Perimeter Defense Seems Way Too Tight - Smothering

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  • demencia_total
    No Way
    • Dec 2006
    • 704

    #16
    Re: Perimeter Defense Seems Way Too Tight - Smothering

    Originally posted by ggsimmonds
    Are we talking about contested jumpers not going in at an acceptable clip or are we talking about how the AI defends the ball carrier?

    Those are two separate issues
    For me they are a related issue because of how "sticky" they are on the ball carrier and recovering from help so quickly that on the higher difficulties they affect the chances of a shot going in drastically by just being in the vicinity (and they always seem to be).

    But nevertheless, I haven't felt that the AI is too smothering on All-Star with the exception of some elite perimeter defenders. They aren't slouches either overall though, but its definitely the difficulty that I'm most comfortable with right now, whereas any higher than All-Star for me results in every team defending like the '04 Pistons.

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    • Jayyd11
      Rookie
      • Jan 2023
      • 194

      #17
      Re: Perimeter Defense Seems Way Too Tight - Smothering

      Yeah played with the 6ers against the Celtics and I shot 29% I couldn’t get no open looks to save my life. On superstar difficulty. First qtr was cool but after that it was impossible

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      • bigmike0077
        Rookie
        • Dec 2013
        • 401

        #18
        Re: Perimeter Defense Seems Way Too Tight - Smothering

        I'm just worried that they won't correct this at all or even notice because they are so heavily focused on my players.

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        • SportsGamer89
          Rookie
          • Feb 2022
          • 434

          #19
          Re: Perimeter Defense Seems Way Too Tight - Smothering

          It’s frustrating as hell. I can’t even score 90+ points on 12 minute quarters.. It’s hard to get opened, every shot is contested!


          Sent from my iPhone using Tapatalk

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          • Rori Daed
            Rookie
            • Sep 2012
            • 76

            #20
            Re: Perimeter Defense Seems Way Too Tight - Smothering

            I'm nervous to even TRY All-Star because if history is any indicator, the easier you go on difficulty, the more paint mashy things can become... especially since I'm playing h2h, it becomes way too easy to lean on just trying to get it down low to your bigs (even ones with little offensive game) and just flipping whatever up and converting consistently.

            But I'll give it a shot and see how it all plays out.

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            • alabamarob
              MVP
              • Nov 2010
              • 3340

              #21
              Re: Perimeter Defense Seems Way Too Tight - Smothering

              So. There are a few ways to get off jumpers vs the cpu on hof after a little more testing.

              1. The step backs and turbo with right stick jumpers creat space. These shots are harder to time and green that regular shots but they will get you a low contest.

              2. Change of direction stop and pops. The cpu defenders are always flying around the court, and mirroring your stick/button input. However, when you are dribbling and change directions. There is a brief moment when you first stop where the defender has stopped his momentum. At that exact moment is when you have to get the shot off. I have been able to hit jumpers at a decent rate that way.
              Psn: Alabamarob
              Xbox: Alabama Rob

              Youtube: 2k Hawks

              Settings I play on.
              Minutes: 12
              Difficulty: HOF
              Online or Offline player: Both
              In a MLO: Yes

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              • TarHeelPhenom
                All Star
                • Jul 2002
                • 7116

                #22
                Re: Perimeter Defense Seems Way Too Tight - Smothering

                Will a global mass reduction of Perimeter D and/or Contest attribute help in this area?
                "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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                • bigmike0077
                  Rookie
                  • Dec 2013
                  • 401

                  #23
                  Re: Perimeter Defense Seems Way Too Tight - Smothering

                  I'm pretty sure there is a way around this on any difficulty level. But we shouldn't always have to look for ways around things especially when few days ago we didn't.

                  Its not like we want a major shift on something, just revert it back to where it was originally. Which was still challenging but fun

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                  • SportsGamer89
                    Rookie
                    • Feb 2022
                    • 434

                    #24
                    Re: Perimeter Defense Seems Way Too Tight - Smothering

                    Ok so I might have figured things out a bit (for now) After moving the difficulty to pro and still getting blown out by 30, I was about to shelve this game already!

