NBA 2K22 Impressions Thread

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  • VictorMG
    Pro
    • Jul 2021
    • 677

    #826
    Re: NBA 2K22 Impressions Thread

    Originally posted by loso_34
    Tekn2K (@Tekn2K_) Tweeted:
    50 3 IS BROKEN HAHAHA https://t.co/ILRwlU0HE9

    Tekn2K (@Tekn2K_) Tweeted:
    50 3 ball no shooting badges, no dimer, boost or anything... https://t.co/FNM5r8lSso
    I mean... Tristan Thompson shot 3/3 in a game from the three-point line once. Hell, Dennis Rodman has hit 3 three-pointers in like 2 minutes.

    Something that happens once or twice isn't ever a problem IMO unless it's literally physically impossible. Now if a 50-rated three-point shooter could make them at will on the regular (even wide open), that's an issue.

    Alsooooo... both games were blowouts, so that dude and his teammate probably had crazy momentum. Not a great indication of brokenness IMO.
    Last edited by VictorMG; 09-12-2021, 02:09 PM.

    Comment

    • JKSportsGamer1984
      MVP
      • May 2014
      • 1414

      #827
      Re: NBA 2K22 Impressions Thread

      Originally posted by Gosens6
      Now that the honeymoon phase of the game is over for me, and I’ve got a ton of games against the computer in, I’m not as impressed as I initially was.

      Yes, the defense is “better” but it’s only an improvement on last year because they made it incredibly cheap and unrealistic.

      The way the AI smothers every offensive player , even a guy like Ben Simmons who has no business being guarded at the 3 point line, to the way they can fight off every screen and PNR attempt with the speed of some of the best defenders of all time, regardless of mismatch.

      There’s hardly any fast break game because of the speed in which defenders get back. They literally fly up the court while the offense seems stuck in mud. The warping, sliding, gliding and lack of foot planting and proper physics is just plain UGLY to look at and once again, gives the defensive AI an unfair advantage.

      Blocks are completely OP, I got THIRTEEN blocks the last game I played, 13. A lot of which is due to the fact that the AI on offense does almost nothing but try and slip, slide and force field bully their way into the paint while throwing up a ridiculous shot. Again, this has to do with the fact that the defensive rotations are completely OP and unrealistic.

      I know this is Czars first year handling the defense, but this is nothing more than an OP bandaid forced on the game because the defense was in such shambles last year.

      Here’s to hoping 2K23 provides some realism in the defense department. Right now, it’s ugly and defies almost every law of physics imaginable.

      This is why most people play online, playing the AI offline is absolutely trash.

      I know y’all are about to roast me in the replies, and it’s whatever. I’m seeing this game for what it is.


      Sent from my iPhone using Operation Sports
      If 2K would just overhaul their foot planting system to where every step is accounted for, that would resolve most of the issues you just mentioned. I know it's easier said than done because of how it's tied to their animation system, but they really have to find a way to make foot planting paramount. It's the biggest issue I've had with the game since forever.

      That said, the proper slider adjustments can alleviate a lot of the movement issues (offline). While not perfect, I do appreciate the improvements made to defense this year. I couldn't even play 21 due to the non existent defense. I'm having a blast this year!

      Comment

      • Smallville102001
        All Star
        • Mar 2015
        • 6542

        #828
        Re: NBA 2K22 Impressions Thread

        Originally posted by VictorMG
        I legit don't get why people keep saying this. If you don't like it, you don't have to use it.
        Really? I dont see a way to turn it off.

        Comment

        • Baebae32
          Pro
          • Nov 2015
          • 880

          #829
          Re: NBA 2K22 Impressions Thread

          Originally posted by alabamarob
          I am a fan of the defensive rotations, and rim protection. I think if you put 2k22 rotations and rim protection into 2k21 you have a great game. I didn't think defense was so bad last year that we needed rotations, and super speedy defenders, and bump and run defense on the perimeter.

          Czar knows basketball. I am extremely confident that he will find a sweet spot. I think he is trying to prove a point to start things off, because people complained so much last year. Most of the guys are just happy you can't shoot layups and run the onr all game . They don't care what was done to limit scoring. Just happy it is limited..

          You have to give up the jumper or the drive in real life. He knows that. So I am just going to work on shooting, running plays and dribbling until he smooths the defense out.

          He won't leave us like this. I actually think the speed situation is a bug. But I have no proof of that.



          This video shows that there is almost no difference between 93 speed with ball rating and 41 speed with ball. Last year the gap was huge. I doubt this was their intention.

