all. You don't see Brandon Ingram calling iso and consistently blowing by Klay Thompson (Lockdown SG) or Anthony Davis (Lockdown PF). Rather, you see him utilize off ball screens, pick and rolls or catch and shoot scenarios where their defender has to help due to penetration on other players.
On topic, nothing new from Mike yet today.NBA: Wizards
WNBA: Mystics
NFL: Ravens
MLB: Nationals
Europe: Barcelona
MLS: DC United
College: Look at my avatarComment
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Re: Mike Wang tweets about 2K20
Can't speak for others, but I personally don't have much of an issue with lockdowns having a strong effect with their on-ball defense, so I agree with everything you said here. The big issue to me is that they have a very strong passive and area-wide effect. That is, the lockdown doesn't even have to be looking at me, let alone guarding me to effect my stats (example, the other day I got a rebound and put-back dunk over Satoransky. Dwight Howard, who was two feet out of the paint, lowered my posterizor).
On topic, nothing new from Mike yet today.
HELLO!!!! That's why the Lockdown archetype exist. If you don't like how they impact your game, then play smarter instead of continuing to play reckless like most Park/Pro-Am players tend to do.
Sounds like people just want to play a game where it's just a 3PT shootout.Comment
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Re: Mike Wang tweets about 2K20
Maybe because I don't play online and not a steal spammer, I never felt Lockdowns were overpowered. The problem is that shooting has heavily been influenced by shot timing and badges.
If I'm a lockdown and If I do everything right and have the right badges, I expect that the opponent will have a tough night.
I definitely believe that the masses are not going to like the Intimidator badge. If it improves the impact on shot contests/blocks, people are going to complain when they shoot poorly against elite lockdowns when they get it to HoF. I like the idea of Intimidator. I always felt there wasn't much of a counter to offensive firepower
I'm incredibly interested in these new defensive badges though, I hope they're as effective as advertised. There's too much offensive firepower in comparison to what the defensive badges offer imo.
Can't speak for others, but I personally don't have much of an issue with lockdowns having a strong effect with their on-ball defense, so I agree with everything you said here. The big issue to me is that they have a very strong passive and area-wide effect. That is, the lockdown doesn't even have to be looking at me, let alone guarding me to effect my stats (example, the other day I got a rebound and put-back dunk over Satoransky. Dwight Howard, who was two feet out of the paint, lowered my posterizor).
On topic, nothing new from Mike yet today.
Maybe it's me, but I guess I never feel sorry for the offense when it comes defense. The offense has been OP due to badge stacking and advantageous animations (zig-zag and suction screens anyone?) for YEARS. Now, there's an archetype that limits players offensively, and people want to complain. Stretch Bigs and Sharpshooters play WELL above their expectations, but people will go to war if you talk about nerfing those archetypes, and don't get me started on the year of the Demigod MyPlayer characters. Now, here's the irony. Those SAME players would be quick to tell the other players "Git gud." or "Know how to play defense.".
HELLO!!!! That's why the Lockdown archetype exist. If you don't like how they impact your game, then play smarter instead of continuing to play reckless like most Park/Pro-Am players tend to do.
Sounds like people just want to play a game where it's just a 3PT shootout.
My buddy had a shot creating sharpshooter, badges maxed, he shot 71% from 3 in roughly 1,000 - 1,110 games in Park, most of which we played together. While I'm glad we're winning - do we really want somebody to have the ability to consistently shoot 71% from 3? These included many, many contested shots as well.Comment
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Re: Mike Wang tweets about 2K20
Maybe because I don't play online and not a steal spammer, I never felt Lockdowns were overpowered. The problem is that shooting has heavily been influenced by shot timing and badges.
If I'm a lockdown and If I do everything right and have the right badges, I expect that the opponent will have a tough night.
I definitely believe that the masses are not going to like the Intimidator badge. If it improves the impact on shot contests/blocks, people are going to complain when they shoot poorly against elite lockdowns when they get it to HoF. I like the idea of Intimidator. I always felt there wasn't much of a counter to offensive firepower
The way a defender would so call intimidate you is by altering your animations. when you should go up for a dunk because thats what you chose to do in the paint. your guy will actually go up for a super weak layup and do it in slo motion making it super easy to block by said gold defender badge or higher guy.