                    Then I noticed that most if not all of my players were fatigued after a quarter. Their stamina would be drained for the rest of the game, leading to them being slow and having no energy to get open, or attack the basket.

                    So I went into the sliders and INCREASED the user stamina from 50-60, and then DECREASED fatigue rate from 50-45. I left both of those sliders at default for the CPU.

                    I fired up the game on PRO difficulty to test this out, and sure enough I started to get open shots and creating chances while driving to the net.
                    I put up 60 points in the first half, before the change I would reach that number in the 4th quarter!!

                    Here is my first half stats.




                    Sent from my iPhone using Tapatalk

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                    • bigmike0077
                      Rookie
                      • Dec 2013
                      • 401

                      #25
                      Re: Perimeter Defense Seems Way Too Tight - Smothering

                      I did notice that players were really sluggish and struggling to get open or even attack.

                      I guess something got messed up in the last patch. Is there any way to bring this to their attention. Again, doing this work around and then for it to change again next patch .

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                      • SportsGamer89
                        Rookie
                        • Feb 2022
                        • 434

                        #26
                        Re: Perimeter Defense Seems Way Too Tight - Smothering

                        Originally posted by bigmike0077
                        I did notice that players were really sluggish and struggling to get open or even attack.

                        I guess something got messed up in the last patch. Is there any way to bring this to their attention. Again, doing this work around and then for it to change again next patch .

                        Try it out. It works! I’ll probably tweak it a bit, but I’m going to move up to Allstar in my next game with these same changes, and see how the gameplay is.

                        I finished the game against the Wizards and beat them easily. 113-73. Shot 51% from the field.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • bigmike0077
                          Rookie
                          • Dec 2013
                          • 401

                          #27
                          Re: Perimeter Defense Seems Way Too Tight - Smothering

                          Originally posted by SportsGamer89
                          Try it out. It works! I’ll probably tweak it a bit, but I’m going to move up to Allstar in my next game with these same changes, and see how the gameplay is.

                          I finished the game against the Wizards and beat them easily. 113-73. Shot 51% from the field.


                          Sent from my iPhone using Tapatalk
                          I'll try it out for sure, just want to see if they do anything in the next patch or so, because I don't want to keep changing my settings and sliders once I start a my league, that kind of ruins the experience for me

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                          • EccentricMeat
                            MVP
                            • Aug 2011
                            • 3240

                            #28
                            Re: Perimeter Defense Seems Way Too Tight - Smothering

                            The main issue is that the CPU gets physical boosts at Superstar/HOF difficulty. Try decreasing the CPU Speed/Acceleration/Strength sliders by 5 and the game opens up quite a bit.
                            My Slider Threads
                            NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                            The "Movement" Sliders Explained
                            The "Defense" Sliders Explained

                            Comment

                            • Douevenbench913
                              Banned
                              • Jul 2023
                              • 87

                              #29
                              Re: Perimeter Defense Seems Way Too Tight - Smothering

                              Do y’all know what difficulty doesn’t have boosts for cpu or user? I would assume putting all sliders on 50 for both cpu and user would be sufficient?

                              Originally posted by EccentricMeat
                              The main issue is that the CPU gets physical boosts at Superstar/HOF difficulty. Try decreasing the CPU Speed/Acceleration/Strength sliders by 5 and the game opens up quite a bit.

                              Comment

                              • SportsGamer89
                                Rookie
                                • Feb 2022
                                • 434

                                #30
                                Re: Perimeter Defense Seems Way Too Tight - Smothering

                                Originally posted by Douevenbench913
                                Do y’all know what difficulty doesn’t have boosts for cpu or user? I would assume putting all sliders on 50 for both cpu and user would be sufficient?

                                I struggled on Allstar before I discovered this stam issue.


                                Sent from my iPhone using Tapatalk

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