          This video highlights my biggest issue with the game. There is no noticeable speed difference between the players. Everyone flying around and keeping pace with each other. This elimnates the transition game and hampers driving to the rim in the halfcourt

          I guess it should have been expected for 2k to overcorrect after 2k21 was all layup lines. Hopefully next year the can smooth out their animations and implement a scale is which the animations playout dependent upon your speed (still waiting on this same scale with relation to the vertical rating)

          I hope we can get closer to the balance of 2k19 (my personal favorite) by the time 2k23 rolls around


          And i am fully acknowledging and completely understand that the past 2 dev cycles have been unlike any other given the pandemic and a console generation switch

          Comment

          • alabamarob
            MVP
            • Nov 2010
            • 3320

            #830
            Re: NBA 2K22 Impressions Thread

            Originally posted by Baebae32
            This video highlights my biggest issue with the game. There is no noticeable speed difference between the players. Everyone flying around and keeping pace with each other. This elimnates the transition game and hampers driving to the rim in the halfcourt

            I guess it should have been expected for 2k to overcorrect after 2k21 was all layup lines. Hopefully next year the can smooth out their animations and implement a scale is which the animations playout dependent upon your speed (still waiting on this same scale with relation to the vertical rating)

            I hope we can get closer to the balance of 2k19 (my personal favorite) by the time 2k23 rolls around


            And i am fully acknowledging and completely understand that the past 2 dev cycles have been unlike any other given the pandemic and a console generation switch
            Great point. I think the pogo stick and fast twitch badge are supposed to be a step in the speed animation department. Once they adjust the speed this year, I think the game will play even better then it already is.
            Psn: Alabamarob
            Xbox: Alabama Rob

            Youtube: 2k Hawks

            Settings I play on.
            Minutes: 12
            Difficulty: HOF
            Online or Offline player: Both
            In a MLO: Yes

            Comment

            • EccentricMeat
              MVP
              • Aug 2011
              • 3214

              #831
              Re: NBA 2K22 Impressions Thread

              Originally posted by rudyjuly2
              I’ve only been able to play 5 games of NBA 2k22 so far on a busy weekend but I have two complaints so far. Shot meter is really hard and I’ve struggled badly with it (this may be a me only problem). And on ball screens have been neutered too much. Feels like on ball defender slips every one. I don’t think you will ever see a snake dribble or get a guy on your back after an on ball screen since they are incredibly ineffective. Granted, it’s way better this year since last year was too effective but does anyone know a slider adjustment for this to help? I thought increasing the strength slider might help.

              Strength seems to help. I just set the USER to 51 and CPU to 49 for a quick test and the immediate slips were noticeably reduced. I would imagine lowering Defensive Awareness would probably help get rid of all the psychic defenders knowing every time a screen is coming and just avoiding it all together, but I haven’t tested that yet.

              Originally posted by Vechinca
              Man bigs are way too fast in this game, mismatches basically don't exist on the perimeter.



              Ain't no way Ayton can turn his hips as fast as he does in this game lmao, man looks like gary payton when switched on to guards.

              Bigs aren’t too fast, they’re just too “quick”. Decrease Lateral Quickness and slower players will no longer be shifting around like Kawhi.
              My Slider Threads
              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
              The "Movement" Sliders Explained
              The "Defense" Sliders Explained

              Comment

              • EccentricMeat
                MVP
                • Aug 2011
                • 3214

                #832
                Re: NBA 2K22 Impressions Thread

                Originally posted by alabamarob
                I am a fan of the defensive rotations, and rim protection. I think if you put 2k22 rotations and rim protection into 2k21 you have a great game. I didn't think defense was so bad last year that we needed rotations, and super speedy defenders, and bump and run defense on the perimeter.

                Czar knows basketball. I am extremely confident that he will find a sweet spot. I think he is trying to prove a point to start things off, because people complained so much last year. Most of the guys are just happy you can't shoot layups and run the onr all game . They don't care what was done to limit scoring. Just happy it is limited..

                You have to give up the jumper or the drive in real life. He knows that. So I am just going to work on shooting, running plays and dribbling until he smooths the defense out.

                He won't leave us like this. I actually think the speed situation is a bug. But I have no proof of that.



                This video shows that there is almost no difference between 93 speed with ball rating and 41 speed with ball. Last year the gap was huge. I doubt this was their intention.

                I watched the video and that was referring to last-gen (no idea why anyone would refer to the PS4/XB1 as “current gen” like he does, but I digress). The other issue is that he’s saying that there’s a formula of “(70%)Speed + (30%)Ball Handling = Speed with Ball”,, which I don’t understand. Is there not a Speed with Ball rating for last gen?

                Anyway, the issue here is that the supposed “speed with ball” value listed in the picture is a result of this supposed formula. The “fastest” player has 99 speed and 80 ball handling, while the “slowest” player has 25 speed and that same 80 ball handling. Well, we know that the Speed rating has very little (if any) affect on movement with the ball. So comparing a 99 speed player with a 25 speed player, without accounting for the ACTUAL Speed with Ball rating, means the speed rating difference won’t actually have an effect on what’s being tested.
                My Slider Threads
                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                The "Movement" Sliders Explained
                The "Defense" Sliders Explained

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14814

                  #833
                  Re: NBA 2K22 Impressions Thread

                  Originally posted by VictorMG
                  I legit don't get why people keep saying this. If you don't like it, you don't have to use it.
                  I had an alley oop attempt today and blew it because it asked me to hit square and I had never seen it before lol. I had no choice.