The problem with that mentality is that its UNrealistic. In real life, your favorite defenders are not making me change how i shoot in the air UNLESS they are bodying me up. which is fine if you do that in 2k. you allow defenders to body up more with less foul calls on them. not non but less. which means you have to start calling more body up fouls on NON defenders.
But only I should be able to get scared and start double clutching or chaning my initial move to a different move(animation) once that lockdown defender is on me. That will only happen if said lock down keeps closing out well or keeps blocking my shot. then i will start to change up to get the shot off. no need for a fake animation to kick in. Thats going to happen with the new intimidation badge.
Remember the idea of someone intimidating you is 100% mental. So what if I the user is not scared? Why is my player that I'M controlling able to be something that I'm not? doesnt make sense. this is another way 2k uses badges to control your player for you. no thank you. Let me control my guy.Comment
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Re: Mike Wang tweets about 2K20
Pure lockdown steal spammers are honestly relatively easy to counter anyway once you realize what they're doing. In the words of MJ, "You reach, I teach." The main issue I had with park was spam stealers the 1st few months, then everyone making a playsharp PG to dribble for 20 seconds around screens and take stepback 3s lol.
I'm incredibly interested in these new defensive badges though, I hope they're as effective as advertised. There's too much offensive firepower in comparison to what the defensive badges offer imo.
I wonder if the defensive badges have some type of AOE (area of effect), so if you're in the vicinity, say 3 feet, of Dwight Howard - your badges automatically go down. If he's not even looking at you, let alone attempting to play help defense - your badges really shouldn't have dropped in that situation imo.
Oh god .. the zig zags lol. I agree with ya though, I wish they would boost defense further, nerf shooting (especially 3s)and make 2k have a bit more of a skill gap.
My buddy had a shot creating sharpshooter, badges maxed, he shot 71% from 3 in roughly 1,000 - 1,110 games in Park, most of which we played together. While I'm glad we're winning - do we really want somebody to have the ability to consistently shoot 71% from 3? These included many, many contested shots as well.
they have a range around the defender. to me that range is way to large.
it needs to super close to the defender.Comment
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Re: Mike Wang tweets about 2K20
Maybe it's me, but I guess I never feel sorry for the offense when it comes defense. The offense has been OP due to badge stacking and advantageous animations (zig-zag and suction screens anyone?) for YEARS. Now, there's an archetype that limits players offensively, and people want to complain. Stretch Bigs and Sharpshooters play WELL above their expectations, but people will go to war if you talk about nerfing those archetypes, and don't get me started on the year of the Demigod MyPlayer characters. Now, here's the irony. Those SAME players would be quick to tell the other players "Git gud." or "Know how to play defense.".
HELLO!!!! That's why the Lockdown archetype exist. If you don't like how they impact your game, then play smarter instead of continuing to play reckless like most Park/Pro-Am players tend to do.
Sounds like people just want to play a game where it's just a 3PT shootout.
and sure offense in certain areas has been Op for a minute. that doesnt mean i want to combat that with more OP on defense. I want to stop the OP nonsense period. The op stuff is less user control more 2k AI controlling things that happen during the game. its as if I'm playing vs You and the AI. even when playing users vs users.
Tone down the.... sharps
.... playmakers ability to just dribble dribble thru a defenders body
......primary rebounders and pure rebounders ability to snag when they are clearly not boxing out and have zero position while the other guy does.
---- the two ways with defender as their primary or even pure defenders ability to out rebound even when they have zero position...
STOP allow defender just being present to make an offensive guy lose control over his player.
stop allowing defenders to slow down the speed of a pass from an offensive player giving the defenders a chance to catchup steal it.
stop allowing defenders the ability to curve passes right into their hands even though thats not the direction the pass going to begin with.
tone down the chase down blocks badge.
etc..etc..Comment
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