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #834
                    Re: NBA 2K22 Impressions Thread

                    Originally posted by rudyjuly2
                    I had an alley oop attempt today and blew it because it asked me to hit square and I had never seen it before lol. I had no choice.

                    https://twitter.com/rudyjuly2/status...484659720?s=21
                    Lol...forgot the new feature?

                    Comment

                    • K_rob11
                      MVP
                      • Sep 2005
                      • 1465

                      #835
                      Re: NBA 2K22 Impressions Thread

                      Originally posted by ksuttonjr76
                      Don't know if this will help you, but I turned down the the game speed from 50 to 40. Definitely not as fast twitch as a result.


                      I’m still fiddling with this. I initially had it on 40…trying to find a good sweet spot. Right now I’m settled on 45. But you’re right, lowering this setting makes the game a lot better for me.


                      Sent from my iPhone using Operation Sports
                      "Basketball is my favorite sport
                      I like the way they dribble up and down the court
                      Just like I'm the King on the microphone so is Dr. J and Moses Malone"

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14814

                        #836
                        Re: NBA 2K22 Impressions Thread

                        Some cool plays this morning.

                        Blown alley oop: https://twitter.com/rudyjuly2/status...484659720?s=21

                        Strip steal on shot: https://twitter.com/rudyjuly2/status...026635776?s=21

                        Foul on a 3 pointer: https://twitter.com/rudyjuly2/status...807220745?s=21

                        I got dunked on: https://twitter.com/rudyjuly2/status...142448132?s=21

                        Bigs can be too good on the perimeter but Tatum was roasting Sabonis: https://twitter.com/rudyjuly2/status...635225601?s=21

                        Kyrie with some moves: https://twitter.com/rudyjuly2/status...217338880?s=21

                        Rejecting a block into the stands: https://twitter.com/rudyjuly2/status...704818179?s=21

                        Split the PNR: https://twitter.com/rudyjuly2/status...385689603?s=21

                        Comment

                        • VictorMG
                          Pro
                          • Jul 2021
                          • 677

                          #837
                          Re: NBA 2K22 Impressions Thread

                          Originally posted by Smallville102001
                          Really? I dont see a way to turn it off.
                          No, that's not what I meant. I'm saying, it's triggered by a very specific controller input, so if you don't like it, you can just dunk normally.

                          Originally posted by rudyjuly2
                          I had an alley oop attempt today and blew it because it asked me to hit square and I had never seen it before lol. I had no choice.

                          https://twitter.com/rudyjuly2/status...484659720?s=21
                          Yeah, the alley-oop meter is mandatory. If you want to throw alley-oops, you have to hit the shoot button with the right timing.

                          Comment

                          • JKSportsGamer1984
                            MVP
                            • May 2014
                            • 1414

                            #838
                            Re: NBA 2K22 Impressions Thread

                            Originally posted by VictorMG
                            No, that's not what I meant. I'm saying, it's triggered by a very specific controller input, so if you don't like it, you can just dunk normally.


                            Yeah, the alley-oop meter is mandatory. If you want to throw alley-oops, you have to hit the shoot button with the right timing.
                            I'm not against the alley oop meter & I'm still getting used to it, but how could 2K implement this without giving us the option to turn it off? Was this a mishap? Not everyone will like using it. They need to make every addition optional. Hopefully they patch in the option for those who don't like using it.

                            Comment

                            • VictorMG
                              Pro
                              • Jul 2021
                              • 677

                              #839
                              Re: NBA 2K22 Impressions Thread

                              But the aggressive skill dunk mechanic doesn't need to be turned off. Just don't use it. What's the difference?

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3320

                                #840
                                Re: NBA 2K22 Impressions Thread

                                Originally posted by EccentricMeat
                                I watched the video and that was referring to last-gen (no idea why anyone would refer to the PS4/XB1 as “current gen” like he does, but I digress). The other issue is that he’s saying that there’s a formula of “(70%)Speed + (30%)Ball Handling = Speed with Ball”,, which I don’t understand. Is there not a Speed with Ball rating for last gen?

                                Anyway, the issue here is that the supposed “speed with ball” value listed in the picture is a result of this supposed formula. The “fastest” player has 99 speed and 80 ball handling, while the “slowest” player has 25 speed and that same 80 ball handling. Well, we know that the Speed rating has very little (if any) affect on movement with the ball. So comparing a 99 speed player with a 25 speed player, without accounting for the ACTUAL Speed with Ball rating, means the speed rating difference won’t actually have an effect on what’s being tested.
                                After playing next gen. This video seems to substantiate what I am seeing speed wise. I could be wrong, but I think the speed with ball rating is in that video and a 93 guy and a 62 guy are about the same. I haven’t done the test, but I can’t tell the difference between driving with Trae, and my wing players other then they pick up their dribble faster then he does. Last year the higher rated speed with ball guys were clear as day. Additionally, Trae will pull away on a break until he get the ball and then he slows down. Even though his speed and speed with ball are the same number.
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

                                Comment

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